[games_access] games_access Digest, Vol 163, Issue 23

Selwyn Lloyd selwyn at audazzle.com
Thu Mar 23 11:21:24 EDT 2017


Hello games access group,

I haven't tried slack, but from what I just read, its more for realtime
conversations / team / group activity. I didn't attend GDC which is where I
guess the conversation began. I can see how you'd use it to get a steady
conversation going.

The reason I still suggest a "stack overflow" site was it develops over
time and its more open, seems better for initiatives that need a crowd to
evolve from a group.  Provides an industry focus for pertinent Questions
and Answers, (smiling :- with a sprinkle of opinion and a dash of
competitive ego).

The other reason I felt something like stack shapes up well is that mailing
lists are very "hidden web" by nature and of course I mean private from
those not on the list. By the way, I have no idea how to access our
conversations and find the email format hard to follow.

If stack is not accessible then I'd thought of a second suggestion to the
group here... being to set up a mediawiki where contributors need to be
registered.

Audazzle find mediawiki really accessible with good search tools and an
active development community. Its a little terse to start with, i.e. you
need to learn how to interpret the documentation but quite simple once
you've got going.

While it seems we'd have to jump through hoops to set up an instance of
stack overflow dedicated to the games accessibility industry... I could set
up and host the media wiki this afternoon if enough in the group say YES.

So if I get 5 YES's for trying out a mediawiki I will do it and send each
person who gives a YES a username and password, we can give it a shot and
start sharing problems, questions, results etc.

Cheers

Selwyn









Mobile: 07979240124
skype: selwyn_lloyd

www.audazzle.com

Audazzle are developing inclusive and accessible multi-player games. We
hope to impact social isolation. Our aim is to make video game technologies
that meet diverse accessibility needs. Nobody should get left out because
of technology, all friends and family members should be able to play games
together.



On Wed, Mar 22, 2017 at 4:25 PM, <games_access-request at igda.org> wrote:

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> Today's Topics:
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>    1. Re: Accessibility Feedback Tool (Chad Philip Johnson)
>    2. Re: Accessibility Feedback Tool (Chad Elstad)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Wed, 22 Mar 2017 08:01:40 -0700
> From: Chad Philip Johnson <chad at anacronist.com>
> To: <games_access at igda.org>
> Subject: Re: [games_access] Accessibility Feedback Tool
> Message-ID: <cc1aafdd-da8f-2ee8-07d5-6a2938dff518 at anacronist.com>
> Content-Type: text/plain; charset="windows-1252"; Format="flowed"
>
> It was just an idea that came up at the accessibility roundtable that a
> lot of people liked.  The core idea is that players have a single place
> where they can provide accessibility feedback to publishers and
> developers (and maybe academia too) for the games that they play.
> Beyond that, we're still working out how it should work, hence the need
> for a Slack channel or some equivalent service.
>
> Chad Philip Johnson
> Anacronist Software
>
> On 03/21/2017 07:14 PM, Chad Elstad wrote:
> > What is an Accessibility Feedback tool? I did not make it to GDC,
> > however, I am very interested in accessibility in gaming as well as
> > the web.
> >
> > On Mar 21, 2017 12:34 PM, "Kari Hattner (Hangar 13 Games)"
> > <Kari.Hattner at hangar13games.com> wrote:
> >
> >     Not sure about others, but most of those types of communication
> >     tools are blocked in my organization (e.g. Google docs, Slack,
> >     online storage like Dropbox, Box, etc.), so for the accessibility
> >     tool itself, I think we would need an actual database/website that
> >     could be logged into.
> >
> >     For the collaboration of the development of the tool itself, I
> >     think Slack or Google Hangouts/Docs would be useful.
> >
> >     *From:* games_access [mailto:games_access-bounces at igda.org] *On
> >     Behalf Of *Chad Philip Johnson
> >     *Sent:* Monday, March 20, 2017 6:57 PM
> >     *To:* games_access at igda.org
> >     *Subject:* Re: [games_access] Accessibility Feedback Tool
> >
> >     I was poking around the net tonight looking for a collaboration
> >     tool that we could use to start putting some ideas together for
> >     the accessibility feedback tool, but couldn't really find much.
> >
> >     A Slack channel would be ideal, but we're going to lose people who
> >     prefer to use different services, or who need to sign up for a new
> >     service (even if it's free).  Google Docs is the only service I
> >     know of where people can participate in a shared workspace without
> >     needing a special account.
> >
> >     So we could create a document or spreadsheet serving as a
> >     transcript of sorts, share it with the world, and then let people
> >     contribute their ideas, but that's going to be clunky and may not
> >     go very far.
> >
> >     I do have a special folder in my email where I'm keeping track of
> >     everybody's ideas, so it may just be best to post them to the
> >     mailing list and go from there.
> >
> >     Chad Philip Johnson
> >
> >     Anacronist Software
> >
> >
> >
> >     On 03/09/2017 07:13 AM, Gemma Thomson wrote:
> >
> >         Hello all,
> >
> >         Further to the SIG roundtable at GDC (and in the sincere hopes
> >         I?m not jumping any guns here), I?d like to follow up in
> >         regard to the notion of an accessibility feedback tool. For
> >         those who weren?t present: a few of us got to talking about a
> >         feedback form and/or database of accessibility feedback,
> >         flowing from game players to game developers and publishers. A
> >         few ideas flew around, such as:
> >
> >         ?having said database hosted by this SIG, in the interest of
> >         sharing knowledge amongst industry;
> >
> >         ?keeping the tool open for indies and large studios alike by
> >         way of an easy deployment tool (examples might include
> >         presskit() <http://dopresskit.com/> or distribute()
> >         <https://dodistribute.com/>, primarily from Vlambeer)
> >
> >         ?having this start as a relatively small-scale project, not
> >         least to ascertain how much work it would actually take to
> >         maintain.
> >
> >         As a relative newcomer to the SIG and this mailing list I?m
> >         not entirely sure how these things are usually done, but if
> >         there?s a project team to be made then I?d like to help where
> >         I can, and lend some ?indie? input! Perhaps a bunch of us
> >         could get together in a Slack channel or something?
> >
> >         Also as I say, I apologise if I?ve jumped a gun and there are
> >         perhaps minutes from the roundtable yet to come.
> >
> >         Thanks!
> >
> >         ~ Gemma
> >
> >
> >
> >
> >         _______________________________________________
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> >         games_access at igda.org <mailto:games_access at igda.org>
> >
> >         https://pairlist7.pair.net/mailman/listinfo/games_access
> >
> >         The main SIG website page ishttp://igda-gasig.org
> >
> >
> >
> >
> > _______________________________________________
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> Message: 2
> Date: Wed, 22 Mar 2017 11:25:27 -0500
> From: Chad Elstad <chad at smartmarbles.com>
> To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
> Subject: Re: [games_access] Accessibility Feedback Tool
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