From i_h at hotmail.com Wed Feb 1 11:47:43 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 1 Feb 2017 16:47:43 +0000 Subject: [games_access] Accessibility highlights of 2016 Message-ID: Up on Gamasutra, with added pictures and White Housing: http://www.gamasutra.com/blogs/IGDAGameAccessibilitySIG/20170201/288853/Accessibility_highlights_of_2016.php Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Wed Feb 1 11:54:50 2017 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 1 Feb 2017 16:54:50 +0000 Subject: [games_access] Accessibility highlights of 2016 In-Reply-To: References: Message-ID: Nice. Lots of stuff in the back-ground getting less publicity, chipping away at game accessibility barriers too from various sources. It's good news. On 1 February 2017 at 16:47, Ian Hamilton wrote: > Up on Gamasutra, with added pictures and White Housing: > > > http://www.gamasutra.com/blogs/IGDAGameAccessibilitySIG/ > 20170201/288853/Accessibility_highlights_of_2016.php > > > Ian > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Sun Feb 5 14:01:50 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Sun, 5 Feb 2017 19:01:50 +0000 Subject: [games_access] Accessibility at GDC and CSUN Message-ID: Between the two events (and including the separate GAConf and gamesUR events just before GDC) it's looking like a pretty exciting week for accessibility. Last year there was a big step forwards in the large number of talks between both events, this year the step forwards is in the type of organisations giving game accessibility talks over the course of the week, including Xbox, Hangar 13, Gaikai, Naughty Dog, Microsoft, Industrial Light & Magic, EA Sports, Amazon, and Twitch. I don't think this level of participation from large companies is something that has been seen before. http://ian-hamilton.com/game-accessibility-at-gdc-2017/ http://ian-hamilton.com/game-accessibility-at-csun17/ Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From oneswitch at gmail.com Mon Feb 6 06:27:02 2017 From: oneswitch at gmail.com (Barrie Ellis) Date: Mon, 6 Feb 2017 11:27:02 +0000 Subject: [games_access] Accessibility at GDC and CSUN In-Reply-To: References: Message-ID: Good stepping stones to buying hardware, and software and expecting a good level of access there, and easy ways to find out if it should be suitable. Keep it up. On 5 February 2017 at 19:01, Ian Hamilton wrote: > Between the two events (and including the separate GAConf and gamesUR > events just before GDC) it's looking like a pretty exciting week for > accessibility. > > > Last year there was a big step forwards in the large number of talks > between both events, this year the step forwards is in the type of > organisations giving game accessibility talks over the course of the week, > including Xbox, Hangar 13, Gaikai, Naughty Dog, Microsoft, Industrial Light > & Magic, EA Sports, Amazon, and Twitch. I don't think this level of > participation from large companies is something that has been seen before. > > > http://ian-hamilton.com/game-accessibility-at-gdc-2017/ > > > http://ian-hamilton.com/game-accessibility-at-csun17/ > > > Ian > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Mon Feb 6 16:34:10 2017 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 6 Feb 2017 21:34:10 +0000 Subject: [games_access] Super Mario Run - Easy Mode added Message-ID: Great news from Nintendo, for boosting the accessibility of Super Mario Run: https://mynintendonews.com/2017/01/31/super-mario-run-update-available-which-adds-easy-mode/ (via Craig Kaufman: https://twitter.com/craigums - via https://twitter.com/ONLYUSEmeFEET at AbleGamers). Hoping this is a renewed start of something very good, and solid, regarding improved accessibility at Nintendo. -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Mon Feb 6 17:18:20 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 6 Feb 2017 22:18:20 +0000 Subject: [games_access] Super Mario Run - Easy Mode added In-Reply-To: References: Message-ID: Would have loved to have seen speed affected by easy mode, but at least they're heading in the right direction! Ian On Mon, Feb 6, 2017 at 9:35 PM +0000, "Barrie Ellis" > wrote: Great news from Nintendo, for boosting the accessibility of Super Mario Run: https://mynintendonews.com/2017/01/31/super-mario-run-update-available-which-adds-easy-mode/ (via Craig Kaufman: https://twitter.com/craigums - via https://twitter.com/ONLYUSEmeFEET at AbleGamers). Hoping this is a renewed start of something very good, and solid, regarding improved accessibility at Nintendo. -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: ATT00001.txt URL: From i_h at hotmail.com Mon Feb 6 19:38:16 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 7 Feb 2017 00:38:16 +0000 Subject: [games_access] Keyboard/mouse & Overwatch Message-ID: http://mashable.com/2017/02/06/overwatch-mouse-controller-accessibility/ And Steve's full thread on it: https://twitter.com/stevenspohn/status/828696148726644741 Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From tb at create.aau.dk Tue Feb 7 06:00:00 2017 From: tb at create.aau.dk (Anthony Brooks) Date: Tue, 7 Feb 2017 11:00:00 +0000 Subject: [games_access] IGDA Games Accessibility SIG track at international conference in Crete 2017 Message-ID: Dear all, As a subscriber and accessible games is a key aspect of my research - I wonder if IGDA Games Accessibility SIG would be interested in a special track at this years international conference hosted in Crete titled ?6th EAI International Conference: ArtsIT, Interactivity & Game Creation? - see http://artsit.org/2017/show/home I am steering person and can with the local chair and EAI team, create such a specific track that one of your SIG can then lead, disseminate and run at the event under the local organisation and EAI. EAI is the European Alliance for Innovation - and associated they realise journals for Serious Games and Creative Technologies. The event realises a Springer book proceedings that gives impact factor points for academics (depending on your national system of university credit). We are also active in - index factor/impact points - journal publications from the event. You are welcome to discus this and get back to me and/or local chair/organiser Professor Vidakis (in CC) . Regards Tony Anthony (aka Tony) Brooks, Professor (Associate) & Founder/Director SensoramaLab Research Portal Profile: http://personprofil.aau.dk/103302 Media Technology (ICT school) Phone: (+45) 21303015, Email: tb at create.aau.dk Address: Aalborg University Esbjerg, Ole R?mers vej 5, 6700 Esbjerg, Denmark Web: www.en.aau.dk ORCiD: http://orcid.org/0000-0003-1334-6230 LINKEDIN: https://dk.linkedin.com/in/anthonylewisbrooks Keynotes (selected): [1] 16th International Conference on Artificial Reality and Telexistence ICAT?2006, Zhejiang University of Technology, Hangzhou, P.R.China [2] ArtsIT 2011, Aalborg, Denmark, [3] AIRtech 2011: Accessibility, Inclusion and Rehabilitation using Information Technologies, La Havana, Cuba [4] Third Annual Aalborg Symposium on The Advances in Neurophysiology and Neural Rehabilitation Engineering of Movement, Aalborg, Denmark [5] 6th Interactive Technologies and Games (ITAG) Conference 2013 (Health, Disability and Education) ITAG?13, Nottingham, United Kingdom [6] 5th International Conference on Internet Technologies & Applications (ITA2013), Wrexham, Wales, UK [7] 7th International Conference on Intelligent Technologies for Interactive Entertainment (Intetain 2015) [8] REHAB2015, Lisbon, Portugal [9] 8th International Conference on Virtual Worlds and Games for Serious Applications - VS-Games 2016, Barcelona, Spain and [10] 14th International Conference on e-Society 2016, Vilamoura, Algarve, Portugal. Selected publications of 200: A book chapter - ?Intelligent Decision-Support in Virtual Reality Healthcare & Rehabilitation? (2010) and latest book ?Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy? (2014) Volume 2 in press + self-penned biographical contribution to follow. Historical paper Virtual Interactive Space (V.I.S.) as a Movement Capture Interface Tool Giving Multimedia Feedback for Treatment and Analysis. In: International Congress of the World Confederation for Physical Therapy (WCPT), Yokohama, Japan (1999) Patent US6893407 ? Communication method and apparatus [cid:4EF59214-3AAE-4B5E-B773-3C1F79A05ABC] From: games_access > on behalf of Ian Hamilton > Reply-To: IGDA Games Accessibility SIG Mailing List > Date: Tuesday 7 February 2017 at 01:38 To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] Keyboard/mouse & Overwatch http://mashable.com/2017/02/06/overwatch-mouse-controller-accessibility/ And Steve's full thread on it: https://twitter.com/stevenspohn/status/828696148726644741 Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: A771E2F2-CCAD-4659-AB06-907D28018C6A[90].png Type: image/png Size: 6437 bytes Desc: A771E2F2-CCAD-4659-AB06-907D28018C6A[90].png URL: From i_h at hotmail.com Tue Feb 7 06:07:40 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 7 Feb 2017 11:07:40 +0000 Subject: [games_access] IGDA Games Accessibility SIG track at international conference in Crete 2017 In-Reply-To: References: Message-ID: Thomas is probably the best person to speak to, you can reach him directly on thomas at westin.nu Ian ________________________________ From: games_access on behalf of Anthony Brooks Sent: 07 February 2017 11:00 To: IGDA Games Accessibility SIG Mailing List Cc: Nikolaos Vidakis Subject: [games_access] IGDA Games Accessibility SIG track at international conference in Crete 2017 Dear all, As a subscriber and accessible games is a key aspect of my research - I wonder if IGDA Games Accessibility SIG would be interested in a special track at this years international conference hosted in Crete titled ?6th EAI International Conference: ArtsIT, Interactivity & Game Creation? - see http://artsit.org/2017/show/home I am steering person and can with the local chair and EAI team, create such a specific track that one of your SIG can then lead, disseminate and run at the event under the local organisation and EAI. EAI is the European Alliance for Innovation - and associated they realise journals for Serious Games and Creative Technologies. The event realises a Springer book proceedings that gives impact factor points for academics (depending on your national system of university credit). We are also active in - index factor/impact points - journal publications from the event. You are welcome to discus this and get back to me and/or local chair/organiser Professor Vidakis (in CC) . Regards Tony Anthony (aka Tony) Brooks, Professor (Associate) & Founder/Director SensoramaLab Research Portal Profile: http://personprofil.aau.dk/103302 Media Technology (ICT school) Phone: (+45) 21303015, Email: tb at create.aau.dk Address: Aalborg University Esbjerg, Ole R?mers vej 5, 6700 Esbjerg, Denmark Web: www.en.aau.dk ORCiD: http://orcid.org/0000-0003-1334-6230 LINKEDIN: https://dk.linkedin.com/in/anthonylewisbrooks Keynotes (selected): [1] 16th International Conference on Artificial Reality and Telexistence ICAT?2006, Zhejiang University of Technology, Hangzhou, P.R.China [2] ArtsIT 2011, Aalborg, Denmark, [3] AIRtech 2011: Accessibility, Inclusion and Rehabilitation using Information Technologies, La Havana, Cuba [4] Third Annual Aalborg Symposium on The Advances in Neurophysiology and Neural Rehabilitation Engineering of Movement, Aalborg, Denmark [5] 6th Interactive Technologies and Games (ITAG) Conference 2013 (Health, Disability and Education) ITAG?13, Nottingham, United Kingdom [6] 5th International Conference on Internet Technologies & Applications (ITA2013), Wrexham, Wales, UK [7] 7th International Conference on Intelligent Technologies for Interactive Entertainment (Intetain 2015) [8] REHAB2015, Lisbon, Portugal [9] 8th International Conference on Virtual Worlds and Games for Serious Applications - VS-Games 2016, Barcelona, Spain and [10] 14th International Conference on e-Society 2016, Vilamoura, Algarve, Portugal. Selected publications of 200: A book chapter - ?Intelligent Decision-Support in Virtual Reality Healthcare & Rehabilitation? (2010) and latest book ?Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy? (2014) Volume 2 in press + self-penned biographical contribution to follow. Historical paper Virtual Interactive Space (V.I.S.) as a Movement Capture Interface Tool Giving Multimedia Feedback for Treatment and Analysis. In: International Congress of the World Confederation for Physical Therapy (WCPT), Yokohama, Japan (1999) Patent US6893407 ? Communication method and apparatus [cid:4EF59214-3AAE-4B5E-B773-3C1F79A05ABC] From: games_access > on behalf of Ian Hamilton > Reply-To: IGDA Games Accessibility SIG Mailing List > Date: Tuesday 7 February 2017 at 01:38 To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] Keyboard/mouse & Overwatch http://mashable.com/2017/02/06/overwatch-mouse-controller-accessibility/ And Steve's full thread on it: https://twitter.com/stevenspohn/status/828696148726644741 Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: A771E2F2-CCAD-4659-AB06-907D28018C6A[90].png Type: image/png Size: 6437 bytes Desc: A771E2F2-CCAD-4659-AB06-907D28018C6A[90].png URL: From tb at create.aau.dk Tue Feb 7 06:11:23 2017 From: tb at create.aau.dk (Anthony Brooks) Date: Tue, 7 Feb 2017 11:11:23 +0000 Subject: [games_access] IGDA Games Accessibility SIG track at international conference in Crete 2017 Message-ID: Thanks for the swift response Ian, Tony Anthony (aka Tony) Brooks, Professor (Associate) & Founder/Director SensoramaLab Research Portal Profile: http://personprofil.aau.dk/103302 Media Technology (ICT school) Phone: (+45) 21303015, Email: tb at create.aau.dk Address: Aalborg University Esbjerg, Ole R?mers vej 5, 6700 Esbjerg, Denmark Web: www.en.aau.dk ORCiD: http://orcid.org/0000-0003-1334-6230 LINKEDIN: https://dk.linkedin.com/in/anthonylewisbrooks Keynotes (selected): [1] 16th International Conference on Artificial Reality and Telexistence ICAT?2006, Zhejiang University of Technology, Hangzhou, P.R.China [2] ArtsIT 2011, Aalborg, Denmark, [3] AIRtech 2011: Accessibility, Inclusion and Rehabilitation using Information Technologies, La Havana, Cuba [4] Third Annual Aalborg Symposium on The Advances in Neurophysiology and Neural Rehabilitation Engineering of Movement, Aalborg, Denmark [5] 6th Interactive Technologies and Games (ITAG) Conference 2013 (Health, Disability and Education) ITAG?13, Nottingham, United Kingdom [6] 5th International Conference on Internet Technologies & Applications (ITA2013), Wrexham, Wales, UK [7] 7th International Conference on Intelligent Technologies for Interactive Entertainment (Intetain 2015) [8] REHAB2015, Lisbon, Portugal [9] 8th International Conference on Virtual Worlds and Games for Serious Applications - VS-Games 2016, Barcelona, Spain and [10] 14th International Conference on e-Society 2016, Vilamoura, Algarve, Portugal. Selected publications of 200: A book chapter - ?Intelligent Decision-Support in Virtual Reality Healthcare & Rehabilitation? (2010) and latest book ?Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy? (2014) Volume 2 in press + self-penned biographical contribution to follow. Historical paper Virtual Interactive Space (V.I.S.) as a Movement Capture Interface Tool Giving Multimedia Feedback for Treatment and Analysis. In: International Congress of the World Confederation for Physical Therapy (WCPT), Yokohama, Japan (1999) Patent US6893407 ? Communication method and apparatus [cid:5F768AAC-95B9-49B2-B440-F7721F19655A] From: games_access > on behalf of Ian Hamilton > Reply-To: IGDA Games Accessibility SIG Mailing List > Date: Tuesday 7 February 2017 at 12:07 To: IGDA Games Accessibility SIG Mailing List > Cc: Nikolaos Vidakis > Subject: Re: [games_access] IGDA Games Accessibility SIG track at international conference in Crete 2017 Thomas is probably the best person to speak to, you can reach him directly on thomas at westin.nu Ian ________________________________ From: games_access > on behalf of Anthony Brooks > Sent: 07 February 2017 11:00 To: IGDA Games Accessibility SIG Mailing List Cc: Nikolaos Vidakis Subject: [games_access] IGDA Games Accessibility SIG track at international conference in Crete 2017 Dear all, As a subscriber and accessible games is a key aspect of my research - I wonder if IGDA Games Accessibility SIG would be interested in a special track at this years international conference hosted in Crete titled ?6th EAI International Conference: ArtsIT, Interactivity & Game Creation? - see http://artsit.org/2017/show/home I am steering person and can with the local chair and EAI team, create such a specific track that one of your SIG can then lead, disseminate and run at the event under the local organisation and EAI. EAI is the European Alliance for Innovation - and associated they realise journals for Serious Games and Creative Technologies. The event realises a Springer book proceedings that gives impact factor points for academics (depending on your national system of university credit). We are also active in - index factor/impact points - journal publications from the event. You are welcome to discus this and get back to me and/or local chair/organiser Professor Vidakis (in CC) . Regards Tony Anthony (aka Tony) Brooks, Professor (Associate) & Founder/Director SensoramaLab Research Portal Profile: http://personprofil.aau.dk/103302 Media Technology (ICT school) Phone: (+45) 21303015, Email: tb at create.aau.dk Address: Aalborg University Esbjerg, Ole R?mers vej 5, 6700 Esbjerg, Denmark Web: www.en.aau.dk ORCiD: http://orcid.org/0000-0003-1334-6230 LINKEDIN: https://dk.linkedin.com/in/anthonylewisbrooks Keynotes (selected): [1] 16th International Conference on Artificial Reality and Telexistence ICAT?2006, Zhejiang University of Technology, Hangzhou, P.R.China [2] ArtsIT 2011, Aalborg, Denmark, [3] AIRtech 2011: Accessibility, Inclusion and Rehabilitation using Information Technologies, La Havana, Cuba [4] Third Annual Aalborg Symposium on The Advances in Neurophysiology and Neural Rehabilitation Engineering of Movement, Aalborg, Denmark [5] 6th Interactive Technologies and Games (ITAG) Conference 2013 (Health, Disability and Education) ITAG?13, Nottingham, United Kingdom [6] 5th International Conference on Internet Technologies & Applications (ITA2013), Wrexham, Wales, UK [7] 7th International Conference on Intelligent Technologies for Interactive Entertainment (Intetain 2015) [8] REHAB2015, Lisbon, Portugal [9] 8th International Conference on Virtual Worlds and Games for Serious Applications - VS-Games 2016, Barcelona, Spain and [10] 14th International Conference on e-Society 2016, Vilamoura, Algarve, Portugal. Selected publications of 200: A book chapter - ?Intelligent Decision-Support in Virtual Reality Healthcare & Rehabilitation? (2010) and latest book ?Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy? (2014) Volume 2 in press + self-penned biographical contribution to follow. Historical paper Virtual Interactive Space (V.I.S.) as a Movement Capture Interface Tool Giving Multimedia Feedback for Treatment and Analysis. In: International Congress of the World Confederation for Physical Therapy (WCPT), Yokohama, Japan (1999) Patent US6893407 ? Communication method and apparatus [cid:4EF59214-3AAE-4B5E-B773-3C1F79A05ABC] From: games_access > on behalf of Ian Hamilton > Reply-To: IGDA Games Accessibility SIG Mailing List > Date: Tuesday 7 February 2017 at 01:38 To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] Keyboard/mouse & Overwatch http://mashable.com/2017/02/06/overwatch-mouse-controller-accessibility/ And Steve's full thread on it: https://twitter.com/stevenspohn/status/828696148726644741 Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: A771E2F2-CCAD-4659-AB06-907D28018C6A[96].png Type: image/png Size: 6437 bytes Desc: A771E2F2-CCAD-4659-AB06-907D28018C6A[96].png URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: A771E2F2-CCAD-4659-AB06-907D28018C6A[90].png Type: image/png Size: 6437 bytes Desc: A771E2F2-CCAD-4659-AB06-907D28018C6A[90].png URL: From tb at create.aau.dk Tue Feb 7 06:16:26 2017 From: tb at create.aau.dk (Anthony Brooks) Date: Tue, 7 Feb 2017 11:16:26 +0000 Subject: [games_access] IGDA Games Accessibility SIG track at international conference in Crete 2017 Message-ID: Ian, Further to previous - Can you please check the e-mail address as I received ?Delivery has failed to recipient" I did look at Westin.nu - seems incorrect and ended up at the hotel chain of Westin ;-) Thanks Tony From: games_access > on behalf of Ian Hamilton > Reply-To: IGDA Games Accessibility SIG Mailing List > Date: Tuesday 7 February 2017 at 12:07 To: IGDA Games Accessibility SIG Mailing List > Cc: Nikolaos Vidakis > Subject: Re: [games_access] IGDA Games Accessibility SIG track at international conference in Crete 2017 Thomas is probably the best person to speak to, you can reach him directly on thomas at westin.nu Ian ________________________________ From: games_access > on behalf of Anthony Brooks > Sent: 07 February 2017 11:00 To: IGDA Games Accessibility SIG Mailing List Cc: Nikolaos Vidakis Subject: [games_access] IGDA Games Accessibility SIG track at international conference in Crete 2017 Dear all, As a subscriber and accessible games is a key aspect of my research - I wonder if IGDA Games Accessibility SIG would be interested in a special track at this years international conference hosted in Crete titled ?6th EAI International Conference: ArtsIT, Interactivity & Game Creation? - see http://artsit.org/2017/show/home I am steering person and can with the local chair and EAI team, create such a specific track that one of your SIG can then lead, disseminate and run at the event under the local organisation and EAI. EAI is the European Alliance for Innovation - and associated they realise journals for Serious Games and Creative Technologies. The event realises a Springer book proceedings that gives impact factor points for academics (depending on your national system of university credit). We are also active in - index factor/impact points - journal publications from the event. You are welcome to discus this and get back to me and/or local chair/organiser Professor Vidakis (in CC) . Regards Tony Anthony (aka Tony) Brooks, Professor (Associate) & Founder/Director SensoramaLab Research Portal Profile: http://personprofil.aau.dk/103302 Media Technology (ICT school) Phone: (+45) 21303015, Email: tb at create.aau.dk Address: Aalborg University Esbjerg, Ole R?mers vej 5, 6700 Esbjerg, Denmark Web: www.en.aau.dk ORCiD: http://orcid.org/0000-0003-1334-6230 LINKEDIN: https://dk.linkedin.com/in/anthonylewisbrooks Keynotes (selected): [1] 16th International Conference on Artificial Reality and Telexistence ICAT?2006, Zhejiang University of Technology, Hangzhou, P.R.China [2] ArtsIT 2011, Aalborg, Denmark, [3] AIRtech 2011: Accessibility, Inclusion and Rehabilitation using Information Technologies, La Havana, Cuba [4] Third Annual Aalborg Symposium on The Advances in Neurophysiology and Neural Rehabilitation Engineering of Movement, Aalborg, Denmark [5] 6th Interactive Technologies and Games (ITAG) Conference 2013 (Health, Disability and Education) ITAG?13, Nottingham, United Kingdom [6] 5th International Conference on Internet Technologies & Applications (ITA2013), Wrexham, Wales, UK [7] 7th International Conference on Intelligent Technologies for Interactive Entertainment (Intetain 2015) [8] REHAB2015, Lisbon, Portugal [9] 8th International Conference on Virtual Worlds and Games for Serious Applications - VS-Games 2016, Barcelona, Spain and [10] 14th International Conference on e-Society 2016, Vilamoura, Algarve, Portugal. Selected publications of 200: A book chapter - ?Intelligent Decision-Support in Virtual Reality Healthcare & Rehabilitation? (2010) and latest book ?Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy? (2014) Volume 2 in press + self-penned biographical contribution to follow. Historical paper Virtual Interactive Space (V.I.S.) as a Movement Capture Interface Tool Giving Multimedia Feedback for Treatment and Analysis. In: International Congress of the World Confederation for Physical Therapy (WCPT), Yokohama, Japan (1999) Patent US6893407 ? Communication method and apparatus [cid:4EF59214-3AAE-4B5E-B773-3C1F79A05ABC] From: games_access > on behalf of Ian Hamilton > Reply-To: IGDA Games Accessibility SIG Mailing List > Date: Tuesday 7 February 2017 at 01:38 To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] Keyboard/mouse & Overwatch http://mashable.com/2017/02/06/overwatch-mouse-controller-accessibility/ And Steve's full thread on it: https://twitter.com/stevenspohn/status/828696148726644741 Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: A771E2F2-CCAD-4659-AB06-907D28018C6A[90].png Type: image/png Size: 6437 bytes Desc: A771E2F2-CCAD-4659-AB06-907D28018C6A[90].png URL: From thomas at westin.nu Mon Feb 13 08:49:01 2017 From: thomas at westin.nu (Thomas Westin) Date: Mon, 13 Feb 2017 14:49:01 +0100 Subject: [games_access] CVAA update? Message-ID: Hi all, Has there been any word about the CVAA update related to the last waiver from ESA? Best, Thomas From i_h at hotmail.com Mon Feb 13 09:25:45 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 13 Feb 2017 14:25:45 +0000 Subject: [games_access] CVAA update? In-Reply-To: References: Message-ID: There has, in December a waiver for games software was granted for a one year period until Jan 2018. The full text talks about the reasons in detail but it's in basically due to unsolved technical barriers such as speech-to-text in online multi-player, and that the industry has been making increasing amounts of progress on accessibility of gameplay itself, outside of CVAA. But it is a bit different to the previous waivers, as there is now a reporting requirement. At the six month point the industry must report back on each of these areas, with the general aim of increasing dialogue, I.e. more clarity between industry/FCC/advocates on how things are progressing and what difficulties there might be. ACS here refers to 'advanced communication services', which is the language CVAA uses to refer to communication in digital tech. (i) The extent to which ACS functionality in gaming software is advertised, announced, or marketed to consumers; (ii) The extent to which ACS functionality is designed to aid game play and the impact that removal of the ACS features would have on the video game play experience; (iii) The technical challenges that must be resolved to make ACS (voice and text chat) features on video game software accessible, with greater specificity; (iv) The efforts, innovations, and progress that ESA members have made toward addressing technical challenges and developing accessibility solutions in consultation with individuals with disabilities; (v) A list of the disability-related consumer organizations with whom ESA has consulted since the start of this waiver period; and (vi) ESA members? specific plans to conduct outreach and consultation with members of the disability community during the remainder of the waiver period and beyond (e.g., including focus groups, and panelists who have disabilities at ESA member-hosted conferences and summits). Full text of the order: https://www.fcc.gov/fcc-extends-waiver-advanced-communications-services-acs-accessibility-rules-video-game-software Ian From: Thomas Westin Sent: Monday, 13 February, 13:49 Subject: [games_access] CVAA update? To: IGDA Games Accessibility SIG Mailing List Hi all, Has there been any word about the CVAA update related to the last waiver from ESA? Best, Thomas _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Mon Feb 13 09:34:24 2017 From: thomas at westin.nu (Thomas Westin) Date: Mon, 13 Feb 2017 15:34:24 +0100 Subject: [games_access] games_access Digest, Vol 162, Issue 9 In-Reply-To: References: Message-ID: <4370B795-5372-4B48-A55A-B0B360D3944D@westin.nu> Thanks Ian for the detailed answer! Kind regards, Thomas (Sent from my mobile) > On 13 Feb 2017, at 15:25, wrote: > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > https://pairlist7.pair.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. CVAA update? (Thomas Westin) > 2. Re: CVAA update? (Ian Hamilton) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 13 Feb 2017 14:49:01 +0100 > From: Thomas Westin > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] CVAA update? > Message-ID: > Content-Type: text/plain; charset="us-ascii" > > Hi all, > > Has there been any word about the CVAA update related to the last waiver from ESA? > > Best, > Thomas > > > ------------------------------ > > Message: 2 > Date: Mon, 13 Feb 2017 14:25:45 +0000 > From: Ian Hamilton > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] CVAA update? > Message-ID: > > > Content-Type: text/plain; charset="utf-8" > > There has, in December a waiver for games software was granted for a one year period until Jan 2018. The full text talks about the reasons in detail but it's in basically due to unsolved technical barriers such as speech-to-text in online multi-player, and that the industry has been making increasing amounts of progress on accessibility of gameplay itself, outside of CVAA. > > But it is a bit different to the previous waivers, as there is now a reporting requirement. > > At the six month point the industry must report back on each of these areas, with the general aim of increasing dialogue, I.e. more clarity between industry/FCC/advocates on how things are progressing and what difficulties there might be. > > ACS here refers to 'advanced communication services', which is the language CVAA uses to refer to communication in digital tech. > > (i) The extent to which ACS functionality in gaming software is advertised, announced, or marketed to consumers; > > (ii) The extent to which ACS functionality is designed to aid game play and the impact that removal of the ACS features would have on the video game play experience; > > (iii) The technical challenges that must be resolved to make ACS (voice and text chat) > features on video game software accessible, with greater specificity; > > (iv) The efforts, innovations, and progress that ESA members have made toward addressing > technical challenges and developing accessibility solutions in consultation with individuals with disabilities; > > (v) A list of the disability-related consumer organizations with whom ESA has consulted > since the start of this waiver period; and > > (vi) ESA members? specific plans to conduct outreach and consultation with members of the disability community during the remainder of the waiver period and beyond (e.g., > including focus groups, and panelists who have disabilities at ESA member-hosted > conferences and summits). > > Full text of the order: > > https://www.fcc.gov/fcc-extends-waiver-advanced-communications-services-acs-accessibility-rules-video-game-software > > Ian > > From: Thomas Westin > Sent: Monday, 13 February, 13:49 > Subject: [games_access] CVAA update? > To: IGDA Games Accessibility SIG Mailing List > > Hi all, Has there been any word about the CVAA update related to the last waiver from ESA? Best, Thomas _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > ------------------------------ > > End of games_access Digest, Vol 162, Issue 9 > ******************************************** From i_h at hotmail.com Tue Feb 14 04:31:27 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 14 Feb 2017 09:31:27 +0000 Subject: [games_access] Next gen VR & impaired vision Message-ID: Nice research into a different kind of accessibility application of VR eye tracking https://techcrunch.com/2017/02/13/making-vr-less-painful-for-the-vision-impaired/ Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Fri Feb 17 06:50:35 2017 From: thomas at westin.nu (Thomas Westin) Date: Fri, 17 Feb 2017 12:50:35 +0100 Subject: [games_access] =?utf-8?q?Attending_GDC=3F_IGDA_Mentoring_caf?= =?utf-8?b?w6lz?= Message-ID: Hi, The IGDA will be hosting 2 mentor cafes at GDC this year - a regular one and a diversity focused one. If you will be at GDC and are - looking to BE MENTORED can apply at https://goo.gl/forms/tscFfO1q256Mjodc2 - are interested in MENTORING can email staff at igda.org Best, Thomas -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Fri Feb 17 06:53:58 2017 From: thomas at westin.nu (Thomas Westin) Date: Fri, 17 Feb 2017 12:53:58 +0100 Subject: [games_access] Action list update Message-ID: Hi all, To prepare for GDC and our roundtable, I and Ian put together a blog post about the current states of our actions, completed and others. I posted it the other day but forgot to mail the list https://igda-gasig.org/2017/02/15/completed-actions-in-2016/ Best, Thomas -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Feb 17 06:58:21 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 17 Feb 2017 11:58:21 +0000 Subject: [games_access] =?iso-8859-1?q?Attending_GDC=3F_IGDA_Mentoring_ca?= =?iso-8859-1?q?f=E9s?= In-Reply-To: References: Message-ID: I've done mentoring for this before. I can't this year as the diversity one clashes with GAConf and I'll have left before the regular one on Thursday, but I'd highly recommend it! It's basically speed dating, a bunch of students / new entries into the industry and a bunch of old timers, the new folk take it in turns to rotate around each of the old folk to get their advice on starting out in the industry. More info: https://www.igda.org/page/gdc2017#mentor Ian ________________________________ From: games_access on behalf of Thomas Westin Sent: 17 February 2017 11:50 To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Attending GDC? IGDA Mentoring caf?s Hi, The IGDA will be hosting 2 mentor cafes at GDC this year - a regular one and a diversity focused one. If you will be at GDC and are - looking to BE MENTORED can apply at https://goo.gl/forms/tscFfO1q256Mjodc2 - are interested in MENTORING can email staff at igda.org Best, Thomas -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Tue Feb 28 10:49:59 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 28 Feb 2017 15:49:59 +0000 Subject: [games_access] GAconf Message-ID: Seems to have been a success! Good turnout including lots of AAA devs and platform/publisher decision makers, talks well received and lots of new connections made. As well as Tara and I we also had Chad Jess Max and Shane on the day, who pulled it off without a hitch. "It's not everyday you see so much passion about accessibility. Loved the talks at GAconf today." "Today's GAconf was absolutely fantastic. Thank you for a wonderful and inspiring day of talks!" "Had such a great time today at GAconf and met some amazing people. Accessibility is happening!" "Lots of energy in this room, peeps wanting to make games more accessible for all" "The game accessibility conference is by far the most interesting conference I have ever been to. I love being a game dev." There were twelve talks which were all recorded, they need editing and captioning first but after that they'll be going up on the IGDA's YouTube channel. Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Tue Feb 28 11:02:40 2017 From: steve at ablegamers.com (Steve Spohn) Date: Tue, 28 Feb 2017 11:02:40 -0500 Subject: [games_access] GAconf In-Reply-To: References: Message-ID: My people reported about 50 attendees. Is that correct? On Tue, Feb 28, 2017 at 10:49 AM, Ian Hamilton wrote: > Seems to have been a success! Good turnout including lots of AAA devs and > platform/publisher decision makers, talks well received and lots of new > connections made. > > As well as Tara and I we also had Chad Jess Max and Shane on the day, who > pulled it off without a hitch. > > "It's not everyday you see so much passion about accessibility. Loved the > talks at GAconf today." > > "Today's GAconf was absolutely fantastic. Thank you for a wonderful and > inspiring day of talks!" > > "Had such a great time today at GAconf and met some amazing people. > Accessibility is happening!" > > "Lots of energy in this room, peeps wanting to make games more accessible > for all" > > "The game accessibility conference is by far the most interesting > conference I have ever been to. I love being a game dev." > > There were twelve talks which were all recorded, they need editing and > captioning first but after that they'll be going up on the IGDA's YouTube > channel. > > Ian > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn *Chief Operations Officer* @StevenSpohn AbleGamers Charity AbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to *everyone*: Includification.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From gramenos at ics.forth.gr Tue Feb 28 11:03:04 2017 From: gramenos at ics.forth.gr (gramenos) Date: Tue, 28 Feb 2017 18:03:04 +0200 Subject: [games_access] GAconf In-Reply-To: References: Message-ID: This is fantastic! Congrats everyone :-) :-) :-) Dimitris ???? 2017-02-28 17:49, Ian Hamilton ??????: > Seems to have been a success! Good turnout including lots of AAA devs > and platform/publisher decision makers, talks well received and lots > of new connections made. > > As well as Tara and I we also had Chad Jess Max and Shane on the day, > who pulled it off without a hitch. > > "It's not everyday you see so much passion about accessibility. Loved > the talks at GAconf today." > > "Today's GAconf was absolutely fantastic. Thank you for a wonderful > and inspiring day of talks!" > > "Had such a great time today at GAconf and met some amazing people. > Accessibility is happening!" > > "Lots of energy in this room, peeps wanting to make games more > accessible for all" > > "The game accessibility conference is by far the most interesting > conference I have ever been to. I love being a game dev." > > There were twelve talks which were all recorded, they need editing > and captioning first but after that they'll be going up on the IGDA's > YouTube channel. > > Ian > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From i_h at hotmail.com Tue Feb 28 11:13:30 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 28 Feb 2017 16:13:30 +0000 Subject: [games_access] GAconf In-Reply-To: References: Message-ID: A bit more, final headcount was 79 On Tue, Feb 28, 2017 at 8:03 AM -0800, "Steve Spohn" > wrote: My people reported about 50 attendees. Is that correct? On Tue, Feb 28, 2017 at 10:49 AM, Ian Hamilton > wrote: Seems to have been a success! Good turnout including lots of AAA devs and platform/publisher decision makers, talks well received and lots of new connections made. As well as Tara and I we also had Chad Jess Max and Shane on the day, who pulled it off without a hitch. "It's not everyday you see so much passion about accessibility. Loved the talks at GAconf today." "Today's GAconf was absolutely fantastic. Thank you for a wonderful and inspiring day of talks!" "Had such a great time today at GAconf and met some amazing people. Accessibility is happening!" "Lots of energy in this room, peeps wanting to make games more accessible for all" "The game accessibility conference is by far the most interesting conference I have ever been to. I love being a game dev." There were twelve talks which were all recorded, they need editing and captioning first but after that they'll be going up on the IGDA's YouTube channel. Ian _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -- Steve Spohn Chief Operations Officer @StevenSpohn AbleGamers Charity AbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to everyone: Includification.com -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: ATT00001.txt URL: From tvoelker at igda-gasig.org Tue Feb 28 11:16:41 2017 From: tvoelker at igda-gasig.org (Tara Voelker) Date: Tue, 28 Feb 2017 08:16:41 -0800 Subject: [games_access] GAconf In-Reply-To: References: Message-ID: <1677587D-7225-4029-AE07-7B50C9112B7B@igda-gasig.org> We ended up having exactly 81 attendees (87 if you include staff) in attendance according to Max and Jess who worked registration. Very pleased with the turn out! Sent from my iPhone > On Feb 28, 2017, at 8:03 AM, gramenos wrote: > > This is fantastic! > Congrats everyone :-) :-) :-) > > Dimitris > > ???? 2017-02-28 17:49, Ian Hamilton ??????: >> Seems to have been a success! Good turnout including lots of AAA devs >> and platform/publisher decision makers, talks well received and lots >> of new connections made. >> As well as Tara and I we also had Chad Jess Max and Shane on the day, >> who pulled it off without a hitch. >> "It's not everyday you see so much passion about accessibility. Loved >> the talks at GAconf today." >> "Today's GAconf was absolutely fantastic. Thank you for a wonderful >> and inspiring day of talks!" >> "Had such a great time today at GAconf and met some amazing people. >> Accessibility is happening!" >> "Lots of energy in this room, peeps wanting to make games more >> accessible for all" >> "The game accessibility conference is by far the most interesting >> conference I have ever been to. I love being a game dev." >> There were twelve talks which were all recorded, they need editing >> and captioning first but after that they'll be going up on the IGDA's >> YouTube channel. >> Ian >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org From barrie.ellis at oneswitch.org.uk Tue Feb 28 11:04:42 2017 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 28 Feb 2017 16:04:42 +0000 Subject: [games_access] GAconf In-Reply-To: References: Message-ID: Definitely looked a success. Nice one. Keep spreading the word. On 28 February 2017 at 16:03, gramenos wrote: > This is fantastic! > Congrats everyone :-) :-) :-) > > Dimitris > > > ???? 2017-02-28 17:49, Ian Hamilton ??????: > >> Seems to have been a success! Good turnout including lots of AAA devs >> and platform/publisher decision makers, talks well received and lots >> of new connections made. >> >> As well as Tara and I we also had Chad Jess Max and Shane on the day, >> who pulled it off without a hitch. >> >> "It's not everyday you see so much passion about accessibility. Loved >> the talks at GAconf today." >> >> "Today's GAconf was absolutely fantastic. Thank you for a wonderful >> and inspiring day of talks!" >> >> "Had such a great time today at GAconf and met some amazing people. >> Accessibility is happening!" >> >> "Lots of energy in this room, peeps wanting to make games more >> accessible for all" >> >> "The game accessibility conference is by far the most interesting >> conference I have ever been to. I love being a game dev." >> >> There were twelve talks which were all recorded, they need editing >> and captioning first but after that they'll be going up on the IGDA's >> YouTube channel. >> >> Ian >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Tue Feb 28 11:22:00 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 28 Feb 2017 16:22:00 +0000 Subject: [games_access] GAconf In-Reply-To: <1677587D-7225-4029-AE07-7B50C9112B7B@igda-gasig.org> References: <1677587D-7225-4029-AE07-7B50C9112B7B@igda-gasig.org> Message-ID: Yep sorry listen to Tara not me! On Tue, Feb 28, 2017 at 8:16 AM -0800, "Tara Voelker" > wrote: We ended up having exactly 81 attendees (87 if you include staff) in attendance according to Max and Jess who worked registration. Very pleased with the turn out! Sent from my iPhone > On Feb 28, 2017, at 8:03 AM, gramenos wrote: > > This is fantastic! > Congrats everyone :-) :-) :-) > > Dimitris > > ???? 2017-02-28 17:49, Ian Hamilton ??????: >> Seems to have been a success! Good turnout including lots of AAA devs >> and platform/publisher decision makers, talks well received and lots >> of new connections made. >> As well as Tara and I we also had Chad Jess Max and Shane on the day, >> who pulled it off without a hitch. >> "It's not everyday you see so much passion about accessibility. Loved >> the talks at GAconf today." >> "Today's GAconf was absolutely fantastic. Thank you for a wonderful >> and inspiring day of talks!" >> "Had such a great time today at GAconf and met some amazing people. >> Accessibility is happening!" >> "Lots of energy in this room, peeps wanting to make games more >> accessible for all" >> "The game accessibility conference is by far the most interesting >> conference I have ever been to. I love being a game dev." >> There were twelve talks which were all recorded, they need editing >> and captioning first but after that they'll be going up on the IGDA's >> YouTube channel. >> Ian >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From tvoelker at igda-gasig.org Tue Feb 28 11:25:08 2017 From: tvoelker at igda-gasig.org (Tara Voelker) Date: Tue, 28 Feb 2017 08:25:08 -0800 Subject: [games_access] GAconf In-Reply-To: References: <1677587D-7225-4029-AE07-7B50C9112B7B@igda-gasig.org> Message-ID: We did have a few no-shows. If all who had purchased a ticket had arrived, we would have been in the 90s. The goal for next year! Sent from my iPhone > On Feb 28, 2017, at 8:22 AM, Ian Hamilton wrote: > > Yep sorry listen to Tara not me! > > > > On Tue, Feb 28, 2017 at 8:16 AM -0800, "Tara Voelker" wrote: > >> We ended up having exactly 81 attendees (87 if you include staff) in attendance according to Max and Jess who worked registration. Very pleased with the turn out! >> >> Sent from my iPhone >> >> > On Feb 28, 2017, at 8:03 AM, gramenos wrote: >> > >> > This is fantastic! >> > Congrats everyone :-) :-) :-) >> > >> > Dimitris >> > >> > ???? 2017-02-28 17:49, Ian Hamilton ??????: >> >> Seems to have been a success! Good turnout including lots of AAA devs >> >> and platform/publisher decision makers, talks well received and lots >> >> of new connections made. >> >> As well as Tara and I we also had Chad Jess Max and Shane on the day, >> >> who pulled it off without a hitch. >> >> "It's not everyday you see so much passion about accessibility. Loved >> >> the talks at GAconf today." >> >> "Today's GAconf was absolutely fantastic. Thank you for a wonderful >> >> and inspiring day of talks!" >> >> "Had such a great time today at GAconf and met some amazing people. >> >> Accessibility is happening!" >> >> "Lots of energy in this room, peeps wanting to make games more >> >> accessible for all" >> >> "The game accessibility conference is by far the most interesting >> >> conference I have ever been to. I love being a game dev." >> >> There were twelve talks which were all recorded, they need editing >> >> and captioning first but after that they'll be going up on the IGDA's >> >> YouTube channel. >> >> Ian >> >> _______________________________________________ >> >> games_access mailing list >> >> games_access at igda.org >> >> https://pairlist7.pair.net/mailman/listinfo/games_access >> >> The main SIG website page is http://igda-gasig.org >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > https://pairlist7.pair.net/mailman/listinfo/games_access >> > The main SIG website page is http://igda-gasig.org >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From michellehinn at gmail.com Tue Feb 28 13:24:41 2017 From: michellehinn at gmail.com (Michelle Hinn) Date: Tue, 28 Feb 2017 13:24:41 -0500 Subject: [games_access] GAconf In-Reply-To: References: <1677587D-7225-4029-AE07-7B50C9112B7B@igda-gasig.org> Message-ID: Glad to hear it was a success! Congrats everyone! Onward and upward! It's a long way from our one day accessibility summit through IGDA we did about 15 years ago where we had one audience member! Michelle On Tue, Feb 28, 2017 at 11:25 AM, Tara Voelker wrote: > We did have a few no-shows. If all who had purchased a ticket had arrived, > we would have been in the 90s. > > The goal for next year! > > Sent from my iPhone > > On Feb 28, 2017, at 8:22 AM, Ian Hamilton wrote: > > Yep sorry listen to Tara not me! > > > > On Tue, Feb 28, 2017 at 8:16 AM -0800, "Tara Voelker" < > tvoelker at igda-gasig.org> wrote: > > We ended up having exactly 81 attendees (87 if you include staff) in attendance according to Max and Jess who worked registration. Very pleased with the turn out! >> >> Sent from my iPhone >> >> > On Feb 28, 2017, at 8:03 AM, gramenos wrote: >> > >> > This is fantastic! >> > Congrats everyone :-) :-) :-) >> > >> > Dimitris >> > >> > ???? 2017-02-28 17:49, Ian Hamilton ??????: >> >> Seems to have been a success! Good turnout including lots of AAA devs >> >> and platform/publisher decision makers, talks well received and lots >> >> of new connections made. >> >> As well as Tara and I we also had Chad Jess Max and Shane on the day, >> >> who pulled it off without a hitch. >> >> "It's not everyday you see so much passion about accessibility. Loved >> >> the talks at GAconf today." >> >> "Today's GAconf was absolutely fantastic. Thank you for a wonderful >> >> and inspiring day of talks!" >> >> "Had such a great time today at GAconf and met some amazing people. >> >> Accessibility is happening!" >> >> "Lots of energy in this room, peeps wanting to make games more >> >> accessible for all" >> >> "The game accessibility conference is by far the most interesting >> >> conference I have ever been to. I love being a game dev." >> >> There were twelve talks which were all recorded, they need editing >> >> and captioning first but after that they'll be going up on the IGDA's >> >> YouTube channel. >> >> Ian >> >> _______________________________________________ >> >> games_access mailing list >> >> games_access at igda.org >> >> https://pairlist7.pair.net/mailman/listinfo/games_access >> >> The main SIG website page is http://igda-gasig.org >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > https://pairlist7.pair.net/mailman/listinfo/games_access >> > The main SIG website page is http://igda-gasig.org >> _______________________________________________ >> games_access mailing listgames_access at igda.orghttps://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Tue Feb 28 14:17:47 2017 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 28 Feb 2017 19:17:47 +0000 Subject: [games_access] GAconf In-Reply-To: References: <1677587D-7225-4029-AE07-7B50C9112B7B@igda-gasig.org> Message-ID: Ahead of your time, that was all. On 28 Feb 2017 18:24, "Michelle Hinn" wrote: > Glad to hear it was a success! Congrats everyone! Onward and upward! It's > a long way from our one day accessibility summit through IGDA we did about > 15 years ago where we had one audience member! > > Michelle > > On Tue, Feb 28, 2017 at 11:25 AM, Tara Voelker > wrote: > >> We did have a few no-shows. If all who had purchased a ticket had >> arrived, we would have been in the 90s. >> >> The goal for next year! >> >> Sent from my iPhone >> >> On Feb 28, 2017, at 8:22 AM, Ian Hamilton wrote: >> >> Yep sorry listen to Tara not me! >> >> >> >> On Tue, Feb 28, 2017 at 8:16 AM -0800, "Tara Voelker" < >> tvoelker at igda-gasig.org> wrote: >> >> We ended up having exactly 81 attendees (87 if you include staff) in attendance according to Max and Jess who worked registration. Very pleased with the turn out! >>> >>> Sent from my iPhone >>> >>> > On Feb 28, 2017, at 8:03 AM, gramenos wrote: >>> > >>> > This is fantastic! >>> > Congrats everyone :-) :-) :-) >>> > >>> > Dimitris >>> > >>> > ???? 2017-02-28 17:49, Ian Hamilton ??????: >>> >> Seems to have been a success! Good turnout including lots of AAA devs >>> >> and platform/publisher decision makers, talks well received and lots >>> >> of new connections made. >>> >> As well as Tara and I we also had Chad Jess Max and Shane on the day, >>> >> who pulled it off without a hitch. >>> >> "It's not everyday you see so much passion about accessibility. Loved >>> >> the talks at GAconf today." >>> >> "Today's GAconf was absolutely fantastic. Thank you for a wonderful >>> >> and inspiring day of talks!" >>> >> "Had such a great time today at GAconf and met some amazing people. >>> >> Accessibility is happening!" >>> >> "Lots of energy in this room, peeps wanting to make games more >>> >> accessible for all" >>> >> "The game accessibility conference is by far the most interesting >>> >> conference I have ever been to. I love being a game dev." >>> >> There were twelve talks which were all recorded, they need editing >>> >> and captioning first but after that they'll be going up on the IGDA's >>> >> YouTube channel. >>> >> Ian >>> >> _______________________________________________ >>> >> games_access mailing list >>> >> games_access at igda.org >>> >> https://pairlist7.pair.net/mailman/listinfo/games_access >>> >> The main SIG website page is http://igda-gasig.org >>> > >>> > _______________________________________________ >>> > games_access mailing list >>> > games_access at igda.org >>> > https://pairlist7.pair.net/mailman/listinfo/games_access >>> > The main SIG website page is http://igda-gasig.org >>> _______________________________________________ >>> games_access mailing listgames_access at igda.orghttps://pairlist7.pair.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >>> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... 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