From barrie.ellis at oneswitch.org.uk Mon May 1 03:43:30 2017 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 1 May 2017 08:43:30 +0100 Subject: [games_access] Mario Kart 8 assists In-Reply-To: References: Message-ID: Lovely. A way in for those unable to use the standard controls more need then ever for the Nintendo Switch now. Proprietary controller only access a very disabling thing. On 1 May 2017 00:16, "Ian Hamilton" wrote: > Nice example of broad applications of a simple feature, combination of > steering assist and auto accelerate and their impact both for a girl who > had a stroke at birth and a man who is legally blind: > > > http://kotaku.com/little-girl-finally-gets-to-play-mario- > kart-8-thanks-to-1794783080 > > > https://www.youtube.com/watch?v=6CK8gy-2o8I > > > Ian > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Mon May 1 05:49:16 2017 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 1 May 2017 10:49:16 +0100 Subject: [games_access] Mario Kart 8 assists In-Reply-To: References: Message-ID: Being picky. "Suffering from" would be frowned upon in a lot of circles, as a lot of people view their abilities far more positively than that. Realise not so easy for everyone to feel that way. On 1 May 2017 at 08:43, Barrie Ellis wrote: > Lovely. A way in for those unable to use the standard controls more need > then ever for the Nintendo Switch now. > > Proprietary controller only access a very disabling thing. > > On 1 May 2017 00:16, "Ian Hamilton" wrote: > >> Nice example of broad applications of a simple feature, combination of >> steering assist and auto accelerate and their impact both for a girl who >> had a stroke at birth and a man who is legally blind: >> >> >> http://kotaku.com/little-girl-finally-gets-to-play-mario-kar >> t-8-thanks-to-1794783080 >> >> >> https://www.youtube.com/watch?v=6CK8gy-2o8I >> >> >> Ian >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> -------------- next part -------------- An HTML attachment was scrubbed... URL: From chad at smartmarbles.com Mon May 1 09:28:01 2017 From: chad at smartmarbles.com (Chad Elstad) Date: Mon, 01 May 2017 08:28:01 -0500 Subject: [games_access] Need help identifying bad game examples Message-ID: <1ac8b9b7-f259-4d9a-b525-5b6c04428990@email.android.com> An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Mon May 1 10:43:55 2017 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Mon, 1 May 2017 15:43:55 +0100 Subject: [games_access] Need help identifying bad game examples In-Reply-To: <1ac8b9b7-f259-4d9a-b525-5b6c04428990@email.android.com> References: <1ac8b9b7-f259-4d9a-b525-5b6c04428990@email.android.com> Message-ID: Hi Chad, Here's some to consider.... *Auditory:* Wii-U Mario Kart 8. No option to turn the music off, which can be a real irritation for some. I'm sure there's better examples, but this off the top of my head. In fact a really pitiful range of user-customisation options. *Cognitive: *Steep (Ubisoft). Start up forces you to set up an account before you can do anything (which I found a nightmare making me want to give up). Forces you to undertake training missions that are very restrictive. Horrendous menu system. Unskippable stuff. Lots of stuff they could really learn from in this game. *Mobility/Input:* Zelda Breath of the Wild: https://www.polygon.com/2017/3/9/14872144/breath-of-the-wild-motion-controls-shrines (especially as there's next to no alternative access controller access on this machine). Also most VR games that insist upon the user being able to have the ability to swoosh their head and arms about accurately. This has been a persistent problem exacerbated by the success of Wii Sports c. 2006. Oh and most games like GTA V that use just about every available control and change them contextually depending on what you're doing. *Vision:* Telltale Games: http://switchgaming.blogspot.co.uk/2017/02/dear-telltale-games.html. Loads like that, including Steep. For all categories, the lack of accessibility information that can be easily found (i.e. via on-line game accessibility filters) makes finding suitable games a nightmare. Hopefully Sony, Xbox, Steam, Apple etc. will get much better at this soon. Sony's lack of refund options leads a lot of people to give up for how easy it is to waste money on unsuitable games. We've a long way to go.... Good luck, Barrie On 1 May 2017 at 14:28, Chad Elstad wrote: > All- I am finalizing a presentation for next weekend and could use some > help identifying bad game examples for each category; Auditory, Cognitive, > Mobility, and Vision. > FWIW, here's the info link for my presentation. http://www. > glitchcon.mn/project/reducing-player-barriers-with-accessible-design/ > Any help would he greatly appreciated. > Thanks in advance, > -Chad > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From l.brook at ecu.edu.au Mon May 1 11:00:19 2017 From: l.brook at ecu.edu.au (Luke BROOK) Date: Mon, 1 May 2017 15:00:19 +0000 Subject: [games_access] Need help identifying bad game examples In-Reply-To: References: <1ac8b9b7-f259-4d9a-b525-5b6c04428990@email.android.com>, Message-ID: Hi Chad, For auditory/hearing impairment there are a multitude of bad examples. A good starting point is this thread on Neogaf on poor implementation of subtitles and closed captions: http://m.neogaf.com/showthread.php?t=965972 It includes a number of examples of what not to do when implementing textual feedback. Ian Hamilton actually developed a good practices guide in response too, which is top notch: How_to_do_subtitles_well__basics_and_good_practices.php Of course hearing accessibility considerations should extend well beyond textual forms of feedback... but often don't. A simpler task would be to shortlist good examples, as the list would be much smaller! Thanks, Luke - Luke Brook Lecturer Games & Interactivity School of Arts and Humanities | Edith Cowan University 2 Bradford Street, Mt Lawley, Western Australia - 6050 Phone: (+61) 401 904 671 | Email: l.brook at ecu.edu.au Sent from my Samsung Galaxy smartphone. -------- Original message -------- From: Barrie Ellis Date: 1/5/17 10:44 pm (GMT+08:00) To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Need help identifying bad game examples Hi Chad, Here's some to consider.... Auditory: Wii-U Mario Kart 8. No option to turn the music off, which can be a real irritation for some. I'm sure there's better examples, but this off the top of my head. In fact a really pitiful range of user-customisation options. Cognitive: Steep (Ubisoft). Start up forces you to set up an account before you can do anything (which I found a nightmare making me want to give up). Forces you to undertake training missions that are very restrictive. Horrendous menu system. Unskippable stuff. Lots of stuff they could really learn from in this game. Mobility/Input: Zelda Breath of the Wild: https://www.polygon.com/2017/3/9/14872144/breath-of-the-wild-motion-controls-shrines (especially as there's next to no alternative access controller access on this machine). Also most VR games that insist upon the user being able to have the ability to swoosh their head and arms about accurately. This has been a persistent problem exacerbated by the success of Wii Sports c. 2006. Oh and most games like GTA V that use just about every available control and change them contextually depending on what you're doing. Vision: Telltale Games: http://switchgaming.blogspot.co.uk/2017/02/dear-telltale-games.html. Loads like that, including Steep. For all categories, the lack of accessibility information that can be easily found (i.e. via on-line game accessibility filters) makes finding suitable games a nightmare. Hopefully Sony, Xbox, Steam, Apple etc. will get much better at this soon. Sony's lack of refund options leads a lot of people to give up for how easy it is to waste money on unsuitable games. We've a long way to go.... Good luck, Barrie On 1 May 2017 at 14:28, Chad Elstad > wrote: All- I am finalizing a presentation for next weekend and could use some help identifying bad game examples for each category; Auditory, Cognitive, Mobility, and Vision. FWIW, here's the info link for my presentation. http://www.glitchcon.mn/project/reducing-player-barriers-with-accessible-design/ Any help would he greatly appreciated. Thanks in advance, -Chad _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org ________________________________ This e-mail is confidential. If you are not the intended recipient you must not disclose or use the information contained within. If you have received it in error please return it to the sender via reply e-mail and delete any record of it from your system. The information contained within is not the opinion of Edith Cowan University in general and the University accepts no liability for the accuracy of the information provided. CRICOS IPC 00279B RTO PROVIDER 4756 -------------- next part -------------- An HTML attachment was scrubbed... URL: From chad at smartmarbles.com Mon May 1 23:40:17 2017 From: chad at smartmarbles.com (chad at smartmarbles.com) Date: Mon, 01 May 2017 20:40:17 -0700 Subject: [games_access] Need help identifying bad game examples In-Reply-To: Message-ID: <9120bd71a45f644e1e1cbb43b27503508e0617d1@webmail.smartmarbles.com> Thank you both for the wonderful examples and feedback. ----- Original Message ----- From: "IGDA Games Accessibility SIG Mailing List" To: "IGDA Games Accessibility SIG Mailing List" Cc: Sent: Mon, 1 May 2017 15:00:19 +0000 Subject: Re: [games_access] Need help identifying bad game examples Hi Chad, For auditory/hearing impairment there are a multitude of bad examples. A good starting point is this thread on Neogaf on poor implementation of subtitles and closed captions: http://m.neogaf.com/showthread.php?t=965972 It includes a number of examples of what not to do when implementing textual feedback. Ian Hamilton actually developed a good practices guide in response too, which is top notch:? How_to_do_subtitles_well__basics_and_good_practices.php Of course hearing accessibility considerations should extend well beyond textual forms of feedback... but often don't. A simpler task would be to shortlist good examples, as the list would be much smaller! ? Thanks, Luke - Luke Brook Lecturer Games & Interactivity School of Arts and Humanities | Edith Cowan University 2 Bradford Street, Mt Lawley, Western Australia - 6050 Phone: (+61) 401 904 671 | Email:?l.brook at ecu.edu.au [1] Sent from my Samsung Galaxy smartphone. -------- Original message -------- From: Barrie Ellis Date: 1/5/17 10:44 pm (GMT+08:00) To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Need help identifying bad game examples Hi Chad,? Here's some to consider.... AUDITORY:?Wii-U Mario Kart 8. No option to turn the music off, which can be a real irritation for some. I'm sure there's better examples, but this off the top of my head. In fact a really pitiful range of user-customisation options. COGNITIVE: Steep (Ubisoft). Start up forces you to set up an account before you can do anything (which I found a nightmare making me want to give up). Forces you to undertake training missions that are very restrictive. Horrendous menu system. Unskippable stuff. Lots of stuff they could really learn from in this game. MOBILITY/INPUT: Zelda Breath of the Wild:?https://www.polygon.com/2017/3/9/14872144/breath-of-the-wild-motion-controls-shrines [2]?(especially as there's next to no alternative access controller access on this machine). Also most VR games that insist upon the user being able to have the ability to swoosh their head and arms about accurately. This has been a persistent problem exacerbated by the success of Wii Sports c. 2006. Oh and most games like GTA V that use just about every available control and change them contextually depending on what you're doing. VISION: Telltale Games:?http://switchgaming.blogspot.co.uk/2017/02/dear-telltale-games.html [3]. Loads like that, including Steep. For all categories, the lack of accessibility information that can be easily found (i.e. via on-line game accessibility filters) makes finding suitable games a nightmare. Hopefully Sony, Xbox, Steam, Apple etc. will get much better at this soon. Sony's lack of refund options leads a lot of people to give up for how easy it is to waste money on unsuitable games. We've a long way to go.... Good luck, Barrie On 1 May 2017 at 14:28, Chad Elstad wrote: All- I am finalizing a presentation for next weekend and could use some help identifying bad game examples for each category; Auditory, Cognitive, Mobility, and Vision. FWIW, here's the info link for my presentation.?http://www.glitchcon.mn/project/reducing-player-barriers-with-accessible-design/ [5] Any help would he greatly appreciated. Thanks in advance, -Chad _______________________________________________ games_access mailing list games_access at igda.org [6] https://pairlist7.pair.net/mailman/listinfo/games_access [7] The main SIG website page is http://igda-gasig.org [8] ------------------------- This e-mail is confidential. If you are not the intended recipient you must not disclose or use the information contained within. If you have received it in error please return it to the sender via reply e-mail and delete any record of it from your system. The information contained within is not the opinion of Edith Cowan University in general and the University accepts no liability for the accuracy of the information provided. CRICOS IPC 00279B RTO PROVIDER 4756 Links: ------ [1] mailto:l.brook at ecu.edu.au [2] https://www.polygon.com/2017/3/9/14872144/breath-of-the-wild-motion-controls-shrines [3] http://switchgaming.blogspot.co.uk/2017/02/dear-telltale-games.html [4] mailto:chad at smartmarbles.com [5] http://www.glitchcon.mn/project/reducing-player-barriers-with-accessible-design/ [6] mailto:games_access at igda.org [7] https://pairlist7.pair.net/mailman/listinfo/games_access [8] http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Tue May 2 06:22:50 2017 From: thomas at westin.nu (Thomas Westin) Date: Tue, 2 May 2017 12:22:50 +0200 Subject: [games_access] games_access Digest, Vol 164, Issue 8 In-Reply-To: References: Message-ID: Hi Kim & Sal, Sorry for slow response from me, been too busy. I can post something on the SIG website if you want help reaching out - just please send me a text offlist - so I don?t miss it in the other communication on the list. Also, this would be a great action to add to the SIG action list - do any of you fancy being a lead for such an action? Best, Thomas > 17Apr 2017 kl. 09:54 skrev Selwyn Lloyd : > > hey Kim, > > I'm interested in sharing ways to implement and deliver accessible eSport events. Audazzle are beginning to organise an accessible "Play Festival" in summer 2018 in the UK. We've secured a "scalable" venue / partner in Portsmouth and will begin by rehearsing smaller events this year in the UK. > > You can reach the team here via team at audazzle.com > > I expect we'll post results of and stories about the smaller events as we step up. > > Cheers > > Sel > > > > Mobile: 07979240124 > skype: selwyn_lloyd > > www.audazzle.com > > Audazzle are developing inclusive and accessible multi-player games. We hope to impact social isolation. Our aim is to make video game technologies that meet diverse accessibility needs. Nobody should get left out because of technology, all friends and family members should be able to play games together. > > > > On Mon, Apr 17, 2017 at 6:23 AM, > wrote: > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > https://pairlist7.pair.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Disability eSports (Kim Robinson) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 17 Apr 2017 15:30:10 +1200 > From: Kim Robinson > > To: games_access at igda.org > Subject: [games_access] Disability eSports > Message-ID: <732a8eb8-6abb-e0c7-2aaf-9f6f5e13464f at techable.org.nz > > Content-Type: text/plain; charset="utf-8"; format=flowed > > Hi everyone, > > I'm looking for countries that have active eSports for gamers with > disabilities. > > I'm trying to create an eSport league for gamers with disabilities in > New Zealand and I would love to get in contact with other countries who > also have similar interests. > > Regards > > Kim > > > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > ------------------------------ > > End of games_access Digest, Vol 164, Issue 8 > ******************************************** > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From chad at smartmarbles.com Tue May 2 09:44:28 2017 From: chad at smartmarbles.com (chad at smartmarbles.com) Date: Tue, 2 May 2017 06:44:28 -0700 Subject: [games_access] Audio Asset for Unity? Message-ID: <378ebe4529cc48db6ffcd2420a6fbfd54b2187a0@webmail.smartmarbles.com> All - I cannot find the post, but does anyone recall who had created an asset for Unity for audio/hearing accessibility? Was it Audazzle? or a link from Audazzle's site? I am struggling to find it. I recall MegapopGames has an accessibility plugin in the works, but I don't think that was it. Any help would be greatly appreciated. Thanks again, -Chad -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Tue May 2 09:46:22 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 2 May 2017 13:46:22 +0000 Subject: [games_access] Audio Asset for Unity? In-Reply-To: <378ebe4529cc48db6ffcd2420a6fbfd54b2187a0@webmail.smartmarbles.com> References: <378ebe4529cc48db6ffcd2420a6fbfd54b2187a0@webmail.smartmarbles.com> Message-ID: What kind of functionality was it? ________________________________ From: games_access on behalf of chad at smartmarbles.com Sent: 02 May 2017 14:44 To: IGDA Accessibility SIG Mailing List Subject: [games_access] Audio Asset for Unity? All - I cannot find the post, but does anyone recall who had created an asset for Unity for audio/hearing accessibility? Was it Audazzle? or a link from Audazzle's site? I am struggling to find it. I recall MegapopGames has an accessibility plugin in the works, but I don't think that was it. Any help would be greatly appreciated. Thanks again, -Chad -------------- next part -------------- An HTML attachment was scrubbed... URL: From chad at smartmarbles.com Tue May 2 09:54:34 2017 From: chad at smartmarbles.com (chad at smartmarbles.com) Date: Tue, 02 May 2017 06:54:34 -0700 Subject: [games_access] Audio Asset for Unity? In-Reply-To: Message-ID: <4ee8be49a2a80f954a03ff718ea35938e5677d43@webmail.smartmarbles.com> I believe it was hooks you could add in to your code in Unity to add a wide variety of audio accessibility, such as speech-to-text/text-to-speech, etc. ----- Original Message ----- From: "IGDA Games Accessibility SIG Mailing List" To: "IGDA Games Accessibility SIG Mailing List" Cc: Sent: Tue, 2 May 2017 13:46:22 +0000 Subject: Re: [games_access] Audio Asset for Unity? What kind of functionality was it? ------------------------- FROM: games_access on behalf of chad at smartmarbles.com SENT: 02 May 2017 14:44 TO: IGDA Accessibility SIG Mailing List SUBJECT: [games_access] Audio Asset for Unity? ? All - I cannot find the post, but does anyone recall who had created an asset for Unity for audio/hearing accessibility? Was it Audazzle? or a link from Audazzle's site? I am struggling to find it. I recall MegapopGames has an accessibility plugin in the works, but I don't think that was it. Any help would be greatly appreciated. Thanks again, -Chad -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Tue May 2 10:14:21 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 2 May 2017 14:14:21 +0000 Subject: [games_access] Audio Asset for Unity? In-Reply-To: <4ee8be49a2a80f954a03ff718ea35938e5677d43@webmail.smartmarbles.com> References: , <4ee8be49a2a80f954a03ff718ea35938e5677d43@webmail.smartmarbles.com> Message-ID: Doesn't ring any bells, although Michelle's is gradually edging closer to asset store release. Was it Tolk perhaps? That isn't Unity specific but can be hooked in to from it. It's for common PC screenreaders only, that's what Skullgirls uses for its menu accessibility: https://davykager.com/projects/tolk/ Then the new Xbox APIs too: https://channel9.msdn.com/Events/GDC/GDC-2017/GDC2017-009 As far as Unity specific goes, the ones already out there that I'm aware of are for remapping (e.g. FBinput, incontrol) and colourblind simulators, although the simulators are of pretty variable accuracy, you're best off just using colororacle.org for the time being. Thomas used to have some others archived at gameaccessibilitycode.com, there's a waybackmachine copy saved here: http://web.archive.org/web/20150217234039/http://gameaccessibilitycode.com:80/? Ian ________________________________ From: games_access on behalf of chad at smartmarbles.com Sent: 02 May 2017 14:54 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Audio Asset for Unity? I believe it was hooks you could add in to your code in Unity to add a wide variety of audio accessibility, such as speech-to-text/text-to-speech, etc. ----- Original Message ----- From: "IGDA Games Accessibility SIG Mailing List" To: "IGDA Games Accessibility SIG Mailing List" Cc: Sent: Tue, 2 May 2017 13:46:22 +0000 Subject: Re: [games_access] Audio Asset for Unity? What kind of functionality was it? ________________________________ From: games_access on behalf of chad at smartmarbles.com Sent: 02 May 2017 14:44 To: IGDA Accessibility SIG Mailing List Subject: [games_access] Audio Asset for Unity? All - I cannot find the post, but does anyone recall who had created an asset for Unity for audio/hearing accessibility? Was it Audazzle? or a link from Audazzle's site? I am struggling to find it. I recall MegapopGames has an accessibility plugin in the works, but I don't think that was it. Any help would be greatly appreciated. Thanks again, -Chad -------------- next part -------------- An HTML attachment was scrubbed... URL: From chad at smartmarbles.com Tue May 2 12:29:13 2017 From: chad at smartmarbles.com (chad at smartmarbles.com) Date: Tue, 02 May 2017 09:29:13 -0700 Subject: [games_access] Audio Asset for Unity? In-Reply-To: Message-ID: Wowsers! Great stuff. Thank you again, Ian. ----- Original Message ----- From: "IGDA Games Accessibility SIG Mailing List" To: "IGDA Games Accessibility SIG Mailing List" Cc: Sent: Tue, 2 May 2017 14:14:21 +0000 Subject: Re: [games_access] Audio Asset for Unity? Doesn't ring any bells, although Michelle's is gradually edging closer to asset store release. Was it Tolk perhaps? That isn't Unity specific but can be hooked in to from it. It's for common?PC screenreaders only, that's what Skullgirls uses for its menu?accessibility: https://davykager.com/projects/tolk/ [1] Then the new Xbox APIs too: https://channel9.msdn.com/Events/GDC/GDC-2017/GDC2017-009 [2] As far as Unity specific goes, the ones already out there that I'm aware of are for remapping (e.g. FBinput, incontrol) and colourblind simulators, although the simulators are of pretty variable accuracy, you're best off just using colororacle.org for the time being.? Thomas used to have some others archived at gameaccessibilitycode.com, there's a waybackmachine copy saved here: http://web.archive.org/web/20150217234039/http://gameaccessibilitycode.com:80/? [3] Ian ------------------------- FROM: games_access on behalf of chad at smartmarbles.com SENT: 02 May 2017 14:54 TO: IGDA Games Accessibility SIG Mailing List SUBJECT: Re: [games_access] Audio Asset for Unity? ? I believe it was hooks you could add in to your code in Unity to add a wide variety of audio accessibility, such as speech-to-text/text-to-speech, etc. ----- Original Message ----- From: "IGDA Games Accessibility SIG Mailing List" To: "IGDA Games Accessibility SIG Mailing List" Cc: Sent: Tue, 2 May 2017 13:46:22 +0000 Subject: Re: [games_access] Audio Asset for Unity? What kind of functionality was it? ------------------------- FROM: games_access on behalf of chad at smartmarbles.com SENT: 02 May 2017 14:44 TO: IGDA Accessibility SIG Mailing List SUBJECT: [games_access] Audio Asset for Unity? ? All - I cannot find the post, but does anyone recall who had created an asset for Unity for audio/hearing accessibility? Was it Audazzle? or a link from Audazzle's site? I am struggling to find it. I recall MegapopGames has an accessibility plugin in the works, but I don't think that was it. Any help would be greatly appreciated. Thanks again, -Chad Links: ------ [1] https://davykager.com/projects/tolk/ [2] https://channel9.msdn.com/Events/GDC/GDC-2017/GDC2017-009 [3] http://web.archive.org/web/20150217234039/http://gameaccessibilitycode.com:80/? -------------- next part -------------- An HTML attachment was scrubbed... URL: From selwyn at audazzle.com Tue May 2 17:24:53 2017 From: selwyn at audazzle.com (Selwyn Lloyd) Date: Tue, 2 May 2017 22:24:53 +0100 Subject: [games_access] games_access Digest, Vol 165, Issue 6 In-Reply-To: References: Message-ID: Hi Audazzle here ( Sel ), We rolled our own speech module with limited recorded words... and after that our own web based TTS never thought to release as a plug-in too raw IMHO. Then recently discovered a reasonable plug-in for Unity. Since it took weeks to roll our own this seemed a bargain I've beed trying it on various games in the pipeline, it's cross platform. Its called RTVoice by Crosstales. but not free about 60 dollars. This one is cheaper https://www.assetstore.unity3d.com/en/#!/content/22315 but I didn't try it. I believe the module you have in mind was developed by a developer in Florida ( Michelle ) who has been also blogging about the progress of it. Not sure if she has released yet? Good luck. Sel Mobile: 07979240124 skype: selwyn_lloyd www.audazzle.com Audazzle are developing inclusive and accessible multi-player game experiences. We hope to impact social isolation. Our aim is to make video games, board games and social opportunities that meet diverse accessibility needs. Nobody should get left out because of technology, all friends and family members should be able to play games together. On Tue, May 2, 2017 at 2:54 PM, wrote: > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > https://pairlist7.pair.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Audio Asset for Unity? (Ian Hamilton) > 2. Re: Audio Asset for Unity? (chad at smartmarbles.com) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 2 May 2017 13:46:22 +0000 > From: Ian Hamilton > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Audio Asset for Unity? > Message-ID: > EURP192.PROD.OUTLOOK.COM> > > Content-Type: text/plain; charset="iso-8859-1" > > > What kind of functionality was it? > > ________________________________ > From: games_access on behalf of > chad at smartmarbles.com > Sent: 02 May 2017 14:44 > To: IGDA Accessibility SIG Mailing List > Subject: [games_access] Audio Asset for Unity? > > All - > I cannot find the post, but does anyone recall who had created an asset > for Unity for audio/hearing accessibility? Was it Audazzle? or a link from > Audazzle's site? I am struggling to find it. > I recall MegapopGames has an accessibility plugin in the works, but I > don't think that was it. > Any help would be greatly appreciated. > Thanks again, > -Chad > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: attachments/20170502/3d87d1c1/attachment-0001.html> > > ------------------------------ > > Message: 2 > Date: Tue, 02 May 2017 06:54:34 -0700 > From: chad at smartmarbles.com > To: "IGDA Games Accessibility SIG Mailing List" > > Subject: Re: [games_access] Audio Asset for Unity? > Message-ID: > <4ee8be49a2a80f954a03ff718ea35938e5677d43 at webmail.smartmarbles.com > > > Content-Type: text/plain; charset="utf-8" > > I believe it was hooks you could add in to your code in Unity to add a > wide variety of audio accessibility, such as > speech-to-text/text-to-speech, etc. > > ----- Original Message ----- > From: > "IGDA Games Accessibility SIG Mailing List" > > To: > "IGDA Games Accessibility SIG Mailing List" > Cc: > > Sent: > Tue, 2 May 2017 13:46:22 +0000 > Subject: > Re: [games_access] Audio Asset for Unity? > > What kind of functionality was it? > > ------------------------- > FROM: games_access on behalf of > chad at smartmarbles.com > SENT: 02 May 2017 14:44 > TO: IGDA Accessibility SIG Mailing List > SUBJECT: [games_access] Audio Asset for Unity? > ? > > All - I cannot find the post, but does anyone recall who had created > an asset for Unity for audio/hearing accessibility? Was it Audazzle? > or a link from Audazzle's site? I am struggling to find it. > I recall MegapopGames has an accessibility plugin in the works, but I > don't think that was it. > Any help would be greatly appreciated. > Thanks again, > -Chad > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: attachments/20170502/b36faf00/attachment.html> > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > ------------------------------ > > End of games_access Digest, Vol 165, Issue 6 > ******************************************** > -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Tue May 2 17:37:25 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Tue, 2 May 2017 21:37:25 +0000 Subject: [games_access] games_access Digest, Vol 165, Issue 6 In-Reply-To: References: , Message-ID: Michelle's isn't been released yet but it has made it into a game now, so you can have a play with the end result - https://itunes.apple.com/us/app/crafting-kingdom/id1190611967?ls=1&mt=8 https://play.google.com/store/apps/details?id=com.MetalPop.CraftingKingdom It's a huge undertaking. Those other plugins are just straight text to speech, send a text string and the system TTS engine speaks it out. Michelle's is essentially a complete rewrite of voiceover and talkback inside unity. And from a dev's side it works in the same way as screen reader accessibility, once installed it's about making sure elements have the right attributes, rather than manually pushing out strings on focus. Pretty big achievement, but still one that shouldn't be necessary, would be great to see the engines themselves supporting genuine screenreader accessibility. Ian ________________________________ From: games_access on behalf of Selwyn Lloyd Sent: Tuesday, May 2, 2017 10:24:53 PM To: games_access at igda.org Subject: Re: [games_access] games_access Digest, Vol 165, Issue 6 Hi Audazzle here ( Sel ), We rolled our own speech module with limited recorded words... and after that our own web based TTS never thought to release as a plug-in too raw IMHO. Then recently discovered a reasonable plug-in for Unity. Since it took weeks to roll our own this seemed a bargain I've beed trying it on various games in the pipeline, it's cross platform. Its called RTVoice by Crosstales. but not free about 60 dollars. This one is cheaper https://www.assetstore.unity3d.com/en/#!/content/22315 but I didn't try it. I believe the module you have in mind was developed by a developer in Florida ( Michelle ) who has been also blogging about the progress of it. Not sure if she has released yet? Good luck. Sel Mobile: 07979240124 skype: selwyn_lloyd www.audazzle.com Audazzle are developing inclusive and accessible multi-player game experiences. We hope to impact social isolation. Our aim is to make video games, board games and social opportunities that meet diverse accessibility needs. Nobody should get left out because of technology, all friends and family members should be able to play games together. On Tue, May 2, 2017 at 2:54 PM, > wrote: Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit https://pairlist7.pair.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: Audio Asset for Unity? (Ian Hamilton) 2. Re: Audio Asset for Unity? (chad at smartmarbles.com) ---------------------------------------------------------------------- Message: 1 Date: Tue, 2 May 2017 13:46:22 +0000 From: Ian Hamilton > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Audio Asset for Unity? Message-ID: > Content-Type: text/plain; charset="iso-8859-1" What kind of functionality was it? ________________________________ From: games_access > on behalf of chad at smartmarbles.com > Sent: 02 May 2017 14:44 To: IGDA Accessibility SIG Mailing List Subject: [games_access] Audio Asset for Unity? All - I cannot find the post, but does anyone recall who had created an asset for Unity for audio/hearing accessibility? Was it Audazzle? or a link from Audazzle's site? I am struggling to find it. I recall MegapopGames has an accessibility plugin in the works, but I don't think that was it. Any help would be greatly appreciated. Thanks again, -Chad -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Tue, 02 May 2017 06:54:34 -0700 From: chad at smartmarbles.com To: "IGDA Games Accessibility SIG Mailing List" > Subject: Re: [games_access] Audio Asset for Unity? Message-ID: <4ee8be49a2a80f954a03ff718ea35938e5677d43 at webmail.smartmarbles.com> Content-Type: text/plain; charset="utf-8" I believe it was hooks you could add in to your code in Unity to add a wide variety of audio accessibility, such as speech-to-text/text-to-speech, etc. ----- Original Message ----- From: "IGDA Games Accessibility SIG Mailing List" > To: "IGDA Games Accessibility SIG Mailing List" > Cc: Sent: Tue, 2 May 2017 13:46:22 +0000 Subject: Re: [games_access] Audio Asset for Unity? What kind of functionality was it? ------------------------- FROM: games_access > on behalf of chad at smartmarbles.com > SENT: 02 May 2017 14:44 TO: IGDA Accessibility SIG Mailing List SUBJECT: [games_access] Audio Asset for Unity? ? All - I cannot find the post, but does anyone recall who had created an asset for Unity for audio/hearing accessibility? Was it Audazzle? or a link from Audazzle's site? I am struggling to find it. I recall MegapopGames has an accessibility plugin in the works, but I don't think that was it. Any help would be greatly appreciated. Thanks again, -Chad -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Subject: Digest Footer _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org ------------------------------ End of games_access Digest, Vol 165, Issue 6 ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From chad at smartmarbles.com Wed May 3 14:26:47 2017 From: chad at smartmarbles.com (Chad Elstad) Date: Wed, 03 May 2017 13:26:47 -0500 Subject: [games_access] games_access Digest, Vol 165, Issue 6 In-Reply-To: Message-ID: An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed May 3 15:59:20 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 3 May 2017 19:59:20 +0000 Subject: [games_access] games_access Digest, Vol 165, Issue 6 In-Reply-To: References: , Message-ID: Right on cue :) ________________________________ From: games_access on behalf of Chad Elstad Sent: Wednesday, May 3, 2017 7:26:47 PM To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] games_access Digest, Vol 165, Issue 6 And almost like it was planned, Michelle's plugin was released today. https://www.assetstore.unity3d.com/en/#!/content/87935 Woo hoo! On May 2, 2017 4:37 PM, Ian Hamilton wrote: Michelle's isn't been released yet but it has made it into a game now, so you can have a play with the end result - https://itunes.apple.com/us/app/crafting-kingdom/id1190611967?ls=1&mt=8 https://play.google.com/store/apps/details?id=com.MetalPop.CraftingKingdom It's a huge undertaking. Those other plugins are just straight text to speech, send a text string and the system TTS engine speaks it out. Michelle's is essentially a complete rewrite of voiceover and talkback inside unity. And from a dev's side it works in the same way as screen reader accessibility, once installed it's about making sure elements have the right attributes, rather than manually pushing out strings on focus. Pretty big achievement, but still one that shouldn't be necessary, would be great to see the engines themselves supporting genuine screenreader accessibility. Ian ________________________________ From: games_access on behalf of Selwyn Lloyd Sent: Tuesday, May 2, 2017 10:24:53 PM To: games_access at igda.org Subject: Re: [games_access] games_access Digest, Vol 165, Issue 6 Hi Audazzle here ( Sel ), We rolled our own speech module with limited recorded words... and after that our own web based TTS never thought to release as a plug-in too raw IMHO. Then recently discovered a reasonable plug-in for Unity. Since it took weeks to roll our own this seemed a bargain I've beed trying it on various games in the pipeline, it's cross platform. Its called RTVoice by Crosstales. but not free about 60 dollars. This one is cheaper https://www.assetstore.unity3d.com/en/#!/content/22315 but I didn't try it. I believe the module you have in mind was developed by a developer in Florida ( Michelle ) who has been also blogging about the progress of it. Not sure if she has released yet? Good luck. Sel Mobile: 07979240124 skype: selwyn_lloyd www.audazzle.com Audazzle are developing inclusive and accessible multi-player game experiences. We hope to impact social isolation. Our aim is to make video games, board games and social opportunities that meet diverse accessibility needs. Nobody should get left out because of technology, all friends and family members should be able to play games together. On Tue, May 2, 2017 at 2:54 PM, > wrote: Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit https://pairlist7.pair.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: Audio Asset for Unity? (Ian Hamilton) 2. Re: Audio Asset for Unity? (chad at smartmarbles.com) ---------------------------------------------------------------------- Message: 1 Date: Tue, 2 May 2017 13:46:22 +0000 From: Ian Hamilton > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] Audio Asset for Unity? Message-ID: > Content-Type: text/plain; charset="iso-8859-1" What kind of functionality was it? ________________________________ From: games_access > on behalf of chad at smartmarbles.com > Sent: 02 May 2017 14:44 To: IGDA Accessibility SIG Mailing List Subject: [games_access] Audio Asset for Unity? All - I cannot find the post, but does anyone recall who had created an asset for Unity for audio/hearing accessibility? Was it Audazzle? or a link from Audazzle's site? I am struggling to find it. I recall MegapopGames has an accessibility plugin in the works, but I don't think that was it. Any help would be greatly appreciated. Thanks again, -Chad -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Tue, 02 May 2017 06:54:34 -0700 From: chad at smartmarbles.com To: "IGDA Games Accessibility SIG Mailing List" > Subject: Re: [games_access] Audio Asset for Unity? Message-ID: <4ee8be49a2a80f954a03ff718ea35938e5677d43 at webmail.smartmarbles.com> Content-Type: text/plain; charset="utf-8" I believe it was hooks you could add in to your code in Unity to add a wide variety of audio accessibility, such as speech-to-text/text-to-speech, etc. ----- Original Message ----- From: "IGDA Games Accessibility SIG Mailing List" > To: "IGDA Games Accessibility SIG Mailing List" > Cc: Sent: Tue, 2 May 2017 13:46:22 +0000 Subject: Re: [games_access] Audio Asset for Unity? What kind of functionality was it? ------------------------- FROM: games_access > on behalf of chad at smartmarbles.com > SENT: 02 May 2017 14:44 TO: IGDA Accessibility SIG Mailing List SUBJECT: [games_access] Audio Asset for Unity? ? All - I cannot find the post, but does anyone recall who had created an asset for Unity for audio/hearing accessibility? Was it Audazzle? or a link from Audazzle's site? I am struggling to find it. I recall MegapopGames has an accessibility plugin in the works, but I don't think that was it. Any help would be greatly appreciated. Thanks again, -Chad -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Subject: Digest Footer _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org ------------------------------ End of games_access Digest, Vol 165, Issue 6 ******************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From chad at smartmarbles.com Wed May 3 16:04:00 2017 From: chad at smartmarbles.com (chad at smartmarbles.com) Date: Wed, 03 May 2017 13:04:00 -0700 Subject: [games_access] Disabled Gamer Statistics? Message-ID: <55638f4fc32631c83e678f5ee7aa793bcf8ef5a2@webmail.smartmarbles.com> Hey all, Does anyone have updated statistics for percentage of disabled gamers in the world? I have the 20% statistic from PopGap from 2008, and a Forrester Research study from 2003 that states, "57% of computer users are likely or very likely to benefit from the use of accessible technology." Those numbers should have increased significantly. Any help would be greatly appreciated. Thanks in advance, -Chad -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed May 3 16:21:38 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 3 May 2017 20:21:38 +0000 Subject: [games_access] Disabled Gamer Statistics? In-Reply-To: <55638f4fc32631c83e678f5ee7aa793bcf8ef5a2@webmail.smartmarbles.com> References: <55638f4fc32631c83e678f5ee7aa793bcf8ef5a2@webmail.smartmarbles.com> Message-ID: AFAIK there isn't anything more recent than the popcap study. There is more recent data on number of people with disabilities (latest US data - 22% of adults, would be a bit lower if you included kids in it), but that isn't gamer-specific. Ian ________________________________ From: games_access on behalf of chad at smartmarbles.com Sent: Wednesday, May 3, 2017 9:04:00 PM To: IGDA Accessibility SIG Mailing List Subject: [games_access] Disabled Gamer Statistics? Hey all, Does anyone have updated statistics for percentage of disabled gamers in the world? I have the 20% statistic from PopGap from 2008, and a Forrester Research study from 2003 that states, "57% of computer users are likely or very likely to benefit from the use of accessible technology." Those numbers should have increased significantly. Any help would be greatly appreciated. Thanks in advance, -Chad -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Wed May 3 16:23:06 2017 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 3 May 2017 21:23:06 +0100 Subject: [games_access] Disabled Gamer Statistics? In-Reply-To: References: <55638f4fc32631c83e678f5ee7aa793bcf8ef5a2@webmail.smartmarbles.com> Message-ID: Also, this of course depends upon your definition of disability. I'd say 100% of gamers have been disabled at some point by inaccessible design. On 3 May 2017 at 21:21, Ian Hamilton wrote: > AFAIK there isn't anything more recent than the popcap study. > > There is more recent data on number of people with disabilities (latest US > data - 22% of adults, would be a bit lower if you included kids in it), but > that isn't gamer-specific. > > Ian > ------------------------------ > *From:* games_access on behalf of > chad at smartmarbles.com > *Sent:* Wednesday, May 3, 2017 9:04:00 PM > *To:* IGDA Accessibility SIG Mailing List > *Subject:* [games_access] Disabled Gamer Statistics? > > Hey all, > Does anyone have updated statistics for percentage of disabled gamers in > the world? > I have the 20% statistic from PopGap from 2008, and a Forrester Research > study from 2003 that states, "57% of computer users are likely or very > likely to benefit from the use of accessible technology." > Those numbers should have increased significantly. > Any help would be greatly appreciated. > Thanks in advance, > -Chad > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From kim at techable.org.nz Wed May 3 16:42:25 2017 From: kim at techable.org.nz (Kim Robinson) Date: Thu, 4 May 2017 08:42:25 +1200 Subject: [games_access] New Zealand Game Developers Conference 2017 In-Reply-To: References: <55638f4fc32631c83e678f5ee7aa793bcf8ef5a2@webmail.smartmarbles.com> Message-ID: Keep 6-8 September 2017 free. http://www.nz-gdc.com/ Not much on the site at the moment. They will load up the information in due course. Kim From i_h at hotmail.com Wed May 3 16:49:52 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 3 May 2017 20:49:52 +0000 Subject: [games_access] New Zealand Game Developers Conference 2017 In-Reply-To: References: <55638f4fc32631c83e678f5ee7aa793bcf8ef5a2@webmail.smartmarbles.com> , Message-ID: Will you be giving a talk there? There have been a few accessibility panels and talks at GCAP and PAXAus over the past couple of years, can pass on some recommendations if you're looking to recruit local devs for a panel or anything like that? ________________________________ From: games_access on behalf of Kim Robinson Sent: Wednesday, May 3, 2017 9:42:25 PM To: games_access at igda.org Subject: [games_access] New Zealand Game Developers Conference 2017 Keep 6-8 September 2017 free. http://www.nz-gdc.com/ Not much on the site at the moment. They will load up the information in due course. Kim _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From kim at techable.org.nz Wed May 3 16:54:45 2017 From: kim at techable.org.nz (Kim Robinson) Date: Thu, 4 May 2017 08:54:45 +1200 Subject: [games_access] New Zealand Game Developers Conference 2017 In-Reply-To: References: <55638f4fc32631c83e678f5ee7aa793bcf8ef5a2@webmail.smartmarbles.com> Message-ID: <1023b6e6-62f8-5c10-ad33-55601704638d@techable.org.nz> I'm curating the conference this year. A good opportunity to get more disability related access topics. I would love to see you all there and presenting too! Kim On 4/05/2017 8:49 AM, Ian Hamilton wrote: > > Will you be giving a talk there? > > There have been a few accessibility panels and talks at GCAP and > PAXAus over the past couple of years, can pass on some recommendations > if you're looking to recruit local devs for a panel or anything like that? > > ------------------------------------------------------------------------ > *From:* games_access on behalf of Kim > Robinson > *Sent:* Wednesday, May 3, 2017 9:42:25 PM > *To:* games_access at igda.org > *Subject:* [games_access] New Zealand Game Developers Conference 2017 > Keep 6-8 September 2017 free. > > http://www.nz-gdc.com/ > > Not much on the site at the moment. They will load up the information in > due course. > > Kim > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed May 3 16:56:40 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 3 May 2017 20:56:40 +0000 Subject: [games_access] New Zealand Game Developers Conference 2017 In-Reply-To: <1023b6e6-62f8-5c10-ad33-55601704638d@techable.org.nz> References: <55638f4fc32631c83e678f5ee7aa793bcf8ef5a2@webmail.smartmarbles.com> , <1023b6e6-62f8-5c10-ad33-55601704638d@techable.org.nz> Message-ID: Is it safe to quote you on that publicly? E.g. "nzgdc are keen to see submissions of accessibility talks"? ________________________________ From: games_access on behalf of Kim Robinson Sent: Wednesday, May 3, 2017 9:54:45 PM To: games_access at igda.org Subject: Re: [games_access] New Zealand Game Developers Conference 2017 I'm curating the conference this year. A good opportunity to get more disability related access topics. I would love to see you all there and presenting too! Kim On 4/05/2017 8:49 AM, Ian Hamilton wrote: Will you be giving a talk there? There have been a few accessibility panels and talks at GCAP and PAXAus over the past couple of years, can pass on some recommendations if you're looking to recruit local devs for a panel or anything like that? ________________________________ From: games_access on behalf of Kim Robinson Sent: Wednesday, May 3, 2017 9:42:25 PM To: games_access at igda.org Subject: [games_access] New Zealand Game Developers Conference 2017 Keep 6-8 September 2017 free. http://www.nz-gdc.com/ Not much on the site at the moment. They will load up the information in due course. Kim _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From kim at techable.org.nz Wed May 3 17:00:59 2017 From: kim at techable.org.nz (Kim Robinson) Date: Thu, 4 May 2017 09:00:59 +1200 Subject: [games_access] New Zealand Game Developers Conference 2017 In-Reply-To: References: <55638f4fc32631c83e678f5ee7aa793bcf8ef5a2@webmail.smartmarbles.com> <1023b6e6-62f8-5c10-ad33-55601704638d@techable.org.nz> Message-ID: Better if it was quoted from me. I would be keen to see submissions on accessibility talks once the paper call out is released. I need to get the NZGDC to endorse statements we can officially use yet. Kim On 4/05/2017 8:56 AM, Ian Hamilton wrote: > > Is it safe to quote you on that publicly? E.g. "nzgdc are keen to see > submissions of accessibility talks"? > > ------------------------------------------------------------------------ > *From:* games_access on behalf of Kim > Robinson > *Sent:* Wednesday, May 3, 2017 9:54:45 PM > *To:* games_access at igda.org > *Subject:* Re: [games_access] New Zealand Game Developers Conference 2017 > > I'm curating the conference this year. > > A good opportunity to get more disability related access topics. I > would love to see you all there and presenting too! > > Kim > > > On 4/05/2017 8:49 AM, Ian Hamilton wrote: >> >> Will you be giving a talk there? >> >> There have been a few accessibility panels and talks at GCAP and >> PAXAus over the past couple of years, can pass on some >> recommendations if you're looking to recruit local devs for a panel >> or anything like that? >> >> ------------------------------------------------------------------------ >> *From:* games_access on behalf of Kim >> Robinson >> *Sent:* Wednesday, May 3, 2017 9:42:25 PM >> *To:* games_access at igda.org >> *Subject:* [games_access] New Zealand Game Developers Conference 2017 >> Keep 6-8 September 2017 free. >> >> http://www.nz-gdc.com/ >> >> Not much on the site at the moment. They will load up the information in >> due course. >> >> Kim >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page ishttp://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed May 3 17:08:42 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 3 May 2017 21:08:42 +0000 Subject: [games_access] New Zealand Game Developers Conference 2017 In-Reply-To: References: <55638f4fc32631c83e678f5ee7aa793bcf8ef5a2@webmail.smartmarbles.com> <1023b6e6-62f8-5c10-ad33-55601704638d@techable.org.nz> , Message-ID: Was just going to drop a message in the IGDAM group, what wording should I use? ________________________________ From: games_access on behalf of Kim Robinson Sent: Wednesday, May 3, 2017 10:00:59 PM To: games_access at igda.org Subject: Re: [games_access] New Zealand Game Developers Conference 2017 Better if it was quoted from me. I would be keen to see submissions on accessibility talks once the paper call out is released. I need to get the NZGDC to endorse statements we can officially use yet. Kim On 4/05/2017 8:56 AM, Ian Hamilton wrote: Is it safe to quote you on that publicly? E.g. "nzgdc are keen to see submissions of accessibility talks"? ________________________________ From: games_access on behalf of Kim Robinson Sent: Wednesday, May 3, 2017 9:54:45 PM To: games_access at igda.org Subject: Re: [games_access] New Zealand Game Developers Conference 2017 I'm curating the conference this year. A good opportunity to get more disability related access topics. I would love to see you all there and presenting too! Kim On 4/05/2017 8:49 AM, Ian Hamilton wrote: Will you be giving a talk there? There have been a few accessibility panels and talks at GCAP and PAXAus over the past couple of years, can pass on some recommendations if you're looking to recruit local devs for a panel or anything like that? ________________________________ From: games_access on behalf of Kim Robinson Sent: Wednesday, May 3, 2017 9:42:25 PM To: games_access at igda.org Subject: [games_access] New Zealand Game Developers Conference 2017 Keep 6-8 September 2017 free. http://www.nz-gdc.com/ Not much on the site at the moment. They will load up the information in due course. Kim _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From kim at techable.org.nz Wed May 3 17:19:18 2017 From: kim at techable.org.nz (Kim Robinson) Date: Thu, 4 May 2017 09:19:18 +1200 Subject: [games_access] New Zealand Game Developers Conference 2017 In-Reply-To: References: <55638f4fc32631c83e678f5ee7aa793bcf8ef5a2@webmail.smartmarbles.com> <1023b6e6-62f8-5c10-ad33-55601704638d@techable.org.nz> Message-ID: <6979ea5c-28ef-daf7-81a4-37f7162f0e5f@techable.org.nz> Just my personal statement for now that I would be keen to see submissions on accessibility talks. Kim On 4/05/2017 9:08 AM, Ian Hamilton wrote: > > Was just going to drop a message in the IGDAM group, what wording > should I use? > > ------------------------------------------------------------------------ > *From:* games_access on behalf of Kim > Robinson > *Sent:* Wednesday, May 3, 2017 10:00:59 PM > *To:* games_access at igda.org > *Subject:* Re: [games_access] New Zealand Game Developers Conference 2017 > > Better if it was quoted from me. I would be keen to see submissions on > accessibility talks once the paper call out is released. > > I need to get the NZGDC to endorse statements we can officially use yet. > > Kim > > > On 4/05/2017 8:56 AM, Ian Hamilton wrote: >> >> Is it safe to quote you on that publicly? E.g. "nzgdc are keen to see >> submissions of accessibility talks"? >> >> ------------------------------------------------------------------------ >> *From:* games_access on behalf of Kim >> Robinson >> *Sent:* Wednesday, May 3, 2017 9:54:45 PM >> *To:* games_access at igda.org >> *Subject:* Re: [games_access] New Zealand Game Developers Conference >> 2017 >> >> I'm curating the conference this year. >> >> A good opportunity to get more disability related access topics. I >> would love to see you all there and presenting too! >> >> Kim >> >> >> On 4/05/2017 8:49 AM, Ian Hamilton wrote: >>> >>> Will you be giving a talk there? >>> >>> There have been a few accessibility panels and talks at GCAP and >>> PAXAus over the past couple of years, can pass on some >>> recommendations if you're looking to recruit local devs for a panel >>> or anything like that? >>> >>> ------------------------------------------------------------------------ >>> *From:* games_access on behalf of >>> Kim Robinson >>> *Sent:* Wednesday, May 3, 2017 9:42:25 PM >>> *To:* games_access at igda.org >>> *Subject:* [games_access] New Zealand Game Developers Conference 2017 >>> Keep 6-8 September 2017 free. >>> >>> http://www.nz-gdc.com/ >>> >>> Not much on the site at the moment. They will load up the >>> information in >>> due course. >>> >>> Kim >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> https://pairlist7.pair.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> https://pairlist7.pair.net/mailman/listinfo/games_access >>> The main SIG website page ishttp://igda-gasig.org >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page ishttp://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From brandonkeithbiggs at gmail.com Wed May 3 18:10:11 2017 From: brandonkeithbiggs at gmail.com (Brandon Keith Biggs) Date: Wed, 3 May 2017 15:10:11 -0700 Subject: [games_access] Unity Accessibility plugin has been released! Message-ID: Hello, The Unity Accessibility plugin has been released to the asset store as of yesturday! https://www.assetstore.unity3d.com/en/#!/content/87935[/url] To see the plugin in action, you can download Crafting Kingdom: https://itunes.apple.com/us/app/crafting-kingdom/id1190611967?mt=8 Thanks, Brandon Keith Biggs -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Wed May 3 18:17:41 2017 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 3 May 2017 23:17:41 +0100 Subject: [games_access] Unity Accessibility plugin has been released! In-Reply-To: References: Message-ID: Great news. :) On 3 May 2017 at 23:10, Brandon Keith Biggs wrote: > Hello, > The Unity Accessibility plugin has been released to the asset store as of > yesturday! > https://www.assetstore.unity3d.com/en/#!/content/87935[/url] > > To see the plugin in action, you can download Crafting Kingdom: > > https://itunes.apple.com/us/app/crafting-kingdom/id1190611967?mt=8 > > > Thanks, > Brandon Keith Biggs > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From selwyn at audazzle.com Thu May 4 14:32:41 2017 From: selwyn at audazzle.com (Selwyn Lloyd) Date: Thu, 4 May 2017 19:32:41 +0100 Subject: [games_access] games_access Digest, Vol 165, Issue 9 In-Reply-To: References: Message-ID: Well done Michelle, Audazzle will give it a whirl soon and catch up with you soon! Many thanks heroic work IMHO. To everyone else May the 4th be with you... Sel Mobile: 07979240124 skype: selwyn_lloyd www.audazzle.com Audazzle are developing inclusive and accessible multi-player game experiences. We hope to impact social isolation. Our aim is to make video games, board games and social opportunities that meet diverse accessibility needs. Nobody should get left out because of technology, all friends and family members should be able to play games together. On Wed, May 3, 2017 at 8:59 PM, wrote: > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > https://pairlist7.pair.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: games_access Digest, Vol 165, Issue 6 (Chad Elstad) > 2. Re: games_access Digest, Vol 165, Issue 6 (Ian Hamilton) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Wed, 03 May 2017 13:26:47 -0500 > From: Chad Elstad > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] games_access Digest, Vol 165, Issue 6 > Message-ID: > Content-Type: text/plain; charset="us-ascii" > > An HTML attachment was scrubbed... > URL: attachments/20170503/7185c724/attachment-0001.html> > > ------------------------------ > > Message: 2 > Date: Wed, 3 May 2017 19:59:20 +0000 > From: Ian Hamilton > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] games_access Digest, Vol 165, Issue 6 > Message-ID: > EURP192.PROD.OUTLOOK.COM> > > Content-Type: text/plain; charset="us-ascii" > > Right on cue :) > > ________________________________ > From: games_access on behalf of Chad > Elstad > Sent: Wednesday, May 3, 2017 7:26:47 PM > To: IGDA Games Accessibility SIG Mailing List > Subject: Re: [games_access] games_access Digest, Vol 165, Issue 6 > > And almost like it was planned, Michelle's plugin was released today. > https://www.assetstore.unity3d.com/en/#!/content/87935 > Woo hoo! > > On May 2, 2017 4:37 PM, Ian Hamilton wrote: > > Michelle's isn't been released yet but it has made it into a game now, so > you can have a play with the end result - > > https://itunes.apple.com/us/app/crafting-kingdom/id1190611967?ls=1&mt=8 > > https://play.google.com/store/apps/details?id=com.MetalPop.CraftingKingdom > > It's a huge undertaking. Those other plugins are just straight text to > speech, send a text string and the system TTS engine speaks it out. > Michelle's is essentially a complete rewrite of voiceover and talkback > inside unity. > > And from a dev's side it works in the same way as screen reader > accessibility, once installed it's about making sure elements have the > right attributes, rather than manually pushing out strings on focus. > > Pretty big achievement, but still one that shouldn't be necessary, would > be great to see the engines themselves supporting genuine screenreader > accessibility. > > Ian > > ________________________________ > From: games_access on behalf of Selwyn > Lloyd > Sent: Tuesday, May 2, 2017 10:24:53 PM > To: games_access at igda.org > Subject: Re: [games_access] games_access Digest, Vol 165, Issue 6 > > Hi Audazzle here ( Sel ), > > We rolled our own speech module with limited recorded words... and after > that our own web based TTS never thought to release as a plug-in too raw > IMHO. > > Then recently discovered a reasonable plug-in for Unity. Since it took > weeks to roll our own this seemed a bargain I've beed trying it on various > games in the pipeline, it's cross platform. > > Its called RTVoice by Crosstales. but not free about 60 dollars. > > This one is cheaper > > https://www.assetstore.unity3d.com/en/#!/content/22315 but I didn't try > it. > > I believe the module you have in mind was developed by a developer in > Florida ( Michelle ) who has been also blogging about the progress of it. > Not sure if she has released yet? > > Good luck. > > Sel > > > > > > > Mobile: 07979240124 > skype: selwyn_lloyd > > www.audazzle.com > > Audazzle are developing inclusive and accessible multi-player game > experiences. We hope to impact social isolation. Our aim is to make video > games, board games and social opportunities that meet diverse accessibility > needs. > > Nobody should get left out because of technology, all friends and family > members should be able to play games together. > > > > On Tue, May 2, 2017 at 2:54 PM, games_access-request at igda.org>> wrote: > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > https://pairlist7.pair.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Audio Asset for Unity? (Ian Hamilton) > 2. Re: Audio Asset for Unity? (chad at smartmarbles.com chad at smartmarbles.com>) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 2 May 2017 13:46:22 +0000 > From: Ian Hamilton > > To: IGDA Games Accessibility SIG Mailing List > > Subject: Re: [games_access] Audio Asset for Unity? > Message-ID: > EURP192.PROD.OUTLOOK.COM 3D28E90B5491170 at HE1P192MB0171.EURP192.PROD.OUTLOOK.COM>> > > Content-Type: text/plain; charset="iso-8859-1" > > > What kind of functionality was it? > > ________________________________ > From: games_access games_access-bounces at igda.org>> on behalf of chad at smartmarbles.com chad at smartmarbles.com> >> > Sent: 02 May 2017 14:44 > To: IGDA Accessibility SIG Mailing List > Subject: [games_access] Audio Asset for Unity? > > All - > I cannot find the post, but does anyone recall who had created an asset > for Unity for audio/hearing accessibility? Was it Audazzle? or a link from > Audazzle's site? I am struggling to find it. > I recall MegapopGames has an accessibility plugin in the works, but I > don't think that was it. > Any help would be greatly appreciated. > Thanks again, > -Chad > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: attachments/20170502/3d87d1c1/attachment-0001.html> > > ------------------------------ > > Message: 2 > Date: Tue, 02 May 2017 06:54:34 -0700 > From: chad at smartmarbles.com > To: "IGDA Games Accessibility SIG Mailing List" > > > Subject: Re: [games_access] Audio Asset for Unity? > Message-ID: > <4ee8be49a2a80f954a03ff718ea35938e5677d43 at webmail.smartmarbles.com > > > > Content-Type: text/plain; charset="utf-8" > > I believe it was hooks you could add in to your code in Unity to add a > wide variety of audio accessibility, such as > speech-to-text/text-to-speech, etc. > > ----- Original Message ----- > From: > "IGDA Games Accessibility SIG Mailing List" > > > To: > "IGDA Games Accessibility SIG Mailing List" games_access at igda.org>> > Cc: > > Sent: > Tue, 2 May 2017 13:46:22 +0000 > Subject: > Re: [games_access] Audio Asset for Unity? > > What kind of functionality was it? > > ------------------------- > FROM: games_access games_access-bounces at igda.org>> on behalf of > chad at smartmarbles.com > > SENT: 02 May 2017 14:44 > TO: IGDA Accessibility SIG Mailing List > SUBJECT: [games_access] Audio Asset for Unity? > ? > > All - I cannot find the post, but does anyone recall who had created > an asset for Unity for audio/hearing accessibility? Was it Audazzle? > or a link from Audazzle's site? I am struggling to find it. > I recall MegapopGames has an accessibility plugin in the works, but I > don't think that was it. > Any help would be greatly appreciated. > Thanks again, > -Chad > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: attachments/20170502/b36faf00/attachment.html> > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > ------------------------------ > > End of games_access Digest, Vol 165, Issue 6 > ******************************************** > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: attachments/20170503/9cd8f600/attachment.html> > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > ------------------------------ > > End of games_access Digest, Vol 165, Issue 9 > ******************************************** > -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Fri May 5 02:49:18 2017 From: thomas at westin.nu (Thomas Westin) Date: Fri, 5 May 2017 08:49:18 +0200 Subject: [games_access] games_access Digest, Vol 165, Issue 6 In-Reply-To: References: Message-ID: <3E97A22B-04BF-4990-B203-45B5C594FE4B@westin.nu> Awesome - will show my students today at a mobile app dev course where we use Unity Best, Thomas > 3May 2017 kl. 20:26 skrev Chad Elstad : > > And almost like it was planned, Michelle's plugin was released today. > https://www.assetstore.unity3d.com/en/#!/content/87935 > Woo hoo! > > On May 2, 2017 4:37 PM, Ian Hamilton wrote: > Michelle's isn't been released yet but it has made it into a game now, so you can have a play with the end result - > > https://itunes.apple.com/us/app/crafting-kingdom/id1190611967?ls=1&mt=8 > > https://play.google.com/store/apps/details?id=com.MetalPop.CraftingKingdom > > It's a huge undertaking. Those other plugins are just straight text to speech, send a text string and the system TTS engine speaks it out. Michelle's is essentially a complete rewrite of voiceover and talkback inside unity. > > And from a dev's side it works in the same way as screen reader accessibility, once installed it's about making sure elements have the right attributes, rather than manually pushing out strings on focus. > > Pretty big achievement, but still one that shouldn't be necessary, would be great to see the engines themselves supporting genuine screenreader accessibility. > > Ian > > From: games_access on behalf of Selwyn Lloyd > Sent: Tuesday, May 2, 2017 10:24:53 PM > To: games_access at igda.org > Subject: Re: [games_access] games_access Digest, Vol 165, Issue 6 > > Hi Audazzle here ( Sel ), > > We rolled our own speech module with limited recorded words... and after that our own web based TTS never thought to release as a plug-in too raw IMHO. > > Then recently discovered a reasonable plug-in for Unity. Since it took weeks to roll our own this seemed a bargain I've beed trying it on various games in the pipeline, it's cross platform. > > Its called RTVoice by Crosstales. but not free about 60 dollars. > > This one is cheaper > > https://www.assetstore.unity3d.com/en/#!/content/22315 but I didn't try it. > > I believe the module you have in mind was developed by a developer in Florida ( Michelle ) who has been also blogging about the progress of it. Not sure if she has released yet? > > Good luck. > > Sel > > > > > > > Mobile: 07979240124 > skype: selwyn_lloyd > > www.audazzle.com > > Audazzle are developing inclusive and accessible multi-player game experiences. We hope to impact social isolation. Our aim is to make video games, board games and social opportunities that meet diverse accessibility needs. > > Nobody should get left out because of technology, all friends and family members should be able to play games together. > > > > On Tue, May 2, 2017 at 2:54 PM, > wrote: > Send games_access mailing list submissions to > games_access at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > https://pairlist7.pair.net/mailman/listinfo/games_access > or, via email, send a message with subject or body 'help' to > games_access-request at igda.org > > You can reach the person managing the list at > games_access-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of games_access digest..." > > > Today's Topics: > > 1. Re: Audio Asset for Unity? (Ian Hamilton) > 2. Re: Audio Asset for Unity? (chad at smartmarbles.com ) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 2 May 2017 13:46:22 +0000 > From: Ian Hamilton > > To: IGDA Games Accessibility SIG Mailing List > > Subject: Re: [games_access] Audio Asset for Unity? > Message-ID: > > > > Content-Type: text/plain; charset="iso-8859-1" > > > What kind of functionality was it? > > ________________________________ > From: games_access > on behalf of chad at smartmarbles.com > > Sent: 02 May 2017 14:44 > To: IGDA Accessibility SIG Mailing List > Subject: [games_access] Audio Asset for Unity? > > All - > I cannot find the post, but does anyone recall who had created an asset for Unity for audio/hearing accessibility? Was it Audazzle? or a link from Audazzle's site? I am struggling to find it. > I recall MegapopGames has an accessibility plugin in the works, but I don't think that was it. > Any help would be greatly appreciated. > Thanks again, > -Chad > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > > ------------------------------ > > Message: 2 > Date: Tue, 02 May 2017 06:54:34 -0700 > From: chad at smartmarbles.com > To: "IGDA Games Accessibility SIG Mailing List" > > > Subject: Re: [games_access] Audio Asset for Unity? > Message-ID: > <4ee8be49a2a80f954a03ff718ea35938e5677d43 at webmail.smartmarbles.com > > Content-Type: text/plain; charset="utf-8" > > I believe it was hooks you could add in to your code in Unity to add a > wide variety of audio accessibility, such as > speech-to-text/text-to-speech, etc. > > ----- Original Message ----- > From: > "IGDA Games Accessibility SIG Mailing List" > > > To: > "IGDA Games Accessibility SIG Mailing List" > > Cc: > > Sent: > Tue, 2 May 2017 13:46:22 +0000 > Subject: > Re: [games_access] Audio Asset for Unity? > > What kind of functionality was it? > > ------------------------- > FROM: games_access > on behalf of > chad at smartmarbles.com > > SENT: 02 May 2017 14:44 > TO: IGDA Accessibility SIG Mailing List > SUBJECT: [games_access] Audio Asset for Unity? > ? > > All - I cannot find the post, but does anyone recall who had created > an asset for Unity for audio/hearing accessibility? Was it Audazzle? > or a link from Audazzle's site? I am struggling to find it. > I recall MegapopGames has an accessibility plugin in the works, but I > don't think that was it. > Any help would be greatly appreciated. > Thanks again, > -Chad > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > > ------------------------------ > > Subject: Digest Footer > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > ------------------------------ > > End of games_access Digest, Vol 165, Issue 6 > ******************************************** > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Fri May 5 02:55:18 2017 From: thomas at westin.nu (Thomas Westin) Date: Fri, 5 May 2017 08:55:18 +0200 Subject: [games_access] Disabled Gamer Statistics? In-Reply-To: <55638f4fc32631c83e678f5ee7aa793bcf8ef5a2@webmail.smartmarbles.com> References: <55638f4fc32631c83e678f5ee7aa793bcf8ef5a2@webmail.smartmarbles.com> Message-ID: I think this survey is a good reference Yuan, B., Folmer, E. & Harris, F. 2011. Game accessibility: a survey. Universal Access in the Information Society, 10, 81-100. /Thomas > 3May 2017 kl. 22:04 skrev chad at smartmarbles.com: > > Hey all, > Does anyone have updated statistics for percentage of disabled gamers in the world? > I have the 20% statistic from PopGap from 2008, and a Forrester Research study from 2003 that states, "57% of computer users are likely or very likely to benefit from the use of accessible technology." > Those numbers should have increased significantly. > Any help would be greatly appreciated. > Thanks in advance, > -Chad > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Fri May 5 02:58:31 2017 From: thomas at westin.nu (Thomas Westin) Date: Fri, 5 May 2017 08:58:31 +0200 Subject: [games_access] Disabled Gamer Statistics? In-Reply-To: References: <55638f4fc32631c83e678f5ee7aa793bcf8ef5a2@webmail.smartmarbles.com> Message-ID: Agree, but on the other hand, if everyone is disabled, no one is disabled. So I think you need a more precise definition, although accessibility is certainly relevant for all. Best, Thomas > 3May 2017 kl. 22:23 skrev Barrie Ellis : > > Also, this of course depends upon your definition of disability. I'd say 100% of gamers have been disabled at some point by inaccessible design. > > On 3 May 2017 at 21:21, Ian Hamilton > wrote: > AFAIK there isn't anything more recent than the popcap study. > > There is more recent data on number of people with disabilities (latest US data - 22% of adults, would be a bit lower if you included kids in it), but that isn't gamer-specific. > > Ian > > From: games_access > on behalf of chad at smartmarbles.com > > Sent: Wednesday, May 3, 2017 9:04:00 PM > To: IGDA Accessibility SIG Mailing List > Subject: [games_access] Disabled Gamer Statistics? > > Hey all, > Does anyone have updated statistics for percentage of disabled gamers in the world? > I have the 20% statistic from PopGap from 2008, and a Forrester Research study from 2003 that states, "57% of computer users are likely or very likely to benefit from the use of accessible technology." > Those numbers should have increased significantly. > Any help would be greatly appreciated. > Thanks in advance, > -Chad > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Fri May 5 03:09:22 2017 From: thomas at westin.nu (Thomas Westin) Date: Fri, 5 May 2017 09:09:22 +0200 Subject: [games_access] Disabled Gamer Statistics? In-Reply-To: References: <55638f4fc32631c83e678f5ee7aa793bcf8ef5a2@webmail.smartmarbles.com> Message-ID: <57B201C6-7302-47F9-8AE0-CB4095F4F20D@westin.nu> Here are some more data I gathered from this list at some point: ?27% of gamers in the USA are over 50 ?51.85% of people over 65 in the USA are disabled ?59 % of the US population played digital games during 2014 (ESA 2014) (ESA essential facts 2015/2014, the 2010 US Census, the PEW report) Best, Thomas > 5May 2017 kl. 08:58 skrev Thomas Westin : > > Agree, but on the other hand, if everyone is disabled, no one is disabled. So I think you need a more precise definition, although accessibility is certainly relevant for all. > Best, > Thomas > >> 3May 2017 kl. 22:23 skrev Barrie Ellis >: >> >> Also, this of course depends upon your definition of disability. I'd say 100% of gamers have been disabled at some point by inaccessible design. >> >> On 3 May 2017 at 21:21, Ian Hamilton > wrote: >> AFAIK there isn't anything more recent than the popcap study. >> >> There is more recent data on number of people with disabilities (latest US data - 22% of adults, would be a bit lower if you included kids in it), but that isn't gamer-specific. >> >> Ian >> >> From: games_access > on behalf of chad at smartmarbles.com > >> Sent: Wednesday, May 3, 2017 9:04:00 PM >> To: IGDA Accessibility SIG Mailing List >> Subject: [games_access] Disabled Gamer Statistics? >> >> Hey all, >> Does anyone have updated statistics for percentage of disabled gamers in the world? >> I have the 20% statistic from PopGap from 2008, and a Forrester Research study from 2003 that states, "57% of computer users are likely or very likely to benefit from the use of accessible technology." >> Those numbers should have increased significantly. >> Any help would be greatly appreciated. >> Thanks in advance, >> -Chad >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Fri May 5 04:24:41 2017 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Fri, 5 May 2017 09:24:41 +0100 Subject: [games_access] Disabled Gamer Statistics? In-Reply-To: References: <55638f4fc32631c83e678f5ee7aa793bcf8ef5a2@webmail.smartmarbles.com> Message-ID: Hi Thomas, I don't think so, personally. I see it as we are unified in that we are all disabled at times, but critically that some people are more disabled than others. Sometimes massively and unfairly so in things a person might wish to have or do in life compared to another. Barrie On 5 May 2017 07:58, "Thomas Westin" wrote: > Agree, but on the other hand, if everyone is disabled, no one is disabled. > So I think you need a more precise definition, although accessibility is > certainly relevant for all. > Best, > Thomas > > 3May 2017 kl. 22:23 skrev Barrie Ellis : > > Also, this of course depends upon your definition of disability. I'd say > 100% of gamers have been disabled at some point by inaccessible design. > > On 3 May 2017 at 21:21, Ian Hamilton wrote: > >> AFAIK there isn't anything more recent than the popcap study. >> >> There is more recent data on number of people with disabilities (latest >> US data - 22% of adults, would be a bit lower if you included kids in it), >> but that isn't gamer-specific. >> >> Ian >> ------------------------------ >> *From:* games_access on behalf of >> chad at smartmarbles.com >> *Sent:* Wednesday, May 3, 2017 9:04:00 PM >> *To:* IGDA Accessibility SIG Mailing List >> *Subject:* [games_access] Disabled Gamer Statistics? >> >> Hey all, >> Does anyone have updated statistics for percentage of disabled gamers in >> the world? >> I have the 20% statistic from PopGap from 2008, and a Forrester Research >> study from 2003 that states, "57% of computer users are likely or very >> likely to benefit from the use of accessible technology." >> Those numbers should have increased significantly. >> Any help would be greatly appreciated. >> Thanks in advance, >> -Chad >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From paul.crichton at testpartners.co.uk Fri May 5 04:56:29 2017 From: paul.crichton at testpartners.co.uk (Paul Crichton) Date: Fri, 5 May 2017 08:56:29 +0000 Subject: [games_access] disabled gamer statistical In-Reply-To: References: Message-ID: <74663133eab74f289580dc9966ed8fea@THHSTE15D1BE4.hs20.net> I guess it is what you want the statistics for that is key to the answer. From our commercial point, we talk about digital accessibility needs rather than disabilities. We find that makes people sit up and take a bit more notice, as we reckon that roughly 65% of the population have accessibility needs. To give a personal example. I'm a leftie who uses a mouse right handed. My fine motor control is not great as a result. Sent from my Windows Phone ________________________________ From: games_access-request at igda.org Sent: ?05/?05/?2017 09:24 To: games_access at igda.org Subject: games_access Digest, Vol 165, Issue 19 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit https://pairlist7.pair.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: Disabled Gamer Statistics? (Thomas Westin) 2. Re: Disabled Gamer Statistics? (Barrie Ellis) ---------------------------------------------------------------------- Message: 1 Date: Fri, 5 May 2017 09:09:22 +0200 From: Thomas Westin To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Disabled Gamer Statistics? Message-ID: <57B201C6-7302-47F9-8AE0-CB4095F4F20D at westin.nu> Content-Type: text/plain; charset="utf-8" Here are some more data I gathered from this list at some point: ?27% of gamers in the USA are over 50 ?51.85% of people over 65 in the USA are disabled ?59 % of the US population played digital games during 2014 (ESA 2014) (ESA essential facts 2015/2014, the 2010 US Census, the PEW report) Best, Thomas > 5May 2017 kl. 08:58 skrev Thomas Westin : > > Agree, but on the other hand, if everyone is disabled, no one is disabled. So I think you need a more precise definition, although accessibility is certainly relevant for all. > Best, > Thomas > >> 3May 2017 kl. 22:23 skrev Barrie Ellis >: >> >> Also, this of course depends upon your definition of disability. I'd say 100% of gamers have been disabled at some point by inaccessible design. >> >> On 3 May 2017 at 21:21, Ian Hamilton > wrote: >> AFAIK there isn't anything more recent than the popcap study. >> >> There is more recent data on number of people with disabilities (latest US data - 22% of adults, would be a bit lower if you included kids in it), but that isn't gamer-specific. >> >> Ian >> >> From: games_access > on behalf of chad at smartmarbles.com > >> Sent: Wednesday, May 3, 2017 9:04:00 PM >> To: IGDA Accessibility SIG Mailing List >> Subject: [games_access] Disabled Gamer Statistics? >> >> Hey all, >> Does anyone have updated statistics for percentage of disabled gamers in the world? >> I have the 20% statistic from PopGap from 2008, and a Forrester Research study from 2003 that states, "57% of computer users are likely or very likely to benefit from the use of accessible technology." >> Those numbers should have increased significantly. >> Any help would be greatly appreciated. >> Thanks in advance, >> -Chad >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Fri, 5 May 2017 09:24:41 +0100 From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Disabled Gamer Statistics? Message-ID: Content-Type: text/plain; charset="utf-8" Hi Thomas, I don't think so, personally. I see it as we are unified in that we are all disabled at times, but critically that some people are more disabled than others. Sometimes massively and unfairly so in things a person might wish to have or do in life compared to another. Barrie On 5 May 2017 07:58, "Thomas Westin" wrote: > Agree, but on the other hand, if everyone is disabled, no one is disabled. > So I think you need a more precise definition, although accessibility is > certainly relevant for all. > Best, > Thomas > > 3May 2017 kl. 22:23 skrev Barrie Ellis : > > Also, this of course depends upon your definition of disability. I'd say > 100% of gamers have been disabled at some point by inaccessible design. > > On 3 May 2017 at 21:21, Ian Hamilton wrote: > >> AFAIK there isn't anything more recent than the popcap study. >> >> There is more recent data on number of people with disabilities (latest >> US data - 22% of adults, would be a bit lower if you included kids in it), >> but that isn't gamer-specific. >> >> Ian >> ------------------------------ >> *From:* games_access on behalf of >> chad at smartmarbles.com >> *Sent:* Wednesday, May 3, 2017 9:04:00 PM >> *To:* IGDA Accessibility SIG Mailing List >> *Subject:* [games_access] Disabled Gamer Statistics? >> >> Hey all, >> Does anyone have updated statistics for percentage of disabled gamers in >> the world? >> I have the 20% statistic from PopGap from 2008, and a Forrester Research >> study from 2003 that states, "57% of computer users are likely or very >> likely to benefit from the use of accessible technology." >> Those numbers should have increased significantly. >> Any help would be greatly appreciated. >> Thanks in advance, >> -Chad >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Subject: Digest Footer _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org ------------------------------ End of games_access Digest, Vol 165, Issue 19 ********************************************* -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Fri May 5 09:28:51 2017 From: eleanor at 7128.com (Eleanor Robinson) Date: Fri, 5 May 2017 09:28:51 -0400 Subject: [games_access] games_access Digest, Vol 165, Issue 6 In-Reply-To: <3E97A22B-04BF-4990-B203-45B5C594FE4B@westin.nu> References: <3E97A22B-04BF-4990-B203-45B5C594FE4B@westin.nu> Message-ID: This is great and timely! I announced the release yesterday evening at the Boston Unity Group meetup so many of the Unity users in Boston will know that this is available. Eleanor Robinson 7-128 Software On 5/5/2017 2:49 AM, Thomas Westin wrote: > Awesome - will show my students today at a mobile app dev course where > we use Unity > Best, > Thomas > > >> 3May 2017 kl. 20:26 skrev Chad Elstad > >: >> >> And almost like it was planned, Michelle's plugin was released today. >> https://www.assetstore.unity3d.com/en/#!/content/87935 >> >> Woo hoo! >> >> On May 2, 2017 4:37 PM, Ian Hamilton > > wrote: >> >> Michelle's isn't been released yet but it has made it into a game >> now, so you can have a play with the end result - >> >> https://itunes.apple.com/us/app/crafting-kingdom/id1190611967?ls=1&mt=8 >> >> https://play.google.com/store/apps/details?id=com.MetalPop.CraftingKingdom >> >> It's a huge undertaking. Those other plugins are just straight >> text to speech, send a text string and the system TTS engine >> speaks it out. Michelle's is essentially a complete rewrite of >> voiceover and talkback inside unity. >> >> And from a dev's side it works in the same way as screen reader >> accessibility, once installed it's about making sure elements >> have the right attributes, rather than manually pushing out >> strings on focus. >> >> Pretty big achievement, but still one that shouldn't be >> necessary, would be great to see the engines themselves >> supporting genuine screenreader accessibility. >> >> Ian >> >> ------------------------------------------------------------------------ >> *From:* games_access > > on behalf of Selwyn Lloyd >> > >> *Sent:* Tuesday, May 2, 2017 10:24:53 PM >> *To:* games_access at igda.org >> *Subject:* Re: [games_access] games_access Digest, Vol 165, Issue 6 >> Hi Audazzle here ( Sel ), >> >> We rolled our own speech module with limited recorded words... >> and after that our own web based TTS never thought to release as >> a plug-in too raw IMHO. >> >> Then recently discovered a reasonable plug-in for Unity. Since >> it took weeks to roll our own this seemed a bargain I've beed >> trying it on various games in the pipeline, it's cross platform. >> >> Its called RTVoice by Crosstales. but not free about 60 dollars. >> >> This one is cheaper >> >> https://www.assetstore.unity3d.com/en/#!/content/22315 >> but I >> didn't try it. >> >> I believe the module you have in mind was developed by a >> developer in Florida ( Michelle ) who has been also blogging >> about the progress of it. Not sure if she has released yet? >> >> Good luck. >> >> Sel >> >> >> >> >> >> >> Mobile: 07979240124 >> skype: selwyn_lloyd >> >> www.audazzle.com >> >> Audazzle are developing inclusive and accessible multi-player >> game experiences. We hope to impact social isolation. Our aim is >> to make video games, board games and social opportunities that >> meet diverse accessibility needs. >> >> Nobody should get left out because of technology, all friends and >> family members should be able to play games together. >> >> >> >> On Tue, May 2, 2017 at 2:54 PM, > > wrote: >> >> Send games_access mailing list submissions to >> games_access at igda.org >> >> To subscribe or unsubscribe via the World Wide Web, visit >> https://pairlist7.pair.net/mailman/listinfo/games_access >> >> or, via email, send a message with subject or body 'help' to >> games_access-request at igda.org >> >> >> You can reach the person managing the list at >> games_access-owner at igda.org >> >> When replying, please edit your Subject line so it is more >> specific >> than "Re: Contents of games_access digest..." >> >> >> Today's Topics: >> >> 1. Re: Audio Asset for Unity? (Ian Hamilton) >> 2. Re: Audio Asset for Unity? (chad at smartmarbles.com >> ) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Tue, 2 May 2017 13:46:22 +0000 >> From: Ian Hamilton > >> To: IGDA Games Accessibility SIG Mailing List >> > >> Subject: Re: [games_access] Audio Asset for Unity? >> Message-ID: >> >> > > >> >> Content-Type: text/plain; charset="iso-8859-1" >> >> >> What kind of functionality was it? >> >> ________________________________ >> From: games_access > > on behalf of >> chad at smartmarbles.com >> > >> Sent: 02 May 2017 14:44 >> To: IGDA Accessibility SIG Mailing List >> Subject: [games_access] Audio Asset for Unity? >> >> All - >> I cannot find the post, but does anyone recall who had >> created an asset for Unity for audio/hearing accessibility? >> Was it Audazzle? or a link from Audazzle's site? I am >> struggling to find it. >> I recall MegapopGames has an accessibility plugin in the >> works, but I don't think that was it. >> Any help would be greatly appreciated. >> Thanks again, >> -Chad >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> > > >> >> ------------------------------ >> >> Message: 2 >> Date: Tue, 02 May 2017 06:54:34 -0700 >> From: chad at smartmarbles.com >> To: "IGDA Games Accessibility SIG Mailing List" >> > >> Subject: Re: [games_access] Audio Asset for Unity? >> Message-ID: >> >> <4ee8be49a2a80f954a03ff718ea35938e5677d43 at webmail.smartmarbles.com >> > >> Content-Type: text/plain; charset="utf-8" >> >> I believe it was hooks you could add in to your code in Unity >> to add a >> wide variety of audio accessibility, such as >> speech-to-text/text-to-speech, etc. >> >> ----- Original Message ----- >> From: >> "IGDA Games Accessibility SIG Mailing List" >> > >> >> To: >> "IGDA Games Accessibility SIG Mailing List" >> > >> Cc: >> >> Sent: >> Tue, 2 May 2017 13:46:22 +0000 >> Subject: >> Re: [games_access] Audio Asset for Unity? >> >> What kind of functionality was it? >> >> ------------------------- >> FROM: games_access > > on behalf of >> chad at smartmarbles.com >> > >> SENT: 02 May 2017 14:44 >> TO: IGDA Accessibility SIG Mailing List >> SUBJECT: [games_access] Audio Asset for Unity? >> ? >> >> All - I cannot find the post, but does anyone recall who had >> created >> an asset for Unity for audio/hearing accessibility? Was it >> Audazzle? >> or a link from Audazzle's site? I am struggling to find it. >> I recall MegapopGames has an accessibility plugin in the >> works, but I >> don't think that was it. >> Any help would be greatly appreciated. >> Thanks again, >> -Chad >> >> >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> > > >> >> ------------------------------ >> >> Subject: Digest Footer >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> >> The main SIG website page is http://igda-gasig.org >> >> >> ------------------------------ >> >> End of games_access Digest, Vol 165, Issue 6 >> ******************************************** >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Mon May 8 05:30:06 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Mon, 8 May 2017 09:30:06 +0000 Subject: [games_access] disabled gamer statistical In-Reply-To: <74663133eab74f289580dc9966ed8fea@THHSTE15D1BE4.hs20.net> References: , <74663133eab74f289580dc9966ed8fea@THHSTE15D1BE4.hs20.net> Message-ID: Colourblindness (8% of males) and difficulty reading (14% of adults) are a couple of other significant ones that generally aren't included in government prevalence data. Ian ________________________________ From: games_access on behalf of Paul Crichton Sent: Friday, May 5, 2017 9:56:29 AM To: games_access at igda.org Subject: Re: [games_access] disabled gamer statistical I guess it is what you want the statistics for that is key to the answer. From our commercial point, we talk about digital accessibility needs rather than disabilities. We find that makes people sit up and take a bit more notice, as we reckon that roughly 65% of the population have accessibility needs. To give a personal example. I'm a leftie who uses a mouse right handed. My fine motor control is not great as a result. Sent from my Windows Phone ________________________________ From: games_access-request at igda.org Sent: ?05/?05/?2017 09:24 To: games_access at igda.org Subject: games_access Digest, Vol 165, Issue 19 Send games_access mailing list submissions to games_access at igda.org To subscribe or unsubscribe via the World Wide Web, visit https://pairlist7.pair.net/mailman/listinfo/games_access or, via email, send a message with subject or body 'help' to games_access-request at igda.org You can reach the person managing the list at games_access-owner at igda.org When replying, please edit your Subject line so it is more specific than "Re: Contents of games_access digest..." Today's Topics: 1. Re: Disabled Gamer Statistics? (Thomas Westin) 2. Re: Disabled Gamer Statistics? (Barrie Ellis) ---------------------------------------------------------------------- Message: 1 Date: Fri, 5 May 2017 09:09:22 +0200 From: Thomas Westin To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Disabled Gamer Statistics? Message-ID: <57B201C6-7302-47F9-8AE0-CB4095F4F20D at westin.nu> Content-Type: text/plain; charset="utf-8" Here are some more data I gathered from this list at some point: ?27% of gamers in the USA are over 50 ?51.85% of people over 65 in the USA are disabled ?59 % of the US population played digital games during 2014 (ESA 2014) (ESA essential facts 2015/2014, the 2010 US Census, the PEW report) Best, Thomas > 5May 2017 kl. 08:58 skrev Thomas Westin : > > Agree, but on the other hand, if everyone is disabled, no one is disabled. So I think you need a more precise definition, although accessibility is certainly relevant for all. > Best, > Thomas > >> 3May 2017 kl. 22:23 skrev Barrie Ellis >: >> >> Also, this of course depends upon your definition of disability. I'd say 100% of gamers have been disabled at some point by inaccessible design. >> >> On 3 May 2017 at 21:21, Ian Hamilton > wrote: >> AFAIK there isn't anything more recent than the popcap study. >> >> There is more recent data on number of people with disabilities (latest US data - 22% of adults, would be a bit lower if you included kids in it), but that isn't gamer-specific. >> >> Ian >> >> From: games_access > on behalf of chad at smartmarbles.com > >> Sent: Wednesday, May 3, 2017 9:04:00 PM >> To: IGDA Accessibility SIG Mailing List >> Subject: [games_access] Disabled Gamer Statistics? >> >> Hey all, >> Does anyone have updated statistics for percentage of disabled gamers in the world? >> I have the 20% statistic from PopGap from 2008, and a Forrester Research study from 2003 that states, "57% of computer users are likely or very likely to benefit from the use of accessible technology." >> Those numbers should have increased significantly. >> Any help would be greatly appreciated. >> Thanks in advance, >> -Chad >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Message: 2 Date: Fri, 5 May 2017 09:24:41 +0100 From: Barrie Ellis To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Disabled Gamer Statistics? Message-ID: Content-Type: text/plain; charset="utf-8" Hi Thomas, I don't think so, personally. I see it as we are unified in that we are all disabled at times, but critically that some people are more disabled than others. Sometimes massively and unfairly so in things a person might wish to have or do in life compared to another. Barrie On 5 May 2017 07:58, "Thomas Westin" wrote: > Agree, but on the other hand, if everyone is disabled, no one is disabled. > So I think you need a more precise definition, although accessibility is > certainly relevant for all. > Best, > Thomas > > 3May 2017 kl. 22:23 skrev Barrie Ellis : > > Also, this of course depends upon your definition of disability. I'd say > 100% of gamers have been disabled at some point by inaccessible design. > > On 3 May 2017 at 21:21, Ian Hamilton wrote: > >> AFAIK there isn't anything more recent than the popcap study. >> >> There is more recent data on number of people with disabilities (latest >> US data - 22% of adults, would be a bit lower if you included kids in it), >> but that isn't gamer-specific. >> >> Ian >> ------------------------------ >> *From:* games_access on behalf of >> chad at smartmarbles.com >> *Sent:* Wednesday, May 3, 2017 9:04:00 PM >> *To:* IGDA Accessibility SIG Mailing List >> *Subject:* [games_access] Disabled Gamer Statistics? >> >> Hey all, >> Does anyone have updated statistics for percentage of disabled gamers in >> the world? >> I have the 20% statistic from PopGap from 2008, and a Forrester Research >> study from 2003 that states, "57% of computer users are likely or very >> likely to benefit from the use of accessible technology." >> Those numbers should have increased significantly. >> Any help would be greatly appreciated. >> Thanks in advance, >> -Chad >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: ------------------------------ Subject: Digest Footer _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org ------------------------------ End of games_access Digest, Vol 165, Issue 19 ********************************************* -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Mon May 15 15:52:15 2017 From: thomas at westin.nu (Thomas Westin) Date: Mon, 15 May 2017 21:52:15 +0200 Subject: [games_access] ArtsIT Game Accessibility Special Track - New deadline Message-ID: <96C76178-385A-4BBA-A3D6-8F2CC9089889@westin.nu> Hi all, Please note that the full paper submission deadline at the ArtsIT IGDA Game Accessibility Special Track is now extended to June 4, to allow all authors to finish papers for this unique opportunity. All accepted papers will be published by Springer and made available through SpringerLink Digital Library, one of the world's largest scientific libraries. All details are here: http://artsit.org/2017/show/Calls-for-Special-Track Please forward this information to your colleagues. Best, Thomas -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed May 17 04:07:11 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 17 May 2017 08:07:11 +0000 Subject: [games_access] Global accessibility awareness day Message-ID: Hi all, anyone know of any game specific publicly available things going on for it tomorrow? Several of the game accessibility activities this year are not open to it viewable by public. The only public ones I know of so far are GAConf videos and quotes going up, AbleGamers doing a stream with Blind New World, and a couple of bits that I'm doing. Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed May 17 04:14:06 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 17 May 2017 08:14:06 +0000 Subject: [games_access] Global accessibility awareness day In-Reply-To: References: Message-ID: To it = to or From: Ian Hamilton Sent: Wednesday, 17 May, 09:07 Subject: [games_access] Global accessibility awareness day To: IGDA Games Accessibility SIG Mailing List Hi all, anyone know of any game specific publicly available things going on for it tomorrow? Several of the game accessibility activities this year are not open to it viewable by public. The only public ones I know of so far are GAConf videos and quotes going up, AbleGamers doing a stream with Blind New World, and a couple of bits that I'm doing. Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From tvoelker at igda-gasig.org Wed May 17 10:20:19 2017 From: tvoelker at igda-gasig.org (Tara Voelker) Date: Wed, 17 May 2017 07:20:19 -0700 Subject: [games_access] Global accessibility awareness day In-Reply-To: References: Message-ID: <8CBD86F2-E6B9-43A4-AD63-B1CDE82C30C1@igda-gasig.org> Gaikai is going to be sharing pictures and may have a video after the fact. I don't think we'll have a stream though. Sent from my iPhone > On May 17, 2017, at 1:14 AM, Ian Hamilton wrote: > > To it = to or > > From: Ian Hamilton > Sent: Wednesday, 17 May, 09:07 > Subject: [games_access] Global accessibility awareness day > To: IGDA Games Accessibility SIG Mailing List > > > Hi all, anyone know of any game specific publicly available things going on for it tomorrow? > > Several of the game accessibility activities this year are not open to it viewable by public. The only public ones I know of so far are GAConf videos and quotes going up, AbleGamers doing a stream with Blind New World, and a couple of bits that I'm doing. > > Ian > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed May 17 12:34:04 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 17 May 2017 16:34:04 +0000 Subject: [games_access] Global accessibility awareness day In-Reply-To: <8CBD86F2-E6B9-43A4-AD63-B1CDE82C30C1@igda-gasig.org> References: , <8CBD86F2-E6B9-43A4-AD63-B1CDE82C30C1@igda-gasig.org> Message-ID: Is that going to be coming from the gaikai twitter account? ________________________________ From: games_access on behalf of Tara Voelker Sent: 17 May 2017 15:20 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Global accessibility awareness day Gaikai is going to be sharing pictures and may have a video after the fact. I don't think we'll have a stream though. Sent from my iPhone On May 17, 2017, at 1:14 AM, Ian Hamilton > wrote: To it = to or From: Ian Hamilton Sent: Wednesday, 17 May, 09:07 Subject: [games_access] Global accessibility awareness day To: IGDA Games Accessibility SIG Mailing List Hi all, anyone know of any game specific publicly available things going on for it tomorrow? Several of the game accessibility activities this year are not open to it viewable by public. The only public ones I know of so far are GAConf videos and quotes going up, AbleGamers doing a stream with Blind New World, and a couple of bits that I'm doing. Ian _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Wed May 17 12:46:09 2017 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 17 May 2017 17:46:09 +0100 Subject: [games_access] Global accessibility awareness day In-Reply-To: References: <8CBD86F2-E6B9-43A4-AD63-B1CDE82C30C1@igda-gasig.org> Message-ID: Hoping to upload some lovely Tar Heel Gameplay vids. On the "there's no such thing as too easy" line, these are a way in for most. On 17 May 2017 at 17:34, Ian Hamilton wrote: > Is that going to be coming from the gaikai twitter account? > > > ------------------------------ > *From:* games_access on behalf of Tara > Voelker > *Sent:* 17 May 2017 15:20 > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* Re: [games_access] Global accessibility awareness day > > Gaikai is going to be sharing pictures and may have a video after the > fact. I don't think we'll have a stream though. > > Sent from my iPhone > > On May 17, 2017, at 1:14 AM, Ian Hamilton wrote: > > To it = to or > > From: Ian Hamilton > Sent: Wednesday, 17 May, 09:07 > Subject: [games_access] Global accessibility awareness day > To: IGDA Games Accessibility SIG Mailing List > > > Hi all, anyone know of any game specific publicly available things going > on for it tomorrow? > > Several of the game accessibility activities this year are not open to it > viewable by public. The only public ones I know of so far are GAConf videos > and quotes going up, AbleGamers doing a stream with Blind New World, and a > couple of bits that I'm doing. > > Ian > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Wed May 17 12:45:35 2017 From: steve at ablegamers.com (Steve Spohn) Date: Wed, 17 May 2017 12:45:35 -0400 Subject: [games_access] Global accessibility awareness day In-Reply-To: References: <8CBD86F2-E6B9-43A4-AD63-B1CDE82C30C1@igda-gasig.org> Message-ID: We have people at PlayStation, destiny reveal, Google and Yahoo talking about game accessibility tomorrow. Also this stream: [image: Inline image 1] On Wed, May 17, 2017 at 12:34 PM, Ian Hamilton wrote: > Is that going to be coming from the gaikai twitter account? > > > ------------------------------ > *From:* games_access on behalf of Tara > Voelker > *Sent:* 17 May 2017 15:20 > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* Re: [games_access] Global accessibility awareness day > > Gaikai is going to be sharing pictures and may have a video after the > fact. I don't think we'll have a stream though. > > Sent from my iPhone > > On May 17, 2017, at 1:14 AM, Ian Hamilton wrote: > > To it = to or > > From: Ian Hamilton > Sent: Wednesday, 17 May, 09:07 > Subject: [games_access] Global accessibility awareness day > To: IGDA Games Accessibility SIG Mailing List > > > Hi all, anyone know of any game specific publicly available things going > on for it tomorrow? > > Several of the game accessibility activities this year are not open to it > viewable by public. The only public ones I know of so far are GAConf videos > and quotes going up, AbleGamers doing a stream with Blind New World, and a > couple of bits that I'm doing. > > Ian > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn *Chief Operations Officer* @StevenSpohn AbleGamers Charity AbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to *everyone*: Includification.com -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: GAAD2.png Type: image/png Size: 213735 bytes Desc: not available URL: From i_h at hotmail.com Wed May 17 13:44:51 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 17 May 2017 17:44:51 +0000 Subject: [games_access] Global accessibility awareness day In-Reply-To: References: <8CBD86F2-E6B9-43A4-AD63-B1CDE82C30C1@igda-gasig.org> , Message-ID: Sounds great, Twitch will obviously be publicly available, will any of the others? Reason for asking is someone is asking me which public activities are available for them to promote ________________________________ From: games_access on behalf of Steve Spohn Sent: 17 May 2017 17:45 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Global accessibility awareness day We have people at PlayStation, destiny reveal, Google and Yahoo talking about game accessibility tomorrow. Also this stream: [replaced image with link as email was getting blocked: https://twitter.com/BlindNewWorld/status/862731713876721664] On Wed, May 17, 2017 at 12:34 PM, Ian Hamilton > wrote: Is that going to be coming from the gaikai twitter account? ________________________________ From: games_access > on behalf of Tara Voelker > Sent: 17 May 2017 15:20 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Global accessibility awareness day Gaikai is going to be sharing pictures and may have a video after the fact. I don't think we'll have a stream though. Sent from my iPhone On May 17, 2017, at 1:14 AM, Ian Hamilton > wrote: To it = to or From: Ian Hamilton Sent: Wednesday, 17 May, 09:07 Subject: [games_access] Global accessibility awareness day To: IGDA Games Accessibility SIG Mailing List Hi all, anyone know of any game specific publicly available things going on for it tomorrow? Several of the game accessibility activities this year are not open to it viewable by public. The only public ones I know of so far are GAConf videos and quotes going up, AbleGamers doing a stream with Blind New World, and a couple of bits that I'm doing. Ian _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -- Steve Spohn Chief Operations Officer @StevenSpohn AbleGamers Charity AbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to everyone: Includification.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed May 17 13:42:42 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 17 May 2017 17:42:42 +0000 Subject: [games_access] Global accessibility awareness day In-Reply-To: References: <8CBD86F2-E6B9-43A4-AD63-B1CDE82C30C1@igda-gasig.org> , Message-ID: Sounds great, Twitch will obviously be publicly available, will any of the others? Reason for asking is someone is asking me which public activities are available for them to promote ________________________________ From: games_access on behalf of Steve Spohn Sent: 17 May 2017 17:45 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Global accessibility awareness day We have people at PlayStation, destiny reveal, Google and Yahoo talking about game accessibility tomorrow. Also this stream: [Inline image 1] On Wed, May 17, 2017 at 12:34 PM, Ian Hamilton > wrote: Is that going to be coming from the gaikai twitter account? ________________________________ From: games_access > on behalf of Tara Voelker > Sent: 17 May 2017 15:20 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Global accessibility awareness day Gaikai is going to be sharing pictures and may have a video after the fact. I don't think we'll have a stream though. Sent from my iPhone On May 17, 2017, at 1:14 AM, Ian Hamilton > wrote: To it = to or From: Ian Hamilton Sent: Wednesday, 17 May, 09:07 Subject: [games_access] Global accessibility awareness day To: IGDA Games Accessibility SIG Mailing List Hi all, anyone know of any game specific publicly available things going on for it tomorrow? Several of the game accessibility activities this year are not open to it viewable by public. The only public ones I know of so far are GAConf videos and quotes going up, AbleGamers doing a stream with Blind New World, and a couple of bits that I'm doing. Ian _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -- Steve Spohn Chief Operations Officer @StevenSpohn AbleGamers Charity AbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to everyone: Includification.com -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: GAAD2.png Type: image/png Size: 213735 bytes Desc: GAAD2.png URL: From steve at ablegamers.com Wed May 17 13:52:02 2017 From: steve at ablegamers.com (Steve Spohn) Date: Wed, 17 May 2017 13:52:02 -0400 Subject: [games_access] Global accessibility awareness day In-Reply-To: References: <8CBD86F2-E6B9-43A4-AD63-B1CDE82C30C1@igda-gasig.org> Message-ID: Not unless you are at those particular events On Wed, May 17, 2017 at 1:42 PM, Ian Hamilton wrote: > > Sounds great, Twitch will obviously be publicly available, will any of the > others? Reason for asking is someone is asking me which public > activities are available for them to promote > > ------------------------------ > *From:* games_access on behalf of Steve > Spohn > *Sent:* 17 May 2017 17:45 > > *To:* IGDA Games Accessibility SIG Mailing List > *Subject:* Re: [games_access] Global accessibility awareness day > > We have people at PlayStation, destiny reveal, Google and Yahoo talking > about game accessibility tomorrow. > > Also this stream: > > [image: Inline image 1] > > On Wed, May 17, 2017 at 12:34 PM, Ian Hamilton wrote: > >> Is that going to be coming from the gaikai twitter account? >> >> >> ------------------------------ >> *From:* games_access on behalf of Tara >> Voelker >> *Sent:* 17 May 2017 15:20 >> *To:* IGDA Games Accessibility SIG Mailing List >> *Subject:* Re: [games_access] Global accessibility awareness day >> >> Gaikai is going to be sharing pictures and may have a video after the >> fact. I don't think we'll have a stream though. >> >> Sent from my iPhone >> >> On May 17, 2017, at 1:14 AM, Ian Hamilton wrote: >> >> To it = to or >> >> From: Ian Hamilton >> Sent: Wednesday, 17 May, 09:07 >> Subject: [games_access] Global accessibility awareness day >> To: IGDA Games Accessibility SIG Mailing List >> >> >> Hi all, anyone know of any game specific publicly available things going >> on for it tomorrow? >> >> Several of the game accessibility activities this year are not open to it >> viewable by public. The only public ones I know of so far are GAConf videos >> and quotes going up, AbleGamers doing a stream with Blind New World, and a >> couple of bits that I'm doing. >> >> Ian >> >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > > -- > Steve Spohn > *Chief Operations Officer* > @StevenSpohn > > AbleGamers Charity > AbleGamers.com | Facebook > | Twitter > > > Read the award-winning, critically acclaimed set of game accessibility > guidelines for developers to create mainstream games that are accessible to > *everyone*: Includification.com > -- Steve Spohn *Chief Operations Officer* @StevenSpohn AbleGamers Charity AbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to *everyone*: Includification.com -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: GAAD2.png Type: image/png Size: 213735 bytes Desc: not available URL: From sandra_uhling at web.de Thu May 18 05:15:45 2017 From: sandra_uhling at web.de (Sandra Uhling) Date: Thu, 18 May 2017 11:15:45 +0200 Subject: [games_access] Request from a German journalist student In-Reply-To: References: <8CBD86F2-E6B9-43A4-AD63-B1CDE82C30C1@igda-gasig.org> Message-ID: An HTML attachment was scrubbed... URL: From i_h at hotmail.com Thu May 18 19:36:21 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 18 May 2017 23:36:21 +0000 Subject: [games_access] Game accessibility trivia Message-ID: Bit of fun from GAAD. If you were at the 2016 GDC round table you'll have an advantage with some of the questions, but even with that, no-one has managed to get a high score yet: https://goo.gl/forms/vSYdSPQikY0RlEQ13 Don't forget to check your score afterwards, there are some nice facts within the correct answers! Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From tvoelker at igda-gasig.org Wed May 17 14:29:46 2017 From: tvoelker at igda-gasig.org (Tara Voelker) Date: Wed, 17 May 2017 11:29:46 -0700 Subject: [games_access] Global accessibility awareness day In-Reply-To: References: <8CBD86F2-E6B9-43A4-AD63-B1CDE82C30C1@igda-gasig.org> Message-ID: <7A4AD1DA-94BE-4DF9-846D-B901EF9A176A@igda-gasig.org> The Gaikai event will be public. Going to be on the Gaikai twitter account and encouraging people to post on social. Sent from my iPhone > On May 17, 2017, at 10:52 AM, Steve Spohn wrote: > > Not unless you are at those particular events > >> On Wed, May 17, 2017 at 1:42 PM, Ian Hamilton wrote: >> >> Sounds great, Twitch will obviously be publicly available, will any of the others? Reason for asking is someone is asking me which public activities are available for them to promote >> >> >> From: games_access on behalf of Steve Spohn >> Sent: 17 May 2017 17:45 >> >> To: IGDA Games Accessibility SIG Mailing List >> Subject: Re: [games_access] Global accessibility awareness day >> >> We have people at PlayStation, destiny reveal, Google and Yahoo talking about game accessibility tomorrow. >> >> Also this stream: >> >> >> >>> On Wed, May 17, 2017 at 12:34 PM, Ian Hamilton wrote: >>> Is that going to be coming from the gaikai twitter account? >>> >>> >>> >>> From: games_access on behalf of Tara Voelker >>> Sent: 17 May 2017 15:20 >>> To: IGDA Games Accessibility SIG Mailing List >>> Subject: Re: [games_access] Global accessibility awareness day >>> >>> Gaikai is going to be sharing pictures and may have a video after the fact. I don't think we'll have a stream though. >>> >>> Sent from my iPhone >>> >>> On May 17, 2017, at 1:14 AM, Ian Hamilton wrote: >>> >>>> To it = to or >>>> >>>> From: Ian Hamilton >>>> Sent: Wednesday, 17 May, 09:07 >>>> Subject: [games_access] Global accessibility awareness day >>>> To: IGDA Games Accessibility SIG Mailing List >>>> >>>> >>>> Hi all, anyone know of any game specific publicly available things going on for it tomorrow? >>>> >>>> Several of the game accessibility activities this year are not open to it viewable by public. The only public ones I know of so far are GAConf videos and quotes going up, AbleGamers doing a stream with Blind New World, and a couple of bits that I'm doing. >>>> >>>> Ian >>>> >>>> >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> https://pairlist7.pair.net/mailman/listinfo/games_access >>>> The main SIG website page is http://igda-gasig.org >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> https://pairlist7.pair.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >> >> >> >> -- >> Steve Spohn >> Chief Operations Officer >> @StevenSpohn >> >> AbleGamers Charity >> AbleGamers.com | Facebook | Twitter >> >> Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to everyone: Includification.com > > > > -- > Steve Spohn > Chief Operations Officer > @StevenSpohn > > AbleGamers Charity > AbleGamers.com | Facebook | Twitter > > Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to everyone: Includification.com > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: GAAD2.png Type: image/png Size: 213735 bytes Desc: not available URL: From i_h at hotmail.com Thu May 25 05:30:52 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Thu, 25 May 2017 09:30:52 +0000 Subject: [games_access] Accessibility in progression driven games Message-ID: Stream from yesterday, with Tara Voelker, Steve Spohn and James Portnow - http://www.gamasutra.com/view/news/298724/How_to_approach_accessibility_in_progressiondriven_games.php Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu May 25 10:13:45 2017 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 25 May 2017 15:13:45 +0100 Subject: [games_access] Accessibility in progression driven games In-Reply-To: References: Message-ID: Fine work, all. :) Get a water pistol for the cat perhaps, Tara? They love that sort of thing. Always love to hear you advocate for single switch users too, Steve. Barrie On 25 May 2017 at 10:30, Ian Hamilton wrote: > Stream from yesterday, with Tara Voelker, Steve Spohn and James Portnow - > > http://www.gamasutra.com/view/news/298724/How_to_approach_ > accessibility_in_progressiondriven_games.php > > Ian > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Thu May 25 11:42:27 2017 From: steve at ablegamers.com (Steve Spohn) Date: Thu, 25 May 2017 11:42:27 -0400 Subject: [games_access] Accessibility in progression driven games In-Reply-To: References: Message-ID: Thanks, Barrie. I made sure the conversation kept coming back to those who need the most help. I have a feeling this will not be the last of these talks. (even with my talk of approving the right kind of piracy) On Thu, May 25, 2017 at 10:13 AM, Barrie Ellis < barrie.ellis at oneswitch.org.uk> wrote: > Fine work, all. :) > > Get a water pistol for the cat perhaps, Tara? They love that sort of thing. > > Always love to hear you advocate for single switch users too, Steve. > > Barrie > > > On 25 May 2017 at 10:30, Ian Hamilton wrote: > >> Stream from yesterday, with Tara Voelker, Steve Spohn and James Portnow - >> >> http://www.gamasutra.com/view/news/298724/How_to_approach_ac >> cessibility_in_progressiondriven_games.php >> >> Ian >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -- Steve Spohn *Chief Operations Officer* @StevenSpohn AbleGamers Charity AbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to *everyone*: Includification.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Thu May 25 11:52:51 2017 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Thu, 25 May 2017 16:52:51 +0100 Subject: [games_access] Accessibility in progression driven games In-Reply-To: References: Message-ID: Really good points from you all. 100% agree with the piracy element. With no demos, then people should be given a fair refund option at least. And cheats/hacks/mods have always been a (tricky) way in, in lieu of decent up front options. Put too many barriers up to access, and people will always bend rules to get half-way to a fair deal if it's the only option vs nothing at all. Barrie On 25 May 2017 at 16:42, Steve Spohn wrote: > Thanks, Barrie. I made sure the conversation kept coming back to those who > need the most help. I have a feeling this will not be the last of these > talks. (even with my talk of approving the right kind of piracy) > > On Thu, May 25, 2017 at 10:13 AM, Barrie Ellis < > barrie.ellis at oneswitch.org.uk> wrote: > >> Fine work, all. :) >> >> Get a water pistol for the cat perhaps, Tara? They love that sort of >> thing. >> >> Always love to hear you advocate for single switch users too, Steve. >> >> Barrie >> >> >> On 25 May 2017 at 10:30, Ian Hamilton wrote: >> >>> Stream from yesterday, with Tara Voelker, Steve Spohn and James Portnow - >>> >>> http://www.gamasutra.com/view/news/298724/How_to_approach_ac >>> cessibility_in_progressiondriven_games.php >>> >>> Ian >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> https://pairlist7.pair.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >>> >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > > > -- > Steve Spohn > *Chief Operations Officer* > @StevenSpohn > > AbleGamers Charity > AbleGamers.com | Facebook > | Twitter > > > Read the award-winning, critically acclaimed set of game accessibility > guidelines for developers to create mainstream games that are accessible to > *everyone*: Includification.com > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From steve at ablegamers.com Thu May 25 12:08:21 2017 From: steve at ablegamers.com (Steve Spohn) Date: Thu, 25 May 2017 12:08:21 -0400 Subject: [games_access] Accessibility in progression driven games In-Reply-To: References: Message-ID: Totally in agreement. It's part of my strategy to begin exposing the 50 shades of technological gray we utilize to get some things done for people with disabilities. Nothing that will open anyone up to legal repercussions. But I want the public to begin realizing that sometimes we have to play by a slightly different set of rules just to give people with disabilities a fair chance. On Thu, May 25, 2017 at 11:52 AM, Barrie Ellis < barrie.ellis at oneswitch.org.uk> wrote: > Really good points from you all. 100% agree with the piracy element. With > no demos, then people should be given a fair refund option at least. And > cheats/hacks/mods have always been a (tricky) way in, in lieu of decent up > front options. Put too many barriers up to access, and people will always > bend rules to get half-way to a fair deal if it's the only option vs > nothing at all. > > Barrie > > > On 25 May 2017 at 16:42, Steve Spohn wrote: > >> Thanks, Barrie. I made sure the conversation kept coming back to those >> who need the most help. I have a feeling this will not be the last of these >> talks. (even with my talk of approving the right kind of piracy) >> >> On Thu, May 25, 2017 at 10:13 AM, Barrie Ellis < >> barrie.ellis at oneswitch.org.uk> wrote: >> >>> Fine work, all. :) >>> >>> Get a water pistol for the cat perhaps, Tara? They love that sort of >>> thing. >>> >>> Always love to hear you advocate for single switch users too, Steve. >>> >>> Barrie >>> >>> >>> On 25 May 2017 at 10:30, Ian Hamilton wrote: >>> >>>> Stream from yesterday, with Tara Voelker, Steve Spohn and James Portnow >>>> - >>>> >>>> http://www.gamasutra.com/view/news/298724/How_to_approach_ac >>>> cessibility_in_progressiondriven_games.php >>>> >>>> Ian >>>> >>>> _______________________________________________ >>>> games_access mailing list >>>> games_access at igda.org >>>> https://pairlist7.pair.net/mailman/listinfo/games_access >>>> The main SIG website page is http://igda-gasig.org >>>> >>>> >>> >>> _______________________________________________ >>> games_access mailing list >>> games_access at igda.org >>> https://pairlist7.pair.net/mailman/listinfo/games_access >>> The main SIG website page is http://igda-gasig.org >>> >>> >> >> >> -- >> Steve Spohn >> *Chief Operations Officer* >> @StevenSpohn >> >> AbleGamers Charity >> AbleGamers.com | Facebook >> | Twitter >> >> >> Read the award-winning, critically acclaimed set of game accessibility >> guidelines for developers to create mainstream games that are accessible to >> *everyone*: Includification.com >> >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> https://pairlist7.pair.net/mailman/listinfo/games_access >> The main SIG website page is http://igda-gasig.org >> >> > -- Steve Spohn *Chief Operations Officer* @StevenSpohn AbleGamers Charity AbleGamers.com | Facebook | Twitter Read the award-winning, critically acclaimed set of game accessibility guidelines for developers to create mainstream games that are accessible to *everyone*: Includification.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at westin.nu Tue May 30 07:57:35 2017 From: thomas at westin.nu (Thomas Westin) Date: Tue, 30 May 2017 13:57:35 +0200 Subject: [games_access] ArtsIT - Extended deadline to June 23 Message-ID: <6DA25FF2-95C1-4E5E-9B4C-994EA84FFA1E@westin.nu> Hi all, Please note that the full paper submission deadline at the ArtsIT conference is now extended to June 23 (including our IGDA GA-SIG special track) to allow all authors to finish papers for this unique opportunity. All accepted papers will be published by Springer and made available through SpringerLink Digital Library, one of the world's largest scientific libraries. All details are here: http://artsit.org/2017/show/Calls-for-Special-Track Please forward this information to your colleagues. Best, Thomas -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed May 31 08:07:39 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 31 May 2017 12:07:39 +0000 Subject: [games_access] Global accessibility awareness day roundup Message-ID: Really dramatic increase in the amount of game development related activity this year: http://ian-hamilton.com/global-accessibility-awareness-day-2017/ Ian -------------- next part -------------- An HTML attachment was scrubbed... URL: From eleanor at 7128.com Wed May 31 10:56:45 2017 From: eleanor at 7128.com (Eleanor Robinson) Date: Wed, 31 May 2017 10:56:45 -0400 Subject: [games_access] Global accessibility awareness day roundup In-Reply-To: References: Message-ID: <655c24a0-5770-ffd6-348c-5ec4bf28c72b@7128.com> Good work Ian. It really shows that things are moving ahead over this past year. Eleanor Robinson 7-128 Software On 5/31/2017 8:07 AM, Ian Hamilton wrote: > > Really dramatic increase in the amount of game development related > activity this year: > > > http://ian-hamilton.com/global-accessibility-awareness-day-2017/ > > > Ian > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From i_h at hotmail.com Wed May 31 10:58:01 2017 From: i_h at hotmail.com (Ian Hamilton) Date: Wed, 31 May 2017 14:58:01 +0000 Subject: [games_access] Global accessibility awareness day roundup In-Reply-To: <655c24a0-5770-ffd6-348c-5ec4bf28c72b@7128.com> References: , <655c24a0-5770-ffd6-348c-5ec4bf28c72b@7128.com> Message-ID: Indeed! Can't help but feel it's indicative of the industry in general ________________________________ From: games_access on behalf of Eleanor Robinson Sent: 31 May 2017 15:56 To: IGDA Games Accessibility SIG Mailing List Subject: Re: [games_access] Global accessibility awareness day roundup Good work Ian. It really shows that things are moving ahead over this past year. Eleanor Robinson 7-128 Software On 5/31/2017 8:07 AM, Ian Hamilton wrote: Really dramatic increase in the amount of game development related activity this year: http://ian-hamilton.com/global-accessibility-awareness-day-2017/ Ian _______________________________________________ games_access mailing list games_access at igda.org https://pairlist7.pair.net/mailman/listinfo/games_access The main SIG website page is http://igda-gasig.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From barrie.ellis at oneswitch.org.uk Wed May 31 11:09:20 2017 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Wed, 31 May 2017 16:09:20 +0100 Subject: [games_access] Global accessibility awareness day roundup In-Reply-To: <655c24a0-5770-ffd6-348c-5ec4bf28c72b@7128.com> References: <655c24a0-5770-ffd6-348c-5ec4bf28c72b@7128.com> Message-ID: Agreed. Great synopsis, as easy to miss stuff under the deluge of GAAD stuff going on. Barrie On 31 May 2017 at 15:56, Eleanor Robinson wrote: > Good work Ian. It really shows that things are moving ahead over this > past year. > > Eleanor Robinson > 7-128 Software > > On 5/31/2017 8:07 AM, Ian Hamilton wrote: > > Really dramatic increase in the amount of game development related > activity this year: > > > http://ian-hamilton.com/global-accessibility-awareness-day-2017/ > > > Ian > > > _______________________________________________ > games_access mailing listgames_access at igda.orghttps://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > > > _______________________________________________ > games_access mailing list > games_access at igda.org > https://pairlist7.pair.net/mailman/listinfo/games_access > The main SIG website page is http://igda-gasig.org > > -------------- next part -------------- An HTML attachment was scrubbed... URL: