From jorgegs at gmail.com Fri Feb 16 10:18:19 2007 From: jorgegs at gmail.com (Jorge Gonzalez Sanchez) Date: Fri, 16 Feb 2007 12:18:19 -0300 Subject: [IGDA Mobile-SIG List] Motorola Question Message-ID: Hi Everybody, Starting our 4th game, we at Blue River have been dragging a doubt about Motorola phones. Many (most?) of their handsets fall under the "100kb jar size" category, and while we were usually able to cram our games in there, we are now working on a graphics intensive, quite large game. Out of curiosity, the other day I bought Gameloft's King Kong from a V3i, just to see how they fitted that thing in 100kb. And to my surprise, they didn't, since the game was a 300kb download. Now, does anybody know how can this be? Is it that all Motorola phones don't really care about the 100kb or is it just the newer ones? If the 100kb thing was dropped, does anyone know where I can find a trustworthy device sheet where I can read which phones lack this cripple? Thanks, Jorge Gonzalez Sanchez Blue River S.A. TEL: 005411-47779431 CEL: 0054911-6167-5412 -------------- next part -------------- An HTML attachment was scrubbed... URL: http://seven.pairlist.net/pipermail/mobile_games/attachments/20070216/6d9be739/attachment.html From samuel at novalicious.com Fri Feb 16 12:02:34 2007 From: samuel at novalicious.com (Samuel Nova) Date: Fri, 16 Feb 2007 18:02:34 +0100 Subject: [IGDA Mobile-SIG List] Motorola Question In-Reply-To: Message-ID: <002301c751ec$423575c0$2a01a8c0@NOVAs> Hi Jorge, It's been some time since I did J2ME games but I remember 100 KB been mentioned for Motorola; BUT it was always recommended size. Never had any problems with larger files really. The phone I'm here talking about are the old V300-V600, so will probably be the case for all phones using that kind of system as they did (so many). Of course it also depends on carrier/network and portals but the phones can handle it. Good luck, Sam -----Original Message----- From: mobile_games-bounces at igda.org [mailto:mobile_games-bounces at igda.org] On Behalf Of Jorge Gonzalez Sanchez Sent: Friday, February 16, 2007 4:18 PM To: Mobile Game Development SIG Mailing List Subject: [IGDA Mobile-SIG List] Motorola Question Hi Everybody, Starting our 4th game, we at Blue River have been dragging a doubt about Motorola phones. Many (most?) of their handsets fall under the "100kb jar size" category, and while we were usually able to cram our games in there, we are now working on a graphics intensive, quite large game. Out of curiosity, the other day I bought Gameloft's King Kong from a V3i, just to see how they fitted that thing in 100kb. And to my surprise, they didn't, since the game was a 300kb download. Now, does anybody know how can this be? Is it that all Motorola phones don't really care about the 100kb or is it just the newer ones? If the 100kb thing was dropped, does anyone know where I can find a trustworthy device sheet where I can read which phones lack this cripple? Thanks, Jorge Gonzalez Sanchez Blue River S.A. TEL: 005411-47779431 CEL: 0054911-6167-5412 -------------- next part -------------- An HTML attachment was scrubbed... URL: http://seven.pairlist.net/pipermail/mobile_games/attachments/20070216/20d66831/attachment.htm From harri.lehtimaki at takioni.fi Fri Feb 16 12:23:52 2007 From: harri.lehtimaki at takioni.fi (=?iso-8859-1?Q?Harri_Lehtim=E4ki?=) Date: Fri, 16 Feb 2007 19:23:52 +0200 Subject: [IGDA Mobile-SIG List] Motorola Question References: Message-ID: <003801c751ef$4b9b6fe0$640a0a0a@takionioctek> Hi You could check the device database for J2ME Polish at http://www.j2mepolish.org/devices/devices-vendor.html#Motorola cheers. Harri ----- Original Message ----- From: Jorge Gonzalez Sanchez To: Mobile Game Development SIG Mailing List Sent: Friday, February 16, 2007 5:18 PM Subject: [IGDA Mobile-SIG List] Motorola Question Hi Everybody, Starting our 4th game, we at Blue River have been dragging a doubt about Motorola phones. Many (most?) of their handsets fall under the "100kb jar size" category, and while we were usually able to cram our games in there, we are now working on a graphics intensive, quite large game. Out of curiosity, the other day I bought Gameloft's King Kong from a V3i, just to see how they fitted that thing in 100kb. And to my surprise, they didn't, since the game was a 300kb download. Now, does anybody know how can this be? Is it that all Motorola phones don't really care about the 100kb or is it just the newer ones? If the 100kb thing was dropped, does anyone know where I can find a trustworthy device sheet where I can read which phones lack this cripple? Thanks, Jorge Gonzalez Sanchez Blue River S.A. TEL: 005411-47779431 CEL: 0054911-6167-5412 ------------------------------------------------------------------------------ _______________________________________________ Mobile_Games mailing list Mobile_Games at igda.org http://seven.pairlist.net/mailman/listinfo/mobile_games -------------- next part -------------- An HTML attachment was scrubbed... URL: http://seven.pairlist.net/pipermail/mobile_games/attachments/20070216/1354d124/attachment.html From John.Bridges at ikkyou.com Sat Feb 17 03:52:23 2007 From: John.Bridges at ikkyou.com (John Bridges) Date: Sat, 17 Feb 2007 08:52:23 +0000 Subject: [IGDA Mobile-SIG List] Motorola Question In-Reply-To: <002301c751ec$423575c0$2a01a8c0@NOVAs> References: <002301c751ec$423575c0$2a01a8c0@NOVAs> Message-ID: <45D6C247.2080202@ikkyou.com> The majority of Moto handsets since the Vxxx range have had no particular max jar size - although in practise this has been limited by the f/w and the available memory. For european handsets (and US I believe) its practically been around 345kb. We have noticed some Asian versions of the handsets have occasionally found to have limits around the 100kb mark - although sometimes this has actually been a limit on the WAP delivery gateway rather than the handset itself Samuel Nova wrote: > Hi Jorge, > > It's been some time since I did J2ME games but I remember 100 KB been > mentioned for Motorola; BUT it was always recommended size. Never had > any problems with larger files really. The phone I'm here talking > about are the old V300-V600, so will probably be the case for all > phones using that kind of system as they did (so many). Of course it > also depends on carrier/network and portals but the phones can handle it. > > Good luck, > > Sam > > -----Original Message----- > *From:* mobile_games-bounces at igda.org > [mailto:mobile_games-bounces at igda.org] *On Behalf Of *Jorge > Gonzalez Sanchez > *Sent:* Friday, February 16, 2007 4:18 PM > *To:* Mobile Game Development SIG Mailing List > *Subject:* [IGDA Mobile-SIG List] Motorola Question > > Hi Everybody, > > Starting our 4th game, we at Blue River have been dragging a doubt > about Motorola phones. Many (most?) of their handsets fall under > the "100kb jar size" category, and while we were usually able to > cram our games in there, we are now working on a graphics > intensive, quite large game. > > Out of curiosity, the other day I bought Gameloft's King Kong from > a V3i, just to see how they fitted that thing in 100kb. And to my > surprise, they didn't, since the game was a 300kb download. > > Now, does anybody know how can this be? Is it that all Motorola > phones don't really care about the 100kb or is it just the newer ones? > > If the 100kb thing was dropped, does anyone know where I can find > a trustworthy device sheet where I can read which phones lack this > cripple? > > > Thanks, > > Jorge Gonzalez Sanchez > Blue River S.A. > TEL: 005411-47779431 > CEL: 0054911-6167-5412 > > ------------------------------------------------------------------------ > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games >