From i_h at hotmail.com Mon Sep 5 21:41:44 2016 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 6 Sep 2016 01:41:44 +0000 Subject: [games_access] #axschat Message-ID: #axschat is a popular weekly twitter accessibility chat, taking place every Tuesday at 8pm UK time. Tomorrow's is on accessibility in gaming, discussion topics are here: http://www.axschat.com/axschat-questions/ Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From chad at anacronist.com Mon Sep 5 18:35:35 2016 From: chad at anacronist.com (Chad Philip Johnson) Date: Mon, 5 Sep 2016 15:35:35 -0700 Subject: [games_access] Hue colourblind mode In-Reply-To: References: Message-ID: <7bc98922-bd92-5f28-37b9-900c630eeb13@anacronist.com> This is from Fiddlesticks' press release, which can be read in its entirety here: https://drive.google.com/open?id=0B0J0P8hq5lzdUmdOSkFmVWhPV3M /Key Features:/ // * /Unique colour-matching mechanic, offering a new twist on the classic platformer./ * /A heartfelt story that touches on themes of love, loss, existence and remorse./ * /A world full of lively characters to talk to, each with their own personality and story./ * /Stark silhouetted art style with bright, bold colours./ * /Over 30 original music tracks, composed exclusively for Hue. / * /Professionally voiced narration by Anna Acton and Matthew Wade, some of the UK?s best television talent./ // * /*Full colourblind support, using symbols as a colour aid.*/ * // /Razer Chroma, Corsair RGB plus many more coloured LED devices supported on Windows/ So it doesn't look like the company made a big fuss about its colorblind support: the detail was just thrown in as a bulletpoint. That said, if you go to the video options menu, the "COLOURBLIND" setting is at the top of the list: http://unwisdom.org/chadspace/wp-content/uploads/game-accessibility-000000.png This may be the reason why the feature is getting so much press. On a sidenote, I downloaded the game tonight and played it for a bit. The color masking is a really neat gameplay mechanic. I also opted to leave the symbols on because they don't get in the way at all and actually help a bit. Chad Philip Johnson Anacronist Software On 08/31/2016 09:55 AM, Ian Hamilton wrote: > Hue just launched with a symbol-based colourblind mode for its colour > based puzzles: > > https://twitter.com/huethegame/status/770241746370498560 > > Which is nice in itself, but the interesting thing about it is the > wide coverage it is getting in the games press - comments in many > reviews, all positive obviously. I don't think personally that I've > seen an individual feature be covered by so many journalists before: > > https://s18.postimg.io/4uq0boo3b/makephotogallery_net_1472566116.jpg > > That's simply from mentioning it in the feature list in their > presskit, nice to see accessibility resulting in lots of mainstream > press positivity. > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page ishttp://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From blindwolf8 at gmail.com Thu Sep 15 20:15:38 2016 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Thu, 15 Sep 2016 20:15:38 -0400 Subject: [games_access] Fwd: The September issue of AccessWorld Is Now Available In-Reply-To: References: Message-ID: An article about Pok?mon Go below. In the link, they also have a blog post dedicated to discussing how accessible the game is. Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email ---------- Forwarded message ---------- From: AFB AccessWorld Date: Wed, Sep 14, 2016 at 11:45 AM Subject: The September issue of AccessWorld Is Now Available To: BlindWolf8 at gmail.com AFB American Foundation for the Blind TM Expanding possibilities for people with vision loss *The September issue of AccessWorld is now available on our website.* This issue features: - Editor's Page: Pokemon GO: Elevating the Conversation Around Accessible Gaming - An Accessibility Review of the Fire TV with VoiceView from Amazon, by Bill Holton If you own an Apple TV and wish you could also accessibly stream Prime Video on your home TV, the $40 cost of a Fire TV makes it an affordable option. The Fire TV VoiceView Preview is by no means a finished product. But it does most of what it needs to do to allow you to watch Prime Videos or accessibly purchase and play a movie or TV episode. - The Current State of ChromeVox Next (Beta), a Screen Reader for Chrome OS, by Aaron Preece Some needed commands are not yet implemented and there are issues with some controls and applications in this beta version, but even in its current state, ChromeVox Next can enhance the Chromebook user experience for people with vision loss. - Choose the Right Electronic Magnifier, Part 3: Handheld Magnifiers, by Shelly Brisbin and Lee Huffman In this article, we'll focus on electronic magnifier products with the goal of helping you identify the features you need, and answering the question: given so many options, who needs a standalone electronic magnifier, anyway? - The Aware Audible Proximity Solution Navigation App: An Interview with Rasha Said, App Creator and Founder of Sensible Innovations, by Aaron Preece The Aware app is a new indoor navigation solution from Sensible Innovations. To learn more about the app's development, I spoke with Rasha Said, the founder of Sensible Innovations and the mind behind the Aware app. - Book Review: Getting Started with the iPhone and iOS 9: Step-by-Step Instruction for Blind Users, by Anna Dresner, by Deborah Kendrick National Braille Press and Anna Dresner have, once again, produced a manual that many blind and low vision iOS device users will find indispensable as a guide for learning or refining their understanding of the iPhone and iOS 9. The book is wonderfully organized and blissfully clear. - *AccessWorld* News - Letters to the Editor *Advertising [image: Learn NVDA: Free online video tutorials from the American Foundation for the Blind, www.afb.org/learntech (closeup of hands on a computer keyboard)] End Advertising* *Unsubscribe Instructions* You are receiving this message because you are an *AccessWorld* reader. If you would like to stop receiving *AccessWorld* alerts, please follow this link to unsubscribe . Remove me immediately from all AFB lists (you will no longer receive any messages from AFB if you click on this link). -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Sep 16 00:51:32 2016 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 16 Sep 2016 04:51:32 +0000 Subject: [games_access] Fwd: The September issue of AccessWorld Is Now Available In-Reply-To: References: , Message-ID: They're a bit closer to the mark than the AFB article was. I've found it very interesting to see the huge range of people writing about PG's accessibility, including lots of organisations that haven't turned their eye to gaming before. Nice illustration of gaming's importance for access to culture. On 16 Sep 2016, at 03:16, Dan Fischbach > wrote: An article about Pok?mon Go below. In the link, they also have a blog post dedicated to discussing how accessible the game is. Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email ---------- Forwarded message ---------- From: AFB AccessWorld > Date: Wed, Sep 14, 2016 at 11:45 AM Subject: The September issue of AccessWorld Is Now Available To: BlindWolf8 at gmail.com AFB American Foundation for the Blind TM Expanding possibilities for people with vision loss The September issue of AccessWorld is now available on our website. This issue features: * Editor's Page: Pokemon GO: Elevating the Conversation Around Accessible Gaming * An Accessibility Review of the Fire TV with VoiceView from Amazon, by Bill Holton If you own an Apple TV and wish you could also accessibly stream Prime Video on your home TV, the $40 cost of a Fire TV makes it an affordable option. The Fire TV VoiceView Preview is by no means a finished product. But it does most of what it needs to do to allow you to watch Prime Videos or accessibly purchase and play a movie or TV episode. * The Current State of ChromeVox Next (Beta), a Screen Reader for Chrome OS, by Aaron Preece Some needed commands are not yet implemented and there are issues with some controls and applications in this beta version, but even in its current state, ChromeVox Next can enhance the Chromebook user experience for people with vision loss. * Choose the Right Electronic Magnifier, Part 3: Handheld Magnifiers, by Shelly Brisbin and Lee Huffman In this article, we'll focus on electronic magnifier products with the goal of helping you identify the features you need, and answering the question: given so many options, who needs a standalone electronic magnifier, anyway? * The Aware Audible Proximity Solution Navigation App: An Interview with Rasha Said, App Creator and Founder of Sensible Innovations, by Aaron Preece The Aware app is a new indoor navigation solution from Sensible Innovations. To learn more about the app's development, I spoke with Rasha Said, the founder of Sensible Innovations and the mind behind the Aware app. * Book Review: Getting Started with the iPhone and iOS 9: Step-by-Step Instruction for Blind Users, by Anna Dresner, by Deborah Kendrick National Braille Press and Anna Dresner have, once again, produced a manual that many blind and low vision iOS device users will find indispensable as a guide for learning or refining their understanding of the iPhone and iOS 9. The book is wonderfully organized and blissfully clear. * AccessWorld News * Letters to the Editor Advertising [Learn NVDA: Free online video tutorials from the American Foundation for the Blind, www.afb.org/learntech (closeup of hands on a computer keyboard)] End Advertising Unsubscribe Instructions You are receiving this message because you are an AccessWorld reader. If you would like to stop receiving AccessWorld alerts, please follow this link to unsubscribe. Remove me immediately from all AFB lists (you will no longer receive any messages from AFB if you click on this link). _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From selwyn at audazzle.com Thu Sep 22 10:33:59 2016 From: selwyn at audazzle.com (Selwyn Lloyd) Date: Thu, 22 Sep 2016 15:33:59 +0100 Subject: [games_access] hello from Selwyn Message-ID: Dear games_access SIG, Please allow me to introduce myself as Selwyn from Audazzle Games although I prefer to be called Sel by friends and colleagues. Still new to the challenges of video game accessibility, inclusion and so I?m glad to be included on the list. Thank you. Would like to hear more from you folks and in time share what Audazzle is and what it's up to when called upon or otherwise appropriate. Cheers Sel From michellehinn at gmail.com Thu Sep 22 11:05:49 2016 From: michellehinn at gmail.com (Michelle Hinn) Date: Thu, 22 Sep 2016 11:05:49 -0400 Subject: [games_access] hello from Selwyn In-Reply-To: References: Message-ID: Welcome to the SIG, Sel! The list is a bit quiet at the moment as many of us are working on projects for GDC -- will you be going? Where are you located? I'm in NYC and there are people from all over the globe on the list! Again, welcome!! Michelle SIG Co-Chair On Thu, Sep 22, 2016 at 10:33 AM, Selwyn Lloyd wrote: > Dear games_access SIG, > > Please allow me to introduce myself as Selwyn from Audazzle Games although > I prefer to be called Sel by friends and colleagues. > > Still new to the challenges of video game accessibility, inclusion and so > I?m glad to be included on the list. Thank you. > > Would like to hear more from you folks and in time share what Audazzle is > and what it's up to when called upon or otherwise appropriate. > > Cheers > > Sel > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Sep 22 14:09:21 2016 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 22 Sep 2016 18:09:21 +0000 Subject: [games_access] hello from Selwyn In-Reply-To: References: , Message-ID: Hello Sel! Nice feedback from the Techshare presentation, did you meet James Kyle there? He had the audiogame jam games on show Ian ________________________________ From: games_access on behalf of Michelle Hinn Sent: 22 September 2016 16:05 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] hello from Selwyn Welcome to the SIG, Sel! The list is a bit quiet at the moment as many of us are working on projects for GDC -- will you be going? Where are you located? I'm in NYC and there are people from all over the globe on the list! Again, welcome!! Michelle SIG Co-Chair On Thu, Sep 22, 2016 at 10:33 AM, Selwyn Lloyd > wrote: Dear games_access SIG, Please allow me to introduce myself as Selwyn from Audazzle Games although I prefer to be called Sel by friends and colleagues. Still new to the challenges of video game accessibility, inclusion and so I'm glad to be included on the list. Thank you. Would like to hear more from you folks and in time share what Audazzle is and what it's up to when called upon or otherwise appropriate. Cheers Sel _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From blindwolf8 at gmail.com Thu Sep 22 19:33:42 2016 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Thu, 22 Sep 2016 19:33:42 -0400 Subject: [games_access] hello from Selwyn In-Reply-To: References: Message-ID: Hello Sel and welcome! As Michelle said we are a very diverse bunch. If you do end up going to GDC 2017 I'm sure you'll see this in person at a GA SIG meeting. :-) I am from NJ in the USA. I was curious so I looked up Audazzle. Please feel free to share when you are ready. I'm sure the list wouldn't mind hearing about it. :-) Hope to hear from you soon Sel, Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email On Thu, Sep 22, 2016 at 2:09 PM, Ian Hamilton wrote: > Hello Sel! Nice feedback from the Techshare presentation, did you > meet James Kyle there? He had the audiogame jam games on show > > > Ian > > > ------------------------------ > *From:* games_access on behalf of > Michelle Hinn > *Sent:* 22 September 2016 16:05 > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* Re: [games_access] hello from Selwyn > > Welcome to the SIG, Sel! > > The list is a bit quiet at the moment as many of us are working on > projects for GDC -- will you be going? > > Where are you located? I'm in NYC and there are people from all over the > globe on the list! > > Again, welcome!! > Michelle > SIG Co-Chair > > On Thu, Sep 22, 2016 at 10:33 AM, Selwyn Lloyd > wrote: > >> Dear games_access SIG, >> >> Please allow me to introduce myself as Selwyn from Audazzle Games >> although I prefer to be called Sel by friends and colleagues. >> >> Still new to the challenges of video game accessibility, inclusion and so >> I?m glad to be included on the list. Thank you. >> >> Would like to hear more from you folks and in time share what Audazzle is >> and what it's up to when called upon or otherwise appropriate. >> >> Cheers >> >> Sel >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From tvoelker at igda-gasig.org Fri Sep 30 01:30:31 2016 From: tvoelker at igda-gasig.org (Tara Voelker) Date: Thu, 29 Sep 2016 22:30:31 -0700 Subject: [games_access] Introducing - GAConf : A new one day game accessibility conference Message-ID: Hi All! So you may have heard some ramblings across the internet already, but the SIG is hosting a conference dedicated to game accessibility! http://www.gaconf.com/ *Who: *Anybody, Everybody *What: *#GAConf - A new one day game accessibility conference featuring updates, case studies, and in-depth guides *When:* February 27th, 2017 *Where: * Mission Bay Conference Center, San Francisco, CA. We are very excited to finally have a conference that is dedicated EXCLUSIVELY to game accessibility. If you were looking to be around for GDC anyway, you should definitely check the event out. *Bonus: *Tickets are now available at an early bird rate ! Get 'em while they're hot!! Topics include: - designing for older gamers - the challenges of retrofitting accessibility into a live AAA service - adapting mainstream mechanics for blind gamers - practicalities of accessibility as micro-indie Speakers confirmed to date include: - Tara Voelker, Turtle Rock - Brandon Cole, blind gamer & advocate - Bob De Schutter, Miami University - Bryce Johnson, Xbox - Henry Hoffman, Fiddlesticks - Ian Hamilton, accessibility specialist - Giselle Rosman, Global Game Jam - Nicole Stark, Disparity Games - Alex Bethke, Golden Gear Games Please, spread the word! Do you have a topic that you are interested in speaking about? Feel free to reach out to Ian or myself about it! Know someone who might want to sponsor the event to make it extra awesome? Again, feel free to reach out! Follow on Twitter for the latest updates! https://twitter.com/GA_Conf Thanks everyone! :D Tara -------------- next part -------------- An HTML attachment was scrubbed... URL: From four at nucleus.com Fri Sep 30 02:10:25 2016 From: four at nucleus.com (Siobhan Thomas) Date: Fri, 30 Sep 2016 07:10:25 +0100 Subject: [games_access] Introducing - GAConf : A new one day game accessibility conference In-Reply-To: References: Message-ID: Sent from my iPhone > On 30 Sep 2016, at 06:30, Tara Voelker wrote: > > Hi All! > > So you may have heard some ramblings across the internet already, but the SIG is hosting a conference dedicated to game accessibility! > > http://www.gaconf.com/ > > Who: Anybody, Everybody > What: #GAConf - A new one day game accessibility conference featuring updates, case studies, and in-depth guides > When: February 27th, 2017 > Where: Mission Bay Conference Center, San Francisco, CA. > > We are very excited to finally have a conference that is dedicated EXCLUSIVELY to game accessibility. If you were looking to be around for GDC anyway, you should definitely check the event out. > > Bonus: Tickets are now available at an early bird rate ! Get 'em while they're hot!! > > Topics include: > designing for older gamers > the challenges of retrofitting accessibility into a live AAA service > adapting mainstream mechanics for blind gamers > practicalities of accessibility as micro-indie > Speakers confirmed to date include: > Tara Voelker, Turtle Rock > Brandon Cole, blind gamer & advocate > Bob De Schutter, Miami University > Bryce Johnson, Xbox > Henry Hoffman, Fiddlesticks > Ian Hamilton, accessibility specialist > Giselle Rosman, Global Game Jam > Nicole Stark, Disparity Games > Alex Bethke, Golden Gear Games > Please, spread the word! > > Do you have a topic that you are interested in speaking about? Feel free to reach out to Ian or myself about it! > > Know someone who might want to sponsor the event to make it extra awesome? Again, feel free to reach out! > > Follow on Twitter for the latest updates! https://twitter.com/GA_Conf > > Thanks everyone! > :D > > Tara > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Fri Sep 30 12:18:50 2016 From: michellehinn at gmail.com (Michelle Hinn) Date: Fri, 30 Sep 2016 12:18:50 -0400 Subject: [games_access] Introducing - GAConf : A new one day game accessibility conference In-Reply-To: References: Message-ID: Thanks for the post, Tara! Looking forward to the event and I hope to see many people on the list joining us for the day! Michelle On Fri, Sep 30, 2016 at 1:30 AM, Tara Voelker wrote: > Hi All! > > So you may have heard some ramblings across the internet already, but the > SIG is hosting a conference dedicated to game accessibility! > > http://www.gaconf.com/ > > *Who: *Anybody, Everybody > *What: *#GAConf - A new one day game accessibility conference featuring > updates, case studies, and in-depth guides > *When:* February 27th, 2017 > *Where: * Mission Bay Conference Center, San Francisco, CA. > > We are very excited to finally have a conference that is dedicated > EXCLUSIVELY to game accessibility. If you were looking to be around for GDC > anyway, you should definitely check the event out. > > *Bonus: *Tickets are now available at an early bird rate ! Get 'em while > they're hot!! > > Topics include: > > - designing for older gamers > - the challenges of retrofitting accessibility into a live AAA service > - adapting mainstream mechanics for blind gamers > - practicalities of accessibility as micro-indie > > Speakers confirmed to date include: > > - Tara Voelker, Turtle Rock > - Brandon Cole, blind gamer & advocate > - Bob De Schutter, Miami University > - Bryce Johnson, Xbox > - Henry Hoffman, Fiddlesticks > - Ian Hamilton, accessibility specialist > - Giselle Rosman, Global Game Jam > - Nicole Stark, Disparity Games > - Alex Bethke, Golden Gear Games > > Please, spread the word! > Do you have a topic that you are interested in speaking about? Feel free > to reach out to Ian or myself about it! > > Know someone who might want to sponsor the event to make it extra awesome? > Again, feel free to reach out! > > Follow on Twitter for the latest updates! https://twitter.com/GA_Conf > > Thanks everyone! > :D > > Tara > > > > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: