[IGDA Mobile-SIG List] Re: Mobile_Games Digest, Vol 13, Issue 18

DrDon don at sonaural.com
Mon Mar 27 13:21:30 EST 2006



Jorge Gonzalez Sanchez wrote:
> Hi, My name is Jorge Gonzalez Sanchez, from Quiroga, Argentina. Been
> subscribed pretty much from day one.
> We are now finishing a game, and for the first time we put some .WAV
> sounds in it. To great surprise, some samples sound really loud, in
> some phones and others remain virtually silent (this happens on a
> K300), while on Series60 it all sounds like a charm... does anyone
> know why this could be?
>
First, check to make sure the handsets are capable of playing wav files.
Many aren't.
Second, check the wav files themselves to see if they are consistent in
amplitude.
Third, check the sample rate and bit depth of the wav files and compare
against handset specs.

Hope this helps!

dd
>
>

-- 

*Don Diekneite*

(408)799-6123
*Sonaural Audio Studios*

See Us At GDC 2006
<http://www.cmpevents.com/GD06/a.asp?option=C&V=11&SessID=1954>*
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(408) 799-6124Cambrian
Hear us online: www.Sonaural.com <http://www.sonaural.com/>

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