[IGDA Mobile-SIG List] Future of mobile games
Christopher Kassulke
christopher.kassulke at handy-games.com
Mon Mar 12 03:23:39 EDT 2007
Ipod as well as the iphone are closed you cannot develop for it.
Von: mobile_games-bounces at igda.org [mailto:mobile_games-bounces at igda.org] Im Auftrag von Jorge Gonzalez Sanchez
Gesendet: Sonntag, 11. März 2007 01:07
An: Mobile Game Development SIG Mailing List
Betreff: Re: [IGDA Mobile-SIG List] Future of mobile games
Hey Ohad,
Sounds interesting. Are there any whitepapers around where we could take a look at the standards in the handheld industry? We're cellphone devs, but the market is changing so fast it's dizzying.
Does anyone know anything about devving for Ipod? We just heard EA has a handful of games out. Is the devkit open as in J2ME or is it all pay-n-see?
cheers,
Jorge.
On 3/10/07, Ohad Barzilay <civax at mobilegd.com> wrote:
Nice to see the progress of this thread.
I'll take a little different view on the issue.
With the increasing number of smartphones and handheld devices, game
developers can now try to market their "Cellphone" games through the
channels of the "Handheld" games. I know more then a few studios that
stopped developing and porting for the "Cellphone" market and focus their
efforts on the "Smartphones / Handheld" market, and doing quite well.
This means that you can still create original games and sell well. Of course,
you'll sell less units and you'll have to do your own marketing, but if you
have a good game, you'll earn well from it (instead of the peanuts we earn on
every cellphone game unit). And so far, the big licenses aren't as common on
this market as they are on the cellphones.
There is enough time to develop your brands on these devices, and since they
are becoming more and more the mainstream, you'll be able to gradually build
your own original IP gradually.
Cheers,
---
Ohad Barzilay,
Mobile Game Developer Magazine, Editor
http://www.mobilegd.com <http://www.mobilegd.com/>
[You can join my network <http://www.linkedin.com/in/civax> at LinkedIn]
-----Original Message-----
From: Titus Grothaus [mailto: titus at rabenauge.com <mailto:titus at rabenauge.com> ]
Sent: Thursday, March 08, 2007 11:07 AM
To: Mobile Game Development SIG Mailing List
Subject: Re: [IGDA Mobile-SIG List] Future of mobile games
hello,
after reading the entries in this interesting discussion, I just ask
myself, if it is really just a meaning of licenses or own titles which
are obstacles for a better success with mobile games. Compared to the
core market on pc for mainstream or casual games the support of the
up-to-date standart in hardware is always a few steps behind that what
could be possible (on mobile). Perhaps it is short-sighted just to focus
on the biggest amount on supported mobiles.
I still believe a satisfied player plays again. Where is the fun in a
game, if it is running in a speed of a slideshow?
Titus Grothaus
www.rabenauge.com <http://www.rabenauge.com/>
Christopher Kassulke schrieb:
> As long the market is closed the market will not grow significant. Growth comes by opening the market. I bet it will be soon cause the operators have to do something soon to get more data traffic!
>
>
>
> Just my 2eurocents,
>
> Christopher
>
>
>
> Christopher Kassulke
> CEO
> www.handy-games.com <http://www.handy-games.com/> <BLOCKED:: http://www.handy-games.com/ <http://www.handy-games.com/> > GmbH
>
>
>
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Jorge Gonzalez Sanchez
Blue River S.A.
TEL. +54 (11) 4777-9431
MOV. +54 (911) 6167-5412
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