[IGDA Mobile-SIG List] Flash Mobile?

Matt Benic matt.benic at 5dt.com
Thu Mar 16 06:21:01 EST 2006


Thanks For the reply Mikka,
Could you expand on:
- poor bitmap controlling

And as for not getting to the hardware, you're pretty limited in that regard
in J2ME as well, unless you make use of vendor specific APIs, aren't you?

Cost-wise, how does the development work out? With J2ME pretty much
everything is freely available (ITO software tools), but as I understand it
Flash Lite is an add on to standard Flash dev tools, which are far from
cheap?

Finally, you mentioned the ease of porting, I would have expected that given
the vector driven nature of flash, but how accurate are the vendor
implementations of the flash platform? Better than their J2ME platforms? I
am specifically curious about audio, which I have always found to be one of
the more poorly handled aspects in vendor implementations of J2ME.

Matt


5DT
Fifth Dimension Technologies
Matt Benic
Tel. +27 (0)12 349 2690
Fax. +27 (0)12 349 1404
matt.benic at 5dt.com
www.5DT.com

-----Original Message-----
From: mobile_games-bounces at igda.org [mailto:mobile_games-bounces at igda.org]
On Behalf Of miikka.lyytikainen at aniway.fi
Sent: 16 March 2006 12:34 PM
To: Mobile Game Development SIG Mailing List
Subject: Re: [IGDA Mobile-SIG List] Flash Mobile?

Hi Matt,

we have quite a lot experience with Flash Lite 1.1/2.0 (the mobile flash).
We´ve held trainings for Flash Lite for 1.5 yrs now (to companies,
students etc.), our first game PayJaz was developed last year and is
available through Adobe/Macromedia Flash Lite Exchange. Currently we have
several Flash Lite games in development (for Japanese and Western market),
and are developing a Flash Lite content/game development framework as
well.

What´s good in Flash Lite?
- rapid development (quite a lot faster than J2ME or Symbian - we don´t
have first hand experience on BREW, though: but BREW has also signed an
agreement with Adobe/Macromedia about Flash Lite for BREW)
- porting is quite easy (device fragmentation is not as big issue as with
J2ME)
- The market has picked up nicely in Japan/Korea (Flash Lite has been in
use in Japan for approximately 3 years now)
- market in the western countries is forming


And bad?
- non-existent 3D-support
- poor bitmap controlling
- Flash Lite 1.1. is based on Flash 4 scripting, which is quite abysmal
- As applications run in the Flash browser, one can´t get close to hardware
- market in the western countries is forming

Cheers,
Miikka

__________________
Miikka Lyytikäinen
CEO
Aniway
Karjalankatu 2 A
FI-00520 HELSINKI
FINLAND
http://www.aniway.com



> If no-one minds me starting one, I'd like to know if anyone has tried
> flash
> mobile, and what you think of it. I'm really excited about the idea of it
> (I
> think it could be far better than J2ME/BREW for 2D stuff)..
>
> Matt
>
>
>
> 5DT
> Fifth Dimension Technologies
> Matt Benic
> Tel. +27 (0)12 349 2690
> Fax. +27 (0)12 349 1404
> matt.benic at 5dt.com
> www.5DT.com


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