[IGDA Mobile-SIG List] The Quiet Response
DrDon
don at sonaural.com
Thu Mar 16 14:44:17 EST 2006
I have found the same to be true of manufacturers. As an audio developer
for games, it's amazing how difficult it is to get basic information on
handset audio capabilities. Nokia is pretty good at disseminating
pertinent info but we've had a heck of a time trying to learn pretty
basic stuff from the other manufacturers. We've created audio for most
game platforms, and have never run into as much difficulty with any of
them.
dd
Jeremy Irish wrote:
> Matt Benic asked:
>
>> What I'd like to know is, with so many people subscribed, why are we not
>> seeing more discussion?
>>
>
> I'm guessing that a lot of folks are just lurkers, may have some ideas, but are keeping them close to their chests.
>
> I won't be attending GDC this year. My feeling is that GPS as a technology still has a severe lack of mobile titles (and innovation) to warrant a visit. Augmented reality gaming just hasn't matured enough yet but I do expect it to be a much larger focus in 3-5 years.
>
> As a web developer I have been quietly frustrated with the maternal tactics of mobile phone carriers. The explosion of the Internet was due to open protocols and lack of gatekeepers. These carriers (with exception to perhaps Nextel) stifle almost all innovation. It's kind of sad really.
>
> Jeremy Irish
> President, Groundspeak
> http://www.groundspeak.com
>
>
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> Mobile_Games at igda.org
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>
>
--
*Don Diekneite*
(408)799-6123
*Sonaural Audio Studios*
See Us At GDC 2006
<http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=1954>*
*(408) 799-6123 West San Jose
(408) 799-6124 Cambrian
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