From Krzysztof.Dobosz at polsl.pl Thu Oct 6 18:09:04 2016 From: Krzysztof.Dobosz at polsl.pl (Krzysztof Dobosz) Date: Fri, 7 Oct 2016 00:09:04 +0200 Subject: [games_access] Ideas for accessible mobile games Message-ID: Hey, in the frame of my work at the university, I give course about mobile games development. In the practical part, next week I am going to start about 15 short-term (three months) student projects. The goal of each is to develop a small mobile game for Android OS, which will be fully accessible for blind users. So, I am looking for ideas for smart, fun, nontrivial games. I will be grateful for any assistance (topics, short descriptions, something what blind users want to play, etc.). Results (successfully developed applications) will be available for free. kindly regards Krzysztof Dobosz From brandonkeithbiggs at gmail.com Fri Oct 7 01:23:44 2016 From: brandonkeithbiggs at gmail.com (Brandon Keith Biggs) Date: Thu, 6 Oct 2016 22:23:44 -0700 Subject: [games_access] Ideas for accessible mobile games In-Reply-To: References: Message-ID: Hello, audiogames.net would be the best place to ask this question (for blind gamers). But I don't think the market has had too many Android games for blind users (probably because of the lag in accessibility of Android devices). But maybe something for the new Android device: http://www.humanware.com/microsite/bntouch/index.php that a massive amount of blind users are now getting would be a good idea. In general blind users are missing 2d platformers on mobile and we are always looking for dungeon crawlers. But the most in demand is MMO RPGs. there is none, to my knowledge, that blind people can play. (You said non trivial ;)) Thanks, Brandon Keith Biggs On Thu, Oct 6, 2016 at 3:09 PM, Krzysztof Dobosz wrote: > Hey, > > in the frame of my work at the university, I give course about mobile > games development. In the practical part, next week I am going to start > about 15 short-term (three months) student projects. The goal of each is to > develop a small mobile game for Android OS, which will be fully accessible > for blind users. So, I am looking for ideas for smart, fun, nontrivial > games. I will be grateful for any assistance (topics, short descriptions, > something what blind users want to play, etc.). Results (successfully > developed applications) will be available for free. > > kindly regards > Krzysztof Dobosz > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Oct 7 02:56:05 2016 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 7 Oct 2016 07:56:05 +0100 Subject: [games_access] Ideas for accessible mobile games In-Reply-To: References: Message-ID: I remember Richard van Tol I think long ago talking about interactive fiction (e.g. adventure game books). Idea was to give them a tap any where to interact interface. So you could play the game whilst the device was in your coat pocket for example, with no cause to look at the screen. E.g. Spoken: "Do you want to board this train?" (tap once for no, twice for yes.... or looping spoken options "yes.....no.......yes......no.....pause menu.....yes......no......", reacted upon once you tap the screen). This could be playable by switch users to in this way. Ideally, the stories would have Twine like variety/imagination and not be Tolkien/Blade Runner/Mad Max inspired drudgery. Barrie On 6 Oct 2016 23:18, "Krzysztof Dobosz" wrote: Hey, in the frame of my work at the university, I give course about mobile games development. In the practical part, next week I am going to start about 15 short-term (three months) student projects. The goal of each is to develop a small mobile game for Android OS, which will be fully accessible for blind users. So, I am looking for ideas for smart, fun, nontrivial games. I will be grateful for any assistance (topics, short descriptions, something what blind users want to play, etc.). Results (successfully developed applications) will be available for free. kindly regards Krzysztof Dobosz _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Oct 7 06:15:28 2016 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 7 Oct 2016 11:15:28 +0100 Subject: [games_access] Introducing - GAConf : A new one day game accessibility conference In-Reply-To: References: Message-ID: Brilliant stuff. :) Good luck with it, and I'll get a post up soon. On 30 September 2016 at 06:30, Tara Voelker wrote: > Hi All! > > So you may have heard some ramblings across the internet already, but the > SIG is hosting a conference dedicated to game accessibility! > > http://www.gaconf.com/ > > *Who: *Anybody, Everybody > *What: *#GAConf - A new one day game accessibility conference featuring > updates, case studies, and in-depth guides > *When:* February 27th, 2017 > *Where: * Mission Bay Conference Center, San Francisco, CA. > > We are very excited to finally have a conference that is dedicated > EXCLUSIVELY to game accessibility. If you were looking to be around for GDC > anyway, you should definitely check the event out. > > *Bonus: *Tickets are now available at an early bird rate ! Get 'em while > they're hot!! > > Topics include: > > - designing for older gamers > - the challenges of retrofitting accessibility into a live AAA service > - adapting mainstream mechanics for blind gamers > - practicalities of accessibility as micro-indie > > Speakers confirmed to date include: > > - Tara Voelker, Turtle Rock > - Brandon Cole, blind gamer & advocate > - Bob De Schutter, Miami University > - Bryce Johnson, Xbox > - Henry Hoffman, Fiddlesticks > - Ian Hamilton, accessibility specialist > - Giselle Rosman, Global Game Jam > - Nicole Stark, Disparity Games > - Alex Bethke, Golden Gear Games > > Please, spread the word! > Do you have a topic that you are interested in speaking about? Feel free > to reach out to Ian or myself about it! > > Know someone who might want to sponsor the event to make it extra awesome? > Again, feel free to reach out! > > Follow on Twitter for the latest updates! https://twitter.com/GA_Conf > > Thanks everyone! > :D > > Tara > > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Oct 7 07:00:09 2016 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 7 Oct 2016 11:00:09 +0000 Subject: [games_access] Ideas for accessible mobile games In-Reply-To: References: , Message-ID: Open world RPGs are pretty consistently wished for. There are plenty of text based MMOs (MUDs) already, but something more in the vein of Elder Scrolls. Something like that is obviously not remotely in the scope of what you're tackling. As far as smaller ideas go there are common cliches to avoid.. such as 'you're blind, you're lost in a maze, find your way out'. 'you're a blind samurai, ninjas are attacking you, hit them when you hear them' and so on. Cliched settings too, for some reason audiogames seem very heavily weighted towards zombies. Again the audiogames.net forums are a great place to run ideas by, they'll very quickly tell you if your idea is a cliched one and will have good input for you too. In general anything that's popular in mainstream is something that blind gamers want to play... Flappy Birds, Clash of Clans, Pokemon Go, Call of Duty, etc. One of the most popular games of recent times has been diceworld on iOS. It's pretty basic stuff, just games like yahtzee, but one of the reasons it is popular is because it allows blind and sighted players to play together without any disadvantage, so that might be something worth exploring in the time you have available. If you're interesting in seeing where blind accessible platforming is at, have a look at a game called Bokurano Daibouken, that's as advanced as they come at the moment. https://www.youtube.com/watch?v=dEwkAq8L9Qk. A key part of BD is being able to pause the screen and move a cursor around a grid to get a feel for what the layout of your surroundings is, you can hear that in action at around 13 mins in. It's desktop, but would be perfectly suited to adapting to touchscreens, running your finger over the screen to feel your way around what's around you... something to that level might be a bit much for a 3 month project though. Again too much for a 3 monther, but on the topic of adventure games, there was a nice talk at last year's GDC about making Lucasarts-style point and click adventure games blind accessible on touchscreens (video of talk is available if you have a vault subscription) http://www.gdcvault.com/play/1022934/Audio-Driven-Game Ian ________________________________ From: games_access on behalf of Brandon Keith Biggs Sent: 07 October 2016 06:23 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Ideas for accessible mobile games Hello, audiogames.net would be the best place to ask this question (for blind gamers). But I don't think the market has had too many Android games for blind users (probably because of the lag in accessibility of Android devices). But maybe something for the new Android device: http://www.humanware.com/microsite/bntouch/index.php that a massive amount of blind users are now getting would be a good idea. In general blind users are missing 2d platformers on mobile and we are always looking for dungeon crawlers. But the most in demand is MMO RPGs. there is none, to my knowledge, that blind people can play. (You said non trivial ;)) Thanks, Brandon Keith Biggs On Thu, Oct 6, 2016 at 3:09 PM, Krzysztof Dobosz > wrote: Hey, in the frame of my work at the university, I give course about mobile games development. In the practical part, next week I am going to start about 15 short-term (three months) student projects. The goal of each is to develop a small mobile game for Android OS, which will be fully accessible for blind users. So, I am looking for ideas for smart, fun, nontrivial games. I will be grateful for any assistance (topics, short descriptions, something what blind users want to play, etc.). Results (successfully developed applications) will be available for free. kindly regards Krzysztof Dobosz _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Fri Oct 7 09:13:26 2016 From: eleanor at 7128.com (Eleanor Robinson) Date: Fri, 7 Oct 2016 09:13:26 -0400 Subject: [games_access] Ideas for accessible mobile games In-Reply-To: References: Message-ID: <8e7b469d-642c-9125-de47-e777f0e5799a@7128.com> Krzysztof, If you are looking for what blind gamers like to play, have you checked out the Audyssey discussion list that is a very active discussion of what blind and VI gamers are playing and like? Have you gone to audiogames.net? If you go to our website, www.7128.com and check out the Top 25 websites for gamers who are blind, you will find a list of all the top websites complete with their URL's that will help you with ideas for your students. I do know that there are a fairly wide range of games that get enthusiastic reviews from blind gamers on the Audyssey discussions so you should be able to look at the types of games that sighted people like and modify the mode of play to include accessibility accommodations for people who are blind or VI. Glad to see you are teaching your students that, with accommodations, people with disabilities can and do play games. Eleanor Robinson 7-128 Software On 10/6/2016 6:09 PM, Krzysztof Dobosz wrote: > Hey, > > in the frame of my work at the university, I give course about mobile > games development. In the practical part, next week I am going to > start about 15 short-term (three months) student projects. The goal of > each is to develop a small mobile game for Android OS, which will be > fully accessible for blind users. So, I am looking for ideas for > smart, fun, nontrivial games. I will be grateful for any assistance > (topics, short descriptions, something what blind users want to play, > etc.). Results (successfully developed applications) will be available > for free. > > kindly regards > Krzysztof Dobosz > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > From Krzysztof.Dobosz at polsl.pl Thu Oct 13 17:16:30 2016 From: Krzysztof.Dobosz at polsl.pl (Krzysztof Dobosz) Date: Thu, 13 Oct 2016 23:16:30 +0200 Subject: [games_access] Ideas for accessible mobile games In-Reply-To: <8e7b469d-642c-9125-de47-e777f0e5799a@7128.com> References: <8e7b469d-642c-9125-de47-e777f0e5799a@7128.com> Message-ID: Thank you all for your advice. I found among them some interesting ideas. The students projects are started. In January I hope to make public website with successful solutions. regards Krzysztof Dobosz W dniu 2016-10-07 o 15:13, Eleanor Robinson pisze: > Krzysztof, > > If you are looking for what blind gamers like to play, have you checked > out the Audyssey discussion list that is a very active discussion of > what blind and VI gamers are playing and like? Have you gone to > audiogames.net? If you go to our website, www.7128.com and check out > the Top 25 websites for gamers who are blind, you will find a list of > all the top websites complete with their URL's that will help you with > ideas for your students. I do know that there are a fairly wide range > of games that get enthusiastic reviews from blind gamers on the Audyssey > discussions so you should be able to look at the types of games that > sighted people like and modify the mode of play to include accessibility > accommodations for people who are blind or VI. > > Glad to see you are teaching your students that, with accommodations, > people with disabilities can and do play games. > > Eleanor Robinson > 7-128 Software > > > On 10/6/2016 6:09 PM, Krzysztof Dobosz wrote: >> Hey, >> >> in the frame of my work at the university, I give course about mobile >> games development. In the practical part, next week I am going to >> start about 15 short-term (three months) student projects. The goal of >> each is to develop a small mobile game for Android OS, which will be >> fully accessible for blind users. So, I am looking for ideas for >> smart, fun, nontrivial games. I will be grateful for any assistance >> (topics, short descriptions, something what blind users want to play, >> etc.). Results (successfully developed applications) will be available >> for free. >> >> kindly regards >> Krzysztof Dobosz >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > From i_h at hotmail.com Mon Oct 24 04:44:01 2016 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 24 Oct 2016 08:44:01 +0000 Subject: [games_access] Game jams Message-ID: Hello! I was chatting to Dan about jams and thought this might be be worth sharing, list of 2016 game jams that have had an accessibility theme or accessibility element: January - Global Game Jam, which had several optional accessibility challenges, taken up by thousands of devs. http://globalgamejam.org/news/ggj16-diversifiers-are April: UKIE Student Game Jam, which had accessibility advice and an accessibility award. http://ukie.org.uk/content/brunel-university-announced-winners-2016-ukie-student-game-jam April: One Click Jam, held in various physical venues around South America. http://www.oneclickjam.org/es June: The Great Steampunk Game Jam, which had accessibility advice and an accessibility award. http://blog.nationalarchives.gov.uk/blog/great-steampunk-game-jam/ August - One Button Jam, nearly 160 entries. https://itch.io/jam/one-button-to-rule-all-jam#entries August/September - Audiogame Jam, the best of which were showcased at Techshare. http://jams.gamejolt.io/AGJam September - Seattle VR Hackathon, which had accessibility specialists present and an accessibility mentor. http://vrhackathon.com/seattle.html October - XX Jam, which had accessibility advice. https://grrrlgames.wordpress.com/2016/09/04/announcing-the-xx-games-jam/ Ian -------------- next part -------------- An HTML attachment was scrubbed... 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