From thomas at westin.nu Wed Mar 1 09:18:43 2017 From: thomas at westin.nu (Thomas Westin) Date: Wed, 1 Mar 2017 15:18:43 +0100 Subject: [games_access] GA Conf In-Reply-To: References: Message-ID: <19C689EF-D074-4D3E-9129-10F0162286A3@westin.nu> Hi all, Great to hear! Wish I could have been there too. Best, Thomas > 28Feb 2017 kl. 20:17 skrev games_access-request at igda.org: > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > https://pairlist7.pair.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: GAconf (Michelle Hinn) > 2. Re: GAconf (Barrie Ellis) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 28 Feb 2017 13:24:41 -0500 > From: Michelle Hinn > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] GAconf > Message-ID: > > Content-Type: text/plain; charset="utf-8" > > Glad to hear it was a success! Congrats everyone! Onward and upward! It's a > long way from our one day accessibility summit through IGDA we did about 15 > years ago where we had one audience member! > > Michelle > > On Tue, Feb 28, 2017 at 11:25 AM, Tara Voelker > wrote: > >> We did have a few no-shows. If all who had purchased a ticket had arrived, >> we would have been in the 90s. >> >> The goal for next year! >> >> Sent from my iPhone >> >> On Feb 28, 2017, at 8:22 AM, Ian Hamilton wrote: >> >> Yep sorry listen to Tara not me! >> >> >> >> On Tue, Feb 28, 2017 at 8:16 AM -0800, "Tara Voelker" < >> tvoelker at igda-gasig.org> wrote: >> >> We ended up having exactly 81 attendees (87 if you include staff) in attendance according to Max and Jess who worked registration. Very pleased with the turn out! >>> >>> Sent from my iPhone >>> >>>> On Feb 28, 2017, at 8:03 AM, gramenos wrote: >>>> >>>> This is fantastic! >>>> Congrats everyone :-) :-) :-) >>>> >>>> Dimitris >>>> >>>> ???? 2017-02-28 17:49, Ian Hamilton ??????: >>>>> Seems to have been a success! Good turnout including lots of AAA devs >>>>> and platform/publisher decision makers, talks well received and lots >>>>> of new connections made. >>>>> As well as Tara and I we also had Chad Jess Max and Shane on the day, >>>>> who pulled it off without a hitch. >>>>> "It's not everyday you see so much passion about accessibility. Loved >>>>> the talks at GAconf today." >>>>> "Today's GAconf was absolutely fantastic. Thank you for a wonderful >>>>> and inspiring day of talks!" >>>>> "Had such a great time today at GAconf and met some amazing people. >>>>> Accessibility is happening!" >>>>> "Lots of energy in this room, peeps wanting to make games more >>>>> accessible for all" >>>>> "The game accessibility conference is by far the most interesting >>>>> conference I have ever been to. I love being a game dev." >>>>> There were twelve talks which were all recorded, they need editing >>>>> and captioning first but after that they'll be going up on the IGDA's >>>>> YouTube channel. >>>>> Ian >>>>> _______________________________________________ >>>>> games_access mailing list >>>>> games_access at igda.org >>>>> https://pairlist7.pair.net/mailman/listinfo/games_access >>>>> The main SIG website page is http://igda-gasig.org >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> https://pairlist7.pair.net/mailman/listinfo/games_access >>>> The main SIG website page is http://igda-gasig.org >>> _______________________________________________ >>> games_access mailing listgames_access at igda.orghttps://pairlist7.pair.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >>> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Message: 2 > Date: Tue, 28 Feb 2017 19:17:47 +0000 > From: Barrie Ellis > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] GAconf > Message-ID: > > Content-Type: text/plain; charset="utf-8" > > Ahead of your time, that was all. > > On 28 Feb 2017 18:24, "Michelle Hinn" wrote: > >> Glad to hear it was a success! Congrats everyone! Onward and upward! It's >> a long way from our one day accessibility summit through IGDA we did about >> 15 years ago where we had one audience member! >> >> Michelle >> >> On Tue, Feb 28, 2017 at 11:25 AM, Tara Voelker >> wrote: >> >>> We did have a few no-shows. If all who had purchased a ticket had >>> arrived, we would have been in the 90s. >>> >>> The goal for next year! >>> >>> Sent from my iPhone >>> >>> On Feb 28, 2017, at 8:22 AM, Ian Hamilton wrote: >>> >>> Yep sorry listen to Tara not me! >>> >>> >>> >>> On Tue, Feb 28, 2017 at 8:16 AM -0800, "Tara Voelker" < >>> tvoelker at igda-gasig.org> wrote: >>> >>> We ended up having exactly 81 attendees (87 if you include staff) in attendance according to Max and Jess who worked registration. Very pleased with the turn out! >>>> >>>> Sent from my iPhone >>>> >>>>> On Feb 28, 2017, at 8:03 AM, gramenos wrote: >>>>> >>>>> This is fantastic! >>>>> Congrats everyone :-) :-) :-) >>>>> >>>>> Dimitris >>>>> >>>>> ???? 2017-02-28 17:49, Ian Hamilton ??????: >>>>>> Seems to have been a success! Good turnout including lots of AAA devs >>>>>> and platform/publisher decision makers, talks well received and lots >>>>>> of new connections made. >>>>>> As well as Tara and I we also had Chad Jess Max and Shane on the day, >>>>>> who pulled it off without a hitch. >>>>>> "It's not everyday you see so much passion about accessibility. Loved >>>>>> the talks at GAconf today." >>>>>> "Today's GAconf was absolutely fantastic. Thank you for a wonderful >>>>>> and inspiring day of talks!" >>>>>> "Had such a great time today at GAconf and met some amazing people. >>>>>> Accessibility is happening!" >>>>>> "Lots of energy in this room, peeps wanting to make games more >>>>>> accessible for all" >>>>>> "The game accessibility conference is by far the most interesting >>>>>> conference I have ever been to. I love being a game dev." >>>>>> There were twelve talks which were all recorded, they need editing >>>>>> and captioning first but after that they'll be going up on the IGDA's >>>>>> YouTube channel. >>>>>> Ian >>>>>> _______________________________________________ >>>>>> games_access mailing list >>>>>> games_access at igda.org >>>>>> https://pairlist7.pair.net/mailman/listinfo/games_access >>>>>> The main SIG website page is http://igda-gasig.org >>>>> >>>>> _______________________________________________ >>>>> games_access mailing list >>>>> games_access at igda.org >>>>> https://pairlist7.pair.net/mailman/listinfo/games_access >>>>> The main SIG website page is http://igda-gasig.org >>>> _______________________________________________ >>>> games_access mailing listgames_access at igda.orghttps://pairlist7.pair.net/mailman/listinfo/games_access >>>> The main SIG website page is http://igda-gasig.org >>>> >>>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> https://pairlist7.pair.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> https://pairlist7.pair.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >>> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > ------------------------------ > > End of games_access Digest, Vol 162, Issue 17 > ********************************************* From i_h at hotmail.com Thu Mar 2 20:21:49 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 3 Mar 2017 01:21:49 +0000 Subject: [games_access] Big news out of GDC Message-ID: Microsoft have released a suite of accessibility APIs for game developers, available in the SDK now. Two big ones: Live text <-> speech transcription, meaning accessible multi-player chat for people who have difficulty with spoken or written communication. Text to speech API for games, so you can make fully blind accessible UI by sending text strings to the API when UI elements receive focus. Others too, the existing caption preference API is still available, and developers can now read players' preferences for high contrast mode. Times are changing! Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Mar 2 20:31:22 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 3 Mar 2017 01:31:22 +0000 Subject: [games_access] Big news out of GDC In-Reply-To: References: Message-ID: Oh and it all works across both Xbox and PC Ian From: Ian Hamilton Sent: Thursday, 2 March, 17:22 Subject: [games_access] Big news out of GDC To: IGDA Games Accessibility SIG Mailing List Microsoft have released a suite of accessibility APIs for game developers, available in the SDK now. Two big ones: Live text <-> speech transcription, meaning accessible multi-player chat for people who have difficulty with spoken or written communication. Text to speech API for games, so you can make fully blind accessible UI by sending text strings to the API when UI elements receive focus. Others too, the existing caption preference API is still available, and developers can now read players' preferences for high contrast mode. Times are changing! Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Mar 2 20:55:05 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 3 Mar 2017 01:55:05 +0000 Subject: [games_access] UK research Message-ID: Will post a link to the full report if one surfaces. The UK government recently commissioned research into the issues facing young people with disabilities, and the issue they regarded as the most pressing in their lives was representation and accessibility in games. The result of which has been the government instructing the industry to fix the problem. Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From tb at create.aau.dk Fri Mar 3 02:21:51 2017 From: tb at create.aau.dk (Anthony Brooks) Date: Fri, 3 Mar 2017 07:21:51 +0000 Subject: [games_access] Accessible games track - ArtsIT, Interactivity & Game Creation international conference CRETE OCTOBER 2017 Message-ID: Dear all, ArtsIT, Interactivity & Game Creation international conference is planning to have an accessible games track. Please see site for details. http://artsit.org/2017/show/home Hope this is of interest for you and your networks. Regards Tony -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri Mar 3 05:28:49 2017 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 3 Mar 2017 10:28:49 +0000 Subject: [games_access] Big news out of GDC In-Reply-To: References: Message-ID: That's fantastic news. I'd love it if it could be expanded to emoticon use, and also some nature of translating across different languages. Love the idea of at least a basic form of cross communication for those who can't read, across language barriers. A form of basic Bliss/Esperanto. Barrie On 3 March 2017 at 01:21, Ian Hamilton wrote: > Microsoft have released a suite of accessibility APIs for game developers, > available in the SDK now. > > Two big ones: > > Live text <-> speech transcription, meaning accessible multi-player chat > for people who have difficulty with spoken or written communication. > > Text to speech API for games, so you can make fully blind accessible UI by > sending text strings to the API when UI elements receive focus. > > Others too, the existing caption preference API is still available, and > developers can now read players' preferences for high contrast mode. > > Times are changing! > > Ian > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From blindwolf8 at gmail.com Sun Mar 5 14:50:35 2017 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Sun, 5 Mar 2017 14:50:35 -0500 Subject: [games_access] Reddit: Me and my blind husband played 1-2 Switch for two hours. Message-ID: I have nothing to do with this thread but thought I would share here: https://www.reddit.com/r/NintendoSwitch/comments/5xi2k1/me_and_my_blind_husband_played_12_switch_for_two/ Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Sun Mar 5 16:14:22 2017 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Sun, 5 Mar 2017 21:14:22 +0000 Subject: [games_access] Reddit: Me and my blind husband played 1-2 Switch for two hours. In-Reply-To: References: Message-ID: A lot of unfunny pricks on the thread, as is the way of the internet, but encouraging otherwise. Puts me in mind of Eelkes VI Tennis project he collaborated on. If only the menu system could be made accessible too. Not a big ask these days, surely. Mobility wise, these games are often a nightmare though. Again, not a huge ask to allow people to use an alternative controller. Some way to play is surely better than no way to play, even if the experience feels a little different. On 5 Mar 2017 19:50, "Dan Fischbach" wrote: > I have nothing to do with this thread but thought I would share here: > https://www.reddit.com/r/NintendoSwitch/comments/5xi2k1/me_and_my_blind_ > husband_played_12_switch_for_two/ > > Dan Fischbach, Net+, MCP > W: danfischbach.com P: 609-458-7920 <(609)%20458-7920> > Proud NJIT (BS) and UCF/FIEA (MS) graduate > Please consider the environment before printing this email > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From gemma at kaludoscope.com Thu Mar 9 10:13:44 2017 From: gemma at kaludoscope.com (Gemma Thomson) Date: Thu, 9 Mar 2017 16:13:44 +0100 Subject: [games_access] Accessibility Feedback Tool Message-ID: <006f01d298e7$bee3e780$3cabb680$@kaludoscope.com> Hello all, Further to the SIG roundtable at GDC (and in the sincere hopes I'm not jumping any guns here), I'd like to follow up in regard to the notion of an accessibility feedback tool. For those who weren't present: a few of us got to talking about a feedback form and/or database of accessibility feedback, flowing from game players to game developers and publishers. A few ideas flew around, such as: * having said database hosted by this SIG, in the interest of sharing knowledge amongst industry; * keeping the tool open for indies and large studios alike by way of an easy deployment tool (examples might include presskit() or distribute() , primarily from Vlambeer) * having this start as a relatively small-scale project, not least to ascertain how much work it would actually take to maintain. As a relative newcomer to the SIG and this mailing list I'm not entirely sure how these things are usually done, but if there's a project team to be made then I'd like to help where I can, and lend some 'indie' input! Perhaps a bunch of us could get together in a Slack channel or something? Also as I say, I apologise if I've jumped a gun and there are perhaps minutes from the roundtable yet to come. Thanks! ~ Gemma -------------- next part -------------- An HTML attachment was scrubbed... URL: From chad at anacronist.com Thu Mar 9 16:08:43 2017 From: chad at anacronist.com (Chad Philip Johnson) Date: Thu, 9 Mar 2017 13:08:43 -0800 Subject: [games_access] Accessibility Feedback Tool In-Reply-To: <006f01d298e7$bee3e780$3cabb680$@kaludoscope.com> References: <006f01d298e7$bee3e780$3cabb680$@kaludoscope.com> Message-ID: Hi Gemma, Most people at the roundtable seemed to be in support of this idea, so it's great that you brought it up on the mailing list. As I see it, the main hurdles seem to be: 1) finding (or possibly developing) web software that would serve this purpose, 2) infrastructure, and 3) having somebody to service requests and perform ongoing maintenance. Assuming we would eventually get past hurdles 1 and 2, it's the day to day stuff that is probably the biggest concern. It might be possible to design the system in a way where minimal oversight is required. For example, developers and publishers request an account and then maintain all of their own feedback. If done a certain way, this wouldn't create a great deal of additional work for the SIG and its members. Regarding infrastructure, we are in the process of moving igda-gasig.org to the IGDA servers. While the available resources will be greater than what we currently have, I don't really know about the bandwidth, software packages, hosting options, etc. that will be available to us. Ian, Thomas and I were discussing this somewhat recently. There is an additional difficulty in that we must make all technical requests to the person who administers the IGDA servers, which means that we don't have direct access to this infrastructure. So hopefully there are some gains to be made here. I will send off an email tonight to stir up some dialog (I've been meaning to do it anyway). Beyond all of that, we would just need to come up with an overall design for this feedback tool that would be reasonable and also serve its intended purpose. As you mentioned, scheduling an online chat and hammering out some of the details may be a good place to start. Chad Philip Johnson Anacronist Software On 03/09/2017 07:13 AM, Gemma Thomson wrote: > > Hello all, > > Further to the SIG roundtable at GDC (and in the sincere hopes I?m not > jumping any guns here), I?d like to follow up in regard to the notion > of an accessibility feedback tool. For those who weren?t present: a > few of us got to talking about a feedback form and/or database of > accessibility feedback, flowing from game players to game developers > and publishers. A few ideas flew around, such as: > > * having said database hosted by this SIG, in the interest of > sharing knowledge amongst industry; > * keeping the tool open for indies and large studios alike by way of > an easy deployment tool (examples might include presskit() > or distribute() > , primarily from Vlambeer) > * having this start as a relatively small-scale project, not least > to ascertain how much work it would actually take to maintain. > > As a relative newcomer to the SIG and this mailing list I?m not > entirely sure how these things are usually done, but if there?s a > project team to be made then I?d like to help where I can, and lend > some ?indie? input! Perhaps a bunch of us could get together in a > Slack channel or something? > > Also as I say, I apologise if I?ve jumped a gun and there are perhaps > minutes from the roundtable yet to come. > > Thanks! > > ~ Gemma > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From mathias.nordvall at liu.se Thu Mar 9 16:25:27 2017 From: mathias.nordvall at liu.se (Mathias Nordvall) Date: Thu, 9 Mar 2017 21:25:27 +0000 Subject: [games_access] games_access Digest, Vol 163, Issue 6 In-Reply-To: References: Message-ID: If this gets formulated in such a way that it could somehow also be used for research as well I'm sure that a university, for example mine, could host it on our servers On Thu, 9 Mar 2017 at 22:09, wrote: > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > https://pairlist7.pair.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Accessibility Feedback Tool (Gemma Thomson) > 2. Re: Accessibility Feedback Tool (Chad Philip Johnson) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 9 Mar 2017 16:13:44 +0100 > From: "Gemma Thomson" > To: > Subject: [games_access] Accessibility Feedback Tool > Message-ID: <006f01d298e7$bee3e780$3cabb680$@kaludoscope.com> > Content-Type: text/plain; charset="us-ascii" > > Hello all, > > > > Further to the SIG roundtable at GDC (and in the sincere hopes I'm not > jumping any guns here), I'd like to follow up in regard to the notion of an > accessibility feedback tool. For those who weren't present: a few of us got > to talking about a feedback form and/or database of accessibility feedback, > flowing from game players to game developers and publishers. A few ideas > flew around, such as: > > > > * having said database hosted by this SIG, in the interest of sharing > knowledge amongst industry; > * keeping the tool open for indies and large studios alike by way of > an easy deployment tool (examples might include presskit() > or distribute() , > primarily from Vlambeer) > * having this start as a relatively small-scale project, not least to > ascertain how much work it would actually take to maintain. > > > > As a relative newcomer to the SIG and this mailing list I'm not entirely > sure how these things are usually done, but if there's a project team to be > made then I'd like to help where I can, and lend some 'indie' input! > Perhaps > a bunch of us could get together in a Slack channel or something? > > > > Also as I say, I apologise if I've jumped a gun and there are perhaps > minutes from the roundtable yet to come. > > > > Thanks! > > ~ Gemma > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > https://pairlist7.pair.net/pipermail/games_access/attachments/20170309/020a6495/attachment-0001.html > > > > ------------------------------ > > Message: 2 > Date: Thu, 9 Mar 2017 13:08:43 -0800 > From: Chad Philip Johnson > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Accessibility Feedback Tool > Message-ID: > Content-Type: text/plain; charset="windows-1252"; Format="flowed" > > Hi Gemma, > > Most people at the roundtable seemed to be in support of this idea, so > it's great that you brought it up on the mailing list. > > As I see it, the main hurdles seem to be: 1) finding (or possibly > developing) web software that would serve this purpose, 2) > infrastructure, and 3) having somebody to service requests and perform > ongoing maintenance. Assuming we would eventually get past hurdles 1 > and 2, it's the day to day stuff that is probably the biggest concern. > > It might be possible to design the system in a way where minimal > oversight is required. For example, developers and publishers request > an account and then maintain all of their own feedback. If done a > certain way, this wouldn't create a great deal of additional work for > the SIG and its members. > > Regarding infrastructure, we are in the process of moving igda-gasig.org > to the IGDA servers. While the available resources will be greater than > what we currently have, I don't really know about the bandwidth, > software packages, hosting options, etc. that will be available to us. > Ian, Thomas and I were discussing this somewhat recently. There is an > additional difficulty in that we must make all technical requests to the > person who administers the IGDA servers, which means that we don't have > direct access to this infrastructure. So hopefully there are some gains > to be made here. I will send off an email tonight to stir up some > dialog (I've been meaning to do it anyway). > > Beyond all of that, we would just need to come up with an overall design > for this feedback tool that would be reasonable and also serve its > intended purpose. As you mentioned, scheduling an online chat and > hammering out some of the details may be a good place to start. > > Chad Philip Johnson > Anacronist Software > > On 03/09/2017 07:13 AM, Gemma Thomson wrote: > > > > Hello all, > > > > Further to the SIG roundtable at GDC (and in the sincere hopes I?m not > > jumping any guns here), I?d like to follow up in regard to the notion > > of an accessibility feedback tool. For those who weren?t present: a > > few of us got to talking about a feedback form and/or database of > > accessibility feedback, flowing from game players to game developers > > and publishers. A few ideas flew around, such as: > > > > * having said database hosted by this SIG, in the interest of > > sharing knowledge amongst industry; > > * keeping the tool open for indies and large studios alike by way of > > an easy deployment tool (examples might include presskit() > > or distribute() > > , primarily from Vlambeer) > > * having this start as a relatively small-scale project, not least > > to ascertain how much work it would actually take to maintain. > > > > As a relative newcomer to the SIG and this mailing list I?m not > > entirely sure how these things are usually done, but if there?s a > > project team to be made then I?d like to help where I can, and lend > > some ?indie? input! Perhaps a bunch of us could get together in a > > Slack channel or something? > > > > Also as I say, I apologise if I?ve jumped a gun and there are perhaps > > minutes from the roundtable yet to come. > > > > Thanks! > > > > ~ Gemma > > > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > https://pairlist7.pair.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > https://pairlist7.pair.net/pipermail/games_access/attachments/20170309/d7bba539/attachment.html > > > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > ------------------------------ > > End of games_access Digest, Vol 163, Issue 6 > ******************************************** > -- Sent from Gmail Mobile -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Mar 9 16:54:13 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 9 Mar 2017 21:54:13 +0000 Subject: [games_access] games_access Digest, Vol 163, Issue 6 In-Reply-To: References: Message-ID: How about just a third party tool as an initial MVP to test the waters with - e.g. google form+sheet? Still need to get the round tablers who wanted email sign-up added to the system, would definitely be worth bringing up again once both Karen and James are on the list as they both seemed pretty keen. Ian On Thu, Mar 9, 2017 at 9:25 PM +0000, "Mathias Nordvall" > wrote: If this gets formulated in such a way that it could somehow also be used for research as well I'm sure that a university, for example mine, could host it on our servers On Thu, 9 Mar 2017 at 22:09, > wrote: Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit https://pairlist7.pair.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Accessibility Feedback Tool (Gemma Thomson) 2. Re: Accessibility Feedback Tool (Chad Philip Johnson) ---------------------------------------------------------------------- Message: 1 Date: Thu, 9 Mar 2017 16:13:44 +0100 From: "Gemma Thomson" > To: > Subject: [games_access] Accessibility Feedback Tool Message-ID: <006f01d298e7$bee3e780$3cabb680$@kaludoscope.com> Content-Type: text/plain; charset="us-ascii" Hello all, Further to the SIG roundtable at GDC (and in the sincere hopes I'm not jumping any guns here), I'd like to follow up in regard to the notion of an accessibility feedback tool. For those who weren't present: a few of us got to talking about a feedback form and/or database of accessibility feedback, flowing from game players to game developers and publishers. A few ideas flew around, such as: * having said database hosted by this SIG, in the interest of sharing knowledge amongst industry; * keeping the tool open for indies and large studios alike by way of an easy deployment tool (examples might include presskit() or distribute() , primarily from Vlambeer) * having this start as a relatively small-scale project, not least to ascertain how much work it would actually take to maintain. As a relative newcomer to the SIG and this mailing list I'm not entirely sure how these things are usually done, but if there's a project team to be made then I'd like to help where I can, and lend some 'indie' input! Perhaps a bunch of us could get together in a Slack channel or something? Also as I say, I apologise if I've jumped a gun and there are perhaps minutes from the roundtable yet to come. Thanks! ~ Gemma -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Thu, 9 Mar 2017 13:08:43 -0800 From: Chad Philip Johnson > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Accessibility Feedback Tool Message-ID: > Content-Type: text/plain; charset="windows-1252"; Format="flowed" Hi Gemma, Most people at the roundtable seemed to be in support of this idea, so it's great that you brought it up on the mailing list. As I see it, the main hurdles seem to be: 1) finding (or possibly developing) web software that would serve this purpose, 2) infrastructure, and 3) having somebody to service requests and perform ongoing maintenance. Assuming we would eventually get past hurdles 1 and 2, it's the day to day stuff that is probably the biggest concern. It might be possible to design the system in a way where minimal oversight is required. For example, developers and publishers request an account and then maintain all of their own feedback. If done a certain way, this wouldn't create a great deal of additional work for the SIG and its members. Regarding infrastructure, we are in the process of moving igda-gasig.org to the IGDA servers. While the available resources will be greater than what we currently have, I don't really know about the bandwidth, software packages, hosting options, etc. that will be available to us. Ian, Thomas and I were discussing this somewhat recently. There is an additional difficulty in that we must make all technical requests to the person who administers the IGDA servers, which means that we don't have direct access to this infrastructure. So hopefully there are some gains to be made here. I will send off an email tonight to stir up some dialog (I've been meaning to do it anyway). Beyond all of that, we would just need to come up with an overall design for this feedback tool that would be reasonable and also serve its intended purpose. As you mentioned, scheduling an online chat and hammering out some of the details may be a good place to start. Chad Philip Johnson Anacronist Software On 03/09/2017 07:13 AM, Gemma Thomson wrote: > > Hello all, > > Further to the SIG roundtable at GDC (and in the sincere hopes I?m not > jumping any guns here), I?d like to follow up in regard to the notion > of an accessibility feedback tool. For those who weren?t present: a > few of us got to talking about a feedback form and/or database of > accessibility feedback, flowing from game players to game developers > and publishers. A few ideas flew around, such as: > > * having said database hosted by this SIG, in the interest of > sharing knowledge amongst industry; > * keeping the tool open for indies and large studios alike by way of > an easy deployment tool (examples might include presskit() > or distribute() > , primarily from Vlambeer) > * having this start as a relatively small-scale project, not least > to ascertain how much work it would actually take to maintain. > > As a relative newcomer to the SIG and this mailing list I?m not > entirely sure how these things are usually done, but if there?s a > project team to be made then I?d like to help where I can, and lend > some ?indie? input! Perhaps a bunch of us could get together in a > Slack channel or something? > > Also as I say, I apologise if I?ve jumped a gun and there are perhaps > minutes from the roundtable yet to come. > > Thanks! > > ~ Gemma > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Subject: Digest Footer _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org ------------------------------ End of games_access Digest, Vol 163, Issue 6 ******************************************** -- Sent from Gmail Mobile -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: ATT00001.txt URL: From jamesberg at ea.com Thu Mar 9 20:53:04 2017 From: jamesberg at ea.com (Berg, James) Date: Fri, 10 Mar 2017 01:53:04 +0000 Subject: [games_access] Usability feedback Message-ID: Karen is the far better point person for this, as I have no ability or good platform to provide this feedback to EA teams. I'll be fighting the good fight here, particularly with trying to centralize our accessibility tools in the Frostbite engine, but I'm definitely not up to being a gatekeeper for the torrent of feedback that would result from this ? I'm also very, very leery of having people able to provide feedback, but not having any method of acting on that feedback or messaging back to the community that we're doing something with that feedback. I imagine it'd be worse to have someone ask for feedback and be ignored than it would be to never have a formal way of providing that feedback in the first place Cheers! JAMES BERG User Experience Research 604-456-4587 (#14587) How about just a third party tool as an initial MVP to test the waters with - e.g. google form+sheet? Still need to get the round tablers who wanted email sign-up added to the system, would definitely be worth bringing up again once both Karen and James are on the list as they both seemed pretty keen. Ian From i_h at hotmail.com Thu Mar 9 22:11:02 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 10 Mar 2017 03:11:02 +0000 Subject: [games_access] Usability feedback In-Reply-To: References: Message-ID: Ah I just meant in terms of having thoughts on how to structure and manage it, rather than being the recipient! Ian On Fri, Mar 10, 2017 at 1:53 AM +0000, "Berg, James" > wrote: Karen is the far better point person for this, as I have no ability or good platform to provide this feedback to EA teams. I'll be fighting the good fight here, particularly with trying to centralize our accessibility tools in the Frostbite engine, but I'm definitely not up to being a gatekeeper for the torrent of feedback that would result from this ? I'm also very, very leery of having people able to provide feedback, but not having any method of acting on that feedback or messaging back to the community that we're doing something with that feedback. I imagine it'd be worse to have someone ask for feedback and be ignored than it would be to never have a formal way of providing that feedback in the first place Cheers! JAMES BERG User Experience Research 604-456-4587 (#14587) How about just a third party tool as an initial MVP to test the waters with - e.g. google form+sheet? Still need to get the round tablers who wanted email sign-up added to the system, would definitely be worth bringing up again once both Karen and James are on the list as they both seemed pretty keen. Ian _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Mar 10 11:58:31 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 10 Mar 2017 16:58:31 +0000 Subject: [games_access] Accessibility surveys Message-ID: These seem to be happening semi regularly at the moment, here's one from a group of Italian students: https://docs.google.com/forms/d/e/1FAIpQLSc7Xr3dDkw0qUUhKobE-YR-yseky-QpxzZBNAwgxvMM-GBcWw/viewform And another from one of Ubisoft's teams: https://docs.google.com/forms/d/e/1FAIpQLSfQwov1EFQ_jkBI2w7SJDhgITMrZZ6obAkUnCAVLK8kRZ5n-w/viewform Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From l.brook at ecu.edu.au Thu Mar 9 20:13:19 2017 From: l.brook at ecu.edu.au (Luke BROOK) Date: Fri, 10 Mar 2017 09:13:19 +0800 Subject: [games_access] games_access Digest, Vol 163, Issue 6 In-Reply-To: References: Message-ID: <0D975D15-1C48-44FD-95E1-8138E0FBA3C3@ecu.edu.au> Hi all, Its interesting this has come up- and I?d like to contribute to the discussion if that?s ok. I?ve recently completed my PhD research, which focused on identifying a means of facilitating the development of accessible games for the deaf and hard of hearing. I?ve spoken to Ian previously about my research, which involved the development of a web-based accessibility feedback tool similar to what you have discussed below. My thinking was along the lines of providing an automated tool to aid in assessing hearing accessibility, and provide a report of potential solutions based upon the results of the assessment. To develop the tool, I first developed a means of identifying and classifying the individual visual and audio feedback elements in games- which was a mammoth task given the various genres, platforms, design choices etc. The reason for this was that while while the GAG and Includification guidelines do provide excellent generalised recommendations for using alternative forms of feedback to audio, they don?t describe technical implementation (nor were they ever intended to). By reviewing numerous games, and identifying the various forms of audiovisual feedback, we were able to identify commonly used visual feedback elements used to complement specific categories of audio feedback. For example- [cid:A6716982-7783-4488-B3A2-3F84D53DC21D at gateway] The above is a small snippet of a much larger table, which encompasses several categories. The table classifies the various forms of visual and auditory feedback used in games, and common methods for technical implementation. Each is accompanied with descriptive examples for implementation in different genres. Using these results, we developed a web-based accessibility feedback tool, specifically for assessing and gauging the level of hearing accessibility in games. The tool included: * A front end web-form with questions related to the design of the game * A DB populated with the findings of the audio/visual feedback data * A reporting system which produced a document with recommendations for visual elements which could be implemented to complement specific forms of audio feedback The questions for the form were derived directly from guidelines and previous academic research. The questions used were fairly low level. For example, the first question was based upon Includification's baby-friendly test: 1. Does the game use audio feedback? 1.1 IF no End 1.2 ELSE continue 2. Can the game be played by the intended target audience, with the audio muted, with no adverse impact on gameplay or user experience? 3. Is audio feedback used for X category of game sound? 4. Is the audio feedback represented in an alternative form of visual feedback? etc. The web-tool went through several iterations, and we had varied levels of success. From the findings, we found that an automated approach could be used to provide a basic level of assessment. However, the tool lacked specificity and flexibility. For example, there are certain aspects which cannot be currently simulated which are critical to assessing accessibility, such as user testing to gauge the impact of specific game sounds on user experience. In addition, the person conducting the test would need to have some underlying knowledge of the target audience?s needs and (dis)abilities (i.e. textual feedback is unsuitable for young children, especially considering the symptomatic delay in expressive and communication skills, which often extends to reading comprehension). Based on these findings, we ended up developing a new game assessment framework instead. The iterative framework is a three-step process, which can be integrated into both prescriptive design approaches and adaptive/iterative design approaches (to accommodate both mainstream development and indie development). The framework can be used during development, or to assess a completed game, and includes user testing to evaluate the impact of game sounds. I?d be happy to share my findings if it will help with the development of your own tool? My thesis is currently undergoing examination, and I should be able to share the final publication with you in the next couple of months if that suits. Thanks, Luke Luke Brook PhD Candidate | Lecturer Games & Interactivity School of Arts and Humanities | Edith Cowan University 2 Bradford Street, Mt Lawley, Western Australia - 6050 Phone: (+61) 401 904 671 | Email: l.brook at ecu.edu.au On 10 Mar 2017, at 5:54 am, Ian Hamilton > wrote: How about just a third party tool as an initial MVP to test the waters with - e.g. google form+sheet? Still need to get the round tablers who wanted email sign-up added to the system, would definitely be worth bringing up again once both Karen and James are on the list as they both seemed pretty keen. Ian On Thu, Mar 9, 2017 at 9:25 PM +0000, "Mathias Nordvall" > wrote: If this gets formulated in such a way that it could somehow also be used for research as well I'm sure that a university, for example mine, could host it on our servers On Thu, 9 Mar 2017 at 22:09, > wrote: Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit https://pairlist7.pair.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Accessibility Feedback Tool (Gemma Thomson) 2. Re: Accessibility Feedback Tool (Chad Philip Johnson) ---------------------------------------------------------------------- Message: 1 Date: Thu, 9 Mar 2017 16:13:44 +0100 From: "Gemma Thomson" > To: > Subject: [games_access] Accessibility Feedback Tool Message-ID: <006f01d298e7$bee3e780$3cabb680$@kaludoscope.com> Content-Type: text/plain; charset="us-ascii" Hello all, Further to the SIG roundtable at GDC (and in the sincere hopes I'm not jumping any guns here), I'd like to follow up in regard to the notion of an accessibility feedback tool. For those who weren't present: a few of us got to talking about a feedback form and/or database of accessibility feedback, flowing from game players to game developers and publishers. A few ideas flew around, such as: * having said database hosted by this SIG, in the interest of sharing knowledge amongst industry; * keeping the tool open for indies and large studios alike by way of an easy deployment tool (examples might include presskit() or distribute() , primarily from Vlambeer) * having this start as a relatively small-scale project, not least to ascertain how much work it would actually take to maintain. As a relative newcomer to the SIG and this mailing list I'm not entirely sure how these things are usually done, but if there's a project team to be made then I'd like to help where I can, and lend some 'indie' input! Perhaps a bunch of us could get together in a Slack channel or something? Also as I say, I apologise if I've jumped a gun and there are perhaps minutes from the roundtable yet to come. Thanks! ~ Gemma -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Thu, 9 Mar 2017 13:08:43 -0800 From: Chad Philip Johnson > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Accessibility Feedback Tool Message-ID: > Content-Type: text/plain; charset="windows-1252"; Format="flowed" Hi Gemma, Most people at the roundtable seemed to be in support of this idea, so it's great that you brought it up on the mailing list. As I see it, the main hurdles seem to be: 1) finding (or possibly developing) web software that would serve this purpose, 2) infrastructure, and 3) having somebody to service requests and perform ongoing maintenance. Assuming we would eventually get past hurdles 1 and 2, it's the day to day stuff that is probably the biggest concern. It might be possible to design the system in a way where minimal oversight is required. For example, developers and publishers request an account and then maintain all of their own feedback. If done a certain way, this wouldn't create a great deal of additional work for the SIG and its members. Regarding infrastructure, we are in the process of moving igda-gasig.org to the IGDA servers. While the available resources will be greater than what we currently have, I don't really know about the bandwidth, software packages, hosting options, etc. that will be available to us. Ian, Thomas and I were discussing this somewhat recently. There is an additional difficulty in that we must make all technical requests to the person who administers the IGDA servers, which means that we don't have direct access to this infrastructure. So hopefully there are some gains to be made here. I will send off an email tonight to stir up some dialog (I've been meaning to do it anyway). Beyond all of that, we would just need to come up with an overall design for this feedback tool that would be reasonable and also serve its intended purpose. As you mentioned, scheduling an online chat and hammering out some of the details may be a good place to start. Chad Philip Johnson Anacronist Software On 03/09/2017 07:13 AM, Gemma Thomson wrote: > > Hello all, > > Further to the SIG roundtable at GDC (and in the sincere hopes I?m not > jumping any guns here), I?d like to follow up in regard to the notion > of an accessibility feedback tool. For those who weren?t present: a > few of us got to talking about a feedback form and/or database of > accessibility feedback, flowing from game players to game developers > and publishers. A few ideas flew around, such as: > > * having said database hosted by this SIG, in the interest of > sharing knowledge amongst industry; > * keeping the tool open for indies and large studios alike by way of > an easy deployment tool (examples might include presskit() > or distribute() > , primarily from Vlambeer) > * having this start as a relatively small-scale project, not least > to ascertain how much work it would actually take to maintain. > > As a relative newcomer to the SIG and this mailing list I?m not > entirely sure how these things are usually done, but if there?s a > project team to be made then I?d like to help where I can, and lend > some ?indie? input! Perhaps a bunch of us could get together in a > Slack channel or something? > > Also as I say, I apologise if I?ve jumped a gun and there are perhaps > minutes from the roundtable yet to come. > > Thanks! > > ~ Gemma > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Subject: Digest Footer _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org ------------------------------ End of games_access Digest, Vol 163, Issue 6 ******************************************** -- Sent from Gmail Mobile _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org ________________________________ This e-mail is confidential. If you are not the intended recipient you must not disclose or use the information contained within. If you have received it in error please return it to the sender via reply e-mail and delete any record of it from your system. The information contained within is not the opinion of Edith Cowan University in general and the University accepts no liability for the accuracy of the information provided. CRICOS IPC 00279B RTO PROVIDER 4756 ' -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: PastedGraphic-1.tiff Type: image/tiff Size: 79872 bytes Desc: PastedGraphic-1.tiff URL: From selwyn at audazzle.com Sat Mar 11 12:38:05 2017 From: selwyn at audazzle.com (Selwyn Lloyd) Date: Sat, 11 Mar 2017 17:38:05 +0000 Subject: [games_access] games_access Digest, Vol 163, Issue 10 In-Reply-To: References: Message-ID: If I get this thread. and what the buzz is... I would like to be part if a generic survey system where everyone can get the cumulative results in realtime. This would be useful so that if you contribute to the process you instantly acknowledge the importance of your contribution. Secondly it would be useful to be able to add questions and let the survey evolve. I hunted the web and looked at obvious tools like survey monkey but... ...well I can't find such a tool but I'd be willing to try and make one and host it... Just to recap I'd find the following features important 1. A base set of questions game developers need to weigh up. 2. The ability for participants to see the results of data in realtime, particularly quantitive answers as opposed to verbal / qualitative answers 3. The ability for a question to be added in realtime (or used a template to copy and modify and save time) 4. The survey tool is accessible. ... hang on here is an idea. I hope it has some merit and I go the idea of this particular discussion in the first place. Perhaps a better alternative for me (given I'm sighted though) would be our own version of stackoverflow... i.e. games_access_overflow It would tick the features I'd value as a game developer. I've done a little digging to see if there is one already or we might start one and I found we might propose one via http://area51.stackexchange.com/ I couldn't find one for accessibility there are various stack instances for games If we want to do it and everyone thinks stackexchange is accessible enough for this we start here http://area51.stackexchange.com/faq Cheers Selwyn Mobile: 07979240124 skype: selwyn_lloyd www.audazzle.com Audazzle are developing inclusive and accessible multi-player games. We hope to impact social isolation. Our aim is to make video game technologies that meet diverse accessibility needs. Nobody should get left out because of technology, all friends and family members should be able to play games together. On Fri, Mar 10, 2017 at 4:58 PM, wrote: > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > https://pairlist7.pair.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Accessibility surveys (Ian Hamilton) > 2. Re: games_access Digest, Vol 163, Issue 6 (Luke BROOK) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 10 Mar 2017 16:58:31 +0000 > From: Ian Hamilton > To: IGDA Games Accessibility SIG Mailing List > Subject: [games_access] Accessibility surveys > Message-ID: > EURP192.PROD.OUTLOOK.COM> > > Content-Type: text/plain; charset="utf-8" > > These seem to be happening semi regularly at the moment, here's one from a > group of Italian students: > > https://docs.google.com/forms/d/e/1FAIpQLSc7Xr3dDkw0qUUhKobE-YR- > yseky-QpxzZBNAwgxvMM-GBcWw/viewform > > And another from one of Ubisoft's teams: > > https://docs.google.com/forms/d/e/1FAIpQLSfQwov1EFQ_ > jkBI2w7SJDhgITMrZZ6obAkUnCAVLK8kRZ5n-w/viewform > > Ian > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: attachments/20170310/55712d1d/attachment-0001.html> > > ------------------------------ > > Message: 2 > Date: Fri, 10 Mar 2017 09:13:19 +0800 > From: Luke BROOK > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] games_access Digest, Vol 163, Issue 6 > Message-ID: <0D975D15-1C48-44FD-95E1-8138E0FBA3C3 at ecu.edu.au> > Content-Type: text/plain; charset="utf-8" > > Hi all, > > Its interesting this has come up- and I?d like to contribute to the > discussion if that?s ok. > > I?ve recently completed my PhD research, which focused on identifying a > means of facilitating the development of accessible games for the deaf and > hard of hearing. I?ve spoken to Ian previously about my research, which > involved the development of a web-based accessibility feedback tool similar > to what you have discussed below. > > My thinking was along the lines of providing an automated tool to aid in > assessing hearing accessibility, and provide a report of potential > solutions based upon the results of the assessment. > > To develop the tool, I first developed a means of identifying and > classifying the individual visual and audio feedback elements in games- > which was a mammoth task given the various genres, platforms, design > choices etc. The reason for this was that while while the GAG and > Includification guidelines do provide excellent generalised recommendations > for using alternative forms of feedback to audio, they don?t describe > technical implementation (nor were they ever intended to). > > By reviewing numerous games, and identifying the various forms of > audiovisual feedback, we were able to identify commonly used visual > feedback elements used to complement specific categories of audio feedback. > For example- > > [cid:A6716982-7783-4488-B3A2-3F84D53DC21D at gateway] > > The above is a small snippet of a much larger table, which encompasses > several categories. The table classifies the various forms of visual and > auditory feedback used in games, and common methods for technical > implementation. Each is accompanied with descriptive examples for > implementation in different genres. > > Using these results, we developed a web-based accessibility feedback tool, > specifically for assessing and gauging the level of hearing accessibility > in games. The tool included: > > * A front end web-form with questions related to the design of the game > * A DB populated with the findings of the audio/visual feedback data > * A reporting system which produced a document with recommendations > for visual elements which could be implemented to complement specific forms > of audio feedback > > The questions for the form were derived directly from guidelines and > previous academic research. The questions used were fairly low level. For > example, the first question was based upon Includification's baby-friendly > test: > 1. Does the game use audio feedback? > 1.1 IF no End > 1.2 ELSE continue > 2. Can the game be played by the intended target audience, with the audio > muted, with no adverse impact on gameplay or user experience? > 3. Is audio feedback used for X category of game sound? > 4. Is the audio feedback represented in an alternative form of visual > feedback? > etc. > > The web-tool went through several iterations, and we had varied levels of > success. > > From the findings, we found that an automated approach could be used to > provide a basic level of assessment. However, the tool lacked specificity > and flexibility. For example, there are certain aspects which cannot be > currently simulated which are critical to assessing accessibility, such as > user testing to gauge the impact of specific game sounds on user > experience. In addition, the person conducting the test would need to have > some underlying knowledge of the target audience?s needs and (dis)abilities > (i.e. textual feedback is unsuitable for young children, especially > considering the symptomatic delay in expressive and communication skills, > which often extends to reading comprehension). > > Based on these findings, we ended up developing a new game assessment > framework instead. The iterative framework is a three-step process, which > can be integrated into both prescriptive design approaches and > adaptive/iterative design approaches (to accommodate both mainstream > development and indie development). The framework can be used during > development, or to assess a completed game, and includes user testing to > evaluate the impact of game sounds. > > I?d be happy to share my findings if it will help with the development of > your own tool? My thesis is currently undergoing examination, and I should > be able to share the final publication with you in the next couple of > months if that suits. > > Thanks, > > Luke > > Luke Brook > PhD Candidate | Lecturer Games & Interactivity > School of Arts and Humanities | Edith Cowan University > 2 Bradford Street, Mt Lawley, Western Australia - 6050 > Phone: (+61) 401 904 671 | Email: l.brook at ecu.edu.au brook at ecu.edu.au> > > On 10 Mar 2017, at 5:54 am, Ian Hamilton hotmail.com>> wrote: > > > How about just a third party tool as an initial MVP to test the waters > with - e.g. google form+sheet? > > Still need to get the round tablers who wanted email sign-up added to the > system, would definitely be worth bringing up again once both Karen and > James are on the list as they both seemed pretty keen. > > Ian > > > > On Thu, Mar 9, 2017 at 9:25 PM +0000, "Mathias Nordvall" < > mathias.nordvall at liu.se> wrote: > > If this gets formulated in such a way that it could somehow also be used > for research as well I'm sure that a university, for example mine, could > host it on our servers > > On Thu, 9 Mar 2017 at 22:09, games_access-request at igda.org>> wrote: > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > https://pairlist7.pair.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Accessibility Feedback Tool (Gemma Thomson) > 2. Re: Accessibility Feedback Tool (Chad Philip Johnson) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 9 Mar 2017 16:13:44 +0100 > From: "Gemma Thomson" >> > To: > > Subject: [games_access] Accessibility Feedback Tool > Message-ID: <006f01d298e7$bee3e780$3cabb680$@kaludoscope.com ://kaludoscope.com/>> > Content-Type: text/plain; charset="us-ascii" > > Hello all, > > > > Further to the SIG roundtable at GDC (and in the sincere hopes I'm not > jumping any guns here), I'd like to follow up in regard to the notion of an > accessibility feedback tool. For those who weren't present: a few of us got > to talking about a feedback form and/or database of accessibility feedback, > flowing from game players to game developers and publishers. A few ideas > flew around, such as: > > > > * having said database hosted by this SIG, in the interest of sharing > knowledge amongst industry; > * keeping the tool open for indies and large studios alike by way of > an easy deployment tool (examples might include presskit() > or distribute() , > primarily from Vlambeer) > * having this start as a relatively small-scale project, not least to > ascertain how much work it would actually take to maintain. > > > > As a relative newcomer to the SIG and this mailing list I'm not entirely > sure how these things are usually done, but if there's a project team to be > made then I'd like to help where I can, and lend some 'indie' input! > Perhaps > a bunch of us could get together in a Slack channel or something? > > > > Also as I say, I apologise if I've jumped a gun and there are perhaps > minutes from the roundtable yet to come. > > > > Thanks! > > ~ Gemma > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: attachments/20170309/020a6495/attachment-0001.html> > > ------------------------------ > > Message: 2 > Date: Thu, 9 Mar 2017 13:08:43 -0800 > From: Chad Philip Johnson >> > To: IGDA Games Accessibility SIG Mailing List > > Subject: Re: [games_access] Accessibility Feedback Tool > Message-ID: fceaaf5b-971c-0a8f-8db0-99f2c52df4dd at anacronist.com>> > Content-Type: text/plain; charset="windows-1252"; Format="flowed" > > Hi Gemma, > > Most people at the roundtable seemed to be in support of this idea, so > it's great that you brought it up on the mailing list. > > As I see it, the main hurdles seem to be: 1) finding (or possibly > developing) web software that would serve this purpose, 2) > infrastructure, and 3) having somebody to service requests and perform > ongoing maintenance. Assuming we would eventually get past hurdles 1 > and 2, it's the day to day stuff that is probably the biggest concern. > > It might be possible to design the system in a way where minimal > oversight is required. For example, developers and publishers request > an account and then maintain all of their own feedback. If done a > certain way, this wouldn't create a great deal of additional work for > the SIG and its members. > > Regarding infrastructure, we are in the process of moving igda-gasig.org< > http://igda-gasig.org/> > to the IGDA servers. While the available resources will be greater than > what we currently have, I don't really know about the bandwidth, > software packages, hosting options, etc. that will be available to us. > Ian, Thomas and I were discussing this somewhat recently. There is an > additional difficulty in that we must make all technical requests to the > person who administers the IGDA servers, which means that we don't have > direct access to this infrastructure. So hopefully there are some gains > to be made here. I will send off an email tonight to stir up some > dialog (I've been meaning to do it anyway). > > Beyond all of that, we would just need to come up with an overall design > for this feedback tool that would be reasonable and also serve its > intended purpose. As you mentioned, scheduling an online chat and > hammering out some of the details may be a good place to start. > > Chad Philip Johnson > Anacronist Software > > On 03/09/2017 07:13 AM, Gemma Thomson wrote: > > > > Hello all, > > > > Further to the SIG roundtable at GDC (and in the sincere hopes I?m not > > jumping any guns here), I?d like to follow up in regard to the notion > > of an accessibility feedback tool. For those who weren?t present: a > > few of us got to talking about a feedback form and/or database of > > accessibility feedback, flowing from game players to game developers > > and publishers. A few ideas flew around, such as: > > > > * having said database hosted by this SIG, in the interest of > > sharing knowledge amongst industry; > > * keeping the tool open for indies and large studios alike by way of > > an easy deployment tool (examples might include presskit() > > or distribute() > > , primarily from Vlambeer) > > * having this start as a relatively small-scale project, not least > > to ascertain how much work it would actually take to maintain. > > > > As a relative newcomer to the SIG and this mailing list I?m not > > entirely sure how these things are usually done, but if there?s a > > project team to be made then I?d like to help where I can, and lend > > some ?indie? input! Perhaps a bunch of us could get together in a > > Slack channel or something? > > > > Also as I say, I apologise if I?ve jumped a gun and there are perhaps > > minutes from the roundtable yet to come. > > > > Thanks! > > > > ~ Gemma > > > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > https://pairlist7.pair.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org igda-gasig.org/> > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: attachments/20170309/d7bba539/attachment.html> > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > ------------------------------ > > End of games_access Digest, Vol 163, Issue 6 > ******************************************** > -- > Sent from Gmail Mobile > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > ________________________________ > > This e-mail is confidential. If you are not the intended recipient you > must not disclose or use the information contained within. If you have > received it in error please return it to the sender via reply e-mail and > delete any record of it from your system. The information contained within > is not the opinion of Edith Cowan University in general and the University > accepts no liability for the accuracy of the information provided. > > CRICOS IPC 00279B > RTO PROVIDER 4756 > ' > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: attachments/20170310/fba5edf8/attachment.html> > -------------- next part -------------- > A non-text attachment was scrubbed... > Name: PastedGraphic-1.tiff > Type: image/tiff > Size: 79872 bytes > Desc: PastedGraphic-1.tiff > URL: attachments/20170310/fba5edf8/attachment.tiff> > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > ------------------------------ > > End of games_access Digest, Vol 163, Issue 10 > ********************************************* > -------------- next part -------------- An HTML attachment was scrubbed... URL: From chad at anacronist.com Sun Mar 12 00:40:54 2017 From: chad at anacronist.com (Chad Philip Johnson) Date: Sat, 11 Mar 2017 21:40:54 -0800 Subject: [games_access] games_access Digest, Vol 163, Issue 6 In-Reply-To: <0D975D15-1C48-44FD-95E1-8138E0FBA3C3@ecu.edu.au> References: <0D975D15-1C48-44FD-95E1-8138E0FBA3C3@ecu.edu.au> Message-ID: So it sounds like one direction that could be taken with online accessibility resources is to provide simple tools for developers to use to gauge how accessible their games are in certain areas, such as the auditory experience. Luke, according to your research, maybe these tools wouldn't be able to provide in depth feedback, but they could touch on the major hotspots and offer basic suggestions and/or additional resources to devs. Also, the table graphic in your email didn't come through for me. Would you mind attempting to post it again, or send it to me directly? Chad Philip Johnson Anacronist Software On 03/09/2017 05:13 PM, Luke BROOK wrote: > Hi all, > > Its interesting this has come up- and I?d like to contribute to the > discussion if that?s ok. > > I?ve recently completed my PhD research, which focused on identifying > a means of facilitating the development of accessible games for the > deaf and hard of hearing. I?ve spoken to Ian previously about my > research, which involved the development of a web-based accessibility > feedback tool similar to what you have discussed below. > > My thinking was along the lines of providing an automated tool to aid > in assessing hearing accessibility, and provide a report of potential > solutions based upon the results of the assessment. > > To develop the tool, I first developed a means of identifying and > classifying the individual visual and audio feedback elements in > games- which was a mammoth task given the various genres, platforms, > design choices etc. The reason for this was that while while the GAG > and Includification guidelines do provide excellent generalised > recommendations for using alternative forms of feedback to audio, they > don?t describe technical implementation (nor were they ever intended to). > > By reviewing numerous games, and identifying the various forms of > audiovisual feedback, we were able to identify commonly used visual > feedback elements used to complement specific categories of audio > feedback. For example- > > > The above is a small snippet of a much larger table, which encompasses > several categories. The table classifies the various forms of visual > and auditory feedback used in games, and common methods for technical > implementation. Each is accompanied with descriptive examples for > implementation in different genres. > > Using these results, we developed a web-based accessibility feedback > tool, specifically for assessing and gauging the level of hearing > accessibility in games. The tool included: > > * A front end web-form with questions related to the design of the game > * A DB populated with the findings of the audio/visual feedback data > * A reporting system which produced a document with recommendations > for visual elements which could be implemented to complement > specific forms of audio feedback > > > The questions for the form were derived directly from guidelines and > previous academic research. The questions used were fairly low level. > For example, the first question was based upon Includification's > baby-friendly test: > 1. /Does the game use audio feedback? / > /1.1 IF no End/ > /1.2 ELSE continue / > /2. Can the game be played by the intended target audience, with the > audio muted, with no adverse impact on gameplay or user experience? / > /3. Is audio feedback used for X category of game sound?/ > /4. Is the audio feedback represented in an alternative form of visual > feedback?/ > /etc./ > / > / > The web-tool went through several iterations, and we had varied levels > of success. > > From the findings, we found that an automated approach could be used > to provide a basic level of assessment. However, the tool lacked > specificity and flexibility. For example, there are certain aspects > which cannot be currently simulated which are critical to assessing > accessibility, such as user testing to gauge the impact of specific > game sounds on user experience. In addition, the person conducting the > test would need to have some underlying knowledge of the target > audience?s needs and (dis)abilities (i.e. textual feedback is > unsuitable for young children, especially considering the symptomatic > delay in expressive and communication skills, which often extends to > reading comprehension). > > Based on these findings, we ended up developing a new game assessment > framework instead. The iterative framework is a three-step process, > which can be integrated into both prescriptive design approaches and > adaptive/iterative design approaches (to accommodate both mainstream > development and indie development). The framework can be used during > development, or to assess a completed game, and includes user testing > to evaluate the impact of game sounds. > > I?d be happy to share my findings if it will help with the development > of your own tool? My thesis is currently undergoing examination, and I > should be able to share the final publication with you in the next > couple of months if that suits. > > Thanks, > > Luke > > Luke Brook > PhD Candidate | Lecturer Games & Interactivity > School of Arts and Humanities | Edith Cowan University > 2 Bradford Street, Mt Lawley, Western Australia - 6050 > Phone: (+61) 401 904 671 | Email: l.brook at ecu.edu.au > > >> On 10 Mar 2017, at 5:54 am, Ian Hamilton > > wrote: >> >> How about just a third party tool as an initial MVP to test the >> waters with - e.g. google form+sheet? >> >> Still need to get the round tablers who wanted email sign-up added to >> the system, would definitely be worth bringing up again once both >> Karen and James are on the list as they both seemed pretty keen. >> >> Ian >> >> >> >> >> On Thu, Mar 9, 2017 at 9:25 PM +0000, "Mathias Nordvall" >> > wrote: >> >> If this gets formulated in such a way that it could somehow also >> be used for research as well I'm sure that a university, for >> example mine, could host it on our servers >> >> On Thu, 9 Mar 2017 at 22:09, > > wrote: >> >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> https://pairlist7.pair.net/mailman/listinfo/games_access >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more >> specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. Accessibility Feedback Tool (Gemma Thomson) >> 2. Re: Accessibility Feedback Tool (Chad Philip Johnson) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Thu, 9 Mar 2017 16:13:44 +0100 >> From: "Gemma Thomson" > > >> To: > >> Subject: [games_access] Accessibility Feedback Tool >> Message-ID: <006f01d298e7$bee3e780$3cabb680$@kaludoscope.com >> > >> Content-Type: text/plain; charset="us-ascii" >> >> Hello all, >> >> >> >> Further to the SIG roundtable at GDC (and in the sincere >> hopes I'm not >> jumping any guns here), I'd like to follow up in regard to >> the notion of an >> accessibility feedback tool. For those who weren't present: a >> few of us got >> to talking about a feedback form and/or database of >> accessibility feedback, >> flowing from game players to game developers and publishers. >> A few ideas >> flew around, such as: >> >> >> >> * having said database hosted by this SIG, in the >> interest of sharing >> knowledge amongst industry; >> * keeping the tool open for indies and large studios >> alike by way of >> an easy deployment tool (examples might include presskit() >> or distribute() >> , >> primarily from Vlambeer) >> * having this start as a relatively small-scale >> project, not least to >> ascertain how much work it would actually take to maintain. >> >> >> >> As a relative newcomer to the SIG and this mailing list I'm >> not entirely >> sure how these things are usually done, but if there's a >> project team to be >> made then I'd like to help where I can, and lend some 'indie' >> input! Perhaps >> a bunch of us could get together in a Slack channel or something? >> >> >> >> Also as I say, I apologise if I've jumped a gun and there are >> perhaps >> minutes from the roundtable yet to come. >> >> >> >> Thanks! >> >> ~ Gemma >> >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> >> >> ------------------------------ >> >> Message: 2 >> Date: Thu, 9 Mar 2017 13:08:43 -0800 >> From: Chad Philip Johnson > > >> To: IGDA Games Accessibility SIG Mailing List >> > >> Subject: Re: [games_access] Accessibility Feedback Tool >> Message-ID: >> > > >> Content-Type: text/plain; charset="windows-1252"; Format="flowed" >> >> Hi Gemma, >> >> Most people at the roundtable seemed to be in support of this >> idea, so >> it's great that you brought it up on the mailing list. >> >> As I see it, the main hurdles seem to be: 1) finding (or possibly >> developing) web software that would serve this purpose, 2) >> infrastructure, and 3) having somebody to service requests >> and perform >> ongoing maintenance. Assuming we would eventually get past >> hurdles 1 >> and 2, it's the day to day stuff that is probably the biggest >> concern. >> >> It might be possible to design the system in a way where minimal >> oversight is required. For example, developers and >> publishers request >> an account and then maintain all of their own feedback. If done a >> certain way, this wouldn't create a great deal of additional >> work for >> the SIG and its members. >> >> Regarding infrastructure, we are in the process of moving >> igda-gasig.org >> to the IGDA servers. While the available resources will be >> greater than >> what we currently have, I don't really know about the bandwidth, >> software packages, hosting options, etc. that will be >> available to us. >> Ian, Thomas and I were discussing this somewhat recently. >> There is an >> additional difficulty in that we must make all technical >> requests to the >> person who administers the IGDA servers, which means that we >> don't have >> direct access to this infrastructure. So hopefully there are >> some gains >> to be made here. I will send off an email tonight to stir up >> some >> dialog (I've been meaning to do it anyway). >> >> Beyond all of that, we would just need to come up with an >> overall design >> for this feedback tool that would be reasonable and also >> serve its >> intended purpose. As you mentioned, scheduling an online >> chat and >> hammering out some of the details may be a good place to start. >> >> Chad Philip Johnson >> Anacronist Software >> >> On 03/09/2017 07:13 AM, Gemma Thomson wrote: >> > >> > Hello all, >> > >> > Further to the SIG roundtable at GDC (and in the sincere >> hopes I?m not >> > jumping any guns here), I?d like to follow up in regard to >> the notion >> > of an accessibility feedback tool. For those who weren?t >> present: a >> > few of us got to talking about a feedback form and/or >> database of >> > accessibility feedback, flowing from game players to game >> developers >> > and publishers. A few ideas flew around, such as: >> > >> > * having said database hosted by this SIG, in the interest of >> > sharing knowledge amongst industry; >> > * keeping the tool open for indies and large studios >> alike by way of >> > an easy deployment tool (examples might include presskit() >> > or distribute() >> > , primarily from Vlambeer) >> > * having this start as a relatively small-scale project, >> not least >> > to ascertain how much work it would actually take to >> maintain. >> > >> > As a relative newcomer to the SIG and this mailing list I?m not >> > entirely sure how these things are usually done, but if >> there?s a >> > project team to be made then I?d like to help where I can, >> and lend >> > some ?indie? input! Perhaps a bunch of us could get >> together in a >> > Slack channel or something? >> > >> > Also as I say, I apologise if I?ve jumped a gun and there >> are perhaps >> > minutes from the roundtable yet to come. >> > >> > Thanks! >> > >> > ~ Gemma >> > >> > >> > >> > _______________________________________________ >> > games_access mailing list >> > games_access at igda.org >> > https://pairlist7.pair.net/mailman/listinfo/games_access >> > The main SIG website page is http://igda-gasig.org >> >> >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> >> >> ------------------------------ >> >> Subject: Digest Footer >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> >> ------------------------------ >> >> End of games_access Digest, Vol 163, Issue 6 >> ******************************************** >> >> -- >> Sent from Gmail Mobile >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > > ------------------------------------------------------------------------ > > This e-mail is confidential. If you are not the intended recipient you > must not disclose or use the information contained within. If you have > received it in error please return it to the sender via reply e-mail > and delete any record of it from your system. The information > contained within is not the opinion of Edith Cowan University in > general and the University accepts no liability for the accuracy of > the information provided. > > CRICOS IPC 00279B > RTO PROVIDER 4756 > ' > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From chad at anacronist.com Sun Mar 12 01:45:32 2017 From: chad at anacronist.com (Chad Philip Johnson) Date: Sat, 11 Mar 2017 22:45:32 -0800 Subject: [games_access] games_access Digest, Vol 163, Issue 10 In-Reply-To: References: Message-ID: <2e3b563b-c164-8cfb-a171-c68304ff4fa9@anacronist.com> As it was presented at the roundtable, the idea was essentially to provide an accessibility feedback tool to publishers and developers that is run and maintained by the GA-SIG. My impression of the discussion was that this resource would provide a single place where gamers could go to share their accessibility experiences for the games they play, and not have to track down and visit multiple company websites to do so (provided they even exist). We only talked about it for 5-10 minutes so the conversation was just getting started. In other words, all ideas are on the table. Chad Philip Johnson Anacronist Software On 03/11/2017 09:38 AM, Selwyn Lloyd wrote: > If I get this thread. and what the buzz is... > > I would like to be part if a generic survey system where everyone can > get the cumulative results in realtime. > > This would be useful so that if you contribute to the process you > instantly acknowledge the importance of your contribution. > > Secondly it would be useful to be able to add questions and let the > survey evolve. > > I hunted the web and looked at obvious tools like survey monkey but... > > ...well I can't find such a tool but I'd be willing to try and make > one and host it... > > Just to recap I'd find the following features important > > 1. A base set of questions game developers need to weigh up. > 2. The ability for participants to see the results of data in > realtime, particularly quantitive answers as opposed to verbal / > qualitative answers > 3. The ability for a question to be added in realtime (or used a > template to copy and modify and save time) > 4. The survey tool is accessible. > > ... hang on here is an idea. I hope it has some merit and I go the > idea of this particular discussion in the first place. > > Perhaps a better alternative for me (given I'm sighted though) would > be our own version of stackoverflow... i.e. games_access_overflow > > It would tick the features I'd value as a game developer. > > I've done a little digging to see if there is one already or we might > start one and I found we might propose one via > http://area51.stackexchange.com/ > > I couldn't find one for accessibility there are various stack > instances for games > > If we want to do it and everyone thinks stackexchange is accessible > enough for this we start here > > http://area51.stackexchange.com/faq > > Cheers > > Selwyn > > > > > > > > > Mobile: 07979240124 > skype: selwyn_lloyd > > www.audazzle.com > > Audazzle are developing inclusive and accessible multi-player games. > We hope to impact social isolation. Our aim is to make video game > technologies that meet diverse accessibility needs. Nobody should get > left out because of technology, all friends and family members should > be able to play games together. > > > > On Fri, Mar 10, 2017 at 4:58 PM, > wrote: > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > https://pairlist7.pair.net/mailman/listinfo/games_access > > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Accessibility surveys (Ian Hamilton) > 2. Re: games_access Digest, Vol 163, Issue 6 (Luke BROOK) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Fri, 10 Mar 2017 16:58:31 +0000 > From: Ian Hamilton > > To: IGDA Games Accessibility SIG Mailing List > > > Subject: [games_access] Accessibility surveys > Message-ID: > > > > > Content-Type: text/plain; charset="utf-8" > > These seem to be happening semi regularly at the moment, here's > one from a group of Italian students: > > https://docs.google.com/forms/d/e/1FAIpQLSc7Xr3dDkw0qUUhKobE-YR-yseky-QpxzZBNAwgxvMM-GBcWw/viewform > > > And another from one of Ubisoft's teams: > > https://docs.google.com/forms/d/e/1FAIpQLSfQwov1EFQ_jkBI2w7SJDhgITMrZZ6obAkUnCAVLK8kRZ5n-w/viewform > > > Ian > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > > > ------------------------------ > > Message: 2 > Date: Fri, 10 Mar 2017 09:13:19 +0800 > From: Luke BROOK > > To: IGDA Games Accessibility SIG Mailing List > > > Subject: Re: [games_access] games_access Digest, Vol 163, Issue 6 > Message-ID: <0D975D15-1C48-44FD-95E1-8138E0FBA3C3 at ecu.edu.au > > > Content-Type: text/plain; charset="utf-8" > > Hi all, > > Its interesting this has come up- and I?d like to contribute to > the discussion if that?s ok. > > I?ve recently completed my PhD research, which focused on > identifying a means of facilitating the development of accessible > games for the deaf and hard of hearing. I?ve spoken to Ian > previously about my research, which involved the development of a > web-based accessibility feedback tool similar to what you have > discussed below. > > My thinking was along the lines of providing an automated tool to > aid in assessing hearing accessibility, and provide a report of > potential solutions based upon the results of the assessment. > > To develop the tool, I first developed a means of identifying and > classifying the individual visual and audio feedback elements in > games- which was a mammoth task given the various genres, > platforms, design choices etc. The reason for this was that while > while the GAG and Includification guidelines do provide excellent > generalised recommendations for using alternative forms of > feedback to audio, they don?t describe technical implementation > (nor were they ever intended to). > > By reviewing numerous games, and identifying the various forms of > audiovisual feedback, we were able to identify commonly used > visual feedback elements used to complement specific categories of > audio feedback. For example- > > [cid:A6716982-7783-4488-B3A2-3F84D53DC21D at gateway] > > The above is a small snippet of a much larger table, which > encompasses several categories. The table classifies the various > forms of visual and auditory feedback used in games, and common > methods for technical implementation. Each is accompanied with > descriptive examples for implementation in different genres. > > Using these results, we developed a web-based accessibility > feedback tool, specifically for assessing and gauging the level of > hearing accessibility in games. The tool included: > > * A front end web-form with questions related to the design of > the game > * A DB populated with the findings of the audio/visual > feedback data > * A reporting system which produced a document with > recommendations for visual elements which could be implemented to > complement specific forms of audio feedback > > The questions for the form were derived directly from guidelines > and previous academic research. The questions used were fairly low > level. For example, the first question was based upon > Includification's baby-friendly test: > 1. Does the game use audio feedback? > 1.1 IF no End > 1.2 ELSE continue > 2. Can the game be played by the intended target audience, with > the audio muted, with no adverse impact on gameplay or user > experience? > 3. Is audio feedback used for X category of game sound? > 4. Is the audio feedback represented in an alternative form of > visual feedback? > etc. > > The web-tool went through several iterations, and we had varied > levels of success. > > From the findings, we found that an automated approach could be > used to provide a basic level of assessment. However, the tool > lacked specificity and flexibility. For example, there are certain > aspects which cannot be currently simulated which are critical to > assessing accessibility, such as user testing to gauge the impact > of specific game sounds on user experience. In addition, the > person conducting the test would need to have some underlying > knowledge of the target audience?s needs and (dis)abilities (i.e. > textual feedback is unsuitable for young children, especially > considering the symptomatic delay in expressive and communication > skills, which often extends to reading comprehension). > > Based on these findings, we ended up developing a new game > assessment framework instead. The iterative framework is a > three-step process, which can be integrated into both prescriptive > design approaches and adaptive/iterative design approaches (to > accommodate both mainstream development and indie development). > The framework can be used during development, or to assess a > completed game, and includes user testing to evaluate the impact > of game sounds. > > I?d be happy to share my findings if it will help with the > development of your own tool? My thesis is currently undergoing > examination, and I should be able to share the final publication > with you in the next couple of months if that suits. > > Thanks, > > Luke > > Luke Brook > PhD Candidate | Lecturer Games & Interactivity > School of Arts and Humanities | Edith Cowan University > 2 Bradford Street, Mt Lawley, Western Australia - 6050 > Phone: (+61) 401 904 671 | Email: l.brook at ecu.edu.au > > > > On 10 Mar 2017, at 5:54 am, Ian Hamilton >> wrote: > > > How about just a third party tool as an initial MVP to test the > waters with - e.g. google form+sheet? > > Still need to get the round tablers who wanted email sign-up added > to the system, would definitely be worth bringing up again once > both Karen and James are on the list as they both seemed pretty keen. > > Ian > > > > On Thu, Mar 9, 2017 at 9:25 PM +0000, "Mathias Nordvall" > >> wrote: > > If this gets formulated in such a way that it could somehow also > be used for research as well I'm sure that a university, for > example mine, could host it on our servers > > On Thu, 9 Mar 2017 at 22:09, >> wrote: > Send games_access mailing list submissions to > games_access at igda.org > > > > To subscribe or unsubscribe via the World Wide Web, visit > https://pairlist7.pair.net/mailman/listinfo/games_access > > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > > > You can reach the person managing the list at > games_access-owner at igda.org > > > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Accessibility Feedback Tool (Gemma Thomson) > 2. Re: Accessibility Feedback Tool (Chad Philip Johnson) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 9 Mar 2017 16:13:44 +0100 > From: "Gemma Thomson" >> > To: >> > Subject: [games_access] Accessibility Feedback Tool > Message-ID: <006f01d298e7$bee3e780$3cabb680$@kaludoscope.com > >> > Content-Type: text/plain; charset="us-ascii" > > Hello all, > > > > Further to the SIG roundtable at GDC (and in the sincere hopes I'm not > jumping any guns here), I'd like to follow up in regard to the > notion of an > accessibility feedback tool. For those who weren't present: a few > of us got > to talking about a feedback form and/or database of accessibility > feedback, > flowing from game players to game developers and publishers. A few > ideas > flew around, such as: > > > > * having said database hosted by this SIG, in the interest > of sharing > knowledge amongst industry; > * keeping the tool open for indies and large studios alike > by way of > an easy deployment tool (examples might include presskit() > or distribute() , > primarily from Vlambeer) > * having this start as a relatively small-scale project, not > least to > ascertain how much work it would actually take to maintain. > > > > As a relative newcomer to the SIG and this mailing list I'm not > entirely > sure how these things are usually done, but if there's a project > team to be > made then I'd like to help where I can, and lend some 'indie' > input! Perhaps > a bunch of us could get together in a Slack channel or something? > > > > Also as I say, I apologise if I've jumped a gun and there are perhaps > minutes from the roundtable yet to come. > > > > Thanks! > > ~ Gemma > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > > > ------------------------------ > > Message: 2 > Date: Thu, 9 Mar 2017 13:08:43 -0800 > From: Chad Philip Johnson >> > To: IGDA Games Accessibility SIG Mailing List > >> > Subject: Re: [games_access] Accessibility Feedback Tool > Message-ID: >> > Content-Type: text/plain; charset="windows-1252"; Format="flowed" > > Hi Gemma, > > Most people at the roundtable seemed to be in support of this idea, so > it's great that you brought it up on the mailing list. > > As I see it, the main hurdles seem to be: 1) finding (or possibly > developing) web software that would serve this purpose, 2) > infrastructure, and 3) having somebody to service requests and perform > ongoing maintenance. Assuming we would eventually get past hurdles 1 > and 2, it's the day to day stuff that is probably the biggest concern. > > It might be possible to design the system in a way where minimal > oversight is required. For example, developers and publishers request > an account and then maintain all of their own feedback. If done a > certain way, this wouldn't create a great deal of additional work for > the SIG and its members. > > Regarding infrastructure, we are in the process of moving > igda-gasig.org > > to the IGDA servers. While the available resources will be > greater than > what we currently have, I don't really know about the bandwidth, > software packages, hosting options, etc. that will be available to us. > Ian, Thomas and I were discussing this somewhat recently. There is an > additional difficulty in that we must make all technical requests > to the > person who administers the IGDA servers, which means that we don't > have > direct access to this infrastructure. So hopefully there are some > gains > to be made here. I will send off an email tonight to stir up some > dialog (I've been meaning to do it anyway). > > Beyond all of that, we would just need to come up with an overall > design > for this feedback tool that would be reasonable and also serve its > intended purpose. As you mentioned, scheduling an online chat and > hammering out some of the details may be a good place to start. > > Chad Philip Johnson > Anacronist Software > > On 03/09/2017 07:13 AM, Gemma Thomson wrote: > > > > Hello all, > > > > Further to the SIG roundtable at GDC (and in the sincere hopes > I?m not > > jumping any guns here), I?d like to follow up in regard to the > notion > > of an accessibility feedback tool. For those who weren?t present: a > > few of us got to talking about a feedback form and/or database of > > accessibility feedback, flowing from game players to game developers > > and publishers. A few ideas flew around, such as: > > > > * having said database hosted by this SIG, in the interest of > > sharing knowledge amongst industry; > > * keeping the tool open for indies and large studios alike by > way of > > an easy deployment tool (examples might include presskit() > > or distribute() > > , primarily from Vlambeer) > > * having this start as a relatively small-scale project, not least > > to ascertain how much work it would actually take to maintain. > > > > As a relative newcomer to the SIG and this mailing list I?m not > > entirely sure how these things are usually done, but if there?s a > > project team to be made then I?d like to help where I can, and lend > > some ?indie? input! Perhaps a bunch of us could get together in a > > Slack channel or something? > > > > Also as I say, I apologise if I?ve jumped a gun and there are > perhaps > > minutes from the roundtable yet to come. > > > > Thanks! > > > > ~ Gemma > > > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > > > https://pairlist7.pair.net/mailman/listinfo/games_access > > > The main SIG website page is > http://igda-gasig.org> > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > games_access mailing list > games_access at igda.org > > > https://pairlist7.pair.net/mailman/listinfo/games_access > > The main SIG website page is > http://igda-gasig.org> > > ------------------------------ > > End of games_access Digest, Vol 163, Issue 6 > ******************************************** > -- > Sent from Gmail Mobile > _______________________________________________ > games_access mailing list > games_access at igda.org > > > https://pairlist7.pair.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > ________________________________ > > This e-mail is confidential. If you are not the intended recipient > you must not disclose or use the information contained within. If > you have received it in error please return it to the sender via > reply e-mail and delete any record of it from your system. The > information contained within is not the opinion of Edith Cowan > University in general and the University accepts no liability for > the accuracy of the information provided. > > CRICOS IPC 00279B > RTO PROVIDER 4756 > ' > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > > -------------- next part -------------- > A non-text attachment was scrubbed... > Name: PastedGraphic-1.tiff > Type: image/tiff > Size: 79872 bytes > Desc: PastedGraphic-1.tiff > URL: > > > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > ------------------------------ > > End of games_access Digest, Vol 163, Issue 10 > ********************************************* > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Thu Mar 16 03:47:23 2017 From: thomas at westin.nu (Thomas Westin) Date: Thu, 16 Mar 2017 08:47:23 +0100 Subject: [games_access] GDC 2017 Roundtable notes Message-ID: <8CB33323-CAB4-459D-951E-BDFEE2A06F12@westin.nu> Hi all, Ian and Chad compiled meeting notes from our GDC 2017 roundtable, thanks! It?s easy to be co-chair with such great members :) I?ve published them here https://igda-gasig.org/2017/03/16/gdc-2017-roundtable-notes/ Best, Thomas -------------- next part -------------- An HTML attachment was scrubbed... URL: From Kari.Hattner at hangar13games.com Thu Mar 16 13:47:34 2017 From: Kari.Hattner at hangar13games.com (Kari Hattner (Hangar 13 Games)) Date: Thu, 16 Mar 2017 17:47:34 +0000 Subject: [games_access] volunteering for some of the SIG initiatives Message-ID: Hi all, Not sure who is leading these efforts, but I'd be interested in helping on either/both of these: * Developing curriculum for courses * Microsoft scholarship - application review Kari Hattner Producer, Hangar 13 Games (415) 475-5922 http://www.hangar13games.com/ [h13_logo] -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image001.jpg Type: image/jpeg Size: 4511 bytes Desc: image001.jpg URL: From i_h at hotmail.com Thu Mar 16 14:11:16 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 16 Mar 2017 18:11:16 +0000 Subject: [games_access] volunteering for some of the SIG initiatives In-Reply-To: References: Message-ID: Great, that's Thomas/Jerome on the first and me on the second Ian ________________________________ From: games_access on behalf of Kari Hattner (Hangar 13 Games) Sent: 16 March 2017 17:47 To: games_access at igda.org Subject: [games_access] volunteering for some of the SIG initiatives Hi all, Not sure who is leading these efforts, but I?d be interested in helping on either/both of these: ? Developing curriculum for courses ? Microsoft scholarship ? application review Kari Hattner Producer, Hangar 13 Games (415) 475-5922 http://www.hangar13games.com/ [h13_logo] -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image001.jpg Type: image/jpeg Size: 4511 bytes Desc: image001.jpg URL: From blindwolf8 at gmail.com Sun Mar 19 22:00:38 2017 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Sun, 19 Mar 2017 22:00:38 -0400 Subject: [games_access] Fwd: The March issue of AccessWorld Is Now Available In-Reply-To: References: Message-ID: Game review below. Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email ---------- Forwarded message ---------- From: AFB AccessWorld Date: Thu, Mar 16, 2017 at 10:57 AM Subject: The March issue of AccessWorld Is Now Available To: BlindWolf8 at gmail.com AFB American Foundation for the Blind TM Expanding possibilities for people with vision loss *The March issue of AccessWorld is now available on our website.* This issue features: - Editor's Page: A Busy Time at *AccessWorld* - Advocating for Yourself in an Emergency Medical Situation: Advice for People with Visual Impairments, by Deborah Kendrick Even while rooted in a hospital bed, unable to move without assistance, we can still advocate for ourselves, control our own environments to a point, and thus maintain our independence. This article uses my experience to demonstrate how to advocate for yourself? while in a hospital setting - A Review of Manamon, an Audio-Based Role-Playing Game by VGStorm, by Aaron Preece Manamon is an excellent game for those who enjoy turn-based role-playing games. The game plays smoothly and the sound design is top-notch. Manamon customization is limited, which can make some of the minor balance issues problematic, but the developer continues to make improvements. - A Review of the Audio Tutorial for the Google Suite of Products by Mystic Access, by Bill Holton The step-by-step audio guidance works well. The tutorial does not strive to be comprehensive. Indeed, that would take a book several hundred pages long. What this tutorial aims to do, and in my opinion it succeeds admirably, is to offer a beginner's guide to these apps, giving you sufficient basic knowledge to venture forth on your own into the more advanced features. - There's No Place like Google Home: A Review of Google's Voice Assistant, by J.J. Meddaugh While my smartphone can do many of the same tasks that Google Home does, it's nice to have a machine that I can yell at wherever I am in my house, regardless of where my phone happens to be. The hands-free operation lets me set timers, read recipes, or call an Uber with little effort, making the device an integral part of my life. - CAPTCHA Be Gone from Accessible Apps Removes Another Barrier to Accessibility, by Jamie Pauls CAPTCHA Be Gone is an easy-to-use service that does exactly what it promises--it allows someone with a visual impairment to successfully enter the information requested by a CAPTCHA with a minimal amount of inconvenience. - Feel the Buzz of the BuzzClip, by Janet Ingber Wearable technology, such as the Apple Watch, is currently a big trend in consumer electronics, and the BuzzClip is a promising new entry in this market. This device can be a beneficial tool to increase independence for visually impaired travelers. - *AccessWorld* News - Letters to the Editor *AccessWorld*? is the American Foundation for the Blind's technology magazine. Be sure to sign up on the *AccessWorld* home page to receive *AccessWorld* Alerts, an e-mail announcement letting you know when new issues of *AccessWorld* are posted. *Unsubscribe Instructions* You are receiving this message because you are an *AccessWorld* reader. If you would like to stop receiving *AccessWorld* alerts, please follow this link to unsubscribe . Remove me immediately from all AFB lists (you will no longer receive any messages from AFB if you click on this link). -------------- next part -------------- An HTML attachment was scrubbed... URL: From brannonz at microsoft.com Mon Mar 20 15:01:40 2017 From: brannonz at microsoft.com (Brannon Zahand) Date: Mon, 20 Mar 2017 19:01:40 +0000 Subject: [games_access] Gaming & Disability Streamers Message-ID: Anyone got leads on folks in the gaming & disability community who are streaming? Thanks, Brannon -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Mon Mar 20 15:20:32 2017 From: steve at ablegamers.com (Steve Spohn) Date: Mon, 20 Mar 2017 15:20:32 -0400 Subject: [games_access] Gaming & Disability Streamers In-Reply-To: References: Message-ID: That's a big part of what we do. What do you need? On Mon, Mar 20, 2017 at 3:01 PM, Brannon Zahand via games_access < games_access at igda.org> wrote: > Anyone got leads on folks in the gaming & disability community who are > streaming? > > > > Thanks, > > Brannon > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn *Chief Operations Officer* @StevenSpohn AbleGamers Charity AbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to *everyone*: Includification.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From brannonz at microsoft.com Mon Mar 20 15:23:16 2017 From: brannonz at microsoft.com (Brannon Zahand) Date: Mon, 20 Mar 2017 19:23:16 +0000 Subject: [games_access] Gaming & Disability Streamers In-Reply-To: References: Message-ID: Just Twitch handles. :) From: games_access [mailto:games_access-bounces at igda.org] On Behalf Of Steve Spohn Sent: Monday, March 20, 2017 12:21 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Gaming & Disability Streamers That's a big part of what we do. What do you need? On Mon, Mar 20, 2017 at 3:01 PM, Brannon Zahand via games_access > wrote: Anyone got leads on folks in the gaming & disability community who are streaming? Thanks, Brannon _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -- Steve Spohn Chief Operations Officer @StevenSpohn AbleGamers Charity AbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to everyone: Includification.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From brannonz at microsoft.com Mon Mar 20 15:29:06 2017 From: brannonz at microsoft.com (Brannon Zahand) Date: Mon, 20 Mar 2017 19:29:06 +0000 Subject: [games_access] Gaming & Disability Streamers In-Reply-To: References: Message-ID: This is what I have so far: https://www.twitch.tv/nohandsken https://www.twitch.tv/brolylegs https://www.twitch.tv/team/dhhgamers (team of multiple deaf Twitch streamers) https://www.twitch.tv/mackenseize https://www.twitch.tv/staceyofgotham https://www.twitch.tv/sightlesskombat https://www.twitch.tv/therealhandi https://www.twitch.tv/blindgamer102 https://www.twitch.tv/deafgamerstv https://www.twitch.tv/ablegamers https://www.twitch.tv/blindgamermisadventures From: Brannon Zahand Sent: Monday, March 20, 2017 12:23 PM To: 'steve at ablegamers.org' ; IGDA Games Accessibility SIG Mailing List Subject: RE: [games_access] Gaming & Disability Streamers Just Twitch handles. :) From: games_access [mailto:games_access-bounces at igda.org] On Behalf Of Steve Spohn Sent: Monday, March 20, 2017 12:21 PM To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Gaming & Disability Streamers That's a big part of what we do. What do you need? On Mon, Mar 20, 2017 at 3:01 PM, Brannon Zahand via games_access > wrote: Anyone got leads on folks in the gaming & disability community who are streaming? Thanks, Brannon _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -- Steve Spohn Chief Operations Officer @StevenSpohn AbleGamers Charity AbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to everyone: Includification.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Mon Mar 20 16:15:17 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 20 Mar 2017 20:15:17 +0000 Subject: [games_access] Gaming & Disability Streamers In-Reply-To: References: Message-ID: Steve is way more qualified to answer than me, but here are a couple more at least - Radderssgaming Aieron N0m4dtv Halfcoordinated Terproerg Deafgamerstv Batcar On Mon, Mar 20, 2017 at 7:29 PM +0000, "Brannon Zahand via games_access" > wrote: This is what I have so far: https://www.twitch.tv/nohandsken https://www.twitch.tv/brolylegs https://www.twitch.tv/team/dhhgamers (team of multiple deaf Twitch streamers) https://www.twitch.tv/mackenseize https://www.twitch.tv/staceyofgotham https://www.twitch.tv/sightlesskombat https://www.twitch.tv/therealhandi https://www.twitch.tv/blindgamer102 https://www.twitch.tv/deafgamerstv https://www.twitch.tv/ablegamers https://www.twitch.tv/blindgamermisadventures From: Brannon Zahand Sent: Monday, March 20, 2017 12:23 PM To: 'steve at ablegamers.org' ; IGDA Games Accessibility SIG Mailing List Subject: RE: [games_access] Gaming & Disability Streamers Just Twitch handles. :) From: games_access [mailto:games_access-bounces at igda.org] On Behalf Of Steve Spohn Sent: Monday, March 20, 2017 12:21 PM To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Gaming & Disability Streamers That's a big part of what we do. What do you need? On Mon, Mar 20, 2017 at 3:01 PM, Brannon Zahand via games_access > wrote: Anyone got leads on folks in the gaming & disability community who are streaming? Thanks, Brannon _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -- Steve Spohn Chief Operations Officer @StevenSpohn AbleGamers Charity AbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to everyone: Includification.com -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: ATT00001.txt URL: From i_h at hotmail.com Mon Mar 20 18:07:31 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 20 Mar 2017 22:07:31 +0000 Subject: [games_access] Cognitive accessibility Message-ID: Excellent piece by Jamie Knight, it's a summary of a talk he gave at CSUN this year: http://spacedoutandsmiling.com/presentations/cognitive-accessibility-103-csun-2017 Not written with games in mind, but still entirely applicable. Should all feel very familiar to anyone working in UX/UR! Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From chad at anacronist.com Mon Mar 20 21:57:24 2017 From: chad at anacronist.com (Chad Philip Johnson) Date: Mon, 20 Mar 2017 18:57:24 -0700 Subject: [games_access] Accessibility Feedback Tool In-Reply-To: <006f01d298e7$bee3e780$3cabb680$@kaludoscope.com> References: <006f01d298e7$bee3e780$3cabb680$@kaludoscope.com> Message-ID: I was poking around the net tonight looking for a collaboration tool that we could use to start putting some ideas together for the accessibility feedback tool, but couldn't really find much. A Slack channel would be ideal, but we're going to lose people who prefer to use different services, or who need to sign up for a new service (even if it's free). Google Docs is the only service I know of where people can participate in a shared workspace without needing a special account. So we could create a document or spreadsheet serving as a transcript of sorts, share it with the world, and then let people contribute their ideas, but that's going to be clunky and may not go very far. I do have a special folder in my email where I'm keeping track of everybody's ideas, so it may just be best to post them to the mailing list and go from there. Chad Philip Johnson Anacronist Software On 03/09/2017 07:13 AM, Gemma Thomson wrote: > > Hello all, > > Further to the SIG roundtable at GDC (and in the sincere hopes I?m not > jumping any guns here), I?d like to follow up in regard to the notion > of an accessibility feedback tool. For those who weren?t present: a > few of us got to talking about a feedback form and/or database of > accessibility feedback, flowing from game players to game developers > and publishers. A few ideas flew around, such as: > > * having said database hosted by this SIG, in the interest of > sharing knowledge amongst industry; > * keeping the tool open for indies and large studios alike by way of > an easy deployment tool (examples might include presskit() > or distribute() > , primarily from Vlambeer) > * having this start as a relatively small-scale project, not least > to ascertain how much work it would actually take to maintain. > > As a relative newcomer to the SIG and this mailing list I?m not > entirely sure how these things are usually done, but if there?s a > project team to be made then I?d like to help where I can, and lend > some ?indie? input! Perhaps a bunch of us could get together in a > Slack channel or something? > > Also as I say, I apologise if I?ve jumped a gun and there are perhaps > minutes from the roundtable yet to come. > > Thanks! > > ~ Gemma > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From Kari.Hattner at hangar13games.com Tue Mar 21 13:34:07 2017 From: Kari.Hattner at hangar13games.com (Kari Hattner (Hangar 13 Games)) Date: Tue, 21 Mar 2017 17:34:07 +0000 Subject: [games_access] Accessibility Feedback Tool In-Reply-To: References: <006f01d298e7$bee3e780$3cabb680$@kaludoscope.com> Message-ID: Not sure about others, but most of those types of communication tools are blocked in my organization (e.g. Google docs, Slack, online storage like Dropbox, Box, etc.), so for the accessibility tool itself, I think we would need an actual database/website that could be logged into. For the collaboration of the development of the tool itself, I think Slack or Google Hangouts/Docs would be useful. From: games_access [mailto:games_access-bounces at igda.org] On Behalf Of Chad Philip Johnson Sent: Monday, March 20, 2017 6:57 PM To: games_access at igda.org Subject: Re: [games_access] Accessibility Feedback Tool I was poking around the net tonight looking for a collaboration tool that we could use to start putting some ideas together for the accessibility feedback tool, but couldn't really find much. A Slack channel would be ideal, but we're going to lose people who prefer to use different services, or who need to sign up for a new service (even if it's free). Google Docs is the only service I know of where people can participate in a shared workspace without needing a special account. So we could create a document or spreadsheet serving as a transcript of sorts, share it with the world, and then let people contribute their ideas, but that's going to be clunky and may not go very far. I do have a special folder in my email where I'm keeping track of everybody's ideas, so it may just be best to post them to the mailing list and go from there. Chad Philip Johnson Anacronist Software On 03/09/2017 07:13 AM, Gemma Thomson wrote: Hello all, Further to the SIG roundtable at GDC (and in the sincere hopes I'm not jumping any guns here), I'd like to follow up in regard to the notion of an accessibility feedback tool. For those who weren't present: a few of us got to talking about a feedback form and/or database of accessibility feedback, flowing from game players to game developers and publishers. A few ideas flew around, such as: * having said database hosted by this SIG, in the interest of sharing knowledge amongst industry; * keeping the tool open for indies and large studios alike by way of an easy deployment tool (examples might include presskit() or distribute(), primarily from Vlambeer) * having this start as a relatively small-scale project, not least to ascertain how much work it would actually take to maintain. As a relative newcomer to the SIG and this mailing list I'm not entirely sure how these things are usually done, but if there's a project team to be made then I'd like to help where I can, and lend some 'indie' input! Perhaps a bunch of us could get together in a Slack channel or something? Also as I say, I apologise if I've jumped a gun and there are perhaps minutes from the roundtable yet to come. Thanks! ~ Gemma _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From chad at smartmarbles.com Tue Mar 21 22:14:41 2017 From: chad at smartmarbles.com (Chad Elstad) Date: Tue, 21 Mar 2017 21:14:41 -0500 Subject: [games_access] Accessibility Feedback Tool In-Reply-To: Message-ID: <4c0674ab-9d26-433f-a7cf-2335dbde6e17@email.android.com> An HTML attachment was scrubbed... URL: From chad at anacronist.com Wed Mar 22 10:56:12 2017 From: chad at anacronist.com (Chad Philip Johnson) Date: Wed, 22 Mar 2017 07:56:12 -0700 Subject: [games_access] Accessibility Feedback Tool In-Reply-To: References: <006f01d298e7$bee3e780$3cabb680$@kaludoscope.com> Message-ID: Yes, I agree that the accessibility tool should have a database/website configuration. I didn't spend much time searching, but there is an open source feedback tool called PHPBack that looks interesting: http://www.phpback.org/ http://www.phpback.org/demo/ If this doesn't work then there may be something else that does most of what we need, at least to get started. As long as everyone is okay with using Slack to hash out ideas then we should use it. I was experimenting with setting up a team instance a little while ago--it looks like the only way to get people to join from various domains (e.g. gmail.com, hotmail.com, your-company.com) is through personal invitations. So there will be a small barrier to get everyone access, but fortunately any active member may invite anyone else to join. I haven't tried Google Hangouts, but if it displays the entire chat history for people that are new to an ongoing conversation then that should work fine too. Chad Philip Johnson Anacronist Software On 03/21/2017 10:34 AM, Kari Hattner (Hangar 13 Games) wrote: > > Not sure about others, but most of those types of communication tools > are blocked in my organization (e.g. Google docs, Slack, online > storage like Dropbox, Box, etc.), so for the accessibility tool > itself, I think we would need an actual database/website that could be > logged into. > > For the collaboration of the development of the tool itself, I think > Slack or Google Hangouts/Docs would be useful. > > *From:*games_access [mailto:games_access-bounces at igda.org] *On Behalf > Of *Chad Philip Johnson > *Sent:* Monday, March 20, 2017 6:57 PM > *To:* games_access at igda.org > *Subject:* Re: [games_access] Accessibility Feedback Tool > > I was poking around the net tonight looking for a collaboration tool > that we could use to start putting some ideas together for the > accessibility feedback tool, but couldn't really find much. > > A Slack channel would be ideal, but we're going to lose people who > prefer to use different services, or who need to sign up for a new > service (even if it's free). Google Docs is the only service I know > of where people can participate in a shared workspace without needing > a special account. > > So we could create a document or spreadsheet serving as a transcript > of sorts, share it with the world, and then let people contribute > their ideas, but that's going to be clunky and may not go very far. > > I do have a special folder in my email where I'm keeping track of > everybody's ideas, so it may just be best to post them to the mailing > list and go from there. > > Chad Philip Johnson > Anacronist Software > > On 03/09/2017 07:13 AM, Gemma Thomson wrote: > > Hello all, > > Further to the SIG roundtable at GDC (and in the sincere hopes I?m > not jumping any guns here), I?d like to follow up in regard to the > notion of an accessibility feedback tool. For those who weren?t > present: a few of us got to talking about a feedback form and/or > database of accessibility feedback, flowing from game players to > game developers and publishers. A few ideas flew around, such as: > > ?having said database hosted by this SIG, in the interest of > sharing knowledge amongst industry; > > ?keeping the tool open for indies and large studios alike by way > of an easy deployment tool (examples might include presskit() > or distribute() > , primarily from Vlambeer) > > ?having this start as a relatively small-scale project, not least > to ascertain how much work it would actually take to maintain. > > As a relative newcomer to the SIG and this mailing list I?m not > entirely sure how these things are usually done, but if there?s a > project team to be made then I?d like to help where I can, and > lend some ?indie? input! Perhaps a bunch of us could get together > in a Slack channel or something? > > Also as I say, I apologise if I?ve jumped a gun and there are > perhaps minutes from the roundtable yet to come. > > Thanks! > > ~ Gemma > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > https://pairlist7.pair.net/mailman/listinfo/games_access > > The main SIG website page ishttp://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From chad at anacronist.com Wed Mar 22 11:01:40 2017 From: chad at anacronist.com (Chad Philip Johnson) Date: Wed, 22 Mar 2017 08:01:40 -0700 Subject: [games_access] Accessibility Feedback Tool In-Reply-To: <4c0674ab-9d26-433f-a7cf-2335dbde6e17@email.android.com> References: <4c0674ab-9d26-433f-a7cf-2335dbde6e17@email.android.com> Message-ID: It was just an idea that came up at the accessibility roundtable that a lot of people liked. The core idea is that players have a single place where they can provide accessibility feedback to publishers and developers (and maybe academia too) for the games that they play. Beyond that, we're still working out how it should work, hence the need for a Slack channel or some equivalent service. Chad Philip Johnson Anacronist Software On 03/21/2017 07:14 PM, Chad Elstad wrote: > What is an Accessibility Feedback tool? I did not make it to GDC, > however, I am very interested in accessibility in gaming as well as > the web. > > On Mar 21, 2017 12:34 PM, "Kari Hattner (Hangar 13 Games)" > wrote: > > Not sure about others, but most of those types of communication > tools are blocked in my organization (e.g. Google docs, Slack, > online storage like Dropbox, Box, etc.), so for the accessibility > tool itself, I think we would need an actual database/website that > could be logged into. > > For the collaboration of the development of the tool itself, I > think Slack or Google Hangouts/Docs would be useful. > > *From:* games_access [mailto:games_access-bounces at igda.org] *On > Behalf Of *Chad Philip Johnson > *Sent:* Monday, March 20, 2017 6:57 PM > *To:* games_access at igda.org > *Subject:* Re: [games_access] Accessibility Feedback Tool > > I was poking around the net tonight looking for a collaboration > tool that we could use to start putting some ideas together for > the accessibility feedback tool, but couldn't really find much. > > A Slack channel would be ideal, but we're going to lose people who > prefer to use different services, or who need to sign up for a new > service (even if it's free). Google Docs is the only service I > know of where people can participate in a shared workspace without > needing a special account. > > So we could create a document or spreadsheet serving as a > transcript of sorts, share it with the world, and then let people > contribute their ideas, but that's going to be clunky and may not > go very far. > > I do have a special folder in my email where I'm keeping track of > everybody's ideas, so it may just be best to post them to the > mailing list and go from there. > > Chad Philip Johnson > > Anacronist Software > > > > On 03/09/2017 07:13 AM, Gemma Thomson wrote: > > Hello all, > > Further to the SIG roundtable at GDC (and in the sincere hopes > I?m not jumping any guns here), I?d like to follow up in > regard to the notion of an accessibility feedback tool. For > those who weren?t present: a few of us got to talking about a > feedback form and/or database of accessibility feedback, > flowing from game players to game developers and publishers. A > few ideas flew around, such as: > > ?having said database hosted by this SIG, in the interest of > sharing knowledge amongst industry; > > ?keeping the tool open for indies and large studios alike by > way of an easy deployment tool (examples might include > presskit() or distribute() > , primarily from Vlambeer) > > ?having this start as a relatively small-scale project, not > least to ascertain how much work it would actually take to > maintain. > > As a relative newcomer to the SIG and this mailing list I?m > not entirely sure how these things are usually done, but if > there?s a project team to be made then I?d like to help where > I can, and lend some ?indie? input! Perhaps a bunch of us > could get together in a Slack channel or something? > > Also as I say, I apologise if I?ve jumped a gun and there are > perhaps minutes from the roundtable yet to come. > > Thanks! > > ~ Gemma > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > https://pairlist7.pair.net/mailman/listinfo/games_access > > The main SIG website page ishttp://igda-gasig.org > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From chad at smartmarbles.com Wed Mar 22 12:25:27 2017 From: chad at smartmarbles.com (Chad Elstad) Date: Wed, 22 Mar 2017 11:25:27 -0500 Subject: [games_access] Accessibility Feedback Tool In-Reply-To: Message-ID: <6152ff0c-0002-4bbc-a0b1-feb4797be5b4@email.android.com> An HTML attachment was scrubbed... URL: From selwyn at audazzle.com Thu Mar 23 11:21:24 2017 From: selwyn at audazzle.com (Selwyn Lloyd) Date: Thu, 23 Mar 2017 15:21:24 +0000 Subject: [games_access] games_access Digest, Vol 163, Issue 23 In-Reply-To: References: Message-ID: Hello games access group, I haven't tried slack, but from what I just read, its more for realtime conversations / team / group activity. I didn't attend GDC which is where I guess the conversation began. I can see how you'd use it to get a steady conversation going. The reason I still suggest a "stack overflow" site was it develops over time and its more open, seems better for initiatives that need a crowd to evolve from a group. Provides an industry focus for pertinent Questions and Answers, (smiling :- with a sprinkle of opinion and a dash of competitive ego). The other reason I felt something like stack shapes up well is that mailing lists are very "hidden web" by nature and of course I mean private from those not on the list. By the way, I have no idea how to access our conversations and find the email format hard to follow. If stack is not accessible then I'd thought of a second suggestion to the group here... being to set up a mediawiki where contributors need to be registered. Audazzle find mediawiki really accessible with good search tools and an active development community. Its a little terse to start with, i.e. you need to learn how to interpret the documentation but quite simple once you've got going. While it seems we'd have to jump through hoops to set up an instance of stack overflow dedicated to the games accessibility industry... I could set up and host the media wiki this afternoon if enough in the group say YES. So if I get 5 YES's for trying out a mediawiki I will do it and send each person who gives a YES a username and password, we can give it a shot and start sharing problems, questions, results etc. Cheers Selwyn Mobile: 07979240124 skype: selwyn_lloyd www.audazzle.com Audazzle are developing inclusive and accessible multi-player games. We hope to impact social isolation. Our aim is to make video game technologies that meet diverse accessibility needs. Nobody should get left out because of technology, all friends and family members should be able to play games together. On Wed, Mar 22, 2017 at 4:25 PM, wrote: > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > https://pairlist7.pair.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Accessibility Feedback Tool (Chad Philip Johnson) > 2. Re: Accessibility Feedback Tool (Chad Elstad) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Wed, 22 Mar 2017 08:01:40 -0700 > From: Chad Philip Johnson > To: > Subject: Re: [games_access] Accessibility Feedback Tool > Message-ID: > Content-Type: text/plain; charset="windows-1252"; Format="flowed" > > It was just an idea that came up at the accessibility roundtable that a > lot of people liked. The core idea is that players have a single place > where they can provide accessibility feedback to publishers and > developers (and maybe academia too) for the games that they play. > Beyond that, we're still working out how it should work, hence the need > for a Slack channel or some equivalent service. > > Chad Philip Johnson > Anacronist Software > > On 03/21/2017 07:14 PM, Chad Elstad wrote: > > What is an Accessibility Feedback tool? I did not make it to GDC, > > however, I am very interested in accessibility in gaming as well as > > the web. > > > > On Mar 21, 2017 12:34 PM, "Kari Hattner (Hangar 13 Games)" > > wrote: > > > > Not sure about others, but most of those types of communication > > tools are blocked in my organization (e.g. Google docs, Slack, > > online storage like Dropbox, Box, etc.), so for the accessibility > > tool itself, I think we would need an actual database/website that > > could be logged into. > > > > For the collaboration of the development of the tool itself, I > > think Slack or Google Hangouts/Docs would be useful. > > > > *From:* games_access [mailto:games_access-bounces at igda.org] *On > > Behalf Of *Chad Philip Johnson > > *Sent:* Monday, March 20, 2017 6:57 PM > > *To:* games_access at igda.org > > *Subject:* Re: [games_access] Accessibility Feedback Tool > > > > I was poking around the net tonight looking for a collaboration > > tool that we could use to start putting some ideas together for > > the accessibility feedback tool, but couldn't really find much. > > > > A Slack channel would be ideal, but we're going to lose people who > > prefer to use different services, or who need to sign up for a new > > service (even if it's free). Google Docs is the only service I > > know of where people can participate in a shared workspace without > > needing a special account. > > > > So we could create a document or spreadsheet serving as a > > transcript of sorts, share it with the world, and then let people > > contribute their ideas, but that's going to be clunky and may not > > go very far. > > > > I do have a special folder in my email where I'm keeping track of > > everybody's ideas, so it may just be best to post them to the > > mailing list and go from there. > > > > Chad Philip Johnson > > > > Anacronist Software > > > > > > > > On 03/09/2017 07:13 AM, Gemma Thomson wrote: > > > > Hello all, > > > > Further to the SIG roundtable at GDC (and in the sincere hopes > > I?m not jumping any guns here), I?d like to follow up in > > regard to the notion of an accessibility feedback tool. For > > those who weren?t present: a few of us got to talking about a > > feedback form and/or database of accessibility feedback, > > flowing from game players to game developers and publishers. A > > few ideas flew around, such as: > > > > ?having said database hosted by this SIG, in the interest of > > sharing knowledge amongst industry; > > > > ?keeping the tool open for indies and large studios alike by > > way of an easy deployment tool (examples might include > > presskit() or distribute() > > , primarily from Vlambeer) > > > > ?having this start as a relatively small-scale project, not > > least to ascertain how much work it would actually take to > > maintain. > > > > As a relative newcomer to the SIG and this mailing list I?m > > not entirely sure how these things are usually done, but if > > there?s a project team to be made then I?d like to help where > > I can, and lend some ?indie? input! Perhaps a bunch of us > > could get together in a Slack channel or something? > > > > Also as I say, I apologise if I?ve jumped a gun and there are > > perhaps minutes from the roundtable yet to come. > > > > Thanks! > > > > ~ Gemma > > > > > > > > > > _______________________________________________ > > > > games_access mailing list > > > > games_access at igda.org > > > > https://pairlist7.pair.net/mailman/listinfo/games_access > > > > The main SIG website page ishttp://igda-gasig.org > > > > > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > https://pairlist7.pair.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: attachments/20170322/16ece81b/attachment-0001.html> > > ------------------------------ > > Message: 2 > Date: Wed, 22 Mar 2017 11:25:27 -0500 > From: Chad Elstad > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Accessibility Feedback Tool > Message-ID: <6152ff0c-0002-4bbc-a0b1-feb4797be5b4 at email.android.com> > Content-Type: text/plain; charset="us-ascii" > > An HTML attachment was scrubbed... > URL: attachments/20170322/87582ab4/attachment.html> > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > ------------------------------ > > End of games_access Digest, Vol 163, Issue 23 > ********************************************* > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Mar 23 12:13:19 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 23 Mar 2017 16:13:19 +0000 Subject: [games_access] games_access Digest, Vol 163, Issue 23 In-Reply-To: References: Message-ID: First step is for SIG actions is for someone who 1. is really passionate about the idea and 2. has enough spare time to manage/coordinate other volunteers to put their hand up to lead it. Any takers? If there's someone who wants to lead they can then pull together a group of people who want to work on it (the mailing list being an ideal place to find people to work with), and choose a means of communication that best suits the needs that group. The general day to day chat about details of initiatives/actions is usually kept off the mailing list, to save the groaning inboxes of folk not working on it. Quick summary - As Chad said, at the round table there was some chat about EA's email / twitter mechanism for gathering feedback on accessibility issues across all of their games, which then go into a database for dissemination to the various EA studios (all set up and managed by Karen Stevens). Microsoft also do something similar, for accessibility feedback about the console itself. Some of the people at the round table were discussing the idea of applying that concept at a broader level, in a similar way to fixtheweb: https://youtu.be/_g991EZE4bI. So a straightforward simple form to send feedback to, and some way for studios/publishers to either access the data themselves or have the data sent to them. The problems it is trying to solve are: - Most studios/publishers not having a dedicated route for accessibility feedback - Due to both this and lack of knowledge of platform/publisher/studio setup, gamers often not knowing where to send feedback to - When gamers do provide feedback, it often not being well structured or actionable (e.g. "your game doesn't work for people with disabilities" "can you make it work for people who are blind please") Again the various SIG actions/initiatives are all self initiated and mostly self managed, so just need someone to lead it. Ian On Thu, Mar 23, 2017 at 3:21 PM +0000, "Selwyn Lloyd" > wrote: Hello games access group, I haven't tried slack, but from what I just read, its more for realtime conversations / team / group activity. I didn't attend GDC which is where I guess the conversation began. I can see how you'd use it to get a steady conversation going. The reason I still suggest a "stack overflow" site was it develops over time and its more open, seems better for initiatives that need a crowd to evolve from a group. Provides an industry focus for pertinent Questions and Answers, (smiling :- with a sprinkle of opinion and a dash of competitive ego). The other reason I felt something like stack shapes up well is that mailing lists are very "hidden web" by nature and of course I mean private from those not on the list. By the way, I have no idea how to access our conversations and find the email format hard to follow. If stack is not accessible then I'd thought of a second suggestion to the group here... being to set up a mediawiki where contributors need to be registered. Audazzle find mediawiki really accessible with good search tools and an active development community. Its a little terse to start with, i.e. you need to learn how to interpret the documentation but quite simple once you've got going. While it seems we'd have to jump through hoops to set up an instance of stack overflow dedicated to the games accessibility industry... I could set up and host the media wiki this afternoon if enough in the group say YES. So if I get 5 YES's for trying out a mediawiki I will do it and send each person who gives a YES a username and password, we can give it a shot and start sharing problems, questions, results etc. Cheers Selwyn Mobile: 07979240124 skype: selwyn_lloyd www.audazzle.com Audazzle are developing inclusive and accessible multi-player games. We hope to impact social isolation. Our aim is to make video game technologies that meet diverse accessibility needs. Nobody should get left out because of technology, all friends and family members should be able to play games together. On Wed, Mar 22, 2017 at 4:25 PM, > wrote: Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit https://pairlist7.pair.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: Accessibility Feedback Tool (Chad Philip Johnson) 2. Re: Accessibility Feedback Tool (Chad Elstad) ---------------------------------------------------------------------- Message: 1 Date: Wed, 22 Mar 2017 08:01:40 -0700 From: Chad Philip Johnson > To: > Subject: Re: [games_access] Accessibility Feedback Tool Message-ID: > Content-Type: text/plain; charset="windows-1252"; Format="flowed" It was just an idea that came up at the accessibility roundtable that a lot of people liked. The core idea is that players have a single place where they can provide accessibility feedback to publishers and developers (and maybe academia too) for the games that they play. Beyond that, we're still working out how it should work, hence the need for a Slack channel or some equivalent service. Chad Philip Johnson Anacronist Software On 03/21/2017 07:14 PM, Chad Elstad wrote: > What is an Accessibility Feedback tool? I did not make it to GDC, > however, I am very interested in accessibility in gaming as well as > the web. > > On Mar 21, 2017 12:34 PM, "Kari Hattner (Hangar 13 Games)" > > wrote: > > Not sure about others, but most of those types of communication > tools are blocked in my organization (e.g. Google docs, Slack, > online storage like Dropbox, Box, etc.), so for the accessibility > tool itself, I think we would need an actual database/website that > could be logged into. > > For the collaboration of the development of the tool itself, I > think Slack or Google Hangouts/Docs would be useful. > > *From:* games_access [mailto:games_access-bounces at igda.org] *On > Behalf Of *Chad Philip Johnson > *Sent:* Monday, March 20, 2017 6:57 PM > *To:* games_access at igda.org > *Subject:* Re: [games_access] Accessibility Feedback Tool > > I was poking around the net tonight looking for a collaboration > tool that we could use to start putting some ideas together for > the accessibility feedback tool, but couldn't really find much. > > A Slack channel would be ideal, but we're going to lose people who > prefer to use different services, or who need to sign up for a new > service (even if it's free). Google Docs is the only service I > know of where people can participate in a shared workspace without > needing a special account. > > So we could create a document or spreadsheet serving as a > transcript of sorts, share it with the world, and then let people > contribute their ideas, but that's going to be clunky and may not > go very far. > > I do have a special folder in my email where I'm keeping track of > everybody's ideas, so it may just be best to post them to the > mailing list and go from there. > > Chad Philip Johnson > > Anacronist Software > > > > On 03/09/2017 07:13 AM, Gemma Thomson wrote: > > Hello all, > > Further to the SIG roundtable at GDC (and in the sincere hopes > I?m not jumping any guns here), I?d like to follow up in > regard to the notion of an accessibility feedback tool. For > those who weren?t present: a few of us got to talking about a > feedback form and/or database of accessibility feedback, > flowing from game players to game developers and publishers. A > few ideas flew around, such as: > > ?having said database hosted by this SIG, in the interest of > sharing knowledge amongst industry; > > ?keeping the tool open for indies and large studios alike by > way of an easy deployment tool (examples might include > presskit() or distribute() > , primarily from Vlambeer) > > ?having this start as a relatively small-scale project, not > least to ascertain how much work it would actually take to > maintain. > > As a relative newcomer to the SIG and this mailing list I?m > not entirely sure how these things are usually done, but if > there?s a project team to be made then I?d like to help where > I can, and lend some ?indie? input! Perhaps a bunch of us > could get together in a Slack channel or something? > > Also as I say, I apologise if I?ve jumped a gun and there are > perhaps minutes from the roundtable yet to come. > > Thanks! > > ~ Gemma > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > > https://pairlist7.pair.net/mailman/listinfo/games_access > > The main SIG website page ishttp://igda-gasig.org > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Wed, 22 Mar 2017 11:25:27 -0500 From: Chad Elstad > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Accessibility Feedback Tool Message-ID: <6152ff0c-0002-4bbc-a0b1-feb4797be5b4 at email.android.com> Content-Type: text/plain; charset="us-ascii" An HTML attachment was scrubbed... URL: ------------------------------ Subject: Digest Footer _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org ------------------------------ End of games_access Digest, Vol 163, Issue 23 ********************************************* -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: ATT00001.txt URL: From chad at anacronist.com Fri Mar 24 02:06:58 2017 From: chad at anacronist.com (Chad Philip Johnson) Date: Thu, 23 Mar 2017 23:06:58 -0700 Subject: [games_access] games_access Digest, Vol 163, Issue 23 In-Reply-To: References: Message-ID: <8c220dc0-455f-5e73-850c-f59dcc54e0f4@anacronist.com> I'll be glad to assist anyone who is interested in leading this one. Based on the conversation so far, my guess is that there are at least one or two others that would also help out. Chad Philip Johnson Anacronist Software On 03/23/2017 09:13 AM, Ian Hamilton wrote: > > First step is for SIG actions is for someone who 1. is really > passionate about the idea and 2. has enough spare time to > manage/coordinate other volunteers to put their hand up to lead it. > Any takers? > > If there's someone who wants to lead they can then pull together a > group of people who want to work on it (the mailing list being an > ideal place to find people to work with), and choose a means of > communication that best suits the needs that group. > > The general day to day chat about details of initiatives/actions is > usually kept off the mailing list, to save the groaning inboxes of > folk not working on it. > > Quick summary - > > As Chad said, at the round table there was some chat about EA's email > / twitter mechanism for gathering feedback on accessibility issues > across all of their games, which then go into a database for > dissemination to the various EA studios (all set up and managed by > Karen Stevens). Microsoft also do something similar, for accessibility > feedback about the console itself. > > Some of the people at the round table were discussing the idea of > applying that concept at a broader level, in a similar way to > fixtheweb: https://youtu.be/_g991EZE4bI. So a straightforward simple > form to send feedback to, and some way for studios/publishers to > either access the data themselves or have the data sent to them. > > The problems it is trying to solve are: > > - Most studios/publishers not having a dedicated route for > accessibility feedback > - Due to both this and lack of knowledge of platform/publisher/studio > setup, gamers often not knowing where to send feedback to > - When gamers do provide feedback, it often not being well structured > or actionable (e.g. "your game doesn't work for people with > disabilities" "can you make it work for people who are blind please") > > Again the various SIG actions/initiatives are all self initiated and > mostly self managed, so just need someone to lead it. > > Ian > > > > > On Thu, Mar 23, 2017 at 3:21 PM +0000, "Selwyn Lloyd" > > wrote: > > Hello games access group, > > I haven't tried slack, but from what I just read, its more for > realtime conversations / team / group activity. I didn't attend > GDC which is where I guess the conversation began. I can see how > you'd use it to get a steady conversation going. > > The reason I still suggest a "stack overflow" site was it develops > over time and its more open, seems better for initiatives that > need a crowd to evolve from a group. Provides an industry focus > for pertinent Questions and Answers, (smiling :- with a sprinkle > of opinion and a dash of competitive ego). > > The other reason I felt something like stack shapes up well is > that mailing lists are very "hidden web" by nature and of course I > mean private from those not on the list. By the way, I have no > idea how to access our conversations and find the email format > hard to follow. > > If stack is not accessible then I'd thought of a second suggestion > to the group here... being to set up a mediawiki where > contributors need to be registered. > > Audazzle find mediawiki really accessible with good search tools > and an active development community. Its a little terse to start > with, i.e. you need to learn how to interpret the documentation > but quite simple once you've got going. > > While it seems we'd have to jump through hoops to set up an > instance of stack overflow dedicated to the games accessibility > industry... I could set up and host the media wiki this afternoon > if enough in the group say YES. > > So if I get 5 YES's for trying out a mediawiki I will do it and > send each person who gives a YES a username and password, we can > give it a shot and start sharing problems, questions, results etc. > > Cheers > > Selwyn > > > > > > > > > > Mobile: 07979240124 > skype: selwyn_lloyd > > www.audazzle.com > > Audazzle are developing inclusive and accessible multi-player > games. We hope to impact social isolation. Our aim is to make > video game technologies that meet diverse accessibility needs. > Nobody should get left out because of technology, all friends and > family members should be able to play games together. > > > > On Wed, Mar 22, 2017 at 4:25 PM, > wrote: > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > https://pairlist7.pair.net/mailman/listinfo/games_access > > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more > specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Accessibility Feedback Tool (Chad Philip Johnson) > 2. Re: Accessibility Feedback Tool (Chad Elstad) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Wed, 22 Mar 2017 08:01:40 -0700 > From: Chad Philip Johnson > > To: > > Subject: Re: [games_access] Accessibility Feedback Tool > Message-ID: > > > Content-Type: text/plain; charset="windows-1252"; Format="flowed" > > It was just an idea that came up at the accessibility > roundtable that a > lot of people liked. The core idea is that players have a > single place > where they can provide accessibility feedback to publishers and > developers (and maybe academia too) for the games that they play. > Beyond that, we're still working out how it should work, hence > the need > for a Slack channel or some equivalent service. > > Chad Philip Johnson > Anacronist Software > > On 03/21/2017 07:14 PM, Chad Elstad wrote: > > What is an Accessibility Feedback tool? I did not make it to > GDC, > > however, I am very interested in accessibility in gaming as > well as > > the web. > > > > On Mar 21, 2017 12:34 PM, "Kari Hattner (Hangar 13 Games)" > > > wrote: > > > > Not sure about others, but most of those types of > communication > > tools are blocked in my organization (e.g. Google docs, > Slack, > > online storage like Dropbox, Box, etc.), so for the > accessibility > > tool itself, I think we would need an actual > database/website that > > could be logged into. > > > > For the collaboration of the development of the tool > itself, I > > think Slack or Google Hangouts/Docs would be useful. > > > > *From:* games_access > [mailto:games_access-bounces at igda.org > ] *On > > Behalf Of *Chad Philip Johnson > > *Sent:* Monday, March 20, 2017 6:57 PM > > *To:* games_access at igda.org > > *Subject:* Re: [games_access] Accessibility Feedback Tool > > > > I was poking around the net tonight looking for a > collaboration > > tool that we could use to start putting some ideas > together for > > the accessibility feedback tool, but couldn't really > find much. > > > > A Slack channel would be ideal, but we're going to lose > people who > > prefer to use different services, or who need to sign up > for a new > > service (even if it's free). Google Docs is the only > service I > > know of where people can participate in a shared > workspace without > > needing a special account. > > > > So we could create a document or spreadsheet serving as a > > transcript of sorts, share it with the world, and then > let people > > contribute their ideas, but that's going to be clunky > and may not > > go very far. > > > > I do have a special folder in my email where I'm keeping > track of > > everybody's ideas, so it may just be best to post them > to the > > mailing list and go from there. > > > > Chad Philip Johnson > > > > Anacronist Software > > > > > > > > On 03/09/2017 07:13 AM, Gemma Thomson wrote: > > > > Hello all, > > > > Further to the SIG roundtable at GDC (and in the > sincere hopes > > I?m not jumping any guns here), I?d like to follow up in > > regard to the notion of an accessibility feedback > tool. For > > those who weren?t present: a few of us got to > talking about a > > feedback form and/or database of accessibility feedback, > > flowing from game players to game developers and > publishers. A > > few ideas flew around, such as: > > > > ?having said database hosted by this SIG, in the > interest of > > sharing knowledge amongst industry; > > > > ?keeping the tool open for indies and large studios > alike by > > way of an easy deployment tool (examples might include > > presskit() or distribute() > > , primarily from Vlambeer) > > > > ?having this start as a relatively small-scale > project, not > > least to ascertain how much work it would actually > take to > > maintain. > > > > As a relative newcomer to the SIG and this mailing > list I?m > > not entirely sure how these things are usually done, > but if > > there?s a project team to be made then I?d like to > help where > > I can, and lend some ?indie? input! Perhaps a bunch > of us > > could get together in a Slack channel or something? > > > > Also as I say, I apologise if I?ve jumped a gun and > there are > > perhaps minutes from the roundtable yet to come. > > > > Thanks! > > > > ~ Gemma > > > > > > > > > > _______________________________________________ > > > > games_access mailing list > > > > games_access at igda.org > > > > > > https://pairlist7.pair.net/mailman/listinfo/games_access > > > > > The main SIG website page ishttp://igda-gasig.org > > > > > > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > https://pairlist7.pair.net/mailman/listinfo/games_access > > > The main SIG website page is http://igda-gasig.org > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > > > ------------------------------ > > Message: 2 > Date: Wed, 22 Mar 2017 11:25:27 -0500 > From: Chad Elstad > > To: IGDA Games Accessibility SIG Mailing List > > > Subject: Re: [games_access] Accessibility Feedback Tool > Message-ID: > <6152ff0c-0002-4bbc-a0b1-feb4797be5b4 at email.android.com > > > Content-Type: text/plain; charset="us-ascii" > > An HTML attachment was scrubbed... > URL: > > > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > > ------------------------------ > > End of games_access Digest, Vol 163, Issue 23 > ********************************************* > > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Fri Mar 24 04:23:37 2017 From: thomas at westin.nu (Thomas Westin) Date: Fri, 24 Mar 2017 09:23:37 +0100 Subject: [games_access] accessibility feedback system In-Reply-To: References: Message-ID: <002D42F9-10E0-4095-BE72-0762C1E2C29C@westin.nu> Hi all, I think the best option is to use the IGDA web server where we (hopefully) can install the solutions we need. A simple web form could be enough with some antispam solution? I prefer to keep things simple. Regarding: > I have no idea how to access our conversations and find the email format hard to follow. - it is not that easy to find, but a link from the top of the list registration page leads to our archives, all the way back to September 2004 (just missing the first year of the SIG existence where just e-mailed each other) https://pairlist7.pair.net/pipermail/games_access/ Best, Thomas > 23Mar 2017 kl. 16:21 skrev games_access-request at igda.org: > > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > https://pairlist7.pair.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > Today's Topics: > > 1. Re: games_access Digest, Vol 163, Issue 23 (Selwyn Lloyd) > > Fr?n: Selwyn Lloyd > ?mne: Re: [games_access] games_access Digest, Vol 163, Issue 23 > Datum: 23Mar 2017 16:21:24 CET > Till: > > > Hello games access group, > > I haven't tried slack, but from what I just read, its more for realtime conversations / team / group activity. I didn't attend GDC which is where I guess the conversation began. I can see how you'd use it to get a steady conversation going. > > The reason I still suggest a "stack overflow" site was it develops over time and its more open, seems better for initiatives that need a crowd to evolve from a group. Provides an industry focus for pertinent Questions and Answers, (smiling :- with a sprinkle of opinion and a dash of competitive ego). > > The other reason I felt something like stack shapes up well is that mailing lists are very "hidden web" by nature and of course I mean private from those not on the list. By the way, I have no idea how to access our conversations and find the email format hard to follow. > > If stack is not accessible then I'd thought of a second suggestion to the group here... being to set up a mediawiki where contributors need to be registered. > > Audazzle find mediawiki really accessible with good search tools and an active development community. Its a little terse to start with, i.e. you need to learn how to interpret the documentation but quite simple once you've got going. > > While it seems we'd have to jump through hoops to set up an instance of stack overflow dedicated to the games accessibility industry... I could set up and host the media wiki this afternoon if enough in the group say YES. > > So if I get 5 YES's for trying out a mediawiki I will do it and send each person who gives a YES a username and password, we can give it a shot and start sharing problems, questions, results etc. > > Cheers > > Selwyn > > > > > > > > > > Mobile: 07979240124 > skype: selwyn_lloyd > > www.audazzle.com > > Audazzle are developing inclusive and accessible multi-player games. We hope to impact social isolation. Our aim is to make video game technologies that meet diverse accessibility needs. Nobody should get left out because of technology, all friends and family members should be able to play games together. > > > > On Wed, Mar 22, 2017 at 4:25 PM, > wrote: > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > https://pairlist7.pair.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Accessibility Feedback Tool (Chad Philip Johnson) > 2. Re: Accessibility Feedback Tool (Chad Elstad) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Wed, 22 Mar 2017 08:01:40 -0700 > From: Chad Philip Johnson > > To: > > Subject: Re: [games_access] Accessibility Feedback Tool > Message-ID: > > Content-Type: text/plain; charset="windows-1252"; Format="flowed" > > It was just an idea that came up at the accessibility roundtable that a > lot of people liked. The core idea is that players have a single place > where they can provide accessibility feedback to publishers and > developers (and maybe academia too) for the games that they play. > Beyond that, we're still working out how it should work, hence the need > for a Slack channel or some equivalent service. > > Chad Philip Johnson > Anacronist Software > > On 03/21/2017 07:14 PM, Chad Elstad wrote: > > What is an Accessibility Feedback tool? I did not make it to GDC, > > however, I am very interested in accessibility in gaming as well as > > the web. > > > > On Mar 21, 2017 12:34 PM, "Kari Hattner (Hangar 13 Games)" > > > wrote: > > > > Not sure about others, but most of those types of communication > > tools are blocked in my organization (e.g. Google docs, Slack, > > online storage like Dropbox, Box, etc.), so for the accessibility > > tool itself, I think we would need an actual database/website that > > could be logged into. > > > > For the collaboration of the development of the tool itself, I > > think Slack or Google Hangouts/Docs would be useful. > > > > *From:* games_access [mailto:games_access-bounces at igda.org ] *On > > Behalf Of *Chad Philip Johnson > > *Sent:* Monday, March 20, 2017 6:57 PM > > *To:* games_access at igda.org > > *Subject:* Re: [games_access] Accessibility Feedback Tool > > > > I was poking around the net tonight looking for a collaboration > > tool that we could use to start putting some ideas together for > > the accessibility feedback tool, but couldn't really find much. > > > > A Slack channel would be ideal, but we're going to lose people who > > prefer to use different services, or who need to sign up for a new > > service (even if it's free). Google Docs is the only service I > > know of where people can participate in a shared workspace without > > needing a special account. > > > > So we could create a document or spreadsheet serving as a > > transcript of sorts, share it with the world, and then let people > > contribute their ideas, but that's going to be clunky and may not > > go very far. > > > > I do have a special folder in my email where I'm keeping track of > > everybody's ideas, so it may just be best to post them to the > > mailing list and go from there. > > > > Chad Philip Johnson > > > > Anacronist Software > > > > > > > > On 03/09/2017 07:13 AM, Gemma Thomson wrote: > > > > Hello all, > > > > Further to the SIG roundtable at GDC (and in the sincere hopes > > I?m not jumping any guns here), I?d like to follow up in > > regard to the notion of an accessibility feedback tool. For > > those who weren?t present: a few of us got to talking about a > > feedback form and/or database of accessibility feedback, > > flowing from game players to game developers and publishers. A > > few ideas flew around, such as: > > > > ?having said database hosted by this SIG, in the interest of > > sharing knowledge amongst industry; > > > > ?keeping the tool open for indies and large studios alike by > > way of an easy deployment tool (examples might include > > presskit() > or distribute() > > >, primarily from Vlambeer) > > > > ?having this start as a relatively small-scale project, not > > least to ascertain how much work it would actually take to > > maintain. > > > > As a relative newcomer to the SIG and this mailing list I?m > > not entirely sure how these things are usually done, but if > > there?s a project team to be made then I?d like to help where > > I can, and lend some ?indie? input! Perhaps a bunch of us > > could get together in a Slack channel or something? > > > > Also as I say, I apologise if I?ve jumped a gun and there are > > perhaps minutes from the roundtable yet to come. > > > > Thanks! > > > > ~ Gemma > > > > > > > > > > _______________________________________________ > > > > games_access mailing list > > > > games_access at igda.org > > > > > https://pairlist7.pair.net/mailman/listinfo/games_access > > > > The main SIG website page ishttp://igda-gasig.org > > > > > > > > > > _______________________________________________ > > games_access mailing list > > games_access at igda.org > > https://pairlist7.pair.net/mailman/listinfo/games_access > > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > > ------------------------------ > > Message: 2 > Date: Wed, 22 Mar 2017 11:25:27 -0500 > From: Chad Elstad > > To: IGDA Games Accessibility SIG Mailing List > > Subject: Re: [games_access] Accessibility Feedback Tool > Message-ID: <6152ff0c-0002-4bbc-a0b1-feb4797be5b4 at email.android.com > > Content-Type: text/plain; charset="us-ascii" > > An HTML attachment was scrubbed... > URL: > > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > ------------------------------ > > End of games_access Digest, Vol 163, Issue 23 > ********************************************* > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Fri Mar 24 04:25:39 2017 From: thomas at westin.nu (Thomas Westin) Date: Fri, 24 Mar 2017 09:25:39 +0100 Subject: [games_access] Open Edu Resources about Game Accessibility Message-ID: Hi all, To join the R&D efforts of the IGDA GA-SIG and IFIP to create open educational resources about game accessibility, please fill in this Doodle: http://doodle.com/poll/yk57kteacxd435xk#table Best regards, Thomas co-chair IGDA GA-SIG (igda-gasig.org ) vice-chair IFIP WG 14.9 ? Game Accessibility (http://ifip.org/tc/?tc=tc14 ) -------------- next part -------------- An HTML attachment was scrubbed... URL: From chad at smartmarbles.com Fri Mar 24 08:54:11 2017 From: chad at smartmarbles.com (Chad Elstad) Date: Fri, 24 Mar 2017 07:54:11 -0500 Subject: [games_access] games_access Digest, Vol 163, Issue 23 In-Reply-To: <8c220dc0-455f-5e73-850c-f59dcc54e0f4@anacronist.com> Message-ID: An HTML attachment was scrubbed... URL: From thomas at westin.nu Fri Mar 24 09:46:37 2017 From: thomas at westin.nu (Thomas Westin) Date: Fri, 24 Mar 2017 14:46:37 +0100 Subject: [games_access] Open Edu Resources about Game Accessibility In-Reply-To: References: Message-ID: Hi again, Not sure how Doodle handles times, they have a new interface that I?m not used to. Sorry for any inconvenience about this The times are meant to be CET (Stockholm / Paris) i.e. GMT+1 E.g. 18.00 CET is 9.00 PST (and very early morning in Australia, sorry about that, we will see how this works out, and if there is need of two different meetings we?ll do that!) Best, Thomas > 24Mar 2017 kl. 09:25 skrev Thomas Westin : > > Hi all, > > To join the R&D efforts of the IGDA GA-SIG and IFIP to create open educational resources about game accessibility, please fill in this Doodle: > > http://doodle.com/poll/yk57kteacxd435xk#table > > Best regards, > Thomas > co-chair IGDA GA-SIG (igda-gasig.org ) > vice-chair IFIP WG 14.9 ? Game Accessibility (http://ifip.org/tc/?tc=tc14 ) > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Fri Mar 24 10:24:41 2017 From: thomas at westin.nu (Thomas Westin) Date: Fri, 24 Mar 2017 15:24:41 +0100 Subject: [games_access] Open Edu Resources about Game Accessibility In-Reply-To: References: Message-ID: <080214FB-1408-4980-8B02-12531B6FFFF4@westin.nu> seems that the default is without time zone support so, the hours I defined are CET (Stockholm / Paris) i.e. GMT+1 17.00-18.00 18.00-19.00 19.00-20.00 E.g. if you are in - N.Y reduce with 6 hours - S.F. reduce with 9 hours - Sydney add 8 hours again, sorry for this mess! Best, Thomas > 24Mar 2017 kl. 14:46 skrev Thomas Westin : > > Hi again, > > Not sure how Doodle handles times, they have a new interface that I?m not used to. > Sorry for any inconvenience about this > > The times are meant to be CET (Stockholm / Paris) i.e. GMT+1 > E.g. 18.00 CET is 9.00 PST (and very early morning in Australia, sorry about that, we will see how this works out, and if there is need of two different meetings we?ll do that!) > > Best, > Thomas > >> 24Mar 2017 kl. 09:25 skrev Thomas Westin >: >> >> Hi all, >> >> To join the R&D efforts of the IGDA GA-SIG and IFIP to create open educational resources about game accessibility, please fill in this Doodle: >> >> http://doodle.com/poll/yk57kteacxd435xk#table >> >> Best regards, >> Thomas >> co-chair IGDA GA-SIG (igda-gasig.org ) >> vice-chair IFIP WG 14.9 ? Game Accessibility (http://ifip.org/tc/?tc=tc14 ) >> >> > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Fri Mar 24 12:00:21 2017 From: thomas at westin.nu (Thomas Westin) Date: Fri, 24 Mar 2017 17:00:21 +0100 Subject: [games_access] IGDA GA-SIG track at ArtsIT in Crete, Greece Message-ID: Hi all I?m very happy to announce that we will have a special IGDA GA-SIG track at the ArtsIT 2017 conference in Greece. Please see this post for more details https://igda-gasig.org/2017/03/24/igda-ga-sig-track-at-artsit-conference/ Best, Thomas -------------- next part -------------- An HTML attachment was scrubbed... URL: From blindwolf8 at gmail.com Tue Mar 28 06:16:51 2017 From: blindwolf8 at gmail.com (Dan Fischbach) Date: Tue, 28 Mar 2017 06:16:51 -0400 Subject: [games_access] Superscreen In-Reply-To: References: Message-ID: Hello all, I'm not affiliated with this campaign whatsoever but if it makes things easier to see I feel it's at least worth a mention here: https://www.kickstarter.com/projects/brentmorgan/superscreen/ I'm not clear on how the signal's transmitted but I didn't dive too deeply into it. ***This message was sent from my cell phone so it may be more terse than usual.*** Dan Fischbach, Net+, MCP W: danfischbach.com P: 609-458-7920 Proud NJIT (BS) and UCF/FIEA (MS) graduate Please consider the environment before printing this email -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu Mar 30 02:19:35 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 30 Mar 2017 06:19:35 +0000 Subject: [games_access] Xbox system update Message-ID: Lots of nice functionality in the current update, some for consumers to use: Co-pilot - allows you to share controls across two separate controllers, for example left stick on controller 1 with your left hand and right stick on controller 2 with your foot, or a second player on a second controller assisting the first player. Zoom improvements - allows some interaction while zooming and panning, and the ability to lock a zoom level and play with full game controls while zoomed, something that was previously only possible by using keyboard shortcuts. Narrator improvements - scan mode, again previously available through a keyboard only, now possible from a controller. Scan mode allows you to switch from navigating only between interactive elements to a range of methods of navigating everything on the screen. And also some APIs/tools for developers that were first outlined at GDC, joining the existing caption preference API: Text <-> voice chat - system level transcription between text and speech, the results of which can either be passed to the game to be displayed as the developers wish, or displayed in a configurable overlay rendered by the system. High contrast API - allows games to read whether the system level high contrast preference has been set. Text to speech API - allows developers to send text strings to the system text to speech. It isn't traditional screen reader accessibility as it is push-based, but it allows the possibility of relatively cheap and easy blind-accessible spoken UIs that respect system preferences for speed, voice etc (although voice choice can be overridden by developers if needed). Would be great to see engines hook into it by default. Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From brandonkeithbiggs at gmail.com Thu Mar 30 13:28:16 2017 From: brandonkeithbiggs at gmail.com (Brandon Keith Biggs) Date: Thu, 30 Mar 2017 10:28:16 -0700 Subject: [games_access] Unity Accessibility Message-ID: Hello, There is a very exciting thing happening in the Unity world. This developer has decided to create a plugin to make mobile games made with Unity speech accessible. She works at a game development firm and their latest game was the first she added her plugin to. She wrote her thoughts before the app came out and there has been a discussion on this post on what has been happening. It is very fascinating and I thank Ian for stimulating it. I did notice that 2 days after the game was out there were over 100 posts on audiogames.net in the game's thread. So I think this game (Crafting Kingdom) has been a real milestone in the gaming comunity. Here is the blog post: https://icodelikeagirl.com/2016/12/05/unity-accessibility-plugin-update-9-is-it-worth-doing/ Here is the audiogames.net thread as well. It is truely something you should read if you wish to believe in a comunity of people. http://forum.audiogames.net/viewtopic.php?id=21429 I think the offer of free translations is going to be another financial incentive for a developer to tap into the audiogames community. Thanks, Brandon Keith Biggs -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Fri Mar 31 06:39:05 2017 From: thomas at westin.nu (Thomas Westin) Date: Fri, 31 Mar 2017 12:39:05 +0200 Subject: [games_access] Open Edu Resources about Game Accessibility In-Reply-To: References: Message-ID: <1482D490-B895-4AA9-AD43-B4340767821D@westin.nu> Hi all, We have now set the time and date for the meeting to April 13 at 18.00-19.00 CET (GMT+1) If you are still interested in joining, please add your name to the Doodle poll (easier to keep track of than emails). Best, Thomas > 24Mar 2017 kl. 14:46 skrev Thomas Westin : > > Hi again, > > Not sure how Doodle handles times, they have a new interface that I?m not used to. > Sorry for any inconvenience about this > > The times are meant to be CET (Stockholm / Paris) i.e. GMT+1 > E.g. 18.00 CET is 9.00 PST (and very early morning in Australia, sorry about that, we will see how this works out, and if there is need of two different meetings we?ll do that!) > > Best, > Thomas > >> 24Mar 2017 kl. 09:25 skrev Thomas Westin >: >> >> Hi all, >> >> To join the R&D efforts of the IGDA GA-SIG and IFIP to create open educational resources about game accessibility, please fill in this Doodle: >> >> http://doodle.com/poll/yk57kteacxd435xk#table >> >> Best regards, >> Thomas >> co-chair IGDA GA-SIG (igda-gasig.org ) >> vice-chair IFIP WG 14.9 ? Game Accessibility (http://ifip.org/tc/?tc=tc14 ) >> >> > -------------- next part -------------- An HTML attachment was scrubbed... URL: From chad at smartmarbles.com Fri Mar 31 09:57:19 2017 From: chad at smartmarbles.com (Chad Elstad) Date: Fri, 31 Mar 2017 08:57:19 -0500 Subject: [games_access] Unity Accessibility In-Reply-To: Message-ID: An HTML attachment was scrubbed... URL: From thomas at westin.nu Fri Mar 31 10:52:45 2017 From: thomas at westin.nu (Thomas Westin) Date: Fri, 31 Mar 2017 16:52:45 +0200 Subject: [games_access] Open Edu Resources about Game Accessibility In-Reply-To: <1482D490-B895-4AA9-AD43-B4340767821D@westin.nu> References: <1482D490-B895-4AA9-AD43-B4340767821D@westin.nu> Message-ID: Hi again, I?m trying to find the e-mail to Suzanne Taylor who have signed up for the meeting, can?t find her name by looking at member e-mail addresses. Suzanne, are you on this list? Could you please e-mail me offlist at thomasw at dsv.su.se so I can send you some details before the meeting. Thanks. Best, Thomas > 31Mar 2017 kl. 12:39 skrev Thomas Westin : > > Hi all, > > We have now set the time and date for the meeting to April 13 at 18.00-19.00 CET (GMT+1) > > If you are still interested in joining, please add your name to the Doodle poll (easier to keep track of than emails). > > Best, > Thomas > >> 24Mar 2017 kl. 14:46 skrev Thomas Westin >: >> >> Hi again, >> >> Not sure how Doodle handles times, they have a new interface that I?m not used to. >> Sorry for any inconvenience about this >> >> The times are meant to be CET (Stockholm / Paris) i.e. GMT+1 >> E.g. 18.00 CET is 9.00 PST (and very early morning in Australia, sorry about that, we will see how this works out, and if there is need of two different meetings we?ll do that!) >> >> Best, >> Thomas >> >>> 24Mar 2017 kl. 09:25 skrev Thomas Westin >: >>> >>> Hi all, >>> >>> To join the R&D efforts of the IGDA GA-SIG and IFIP to create open educational resources about game accessibility, please fill in this Doodle: >>> >>> http://doodle.com/poll/yk57kteacxd435xk#table >>> >>> Best regards, >>> Thomas >>> co-chair IGDA GA-SIG (igda-gasig.org ) >>> vice-chair IFIP WG 14.9 ? Game Accessibility (http://ifip.org/tc/?tc=tc14 ) >>> >>> >> > -------------- next part -------------- An HTML attachment was scrubbed... URL: From tb at create.aau.dk Fri Mar 31 12:13:39 2017 From: tb at create.aau.dk (Anthony Brooks) Date: Fri, 31 Mar 2017 16:13:39 +0000 Subject: [games_access] Unity Accessibility In-Reply-To: References: Message-ID: I can offer to share with my students anything people want testing as they use Unity in their projects??though I always say it is up to them if they want to test?? Just to say- Tony From: games_access > on behalf of Chad Elstad > Reply-To: IGDA Games Accessibility SIG Mailing List > Date: Friday 31 March 2017 at 15:57 To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Unity Accessibility This is awesome. I am new around here, and have not been able to make GDC, though I do want to get out there that I am currently designing a Unity asset/s to bake in a lot of accessibility features. My intent is that developers can drop it in and go with a few touchpoints like an options screen, etc. My hope is reducing the barriers to implementation will help game devs reduce barriers for players. Cost can also be a barrier so I really want to make this open source. With that in mind, I may be looking for help down the road to develop and test. And if this goes well enough, I'd be awesome if the Unity team takes the asset/s and builds it directly in to Unity. I also plan to do something similar for HTML5 game frameworks - if this goes well. So this asset to help implement audio is one challenge I had not yet figured how to handle. If you know of anyone else working in something similar, please let me know. Many hands make light work and I'd rather collaborate to make something bigger and better than create multiple wheels that can't fit on the same car. ;) And also, if there is a better place to discuss this, please let me know. Thanks in advance, -Chad On Mar 30, 2017 12:28 PM, Brandon Keith Biggs > wrote: Hello, There is a very exciting thing happening in the Unity world. This developer has decided to create a plugin to make mobile games made with Unity speech accessible. She works at a game development firm and their latest game was the first she added her plugin to. She wrote her thoughts before the app came out and there has been a discussion on this post on what has been happening. It is very fascinating and I thank Ian for stimulating it. I did notice that 2 days after the game was out there were over 100 posts on audiogames.net in the game's thread. So I think this game (Crafting Kingdom) has been a real milestone in the gaming comunity. Here is the blog post: https://icodelikeagirl.com/2016/12/05/unity-accessibility-plugin-update-9-is-it-worth-doing/ Here is the audiogames.net thread as well. It is truely something you should read if you wish to believe in a comunity of people. http://forum.audiogames.net/viewtopic.php?id=21429 I think the offer of free translations is going to be another financial incentive for a developer to tap into the audiogames community. Thanks, Brandon Keith Biggs -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Fri Mar 31 12:55:07 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Fri, 31 Mar 2017 16:55:07 +0000 Subject: [games_access] Xbox system update In-Reply-To: References: Message-ID: Info on the APIs: https://channel9.msdn.com/events/GDC/GDC-2017/GDC2017-009 ________________________________ From: games_access on behalf of Ian Hamilton Sent: 30 March 2017 07:19 To: IGDA Games Accessibility SIG Mailing List Subject: [games_access] Xbox system update Lots of nice functionality in the current update, some for consumers to use: Co-pilot - allows you to share controls across two separate controllers, for example left stick on controller 1 with your left hand and right stick on controller 2 with your foot, or a second player on a second controller assisting the first player. Zoom improvements - allows some interaction while zooming and panning, and the ability to lock a zoom level and play with full game controls while zoomed, something that was previously only possible by using keyboard shortcuts. Narrator improvements - scan mode, again previously available through a keyboard only, now possible from a controller. Scan mode allows you to switch from navigating only between interactive elements to a range of methods of navigating everything on the screen. And also some APIs/tools for developers that were first outlined at GDC, joining the existing caption preference API: Text <-> voice chat - system level transcription between text and speech, the results of which can either be passed to the game to be displayed as the developers wish, or displayed in a configurable overlay rendered by the system. High contrast API - allows games to read whether the system level high contrast preference has been set. Text to speech API - allows developers to send text strings to the system text to speech. It isn't traditional screen reader accessibility as it is push-based, but it allows the possibility of relatively cheap and easy blind-accessible spoken UIs that respect system preferences for speed, voice etc (although voice choice can be overridden by developers if needed). Would be great to see engines hook into it by default. Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: