[IGDA Mobile-SIG List] Flash Mobile?

miikka.lyytikainen at aniway.fi miikka.lyytikainen at aniway.fi
Thu Mar 16 05:33:39 EST 2006


Hi Matt,

we have quite a lot experience with Flash Lite 1.1/2.0 (the mobile flash).
We´ve held trainings for Flash Lite for 1.5 yrs now (to companies,
students etc.), our first game PayJaz was developed last year and is
available through Adobe/Macromedia Flash Lite Exchange. Currently we have
several Flash Lite games in development (for Japanese and Western market),
and are developing a Flash Lite content/game development framework as
well.

What´s good in Flash Lite?
- rapid development (quite a lot faster than J2ME or Symbian - we don´t
have first hand experience on BREW, though: but BREW has also signed an
agreement with Adobe/Macromedia about Flash Lite for BREW)
- porting is quite easy (device fragmentation is not as big issue as with
J2ME)
- The market has picked up nicely in Japan/Korea (Flash Lite has been in
use in Japan for approximately 3 years now)
- market in the western countries is forming


And bad?
- non-existent 3D-support
- poor bitmap controlling
- Flash Lite 1.1. is based on Flash 4 scripting, which is quite abysmal
- As applications run in the Flash browser, one can´t get close to hardware
- market in the western countries is forming

Cheers,
Miikka

__________________
Miikka Lyytikäinen
CEO
Aniway
Karjalankatu 2 A
FI-00520 HELSINKI
FINLAND
http://www.aniway.com



> If no-one minds me starting one, I'd like to know if anyone has tried
> flash
> mobile, and what you think of it. I'm really excited about the idea of it
> (I
> think it could be far better than J2ME/BREW for 2D stuff)..
>
> Matt
>
>
>
> 5DT
> Fifth Dimension Technologies
> Matt Benic
> Tel. +27 (0)12 349 2690
> Fax. +27 (0)12 349 1404
> matt.benic at 5dt.com
> www.5DT.com




More information about the Mobile_Games mailing list