[games_access] Blind accessibility in roguelikes

Thomas Westin thomas at westin.nu
Thu Apr 13 06:46:53 EDT 2017


Interesting, I have not thought about the benefit of how head-mounted displays actually brings the screen close to the eye, from the perspective of low-vision/blind accessibility. Makes a lot of sense.

Best,
Thomas

> 5Apr 2017 kl. 22:21 skrev Ian Hamilton <i_h at hotmail.com>:
> 
> Another article on blindness, this time developing for VR when legally blind -
> 
> https://waypoint.vice.com/en_us/article/what-its-like-to-develop-vr-games-when-youre-legally-blind?utm_source=wptwitterus
> 
> Ian
> 
> From: games_access <games_access-bounces at igda.org> on behalf of Ian Hamilton <i_h at hotmail.com>
> Sent: Wednesday, April 5, 2017 8:43:49 PM
> To: IGDA Games Accessibility SIG Mailing List
> Subject: [games_access] Blind accessibility in roguelikes
>  
> https://www.rockpapershotgun.com/2017/04/05/playing-roguelikes-when-you-cant-see/
> 
> Ian
> 
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