[IGDA Mobile-SIG List] Mobile games for people with hearingproblems?
Michael Charland
mike_ch_1 at hotmail.com
Tue Mar 6 11:11:18 EST 2007
Any older game didn't have sound and if it did have sound it was a beep or squack. Also instead of using sound you could vibrate the phone.From: harri.lehtimaki at takioni.fiTo: mobile_games at igda.orgDate: Tue, 6 Mar 2007 16:42:08 +0200Subject: Re: [IGDA Mobile-SIG List] Mobile games for people with hearingproblems?
Hi Jorge
I should have formulated my question differently. Sounds are seldom in an
important role in mobile games, so that's not really an issue. But my customer
is a foundation that helps deaf people, especially children. They would like to
have a mobile game but they are somewhat worried about usability issues. That's
why I wanted to play safe and find out if I could get any tips from here. We
already have some ideas for a game that teaches sign language, and it would also
be nice to know if such games already exist.
Cheers,
Harri
----- Original Message -----
From:
Jorge Gonzalez
Sanchez
To: Mobile Game Development SIG Mailing
List
Sent: Tuesday, March 06, 2007 3:58
PM
Subject: Re: [IGDA Mobile-SIG List]
Mobile games for people with hearingproblems?
Hi Harri,
No, not really. But most mobile games have little sound,
so people with hearing problems usually have zero handicap. In fact, I
never saw or played a mobile game which based its gameplay around the
sound.
What do you mean by a game for people with hearing problems? (a game for
the blind would be quite unique, but I don't know what great
difference could a hearing problem bring to the design of a game)
Cheers,
Jorge.
On 3/6/07, Harri
Lehtimäki <harri.lehtimaki at takioni.fi>
wrote:
Hi all,
Does anyone here know, or even have developed,
mobile games especially for people with hearing problems?
regards,
Harri Lehtimäki
TAKIONIwww.takioni.fi
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