[games_access] games_access Digest, Vol 162, Issue 9

Thomas Westin thomas at westin.nu
Mon Feb 13 09:34:24 EST 2017


Thanks Ian for the detailed answer!

Kind regards,
Thomas

(Sent from my mobile)

> On 13 Feb 2017, at 15:25, <games_access-request at igda.org> <games_access-request at igda.org> wrote:
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> Today's Topics:
> 
>   1. CVAA update? (Thomas Westin)
>   2. Re: CVAA update? (Ian Hamilton)
> 
> 
> ----------------------------------------------------------------------
> 
> Message: 1
> Date: Mon, 13 Feb 2017 14:49:01 +0100
> From: Thomas Westin <thomas at westin.nu>
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Subject: [games_access] CVAA update?
> Message-ID: <DF3EA219-CFA5-4766-ABEC-920FBBDB90AA at westin.nu>
> Content-Type: text/plain; charset="us-ascii"
> 
> Hi all,
> 
> Has there been any word about the CVAA update related to the last waiver from ESA?
> 
> Best,
> Thomas
> 
> 
> ------------------------------
> 
> Message: 2
> Date: Mon, 13 Feb 2017 14:25:45 +0000
> From: Ian Hamilton <i_h at hotmail.com>
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Subject: Re: [games_access] CVAA update?
> Message-ID:
>    <HE1P192MB01714644CF55F7519232D00D91590 at HE1P192MB0171.EURP192.PROD.OUTLOOK.COM>
>    
> Content-Type: text/plain; charset="utf-8"
> 
> There has, in December a waiver for games software was granted for a one year period until Jan 2018. The full text talks about the reasons in detail but it's in basically due to unsolved technical barriers such as speech-to-text in online multi-player, and that the industry has been making increasing amounts of progress on accessibility of gameplay itself, outside of CVAA.
> 
> But it is a bit different to the previous waivers, as there is now a reporting requirement.
> 
> At the six month point the industry must report back on each of these areas, with the general aim of increasing dialogue, I.e. more clarity between industry/FCC/advocates on how things are progressing and what difficulties there might be.
> 
> ACS here refers to 'advanced communication services', which is the language CVAA uses to refer to communication in digital tech.
> 
> (i) The extent to which ACS functionality in gaming software is advertised, announced, or marketed to consumers;
> 
> (ii) The extent to which ACS functionality is designed to aid game play and the impact that removal of the ACS features would have on the video game play experience;
> 
> (iii) The technical challenges that must be resolved to make ACS (voice and text chat)
> features on video game software accessible, with greater specificity;
> 
> (iv) The efforts, innovations, and progress that ESA members have made toward addressing
> technical challenges and developing accessibility solutions in consultation with individuals with disabilities;
> 
> (v) A list of the disability-related consumer organizations with whom ESA has consulted
> since the start of this waiver period; and
> 
> (vi) ESA members? specific plans to conduct outreach and consultation with members of the disability community during the remainder of the waiver period and beyond (e.g.,
> including focus groups, and panelists who have disabilities at ESA member-hosted
> conferences and summits).
> 
> Full text of the order:
> 
> https://www.fcc.gov/fcc-extends-waiver-advanced-communications-services-acs-accessibility-rules-video-game-software
> 
> Ian
> 
> From: Thomas Westin
> Sent: Monday, 13 February, 13:49
> Subject: [games_access] CVAA update?
> To: IGDA Games Accessibility SIG Mailing List
> 
> Hi all, Has there been any word about the CVAA update related to the last waiver from ESA? Best, Thomas _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org
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> End of games_access Digest, Vol 162, Issue 9
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