[IGDA Mobile-SIG List] Future of mobile games
William Volk
bvolk at mynumo.com
Wed Mar 7 23:53:32 EST 2007
In 1981 I had to port my game (Avalon Hill, Voyager 1) to five different
computers:
TRS-80, Tandy CoCo, Apple II, Atari 800, and Commodore PET.
http://i6.photobucket.com/albums/y247/bikingbill/voyager_one_k7_2.jpg
That was easy compared to moving a J2ME title around.
William Volk
CEO, MyNuMo
858 692 1124
Create It, Show It, SELL IT!
http://www.mynumo.com
From: DrDon <don at sonaural.com>
Don't get me wrong. I would not blanketly say that licenses don't make
sense. There are so many examples of cases that do. But there are also a lot
that don't. We've worked on a number of Movie-licensed games that aren't in
that top 50 list even though they have the name recognition. I don't know if
they made money for the publishers or not. I think some of them did make it
onto the decks though.
You're right about supporting a variety of hardwares being a significant
design constraint. That's a problem we've never really had before - at least
not to this degree. I think it requires a re-thinking of what game
entertainment is to begin with. A great challenge.
dd
William Volk wrote:
> Re: [IGDA Mobile-SIG List] Future of mobile games The reason that licenses
> MAKE SENSE for mobile games is because the majority of mobile game sales are
> from carrier ‘decks’.
>
> Therefore what the consumer sees is about 20 – 40 characters of text.
>
> So for publishers, it’s worth spending $$$ to make that text stand out.
>
> One thing that is holding up game design is that a requirement of getting
> on-deck is to support a very wide range of handsets. If you have to support a
> “Series-40” handset it may not be worth your while to build a fancy version
> for a smartphone.
>
> William Volk
> MyNuMo
>
>
>
>
> From: DrDon <don at sonaural.com> <mailto:don at sonaural.com>
>
> I think part (but not all by any means) of it is that the evolution of phone
> game design is not progressing as fast as the evolution of hardware
> capabilities. This being due to the incredibly rapid rate at which hardware
> capabilities increase. In the past, game hardwares have been relatively stable
> and largely driven by capabilities developers wanted. With phones, it's the
> other way around. Definitely a unique problem.
>
> Licensing (with the possible exception of sports games) have always been a
> "iffy" prospect where you have to weigh the cost of the license with the cost
> of development, and hopefully some mitigation of risk when compared against
> original ip. Some have succeeded, many have failed regardless of platform. You
> still have to have a decent game. Presumably, the cost of a license will be
> offset by the increased sales right? Easier said than done! Especially on
> phones where the value of a movie or TV license isn't the same as on other
> game platforms.
>
> dd
>
> Jorge Gonzalez Sanchez wrote:
>
>> Yeah, as DrDon said, mobile industry, as chaotic as it is (no more than the
>> PC), has yet to find its Command n Conquers, its WoWs or whatever, a game
>> which represents the mobile industrys finest.
>>
>> Licensed games dont always sell that well. I remember reading something on
>> Gamasutra a while ago saying the LOTR mobile game(s?) bombed in the face of
>> simpler, classinc titles like Tetris or Parcheese. Licenses are good. Taking
>> inspiration from classics also is, but mobile games are a kind of it own
>> (mainly because of the horrible, inconsistent human interfaces), and should
>> be treated as such.
>>
>> A couple of years ago nobody gave a dime for Touch-screen games, and now the
>> DS prints money. GPS, SMS, the microphone and the Camera are great interfaces
>> which offer great possibilities, but are still pretty much unexplored.
>>
>>
>>
>>
>> On 3/7/07, DrDon <don at sonaural.com> <mailto:don at sonaural.com> wrote:
>>
>>>
>>> IMHO - the killer-app game for mobile has yet to be made (as many point
>>> out).
>>>
>>> dd
>>>
>>> � wrote:
>>>
>>>>
>>>> Hi all,
>>>>
>>>> I saw last year's TOP 50 games (according ELSPA) and the speech of Trip
>>>> Hawkins in GDC, and I went to sleep with a question biting my head last
>>>> night: Is there a future for original mobile games?
>>>>
>>>>
>>>> As we can see, most of downloaded games are adaptations from Console/PC
>>>> games or those using TV show brands. As Hawkins said, only 5% of mobile
>>>> customer download a game and, coincidentally, 5% of mobile customers are
>>>>
>>>> console/PC gamers (or ex-gamers). Maybe that would explain why the most
>>>> downloaded games are remakes of console/PC ones.
>>>>
>>>> We know that it is too expensive to keep getting brands to create a new
>>>> game. Only big companies, like EA, Ubisoft and others, that already got
>>>>
>>>> their own big brands, do not have big costs to worry with.
>>>>
>>>> So, I would like to listen to some opinions about this.
>>>>
>>>> PS: The article can be found at:
>>>>
>>>> http://www.mobileindustry.biz/article.php?article_id=2327
>>>> <http://www.mobileindustry.biz/article.php?article_id=2327>
>>>>
>>>> PS2: The ELSPA article can be found at:
>>>>
>>>> http://mobilegames.blogs.com/mobile_games_blog/2007/01/elspas_2006_lis.html
>>>> <http://mobilegames.blogs.com/mobile_games_blog/2007/01/elspas_2006_lis.ht
>>>> ml>
>>>>
>>>> Thanks and best regards,
>>>>
>>>>
>>>>
>>>>
>>>
>>>
>>>
>>> --
>>>
>>>
>>>
>>> Don Diekneite
>>>
>>>
>>> Sonaural Audio Studios
>>>
>>>
>>> (408)799-6123
>>>
>>>
>>> Hear us online: www.Sonaural.com <http://www.Sonaural.com>
>>> <http://www.sonaural.com/>
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> Mobile_Games mailing list
>>> Mobile_Games at igda.org
>>> http://seven.pairlist.net/mailman/listinfo/mobile_games
>>>
>>>
>>>
>>
>>
>>
>>
>> --
>> Jorge Gonzalez Sanchez
>> Blue River S.A.
>>
>> TEL. +54 (11) 4777-9431
>> MOV. +54 (911) 6167-5412
>>
>>
>>
>>
>> _______________________________________________
>> Mobile_Games mailing list
>> Mobile_Games at igda.org
>> http://seven.pairlist.net/mailman/listinfo/mobile_games
>>
>>
>
>
> --
> Don Diekneite
> Don Diekneite
> Sonaural Audio Studios
> (408)799-6123
> Hear us online: www.Sonaural.com <http://www.Sonaural.com>
> <http://www.sonaural.com/>
>
>
>
> _______________________________________________
> Mobile_Games mailing list
> Mobile_Games at igda.org
> http://seven.pairlist.net/mailman/listinfo/mobile_games
>
>
>
>
> _______________________________________________
> Mobile_Games mailing list
> Mobile_Games at igda.org
> http://seven.pairlist.net/mailman/listinfo/mobile_games
>
--
Don Diekneite
Don Diekneite
Sonaural Audio Studios
(408)799-6123
Hear us online: www.Sonaural.com <http://www.sonaural.com/>
_______________________________________________
Mobile_Games mailing list
Mobile_Games at igda.org
http://seven.pairlist.net/mailman/listinfo/mobile_games
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://seven.pairlist.net/pipermail/mobile_games/attachments/20070307/a3b03ca9/attachment.htm
More information about the Mobile_Games
mailing list