[IGDA Mobile-SIG List] Future of mobile games

Christopher Kassulke christopher.kassulke at handy-games.com
Thu Mar 8 02:25:01 EST 2007


Hi all,



if brands count so much why is the market stagnating in the US and in several parts of Europe? We see a branded deck for ages but the usage is not going up significant. Only already establish Publishers have a chance to establish own IPs. As new comer you will have no chance to knock on the Gatekeepers doors with a cool concept or game.



Currently not the endcustomer choose what games they want – the gatekeeper is. Open it up and you will see what will run.



Creating an own big IPs cost nearly the same as license one but its more risky. We established already several brands like Townsmen, Pornmanager, etc. but it cost a lot and you have to be innovative.



Brands are not a 100% guarantee for good revenues and deck placement.



Every publisher and developer have the own strategy. At the end we will see which company will be most successful. In my opinion a good mixture of brands and own IP will bring the market further. But always only the good quality will keep the customer satisfied.



Cheers,

Christopher





Christopher Kassulke
CEO
www.handy-games.com <BLOCKED::http://www.handy-games.com/> GmbH



Von: mobile_games-bounces at igda.org [mailto:mobile_games-bounces at igda.org] Im Auftrag von DrDon
Gesendet: Donnerstag, 8. März 2007 00:07
An: Mobile Game Development SIG Mailing List
Betreff: Re: [IGDA Mobile-SIG List] Future of mobile games



I think part (but not all by any means) of it is that the evolution of phone game design is not progressing as fast as the evolution of hardware capabilities. This being due to the incredibly rapid rate at which hardware capabilities increase. In the past, game hardwares have been relatively stable and largely driven by capabilities developers wanted. With phones, it's the other way around. Definitely a unique problem.

Licensing (with the possible exception of sports games) have always been a "iffy" prospect where you have to weigh the cost of the license with the cost of development, and hopefully some mitigation of risk when compared against original ip. Some have succeeded, many have failed regardless of platform. You still have to have a decent game. Presumably, the cost of a license will be offset by the increased sales right? Easier said than done! Especially on phones where the value of a movie or TV license isn't the same as on other game platforms.

dd

Jorge Gonzalez Sanchez wrote:

Yeah, as DrDon said, mobile industry, as chaotic as it is (no more than the PC), has yet to find its Command n Conquers, its WoWs or whatever, a game which represents the mobile industrys finest.

Licensed games dont always sell that well. I remember reading something on Gamasutra a while ago saying the LOTR mobile game(s?) bombed in the face of simpler, classinc titles like Tetris or Parcheese. Licenses are good. Taking inspiration from classics also is, but mobile games are a kind of it own (mainly because of the horrible, inconsistent human interfaces), and should be treated as such.

A couple of years ago nobody gave a dime for Touch-screen games, and now the DS prints money. GPS, SMS, the microphone and the Camera are great interfaces which offer great possibilities, but are still pretty much unexplored.




On 3/7/07, DrDon <don at sonaural.com> wrote:

IMHO - the killer-app game for mobile has yet to be made (as many point out).

dd

� wrote:

Hi all,

I saw last year's TOP 50 games (according ELSPA) and the speech of Trip
Hawkins in GDC, and I went to sleep with a question biting my head last
night: Is there a future for original mobile games?


As we can see, most of downloaded games are adaptations from Console/PC
games or those using TV show brands. As Hawkins said, only 5% of mobile
customer download a game and, coincidentally, 5% of mobile customers are

console/PC gamers (or ex-gamers). Maybe that would explain why the most
downloaded games are remakes of console/PC ones.

We know that it is too expensive to keep getting brands to create a new
game. Only big companies, like EA, Ubisoft and others, that already got

their own big brands, do not have big costs to worry with.

So, I would like to listen to some opinions about this.

PS: The article can be found at:
<http://www.mobileindustry.biz/article.php?article_id=2327>
http://www.mobileindustry.biz/article.php?article_id=2327

PS2: The ELSPA article can be found at:
http://mobilegames.blogs.com/mobile_games_blog/2007/01/elspas_2006_lis.html


Thanks and best regards,





--

Don Diekneite

Sonaural Audio Studios

(408)799-6123

Hear us online: www.Sonaural.com <http://www.sonaural.com/>


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--
Jorge Gonzalez Sanchez
Blue River S.A.

TEL. +54 (11) 4777-9431
MOV. +54 (911) 6167-5412





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Don Diekneite

Sonaural Audio Studios

(408)799-6123

Hear us online: www.Sonaural.com <http://www.sonaural.com/>

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