[games_access] Xbox One "Co-Pilot"
Chad Philip Johnson
chad at anacronist.com
Tue Jan 24 13:38:45 EST 2017
Yep! Before that, Rare implemented a number of controller schemes using two gamepads in Goldeneye on the N64. For a little while this was the only way to get dual analog stick controls for a console FPS.
--
Chad Philip Johnson
Anacronist Software
On January 24, 2017 9:56:27 AM PST, Ian Hamilton <i_h at hotmail.com> wrote:
>I like the broad applications of co-pilot, e.g. addressing the gap for
>content that crosses the sibling age/ability divide. I loved Double
>Dash for that, with its player 1 steering and player 2 shooting co-op -
>https://www.mariowiki.com/File:CoopPlayControls-MKDD.png.
>
>
>Ian
>
>
>________________________________
>From: games_access <games_access-bounces at igda.org> on behalf of Bryce
>Johnson via games_access <games_access at igda.org>
>Sent: 24 January 2017 00:59
>To: IGDA Games Accessibility SIG Mailing List
>Cc: Bryce Johnson
>Subject: Re: [games_access] Xbox One "Co-Pilot"
>
>
>https://www.reddit.com/r/xboxone/comments/5prg8c/preview_update_for_xbox_insiders/
>
>
>The Reddit thread on CoPilot is pretty good.
>
>
>Bryce
>
>Sent from Outlook<http://aka.ms/weboutlook>
>
>________________________________
>From: Bryce Johnson
>Sent: Monday, January 23, 2017 4:58:54 PM
>To: IGDA Games Accessibility SIG Mailing List
>Subject: Re: [games_access] Xbox One "Co-Pilot"
>
>
>CoPilot is a good start, we hope to make it better.
>
>
>We'll need your feedback. We want it to benefit the most possible
>people.
>
>
>Bryce
>
>
>Sent from Outlook<http://aka.ms/weboutlook>
>
>________________________________
>From: games_access <games_access-bounces at igda.org> on behalf of Barrie
>Ellis <barrie.ellis at oneswitch.org.uk>
>Sent: Monday, January 23, 2017 1:42:47 PM
>To: IGDA Games Accessibility SIG Mailing List
>Subject: [games_access] Xbox One "Co-Pilot"
>
>Fantastic news from Xbox.....
>
>Enabling Xbox One to be accessible for everyone: One important area for
>us with this release is to enable Xbox One to be able to be used and
>played by everyone. Take for instance our new Copilot feature which
>allows two controllers to act as if they were one. This will help make
>Xbox One more inviting to new gamers needing assistance, more fun by
>adding cooperative controls for any game and easier for players who
>need unique configurations to play - whether that is with hands apart,
>hand and chin, hand and foot, etc.. We are also adding new enhancements
>to Magnifier and Narrator, as well as giving more options over audio
>output and custom rumble settings on a controller, which was previously
>reserved for the Xbox Elite Controller. You can find these
>accessibility options, and more, in Settings > Ease of Access.
>
>Read more at
>http://news.xbox.com/2017/01/23/xbox-creators-update-preview/#AsMjGLjvffvbTHWu.99
><http://news.xbox.com/2017/01/23/xbox-creators-update-preview/#AsMjGLjvffvbTHWu.99>
>
>
>------------------------------------------------------------------------
>
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