[games_access] Unity Accessibility
thomas at westin.nu
Thu Apr 13 07:10:06 EDT 2017
Awesome, this is something I’ve asked Unity to do themselves many years ago. Can also let my students use it, accessibility is part of the exam project in one of my game prototyping courses with Unity, and a dedicated plugin will definitely help.
> 31Mar 2017 kl. 18:13 skrev Anthony Brooks <tb at create.aau.dk>:
> I can offer to share with my students anything people want testing as they use Unity in their projects……though I always say it is up to them if they want to test……
> Just to say-
> From: games_access <games_access-bounces at igda.org <mailto:games_access-bounces at igda.org>> on behalf of Chad Elstad <chad at smartmarbles.com <mailto:chad at smartmarbles.com>>
> Reply-To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org <mailto:games_access at igda.org>>
> Date: Friday 31 March 2017 at 15:57
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org <mailto:games_access at igda.org>>
> Subject: Re: [games_access] Unity Accessibility
> This is awesome. I am new around here, and have not been able to make GDC, though I do want to get out there that I am currently designing a Unity asset/s to bake in a lot of accessibility features. My intent is that developers can drop it in and go with a few touchpoints like an options screen, etc. My hope is reducing the barriers to implementation will help game devs reduce barriers for players. Cost can also be a barrier so I really want to make this open source. With that in mind, I may be looking for help down the road to develop and test.
> And if this goes well enough, I'd be awesome if the Unity team takes the asset/s and builds it directly in to Unity.
> I also plan to do something similar for HTML5 game frameworks - if this goes well.
> So this asset to help implement audio is one challenge I had not yet figured how to handle.
> If you know of anyone else working in something similar, please let me know. Many hands make light work and I'd rather collaborate to make something bigger and better than create multiple wheels that can't fit on the same car. ;)
> And also, if there is a better place to discuss this, please let me know.
> Thanks in advance,
> On Mar 30, 2017 12:28 PM, Brandon Keith Biggs <brandonkeithbiggs at gmail.com <mailto:brandonkeithbiggs at gmail.com>> wrote:
>> There is a very exciting thing happening in the Unity world. This developer has decided to create a plugin to make mobile games made with Unity speech accessible. She works at a game development firm and their latest game was the first she added her plugin to. She wrote her thoughts before the app came out and there has been a discussion on this post on what has been happening. It is very fascinating and I thank Ian for stimulating it.
>> I did notice that 2 days after the game was out there were over 100 posts on audiogames.net <http://audiogames.net/> in the game's thread. So I think this game (Crafting Kingdom) has been a real milestone in the gaming comunity.
>> Here is the blog post:
>> https://icodelikeagirl.com/2016/12/05/unity-accessibility-plugin-update-9-is-it-worth-doing/ <https://icodelikeagirl.com/2016/12/05/unity-accessibility-plugin-update-9-is-it-worth-doing/>
>> Here is the audiogames.net <http://audiogames.net/> thread as well. It is truely something you should read if you wish to believe in a comunity of people.
>> http://forum.audiogames.net/viewtopic.php?id=21429 <http://forum.audiogames.net/viewtopic.php?id=21429>
>> I think the offer of free translations is going to be another financial incentive for a developer to tap into the audiogames community.
>> Brandon Keith Biggs <http://brandonkeithbiggs.com/>
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