[IGDA Mobile-SIG List] Re: Mobile_Games Digest, Vol 13, Issue 8

Alex awx777 at gmail.com
Fri Mar 17 19:06:48 EST 2006


Hi, it's great to see that the list is moving again.

Fellows, please advice: I'm doing a kind of Dance Dance Revolution game and 
I'm having a hard time finding royalty-free midis. I've found a lot of wav 
or mp3 music that can be licensed to be included in games, but nothing in 
midi. I've come to extreme of downloading Fruityloop and follow the tutorial 
to make my own music, which is off course a bad idea, given my musical 
abilities.
Any ideas? Where do you get your soundtrack music from?

BTW: Yes, I know there are plenty of DDR clones, but we may have an edge, 
we´re going to use Playboy (Southamerica)brand, so we may include sexy 
pictures and use the brand to sell.

Thanks!
Alex.


> Date: Thu, 16 Mar 2006 11:44:17 -0800
> From: DrDon <don at sonaural.com>
> Subject: Re: [IGDA Mobile-SIG List] The Quiet Response
> To: jeremy at groundspeak.com, Mobile Game Development SIG Mailing List
> <mobile_games at igda.org>
> Message-ID: <4419C011.40509 at sonaural.com>
> Content-Type: text/plain; charset="utf-8"
>
> I have found the same to be true of manufacturers. As an audio developer
> for games, it's amazing how difficult it is to get basic information on
> handset audio capabilities. Nokia is pretty good at disseminating
> pertinent info but we've had a heck of a time trying to learn pretty
> basic stuff from the other manufacturers. We've created audio for most
> game platforms, and have never run into as much difficulty with any of
> them.
>
> dd
>



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