[IGDA Mobile-SIG List] Hi
William Volk
bvolk at mynumo.com
Tue Mar 13 20:21:33 EDT 2007
Mr. Cain is right. With over 70% of mobile game customers NEVER buying a
2nd title, there is a serious problem here.
FWIW: Mobile video revenue now exceeds mobile game revenue (Telphia) even
though very few phones support video.
The root causes are IMHO:
1. On-Deck sales dominance and interface favor titles with a recognizable
... Title.
2. Cost of porting takes $$$ away from design and development.
3. Carriers require broad handset support for deck placement.
I hear good things about Nokia N-Gauge initiative. Thoughts?
William Volk
CEO, MyNuMo
858 692 1124
Create It, Show It, SELL IT!
http://www.mynumo.com
> From: Billy Cain <bcain at criticalmassinteractive.com>
> Reply-To: Mobile Game Development SIG Mailing List <mobile_games at igda.org>
> Date: Tue, 13 Mar 2007 19:14:52 -0500
> To: 'Mobile Game Development SIG Mailing List' <mobile_games at igda.org>
> Subject: Re: [IGDA Mobile-SIG List] Hi
>
> I'll bite. I lurk a lot too, Wendy... :)
>
> Critical Mass Interactive provides this type of feedback to developers as a
> service. We've worked on more than 175 games and I can tell you it is a huge
> issue.
>
> My main concern is that many games are so bad that gamers are never going to
> download another because there is no 'real' quality mark as far as a mobile
> game goes... yet. Remember the old 'Nintendo Seal of Quality?' :)
>
> Is there a particular type of feedback you are looking for or is this a
> general plea for best practices?
>
> Open for discussion!
> Billy Cain
>
> VP of Development / Geek
> Critical Mass Interactive, Inc
> 7427 North Lamar Blvd., Suite #200
> Austin, TX 78752
> (512) 219-1600 voice
> (512) 219-1976 fax
> www.criticalmassinteractive.com
>
> CMI is currently sponsoring:
> - GameCamp!: http://www.gamecamp.org
> - Texas Independent Game Conference: http://www.txindiegamecon.com/
> Link our networks: http://www.linkedin.com
> Our contact info always synched in Outlook: http://www.plaxo.com
>
>
> -----Original Message-----
> From: mobile_games-bounces at igda.org [mailto:mobile_games-bounces at igda.org]
> On Behalf Of mike_ch_1 at hotmail.com
> Sent: Tuesday, March 13, 2007 5:56 PM
> To: Mobile Game Development SIG Mailing List
> Subject: Re: [IGDA Mobile-SIG List] Hi
>
> To make things better is quite easy you just have to make the usability and
> user experience more intuitive such as to reduce the learning curve. But
> I've got no clue how to do that.
> Sent from my BlackBerry® wireless handheld
>
> -----Original Message-----
> From: "Wendy Fischer" <wfischer at airplay.com>
> Date: Tue, 13 Mar 2007 14:50:17
> To:"Mobile Game Development SIG Mailing List" <mobile_games at igda.org>
> Subject: Re: [IGDA Mobile-SIG List] Hi
>
> So I¹m just guessing from the underwhelming lack of response, there¹s not
> much concern about usability and user experience in mobile games.
>
>
>
>
>
> ----------------
>
> From: mobile_games-bounces at igda.org [mailto:mobile_games-bounces at igda.org]
> On Behalf Of Wendy Fischer
> Sent: Monday, March 12, 2007 4:51 PM
> To: mobile_games at igda.org
> Subject: [IGDA Mobile-SIG List] Hi
>
>
>
> I just wanted to introduce myself.
>
>
>
> I¹ve been on the list lurking for a while.
>
>
>
> I¹m a user interface designer who designs mobile applications and games.
> I¹m interested in doing more game design, and would be interested in
> speaking with developers who are interested in user interface design for
> mobile and game design. I think that usability for mobile applications is
> very important. I¹d be interested in hearing otherss thoughts on what they
> do to improve the user experience and usability of their mobile games.
>
>
>
> -Wendy Fischer
>
>
> _______________________________________________
> Mobile_Games mailing list
> Mobile_Games at igda.org
> http://seven.pairlist.net/mailman/listinfo/mobile_games
>
> _______________________________________________
> Mobile_Games mailing list
> Mobile_Games at igda.org
> http://seven.pairlist.net/mailman/listinfo/mobile_games
>
>
>
> _______________________________________________
> Mobile_Games mailing list
> Mobile_Games at igda.org
> http://seven.pairlist.net/mailman/listinfo/mobile_games
>
More information about the Mobile_Games
mailing list