[games_access] games_access Digest, Vol 152, Issue 8

Barrie Ellis barrie.ellis at oneswitch.org.uk
Fri May 27 09:18:12 EDT 2016


Fine initiative. Something that a number of people have said to me, who use
switches to access their computer, is that they would love a clear resource
pointing to the easier tools for game creation (Game Maker, Twine etc.)
with ready to adapt templates (especially with some accessibility features
in-place).

Something really important for the tools themselves, for such users would
be for them to have ways to make them less fiddly / laborious to use. No
small task, but important.

Barrie


On 27 May 2016 at 10:39, Ian Hamilton <i_h at hotmail.com> wrote:

>
> I don't think I can make it over unfortunately, but I think that Javier
> Mairena is based in Madrid now? Also Javier Torrente is a pretty prolific
> accessibility academic who used to be in Madrid, although I think he might
> have moved to London now.
>
>
> Gabby, the best source of data currently is the IGDA developer
> satisfaction survey, which is a general developer survey of that in 2015
> covered around 3000 developers:
>
>
>
> http://c.ymcdn.com/sites/www.igda.org/resource/collection/CB31CE86-F8EE-4AE3-B46A-148490336605/IGDA%20DSS%202015-SummaryReport_Final_Sept15.pdf
>
> Here's the section on disability:
>
> *Snapshot: Disability *
>
>
> *This year, 22% of respondents identified as having a disability; 6%
> declined to respond and 2% said they did not know. This is in line with
> statistics for the populations of the countries primarily represented in
> this survey. Among those who reported one or more disabilities, the largest
> disability listed was psychiatric and mental illness, which represented 9%
> of respondents. The next largest disability category was for visual
> impairment and represented 6%. The third most listed disability was
> physical in nature, with 4% of respondents identifying this way. This is in
> line with reported 2010 statistics for the population of the United States
> where 19% reported having a disability, broadly defined. *I'm sure they
> wouldn't mind providing the full detailed data that they have on it. That's
> from the 2015 survey, the 2016 survey results will be available in August.
>
> Although support for disabled developers is part of the
> accessibility SIG's mission statement, once momentum gathers it might be
> nice to see it as a dedicated SIG, in the same way as the other diversity
> SIGS - the women in games SIG and the LBGTQ+ SIG? For example the safe
> discussion space being a separate mail list / linked in group etc to the
> accessibility one?
>
> Ian
>
> ------------------------------
> *From:* games_access <games_access-bounces at igda.org> on behalf of
> Michelle Hinn <michellehinn at gmail.com>
> *Sent:* 27 May 2016 08:17
> *To:* IGDA Games Accessibility SIG Mailing List
> *Subject:* Re: [games_access] games_access Digest, Vol 152, Issue 8
>
> I'm excited to be working on the expansion of the SIG with Gabby! Yeah, I
> wasn't gone -- just dealing with some biopsies on my back that could not
> wait. I've been working behind the scenes though -- the SIG mailing list
> bug reports and subscription notices go through me! :)
>
> On a side note -- anyone in the SIG going to be in Spain the week of June
> 9th - 16th? I'll be in Madrid, Granada, and Barcelona (and before that
> Lisbon (June 4-9)  for my husband's genetics conference). If so let me know
> -- it would be great to have drinks!
>
> Michelle
>
> On Fri, May 27, 2016 at 2:57 AM, Thomas Westin <thomas at westin.nu> wrote:
>
>> Welcome Gabby!
>>
>> This is an important contribution to the SIG's focus on game
>> accessibility, and Michelle Hinn has volunteered to join in on this! Great
>> to have you back Michelle – or, OK, you’ve always been here :)
>>
>> Best,
>> Thomas
>>
>> > 27May 2016 kl. 07:23 skrev <games_access-request at igda.org> <
>> games_access-request at igda.org>:
>> >
>> > Send games_access mailing list submissions to
>> >       games_access at igda.org
>> >
>> > To subscribe or unsubscribe via the World Wide Web, visit
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>> > or, via email, send a message with subject or body 'help' to
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>> >
>> > You can reach the person managing the list at
>> >       games_access-owner at igda.org
>> >
>> > When replying, please edit your Subject line so it is more specific
>> > than "Re: Contents of games_access digest..."
>> >
>> >
>> > Today's Topics:
>> >
>> >   1. Introduction and Open Question (Gabby Taylor)
>> >   2. Re: Introduction and Open Question (Brandon Keith Biggs)
>> >
>> >
>> > ----------------------------------------------------------------------
>> >
>> > Message: 1
>> > Date: Thu, 26 May 2016 23:04:14 -0400
>> > From: Gabby Taylor <mittenstehkitty at gmail.com>
>> > To: games_access at igda.org
>> > Subject: [games_access] Introduction and Open Question
>> > Message-ID:
>> >       <CAN+8F-wqf-sjC=oUM=
>> bhBg4Jyu+7RzY+sACHUSOdNNosTqfqvg at mail.gmail.com>
>> > Content-Type: text/plain; charset="utf-8"
>> >
>> > Hi everyone! I hope you're all doing well.
>> >
>> > My name is Gabby and I am looking to start a formalized effort to
>> provide
>> > support for disabled game developers within the Game Accessibility SIG.
>> > Considering the overlap between disabled developers and disabled
>> gamers, I
>> > feel like this won't be too out of line with the hard work you wonderful
>> > people have already put forth.
>> >
>> > To kick this off, I'd like to get your input on how we should start this
>> > endeavor: I feel it is best to gather information on what kinds of
>> > disabilities are represented in the industry and how they are currently
>> > supported (if applicable) to give us an idea of where and how we can
>> make
>> > improvements to best effect. I also believe that creating a safe space
>> for
>> > disabled game developers and our allies to talk in a confidential,
>> > supportive environment would be of great benefit for brainstorming more
>> > solutions.
>> >
>> > I'm very excited to hear all of your opinions, and to begin working with
>> > you to let the game industry be as inclusive and open to all as the
>> games
>> > we create.
>> >
>> > Thank you,
>> > Gabby Taylor
>> > -------------- next part --------------
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>> >
>> > ------------------------------
>> >
>> > Message: 2
>> > Date: Thu, 26 May 2016 22:17:30 -0700
>> > From: Brandon Keith Biggs <brandonkeithbiggs at gmail.com>
>> > To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
>> > Subject: Re: [games_access] Introduction and Open Question
>> > Message-ID:
>> >       <
>> CAKAWQkVZ4B7J9Qz6FLr7rKBj2OUs0q-MpCJyM8Z4uuHHUipTYg at mail.gmail.com>
>> > Content-Type: text/plain; charset="utf-8"
>> >
>> > Hello Gabby,
>> > There are blind game developers at:
>> > http://forum.audiogames.net/viewforum.php?id=28
>> > Not sure about other disabilities though.
>> > Thanks,
>> >
>> >
>> > Brandon Keith Biggs <http://brandonkeithbiggs.com/>
>> >
>> > On Thu, May 26, 2016 at 8:04 PM, Gabby Taylor <
>> mittenstehkitty at gmail.com>
>> > wrote:
>> >
>> >> Hi everyone! I hope you're all doing well.
>> >>
>> >> My name is Gabby and I am looking to start a formalized effort to
>> provide
>> >> support for disabled game developers within the Game Accessibility SIG.
>> >> Considering the overlap between disabled developers and disabled
>> gamers, I
>> >> feel like this won't be too out of line with the hard work you
>> wonderful
>> >> people have already put forth.
>> >>
>> >> To kick this off, I'd like to get your input on how we should start
>> this
>> >> endeavor: I feel it is best to gather information on what kinds of
>> >> disabilities are represented in the industry and how they are currently
>> >> supported (if applicable) to give us an idea of where and how we can
>> make
>> >> improvements to best effect. I also believe that creating a safe space
>> for
>> >> disabled game developers and our allies to talk in a confidential,
>> >> supportive environment would be of great benefit for brainstorming more
>> >> solutions.
>> >>
>> >> I'm very excited to hear all of your opinions, and to begin working
>> with
>> >> you to let the game industry be as inclusive and open to all as the
>> games
>> >> we create.
>> >>
>> >> Thank you,
>> >> Gabby Taylor
>> >>
>> >> _______________________________________________
>> >> games_access mailing list
>> >> games_access at igda.org
>> >> https://pairlist7.pair.net/mailman/listinfo/games_access
>> >> The main SIG website page is http://igda-gasig.org
>> >>
>> >>
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>> >
>> > ------------------------------
>> >
>> > Subject: Digest Footer
>> >
>> > _______________________________________________
>> > games_access mailing list
>> > games_access at igda.org
>> > https://pairlist7.pair.net/mailman/listinfo/games_access
>> > The main SIG website page is http://igda-gasig.org
>> >
>> > ------------------------------
>> >
>> > End of games_access Digest, Vol 152, Issue 8
>> > ********************************************
>>
>> _______________________________________________
>> games_access mailing list
>> games_access at igda.org
>> https://pairlist7.pair.net/mailman/listinfo/games_access
>> The main SIG website page is http://igda-gasig.org
>>
>
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> https://pairlist7.pair.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
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>
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