[games_access] games_access Digest, Vol 165, Issue 6

Ian Hamilton i_h at hotmail.com
Tue May 2 17:37:25 EDT 2017


Michelle's isn't been released yet but it has made it into a game now, so you can have a play with the end result -

https://itunes.apple.com/us/app/crafting-kingdom/id1190611967?ls=1&mt=8

https://play.google.com/store/apps/details?id=com.MetalPop.CraftingKingdom

It's a huge undertaking. Those other plugins are just straight text to speech, send a text string and the system TTS engine speaks it out. Michelle's is essentially a complete rewrite of voiceover and talkback inside unity.

And from a dev's side it works in the same way as screen reader accessibility, once installed it's about making sure elements have the right attributes, rather than manually pushing out strings on focus.

Pretty big achievement, but still one that shouldn't be necessary, would be great to see the engines themselves supporting genuine screenreader accessibility.

Ian

________________________________
From: games_access <games_access-bounces at igda.org> on behalf of Selwyn Lloyd <selwyn at audazzle.com>
Sent: Tuesday, May 2, 2017 10:24:53 PM
To: games_access at igda.org
Subject: Re: [games_access] games_access Digest, Vol 165, Issue 6

Hi Audazzle here ( Sel ),

We rolled our own speech module with limited recorded words... and after that our own web based TTS never thought to release as a plug-in too raw IMHO.

Then recently discovered a reasonable plug-in for Unity.  Since it took weeks to roll our own this seemed a bargain I've beed trying it on various games in the pipeline, it's cross platform.

Its called RTVoice by Crosstales. but not free about 60 dollars.

This one is cheaper

https://www.assetstore.unity3d.com/en/#!/content/22315 but I didn't try it.

I believe the module you have in mind was developed by a developer in Florida ( Michelle ) who has been also blogging about the progress of it. Not sure if she has released yet?

Good luck.

Sel






Mobile: 07979240124
skype: selwyn_lloyd

www.audazzle.com<http://www.audazzle.com/>

Audazzle are developing inclusive and accessible multi-player game experiences. We hope to impact social isolation. Our aim is to make video games, board games and social opportunities that meet diverse accessibility needs.

Nobody should get left out because of technology, all friends and family members should be able to play games together.



On Tue, May 2, 2017 at 2:54 PM, <games_access-request at igda.org<mailto:games_access-request at igda.org>> wrote:
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Today's Topics:

   1. Re: Audio Asset for Unity? (Ian Hamilton)
   2. Re: Audio Asset for Unity? (chad at smartmarbles.com<mailto:chad at smartmarbles.com>)


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Message: 1
Date: Tue, 2 May 2017 13:46:22 +0000
From: Ian Hamilton <i_h at hotmail.com<mailto:i_h at hotmail.com>>
To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org<mailto:games_access at igda.org>>
Subject: Re: [games_access] Audio Asset for Unity?
Message-ID:
        <HE1P192MB0171D80251C6A33D28E90B5491170 at HE1P192MB0171.EURP192.PROD.OUTLOOK.COM<mailto:HE1P192MB0171D80251C6A33D28E90B5491170 at HE1P192MB0171.EURP192.PROD.OUTLOOK.COM>>

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What kind of functionality was it?

________________________________
From: games_access <games_access-bounces at igda.org<mailto:games_access-bounces at igda.org>> on behalf of chad at smartmarbles.com<mailto:chad at smartmarbles.com> <chad at smartmarbles.com<mailto:chad at smartmarbles.com>>
Sent: 02 May 2017 14:44
To: IGDA Accessibility SIG Mailing List
Subject: [games_access] Audio Asset for Unity?

All -
I cannot find the post, but does anyone recall who had created an asset for Unity for audio/hearing accessibility? Was it Audazzle? or a link from Audazzle's site? I am struggling to find it.
I recall MegapopGames has an accessibility plugin in the works, but I don't think that was it.
Any help would be greatly appreciated.
Thanks again,
-Chad
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Message: 2
Date: Tue, 02 May 2017 06:54:34 -0700
From: chad at smartmarbles.com<mailto:chad at smartmarbles.com>
To: "IGDA Games Accessibility SIG Mailing List"
        <games_access at igda.org<mailto:games_access at igda.org>>
Subject: Re: [games_access] Audio Asset for Unity?
Message-ID:
        <4ee8be49a2a80f954a03ff718ea35938e5677d43 at webmail.smartmarbles.com<mailto:4ee8be49a2a80f954a03ff718ea35938e5677d43 at webmail.smartmarbles.com>>
Content-Type: text/plain; charset="utf-8"

I believe it was hooks you could add in to your code in Unity to add a
wide variety of audio accessibility, such as
speech-to-text/text-to-speech, etc.

----- Original Message -----
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 "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org<mailto:games_access at igda.org>>

To:
"IGDA Games Accessibility SIG Mailing List" <games_access at igda.org<mailto:games_access at igda.org>>
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Sent:
Tue, 2 May 2017 13:46:22 +0000
Subject:
Re: [games_access] Audio Asset for Unity?

 What kind of functionality was it?

-------------------------
FROM: games_access <games_access-bounces at igda.org<mailto:games_access-bounces at igda.org>> on behalf of
chad at smartmarbles.com<mailto:chad at smartmarbles.com> <chad at smartmarbles.com<mailto:chad at smartmarbles.com>>
SENT: 02 May 2017 14:44
TO: IGDA Accessibility SIG Mailing List
SUBJECT: [games_access] Audio Asset for Unity?
 ?

 All - I cannot find the post, but does anyone recall who had created
an asset for Unity for audio/hearing accessibility? Was it Audazzle?
or a link from Audazzle's site? I am struggling to find it.
 I recall MegapopGames has an accessibility plugin in the works, but I
don't think that was it.
 Any help would be greatly appreciated.
 Thanks again,
 -Chad


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