[IGDA Mobile-SIG List] Future of mobile games
Jorge Gonzalez Sanchez
jorgegs at gmail.com
Sat Mar 10 19:06:53 EST 2007
Hey Ohad,
Sounds interesting. Are there any whitepapers around where we could take a
look at the standards in the handheld industry? We're cellphone devs, but
the market is changing so fast it's dizzying.
Does anyone know anything about devving for Ipod? We just heard EA has a
handful of games out. Is the devkit open as in J2ME or is it all pay-n-see?
cheers,
Jorge.
On 3/10/07, Ohad Barzilay <civax at mobilegd.com> wrote:
>
>
>
> Nice to see the progress of this thread.
>
>
>
> I'll take a little different view on the issue.
>
>
>
> With the increasing number of smartphones and handheld devices, game
>
> developers can now try to market their "Cellphone" games through the
>
> channels of the "Handheld" games. I know more then a few studios that
>
> stopped developing and porting for the "Cellphone" market and focus their
>
> efforts on the "Smartphones / Handheld" market, and doing quite well.
>
>
>
> This means that you can still create original games and sell well. Of
> course,
>
> you'll sell less units and you'll have to do your own marketing, but if
> you
>
> have a good game, you'll earn well from it (instead of the peanuts we earn
> on
>
> every cellphone game unit). And so far, the big licenses aren't as common
> on
>
> this market as they are on the cellphones.
>
>
>
> There is enough time to develop your brands on these devices, and since
> they
>
> are becoming more and more the mainstream, you'll be able to gradually
> build
>
> your own original IP gradually.
>
>
>
> Cheers,
>
>
>
> ---
>
> Ohad Barzilay,
>
> Mobile Game Developer Magazine, Editor
>
> http://www.mobilegd.com
>
>
>
> [You can join my network <http://www.linkedin.com/in/civax> at LinkedIn]
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> -----Original Message-----
> From: Titus Grothaus [mailto:titus at rabenauge.com]
> Sent: Thursday, March 08, 2007 11:07 AM
> To: Mobile Game Development SIG Mailing List
> Subject: Re: [IGDA Mobile-SIG List] Future of mobile games
>
>
>
> hello,
>
>
>
> after reading the entries in this interesting discussion, I just ask
>
> myself, if it is really just a meaning of licenses or own titles which
>
> are obstacles for a better success with mobile games. Compared to the
>
> core market on pc for mainstream or casual games the support of the
>
> up-to-date standart in hardware is always a few steps behind that what
>
> could be possible (on mobile). Perhaps it is short-sighted just to focus
>
> on the biggest amount on supported mobiles.
>
> I still believe a satisfied player plays again. Where is the fun in a
>
> game, if it is running in a speed of a slideshow?
>
>
>
> Titus Grothaus
>
>
>
> www.rabenauge.com
>
>
>
> Christopher Kassulke schrieb:
>
> > As long the market is closed the market will not grow significant.
> Growth comes by opening the market. I bet it will be soon cause the
> operators have to do something soon to get more data traffic!
>
> >
>
> >
>
> >
>
> > Just my 2eurocents,
>
> >
>
> > Christopher
>
> >
>
> >
>
> >
>
> > Christopher Kassulke
>
> > CEO
>
> > www.handy-games.com <BLOCKED::http://www.handy-games.com/> GmbH
>
> >
>
> >
>
> >
>
>
>
> _______________________________________________
>
> Mobile_Games mailing list
>
> Mobile_Games at igda.org
>
> http://seven.pairlist.net/mailman/listinfo/mobile_games
>
>
>
> --
>
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>
>
>
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>
> _______________________________________________
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>
>
--
Jorge Gonzalez Sanchez
Blue River S.A.
TEL. +54 (11) 4777-9431
MOV. +54 (911) 6167-5412
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