[games_access] Blind accessibility in roguelikes
thomas at westin.nu
Thu Apr 13 06:46:53 EDT 2017
Interesting, I have not thought about the benefit of how head-mounted displays actually brings the screen close to the eye, from the perspective of low-vision/blind accessibility. Makes a lot of sense.
> 5Apr 2017 kl. 22:21 skrev Ian Hamilton <i_h at hotmail.com>:
> Another article on blindness, this time developing for VR when legally blind -
> From: games_access <games_access-bounces at igda.org> on behalf of Ian Hamilton <i_h at hotmail.com>
> Sent: Wednesday, April 5, 2017 8:43:49 PM
> To: IGDA Games Accessibility SIG Mailing List
> Subject: [games_access] Blind accessibility in roguelikes
> games_access mailing list
> games_access at igda.org
> The main SIG website page is http://igda-gasig.org
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the games_access