[IGDA Mobile-SIG List] Business - Consolidation
Roberto
rlr at bitween.com
Thu Aug 11 04:54:19 EDT 2005
yep true most of what you said , but Operators in EU and in Italy especially
start to take only branded games and big title so for private company
acquire a license is very expansive and an high risk in term of money ...
what you think ?
----- Original Message -----
From: "John Bridges" <John.Bridges at ikkyou.com>
To: "Mobile Game Development SIG Mailing List" <mobile_games at igda.org>
Sent: Thursday, August 11, 2005 10:42 AM
Subject: Re: [IGDA Mobile-SIG List] Business - Consolidation
> At the moment its a different business though.
>
> PC/Console games cost $1m USD upwards THAT has dictated the (general)
> dependence of small studios on the big players.
>
> Mobile games development is still within the "personal" pockets of the
> developers, without the large publishing studios - and to be honest it
> should stay in this ballpark for a long time. The price of games is
> reaching a limit at £5/5 Euros for the current market, and if it wants
> to expand, that price point should come down. Any higher (IMO) and the
> market will flatline or crash.
>
> The biggest difference between the mobile publishers and console
> publishers is this:
>
> MARKETING
>
> <RANT>
>
> If a publisher signs your console game they'll actually earn their 50%+
> (well at least do something for the money). I've been told in the US
> that there is a general trend to <35% share to developers on mobile -
> its just not sustainable - not without the guarantee of marketing.
>
> Operators typically take 50% - whilst we might gripe about this, its not
> actually that unfair if you compare it to retail stores where
> "shopfront" placement can take 70% of the retail price.
>
> The mobile publishing business doesn't seem to be maturing very much -
> operators are still schizophrenic - at conferences telling the world
> they want one thumb, casual games - not worried about the brand. To the
> publishers in private they are still demanding 3D, multiplayer, branded
> games - on obscure handsets with no prospects of volume sales >:|
>
> The publishers ... well its a bit generous to call them that generally,
> still claim "direct" contracts with operators, which in many cases are
> outright lies. They don't market, or provide support for developers (in
> general) in the form of QA or handset availability. Yet they still often
> expect 50%+ cuts of the sales cost.
>
> </RANT>
>
> ;-)
>
>
> Roberto wrote:
>
> >Hi Chris,
> >
> >Yes means that company who develop and have resources become 'studio' of
> >this big shark like excatly what's happened on the PC/Console world
> >unfortunately money rules :(
> >Ciao
> >----- Original Message -----
> >From: "Christopher Kassulke" <christopher.kassulke at handy-games.com>
> >To: "'Mobile Game Development SIG Mailing List'" <mobile_games at igda.org>
> >Sent: Thursday, August 11, 2005 8:31 AM
> >Subject: AW: [IGDA Mobile-SIG List] Business - Consolidation
> >
> >
> >Doubt that only big sharks will survive. Most of the big sharks have one
big
> >problem "game developer resources".
> >
> >If the big ones do not start REAL publishing and distribution they will
have
> >a problem in the near future. You cannot sell the thousand version of
> >Bowling, Solitaire, Jump&Run, etc.
> >
> >How could I miss that huge buyout from Jamdat. Nice step and a good
chance
> >to enter finally the European market.
> >
> >Christopher
> >
> >
> >-----Ursprüngliche Nachricht-----
> >Von: mobile_games-bounces at igda.org [mailto:mobile_games-bounces at igda.org]
Im
> >Auftrag von Roberto
> >Gesendet: Mittwoch, 10. August 2005 20:13
> >An: Mobile Game Development SIG Mailing List
> >Betreff: Re: [IGDA Mobile-SIG List] Business - Consolidation
> >
> >Seems that mobile industries become every day bigger but only big shark
will
> >survive ... Thanks Roberto
> >
> >----- Original Message -----
> >From: "Matt Kanninen" <mathiastck at yahoo.com>
> >To: "Mobile Game Development SIG Mailing List" <mobile_games at igda.org>
> >Sent: Wednesday, August 10, 2005 7:50 PM
> >Subject: Re: [IGDA Mobile-SIG List] Business - Consolidation
> >
> >
> >
> >
> >>Jamdat also acquired Blue Lava (Tetris).
> >>
> >>-Matt K
> >>
> >>--- Christopher Kassulke
> >><christopher.kassulke at handy-games.com> wrote:
> >>
> >>
> >>
> >>>Hi,
> >>>
> >>>
> >>>
> >>>so lets split it as discussed. Just to put some info
> >>>in that mail of the big
> >>>M&A fever in the last one year.
> >>>
> >>>
> >>>
> >>>Elkware and Iomo as well as Atlas was acquired by
> >>>Infospace (wanting to move
> >>>into the mobile games business as well)
> >>>
> >>>Sorrent and Macrospace established Glu
> >>>
> >>>MrG was bought by Real
> >>>
> >>>Mobilescope bought by Infusio
> >>>
> >>>Livingmobile acquired WIM (as factory)
> >>>
> >>>
> >>>
> >>>The other big point is when are the real big ones
> >>>coming in. PC-Publishers,
> >>>Mediacompanies, etc.
> >>>
> >>>
> >>>
> >>>There are also some rumours around in die scene of
> >>>the other site of the
> >>>consolidation. How many space is there for mobile
> >>>game publishers or
> >>>developers?!?
> >>>
> >>>
> >>>
> >>>Cheers,
> >>>
> >>>christopher
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>>_______________________________________________
> >>>>
> >>>>
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> >>>Mobile_Games at igda.org
> >>>
> >>>
> >>>
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> >>
> >>
> >>
> >>
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> >>
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> >>
> >>
> >
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>
>
> --
> ==========================
> John Bridges
> Director
> ikkyou
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