[IGDA Mobile-SIG List] Mobile games for people with hearingproblems?

Andrea Fryer andrea.fryer at gmail.com
Wed Mar 7 01:47:16 EST 2007


Hi Harri,

To answer your original question, I'm sorry to say I don't know of any games
catering to the hearing impaired, but I do agree that games should be
designed to offer the best possible usability for all groups. The delightful
thing about mobile phones versus say a PC as a gaming device, are indeed
it's unique possibilities via mobility, camera and vibration, as Michael
pointed out.

As for calming the concerns of your customer, you can point out that mobile
games are usually designed to be non-dependant on sound to begin with, since
most people play these games sitting in the bus or at an airport etc where
they'd turn the sounds off anyhow, as not to distract others. In addition,
due to the tiny screen - visual feedback is usually more exaggerated than in
other gaming platforms (or at least should be) so the player can clearly see
that something is happening.

Oh and as for audio feedback in mobile games, I still think it's important
and can really heighten the experience, although it should never play
an essential role in pleasurable gameplay. That in itself would be a
usability flaw.

Andrea Fryer
Game artist
Digital Chocolate, Sumea studio
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