[IGDA Mobile-SIG List] Future of mobile games
John Bridges
John.Bridges at ikkyou.com
Thu Mar 8 03:49:09 EST 2007
The real issue isn't necessarily that you don't want to build a game for
all those handsets, its the prohibitive cost.
In the current market I would say that you should probably have 3
development streams - 1 for Series 40 alike handsets, 1 for mid-range
and 1 for high end.
The problem is the cap on sales price for the game is £5/€5 and in
reality if you're going to build a high-end Symbian game you really want
to charge £10 - £15. My hunch is that for Symbian content you won't
significantly dampen your audience at that price but you will make a LOT
more money - this is the ballpark for alot of Blackberry content after all.
How significant is the s40 market nowadays though ? If you look at the
UK market for example, deck sales are almost entirely driven by handsets
1 - 2 years old.
JB
Jorge Gonzalez Sanchez wrote:
> While the Nokia S40v1 thing can be true, you can't really base your
> designs around portability to the low-end handsets, even if they
> represent a big slice of the market pie.
>
> We always work around a S60v2-Razr-ish version as a base, and then
> down(and up) scale from there.
>
> Ever tried the Nokia 3200 version of King Kong? Its barely enough for
> the client not to have the right to say he was ripped off. The S60
> version comes with all sorts of bells and whistles.
>
> Unless you get one of those tetris-godlike ideas for a game, you will
> end up with a poor game on most handsets if you think too much on them
> shabby handsets. Consider I say this while having all the porting done
> in-house.
>
>
> On 3/7/07, *William Volk* <bvolk at mynumo.com <mailto:bvolk at mynumo.com>>
> wrote:
>
> The reason that licenses MAKE SENSE for mobile games is because
> the majority of mobile game sales are from carrier 'decks'.
>
> Therefore what the consumer sees is about 20 – 40 characters of text.
>
> So for publishers, it's worth spending $$$ to make that text stand
> out.
>
> One thing that is holding up game design is that a requirement of
> getting on-deck is to support a very wide range of handsets. If
> you have to support a "Series-40" handset it may not be worth your
> while to build a fancy version for a smartphone.
>
> William Volk
> MyNuMo
>
>
> ------------------------------------------------------------------------
> *From: *DrDon <don at sonaural.com <mailto:don at sonaural.com>>
>
>
> I think part (but not all by any means) of it is that the
> evolution of phone game design is not progressing as fast as the
> evolution of hardware capabilities. This being due to the
> incredibly rapid rate at which hardware capabilities increase. In
> the past, game hardwares have been relatively stable and largely
> driven by capabilities developers wanted. With phones, it's the
> other way around. Definitely a unique problem.
>
> Licensing (with the possible exception of sports games) have
> always been a "iffy" prospect where you have to weigh the cost of
> the license with the cost of development, and hopefully some
> mitigation of risk when compared against original ip. Some have
> succeeded, many have failed regardless of platform. You still have
> to have a decent game. Presumably, the cost of a license will be
> offset by the increased sales right? Easier said than done!
> Especially on phones where the value of a movie or TV license
> isn't the same as on other game platforms.
>
> dd
>
> Jorge Gonzalez Sanchez wrote:
>
> Yeah, as DrDon said, mobile industry, as chaotic as it is (no
> more than the PC), has yet to find its Command n Conquers, its
> WoWs or whatever, a game which represents the mobile industrys
> finest.
>
> Licensed games dont always sell that well. I remember reading
> something on Gamasutra a while ago saying the LOTR mobile
> game(s?) bombed in the face of simpler, classinc titles like
> Tetris or Parcheese. Licenses are good. Taking inspiration
> from classics also is, but mobile games are a kind of it own
> (mainly because of the horrible, inconsistent human
> interfaces), and should be treated as such.
>
> A couple of years ago nobody gave a dime for Touch-screen
> games, and now the DS prints money. GPS, SMS, the microphone
> and the Camera are great interfaces which offer great
> possibilities, but are still pretty much unexplored.
>
>
>
>
> On 3/7/07, *DrDon* <don at sonaural.com
> <mailto:don at sonaural.com>> wrote:
>
>
> IMHO - the killer-app game for mobile has yet to be made
> (as many point out).
>
> dd
>
> � wrote:
>
>
> Hi all,
>
> I saw last year's TOP 50 games (according ELSPA) and
> the speech of Trip
> Hawkins in GDC, and I went to sleep with a question
> biting my head last
> night: Is there a future for original mobile games?
>
>
> As we can see, most of downloaded games are
> adaptations from Console/PC
> games or those using TV show brands. As Hawkins said,
> only 5% of mobile
> customer download a game and, coincidentally, 5% of
> mobile customers are
>
> console/PC gamers (or ex-gamers). Maybe that would
> explain why the most
> downloaded games are remakes of console/PC ones.
>
> We know that it is too expensive to keep getting
> brands to create a new
> game. Only big companies, like EA, Ubisoft and others,
> that already got
>
> their own big brands, do not have big costs to worry with.
>
> So, I would like to listen to some opinions about this.
>
> PS: The article can be found at:
>
> http://www.mobileindustry.biz/article.php?article_id=2327
> <http://www.mobileindustry.biz/article.php?article_id=2327>
>
>
> PS2: The ELSPA article can be found at:
> http://mobilegames.blogs.com/mobile_games_blog/2007/01/elspas_2006_lis.html
>
> <http://mobilegames.blogs.com/mobile_games_blog/2007/01/elspas_2006_lis.html>
>
>
> Thanks and best regards,
>
>
>
>
>
>
>
> --
>
>
>
> *Don Diekneite
> *
>
> *Sonaural Audio Studios
> *
>
> (408)799-6123
>
>
> Hear us online: www.Sonaural.com
> <http://www.sonaural.com/> <http://www.sonaural.com/>
>
>
>
>
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> --
> Jorge Gonzalez Sanchez
> Blue River S.A.
>
> TEL. +54 (11) 4777-9431
> MOV. +54 (911) 6167-5412
>
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> --
> Don Diekneite
> *Don Diekneite
> **Sonaural Audio Studios
> *(408)799-6123
> Hear us online: www.Sonaural.com <http://www.sonaural.com/>
> <http://www.sonaural.com/>
>
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> --
> Jorge Gonzalez Sanchez
> Blue River S.A.
>
> TEL. +54 (11) 4777-9431
> MOV. +54 (911) 6167-5412
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