[IGDA Mobile-SIG List] Motorola Question

Samuel Nova samuel at novalicious.com
Fri Feb 16 12:02:34 EST 2007


Hi Jorge,

It's been some time since I did J2ME games but I remember 100 KB been
mentioned for Motorola; BUT it was always recommended size. Never had
any problems with larger files really. The phone I'm here talking about
are the old V300-V600, so will probably be the case for all phones using
that kind of system as they did (so many). Of course it also depends on
carrier/network and portals but the phones can handle it.

Good luck,

Sam

-----Original Message-----
From: mobile_games-bounces at igda.org
[mailto:mobile_games-bounces at igda.org] On Behalf Of Jorge Gonzalez
Sanchez
Sent: Friday, February 16, 2007 4:18 PM
To: Mobile Game Development SIG Mailing List
Subject: [IGDA Mobile-SIG List] Motorola Question


Hi Everybody,

Starting our 4th game, we at Blue River have been dragging a doubt about
Motorola phones. Many (most?) of their handsets fall under the "100kb
jar size" category, and while we were usually able to cram our games in
there, we are now working on a graphics intensive, quite large game.

Out of curiosity, the other day I bought Gameloft's King Kong from a
V3i, just to see how they fitted that thing in 100kb. And to my
surprise, they didn't, since the game was a 300kb download.

Now, does anybody know how can this be? Is it that all Motorola phones
don't really care about the 100kb or is it just the newer ones?

If the 100kb thing was dropped, does anyone know where I can find a
trustworthy device sheet where I can read which phones lack this
cripple?


Thanks,

Jorge Gonzalez Sanchez
Blue River S.A.
TEL: 005411-47779431
CEL: 0054911-6167-5412

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