[games_access] disabled gamer statistical

Ian Hamilton i_h at hotmail.com
Mon May 8 05:30:06 EDT 2017


Colourblindness (8% of males) and difficulty reading (14% of adults) are a couple of other significant ones that generally aren't included in government prevalence data.

Ian

________________________________
From: games_access <games_access-bounces at igda.org> on behalf of Paul Crichton <paul.crichton at testpartners.co.uk>
Sent: Friday, May 5, 2017 9:56:29 AM
To: games_access at igda.org
Subject: Re: [games_access] disabled gamer statistical

I guess it is what you want the statistics for that is key to the answer. From our commercial point, we talk about digital accessibility needs rather than disabilities.

We find that makes people sit up and take a bit more notice, as we reckon that roughly 65% of the population have accessibility needs.

To give a personal example. I'm a leftie who uses a mouse right handed. My fine motor control is not great as a result.



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Subject: games_access Digest, Vol 165, Issue 19

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Today's Topics:

   1. Re: Disabled Gamer Statistics? (Thomas Westin)
   2. Re: Disabled Gamer Statistics? (Barrie Ellis)


----------------------------------------------------------------------

Message: 1
Date: Fri, 5 May 2017 09:09:22 +0200
From: Thomas Westin <thomas at westin.nu>
To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
Subject: Re: [games_access] Disabled Gamer Statistics?
Message-ID: <57B201C6-7302-47F9-8AE0-CB4095F4F20D at westin.nu>
Content-Type: text/plain; charset="utf-8"

Here are some more data I gathered from this list at some point:

?27% of gamers in the USA are over 50
?51.85% of people over 65 in the USA are disabled
?59 % of the US population played digital games during 2014 (ESA 2014)
(ESA essential facts 2015/2014, the 2010 US Census, the PEW report)

Best,
Thomas

> 5May 2017 kl. 08:58 skrev Thomas Westin <thomas at westin.nu>:
>
> Agree, but on the other hand, if everyone is disabled, no one is disabled. So I think you need a more precise definition, although accessibility is certainly relevant for all.
> Best,
> Thomas
>
>> 3May 2017 kl. 22:23 skrev Barrie Ellis <barrie.ellis at oneswitch.org.uk <mailto:barrie.ellis at oneswitch.org.uk>>:
>>
>> Also, this of course depends upon your definition of disability. I'd say 100% of gamers have been disabled at some point by inaccessible design.
>>
>> On 3 May 2017 at 21:21, Ian Hamilton <i_h at hotmail.com <mailto:i_h at hotmail.com>> wrote:
>> AFAIK there isn't anything more recent than the popcap study.
>>
>> There is more recent data on number of people with disabilities (latest US data - 22% of adults, would be a bit lower if you included kids in it), but that isn't gamer-specific.
>>
>> Ian
>>
>> From: games_access <games_access-bounces at igda.org <mailto:games_access-bounces at igda.org>> on behalf of chad at smartmarbles.com <mailto:chad at smartmarbles.com> <chad at smartmarbles.com <mailto:chad at smartmarbles.com>>
>> Sent: Wednesday, May 3, 2017 9:04:00 PM
>> To: IGDA Accessibility SIG Mailing List
>> Subject: [games_access] Disabled Gamer Statistics?
>>
>> Hey all,
>> Does anyone have updated statistics for percentage of disabled gamers in the world?
>> I have the 20% statistic from PopGap from 2008, and a Forrester Research study from 2003 that states, "57% of computer users are likely or very likely to benefit from the use of accessible technology."
>> Those numbers should have increased significantly.
>> Any help would be greatly appreciated.
>> Thanks in advance,
>> -Chad
>>
>> _______________________________________________
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>> https://pairlist7.pair.net/mailman/listinfo/games_access <https://pairlist7.pair.net/mailman/listinfo/games_access>
>> The main SIG website page is http://igda-gasig.org <http://igda-gasig.org/>
>>
>>
>> _______________________________________________
>> games_access mailing list
>> games_access at igda.org <mailto:games_access at igda.org>
>> https://pairlist7.pair.net/mailman/listinfo/games_access
>> The main SIG website page is http://igda-gasig.org
>
> _______________________________________________
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Message: 2
Date: Fri, 5 May 2017 09:24:41 +0100
From: Barrie Ellis <barrie.ellis at oneswitch.org.uk>
To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>
Subject: Re: [games_access] Disabled Gamer Statistics?
Message-ID:
        <CAEdM-4JO0hDRpCK9864CNMcdCVUGkytAYKO803oXCMKoiOZ5MQ at mail.gmail.com>
Content-Type: text/plain; charset="utf-8"

Hi Thomas,

I don't think so, personally. I see it as we are unified in that we are all
disabled at times, but critically that some people are more disabled than
others. Sometimes massively and unfairly so in things a person might wish
to have or do in life compared to another.

Barrie

On 5 May 2017 07:58, "Thomas Westin" <thomas at westin.nu> wrote:

> Agree, but on the other hand, if everyone is disabled, no one is disabled.
> So I think you need a more precise definition, although accessibility is
> certainly relevant for all.
> Best,
> Thomas
>
> 3May 2017 kl. 22:23 skrev Barrie Ellis <barrie.ellis at oneswitch.org.uk>:
>
> Also, this of course depends upon your definition of disability. I'd say
> 100% of gamers have been disabled at some point by inaccessible design.
>
> On 3 May 2017 at 21:21, Ian Hamilton <i_h at hotmail.com> wrote:
>
>> AFAIK there isn't anything more recent than the popcap study.
>>
>> There is more recent data on number of people with disabilities (latest
>> US data - 22% of adults, would be a bit lower if you included kids in it),
>> but that isn't gamer-specific.
>>
>> Ian
>> ------------------------------
>> *From:* games_access <games_access-bounces at igda.org> on behalf of
>> chad at smartmarbles.com <chad at smartmarbles.com>
>> *Sent:* Wednesday, May 3, 2017 9:04:00 PM
>> *To:* IGDA Accessibility SIG Mailing List
>> *Subject:* [games_access] Disabled Gamer Statistics?
>>
>> Hey all,
>> Does anyone have updated statistics for percentage of disabled gamers in
>> the world?
>> I have the 20% statistic from PopGap from 2008, and a Forrester Research
>> study from 2003 that states, "57% of computer users are likely or very
>> likely to benefit from the use of accessible technology."
>> Those numbers should have increased significantly.
>> Any help would be greatly appreciated.
>> Thanks in advance,
>> -Chad
>>
>> _______________________________________________
>> games_access mailing list
>> games_access at igda.org
>> https://pairlist7.pair.net/mailman/listinfo/games_access
>> The main SIG website page is http://igda-gasig.org
>>
>>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> https://pairlist7.pair.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
>
>
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> https://pairlist7.pair.net/mailman/listinfo/games_access
> The main SIG website page is http://igda-gasig.org
>
>
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