[IGDA Mobile-SIG List] Re: Mobile_Games Digest, Vol 19, Issue 1
Serge
sergio.fierens at gmail.com
Fri Sep 22 15:23:43 EDT 2006
Hi Gert-Jan,
Until now, we are very happy with it. We've completed a couple of proof of
concepts, porting parts of some of our old projects, with GledPlay. Also,
we've done some performance and profiling tests with excellent results. We
tested everything on PPC, not SmartPhone, because we don't target platform.
After 2 weeks, we've decided to start our next project on Monday with
GledPlay.
If you do any kind of test with it, would you mind to let us know the
results?
Thank you,
Serge.
On 9/22/06, mobile_games-request at igda.org <mobile_games-request at igda.org>
wrote:
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> 1. New PPC game engine (Serge)
> 2. Re: New PPC game engine (Gert-Jan Brok)
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> ----------------------------------------------------------------------
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> Message: 1
> Date: Thu, 21 Sep 2006 16:14:11 -0300
> From: Serge <sergio.fierens at gmail.com>
> Subject: [IGDA Mobile-SIG List] New PPC game engine
> To: mobile_games at igda.org
> Message-ID:
> <a8a53b6a0609211214l51839ab9u96a5df6560218ced at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hi, is anyone in this list developing for PPC?
>
> We are, and right now we are very excited about a new lib out there...
> GledPlay.
> We used to develop using Gapidraw, but it is extremly expensive. This new
> lib seems to have everything that gapidraw have, but it includes video and
> sound playback (mpeg, wav, mod, ogg, etc..). It's quite complete... and
> free!
> We've been doing some test with it and so far, so good. Before we start
> development with GledPlay, we are going to do some more test, but also, we
> would like to know if any of you had performed tests with it. We would
> like
> to know your opinion about it (it's new, so we would like to know
> everything
> that is possible before using it).
> I'm sending a link, just in case:
> http://www.gledplay.com
> Also, the documentation is quite good, no as many libs out there, like
> edgelib...
> http://doc.gledplay.com
>
> Regards,
> Serge.
>
> --
> EppurSiMuove
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> ------------------------------
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> Message: 2
> Date: Fri, 22 Sep 2006 16:04:59 +0200
> From: Gert-Jan Brok <mglist at fantazm.com>
> Subject: Re: [IGDA Mobile-SIG List] New PPC game engine
> To: Mobile Game Development SIG Mailing List <mobile_games at igda.org>
> Message-ID: <4513ED8B.7030800 at fantazm.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hi Serge,
> we're also used to using Gapidraw, but this looks like a fine new
> candidate.
> Thanks for the tip. We'll certainly give it a look and do some testing
> with it.
> What are the results you've gotten from testing? Would you mind sharing?
>
> Regards,
> Gert-Jan
>
> www.fantazm.com
>
> Serge wrote:
> > Hi, is anyone in this list developing for PPC?
> >
> > We are, and right now we are very excited about a new lib out there...
> > GledPlay.
> > We used to develop using Gapidraw, but it is extremly expensive. This
> > new lib seems to have everything that gapidraw have, but it includes
> > video and sound playback (mpeg, wav, mod, ogg, etc..). It's quite
> > complete... and free!
> > We've been doing some test with it and so far, so good. Before we
> > start development with GledPlay, we are going to do some more test,
> > but also, we would like to know if any of you had performed tests with
> > it. We would like to know your opinion about it (it's new, so we would
> > like to know everything that is possible before using it).
> > I'm sending a link, just in case:
> > http://www.gledplay.com
> > Also, the documentation is quite good, no as many libs out there, like
> > edgelib...
> > http://doc.gledplay.com
> >
> > Regards,
> > Serge.
> >
> > --
> > EppurSiMuove
> > ------------------------------------------------------------------------
> >
> > _______________________________________________
> > Mobile_Games mailing list
> > Mobile_Games at igda.org
> > http://seven.pairlist.net/mailman/listinfo/mobile_games
> >
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