[IGDA Mobile-SIG List] Hi

Wendy Fischer wfischer at airplay.com
Tue Mar 13 20:06:24 EDT 2007


Sorry sometimes I'm into making broad generalizations when I'm



<GROUCHY & CRABBY UI DESIGNER>



________________________________

From: mobile_games-bounces at igda.org
[mailto:mobile_games-bounces at igda.org] On Behalf Of William Volk
Sent: Tuesday, March 13, 2007 5:03 PM
To: Mobile Game Dev SIG Mailing List
Subject: Re: [IGDA Mobile-SIG List] Hi



Before you make this incredibly broad generalization.

<GROUCHY-OLD-MAN>

I was lecturing on usability and user experience at GDC (1994) before
you could spell usability.

</GROUCHY-OLD-MAN>

Just kidding.

Opening from my (in)famous talk:

"The Interface is the Game"
William Volk


That's a strong statement. Consider the substance of a
computer game (for the sake of compactness, I'm grouping video and
computer games together.... since a video game console is a computer in
hiding, a Sega Genesis and a Macintosh SE even use the same CPU). What
do we see? It's like a television (often it is a television) with
changing images and sometimes sounds (text is a image). We watch
television. We play computer games. Play in this context is
interaction. Watching blocks fall, some into place, some not, may be
entertainment ... but it's not Tetris(tm)... unless you can effect the
orientation and location of where the blocks fall.

This sounds obvious (it is obvious) but it's often obscured by
worthwhile concerns about production values (the quality of the imagery,
animation, audio, dialog, and music in a production). If the
Interaction is what separates a passive experience from an interactive
one, then it can be argued that the 'game' is the Interface. Or to
mimic a famous computer programming paradigm:

Interfaces + Production Elements = Games.






________________________________

From: Wendy Fischer <wfischer at airplay.com>
Reply-To: Mobile Game Development SIG Mailing List
<mobile_games at igda.org>
Date: Tue, 13 Mar 2007 14:50:17 -0700
To: Mobile Game Development SIG Mailing List <mobile_games at igda.org>
Conversation: [IGDA Mobile-SIG List] Hi
Subject: Re: [IGDA Mobile-SIG List] Hi

So I'm just guessing from the underwhelming lack of response, there's
not much concern about usability and user experience in mobile games....


________________________________

From: mobile_games-bounces at igda.org
[mailto:mobile_games-bounces at igda.org]
<mailto:mobile_games-bounces at igda.org%5d> On Behalf Of Wendy Fischer
Sent: Monday, March 12, 2007 4:51 PM
To: mobile_games at igda.org
Subject: [IGDA Mobile-SIG List] Hi

I just wanted to introduce myself.

I've been on the list lurking for a while.

I'm a user interface designer who designs mobile applications and games.
I'm interested in doing more game design, and would be interested in
speaking with developers who are interested in user interface design for
mobile and game design. I think that usability for mobile applications
is very important. I'd be interested in hearing otherss thoughts on
what they do to improve the user experience and usability of their
mobile games.

-Wendy Fischer


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