From civax at mobilegd.com Mon Aug 11 04:29:27 2008 From: civax at mobilegd.com (Ohad Barzilay) Date: Mon, 11 Aug 2008 11:29:27 +0300 Subject: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge In-Reply-To: <20080725051722.58D04AE4D@mailwash7.pair.com> References: <20080725051722.58D04AE4D@mailwash7.pair.com> Message-ID: <01b801c8fb8c$5fc1aaa0$1f44ffe0$@com> Hi Jason, Well, I know *I'm* here. And I've already posted about the event on MobileGD. Ohad. -----Original Message----- From: Jason Della Rocca [mailto:jason at igda.org] Sent: Friday, July 25, 2008 8:14 AM To: mobile_games at igda.org Subject: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge Hi, Not sure who's still getting this list... Anyway, we just posted some contest info from Nokia in the IGDA's July newsletter. Thought it worthwhile to share here: ******************************************* This is your change to get your game concept published by Nokia! Top three entries will be offered a Nokia Publishing pre-production contract and cash prizes totalling US$100,000 to support further development of their concepts! Submitting your concept is very easy, no code is needed, just a concept description and visualization. For more information, visit: http://insider.n-gage.com/innovation Deadline for submissions is 20th of August, 2008! ******************************************* Regards, Jason ~~~~~~~~~~~~~~~~~ Jason Della Rocca Executive Director International Game Developers Association direct: +1-514-426-1162 main: +1-856-423-2990 fax: +1-514-426-1201 jason at igda.org Montreal, Canada ~~~~~~~~~~~~~~~~~ http://www.igda.org/ http://www.realitypanic.com/ "Do or do not. There is no try." - Yoda _______________________________________________ Mobile_Games mailing list Mobile_Games at igda.org http://seven.pairlist.net/mailman/listinfo/mobile_games No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.5.4/1566 - Release Date: 22/07/2008 06:00 From dangame at gmail.com Mon Aug 11 09:14:58 2008 From: dangame at gmail.com (Dan Roy) Date: Mon, 11 Aug 2008 09:14:58 -0400 Subject: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge In-Reply-To: <01b801c8fb8c$5fc1aaa0$1f44ffe0$@com> References: <20080725051722.58D04AE4D@mailwash7.pair.com> <01b801c8fb8c$5fc1aaa0$1f44ffe0$@com> Message-ID: <94dda5340808110614y14a54c73he3b0f8571516a2f2@mail.gmail.com> I'm still on the list, too. Dan 2008/8/11 Ohad Barzilay : > Hi Jason, > > Well, I know *I'm* here. > And I've already posted about the event on MobileGD. > > Ohad. > > > > -----Original Message----- > From: Jason Della Rocca [mailto:jason at igda.org] > Sent: Friday, July 25, 2008 8:14 AM > To: mobile_games at igda.org > Subject: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge > > Hi, > > Not sure who's still getting this list... Anyway, we just posted some > contest info from Nokia in the IGDA's July newsletter. Thought it > worthwhile to share here: > > > ******************************************* > This is your change to get your game concept published by Nokia! Top > three entries will be offered a Nokia Publishing pre-production > contract and cash prizes totalling US$100,000 to support further > development of their concepts! > > Submitting your concept is very easy, no code is needed, just a > concept description and visualization. For more information, visit: > http://insider.n-gage.com/innovation > > Deadline for submissions is 20th of August, 2008! > ******************************************* > > Regards, > Jason > > ~~~~~~~~~~~~~~~~~ > Jason Della Rocca > Executive Director > International Game Developers Association > > direct: +1-514-426-1162 > main: +1-856-423-2990 > fax: +1-514-426-1201 > jason at igda.org > > Montreal, Canada > ~~~~~~~~~~~~~~~~~ > > http://www.igda.org/ > http://www.realitypanic.com/ > > "Do or do not. There is no try." > - Yoda > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > > No virus found in this incoming message. > Checked by AVG - http://www.avg.com > Version: 8.0.138 / Virus Database: 270.5.4/1566 - Release Date: 22/07/2008 > 06:00 > > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > From jorgegs at blueriversa.com Mon Aug 11 14:18:32 2008 From: jorgegs at blueriversa.com (Jorge Gonzalez Sanchez) Date: Mon, 11 Aug 2008 15:18:32 -0300 Subject: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge In-Reply-To: <94dda5340808110614y14a54c73he3b0f8571516a2f2@mail.gmail.com> References: <20080725051722.58D04AE4D@mailwash7.pair.com> <01b801c8fb8c$5fc1aaa0$1f44ffe0$@com> <94dda5340808110614y14a54c73he3b0f8571516a2f2@mail.gmail.com> Message-ID: I'm still here too, but I thought this list was dead. N-gage's gonna have it tough again I think. Might have been great if it weren't for the iphone App store, but now it looks like its in a tight spot. Plus, 3D games and a cellphone keyboard were never best friends. Look at a Dualshock and it's no mystery why. 2.5d, 2d with 3d graphics, yeah. Real 3d game, no. Just my oppinion. On Mon, Aug 11, 2008 at 10:14 AM, Dan Roy wrote: > I'm still on the list, too. > > Dan > > 2008/8/11 Ohad Barzilay : > > Hi Jason, > > > > Well, I know *I'm* here. > > And I've already posted about the event on MobileGD. > > > > Ohad. > > > > > > > > -----Original Message----- > > From: Jason Della Rocca [mailto:jason at igda.org] > > Sent: Friday, July 25, 2008 8:14 AM > > To: mobile_games at igda.org > > Subject: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge > > > > Hi, > > > > Not sure who's still getting this list... Anyway, we just posted some > > contest info from Nokia in the IGDA's July newsletter. Thought it > > worthwhile to share here: > > > > > > ******************************************* > > This is your change to get your game concept published by Nokia! Top > > three entries will be offered a Nokia Publishing pre-production > > contract and cash prizes totalling US$100,000 to support further > > development of their concepts! > > > > Submitting your concept is very easy, no code is needed, just a > > concept description and visualization. For more information, visit: > > http://insider.n-gage.com/innovation > > > > Deadline for submissions is 20th of August, 2008! > > ******************************************* > > > > Regards, > > Jason > > > > ~~~~~~~~~~~~~~~~~ > > Jason Della Rocca > > Executive Director > > International Game Developers Association > > > > direct: +1-514-426-1162 > > main: +1-856-423-2990 > > fax: +1-514-426-1201 > > jason at igda.org > > > > Montreal, Canada > > ~~~~~~~~~~~~~~~~~ > > > > http://www.igda.org/ > > http://www.realitypanic.com/ > > > > "Do or do not. There is no try." > > - Yoda > > > > _______________________________________________ > > Mobile_Games mailing list > > Mobile_Games at igda.org > > http://seven.pairlist.net/mailman/listinfo/mobile_games > > > > No virus found in this incoming message. > > Checked by AVG - http://www.avg.com > > Version: 8.0.138 / Virus Database: 270.5.4/1566 - Release Date: > 22/07/2008 > > 06:00 > > > > > > _______________________________________________ > > Mobile_Games mailing list > > Mobile_Games at igda.org > > http://seven.pairlist.net/mailman/listinfo/mobile_games > > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > -- Jorge Gonzalez Sanchez Blue River S.A. WEB: www.blueriversa.com TEL: +54 (11) 4857-9340 MOV: +54 (911) 6167-5412 -------------- next part -------------- An HTML attachment was scrubbed... URL: From bvolk at mynumo.com Mon Aug 11 14:28:51 2008 From: bvolk at mynumo.com (William Volk) Date: Mon, 11 Aug 2008 11:28:51 -0700 Subject: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge In-Reply-To: References: <20080725051722.58D04AE4D@mailwash7.pair.com> <01b801c8fb8c$5fc1aaa0$1f44ffe0$@com> <94dda5340808110614y14a54c73he3b0f8571516a2f2@mail.gmail.com> Message-ID: <83DB00B5-FC10-44C4-B28A-09C0BFC8655B@mynumo.com> The iPhone's app store is the real deal. Apple reports 60m downloads, $30m in sales ... all in one month. Check out our 1st title, REMELODY. William Volk CEO, MyNuMo 858 692 1124 The Social Entertainment Company http://www.mynumo.com On Aug 11, 2008, at 11:18 AM, Jorge Gonzalez Sanchez wrote: > I'm still here too, but I thought this list was dead. > > N-gage's gonna have it tough again I think. Might have been great if > it weren't for the iphone App store, but now it looks like its in a > tight spot. > > Plus, 3D games and a cellphone keyboard were never best friends. > Look at a Dualshock and it's no mystery why. 2.5d, 2d with 3d > graphics, yeah. Real 3d game, no. Just my oppinion. > > > > > On Mon, Aug 11, 2008 at 10:14 AM, Dan Roy wrote: > I'm still on the list, too. > > Dan > > 2008/8/11 Ohad Barzilay : > > Hi Jason, > > > > Well, I know *I'm* here. > > And I've already posted about the event on MobileGD. > > > > Ohad. > > > > > > > > -----Original Message----- > > From: Jason Della Rocca [mailto:jason at igda.org] > > Sent: Friday, July 25, 2008 8:14 AM > > To: mobile_games at igda.org > > Subject: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge > > > > Hi, > > > > Not sure who's still getting this list... Anyway, we just posted > some > > contest info from Nokia in the IGDA's July newsletter. Thought it > > worthwhile to share here: > > > > > > ******************************************* > > This is your change to get your game concept published by Nokia! Top > > three entries will be offered a Nokia Publishing pre-production > > contract and cash prizes totalling US$100,000 to support further > > development of their concepts! > > > > Submitting your concept is very easy, no code is needed, just a > > concept description and visualization. For more information, visit: > > http://insider.n-gage.com/innovation > > > > Deadline for submissions is 20th of August, 2008! > > ******************************************* > > > > Regards, > > Jason > > > > ~~~~~~~~~~~~~~~~~ > > Jason Della Rocca > > Executive Director > > International Game Developers Association > > > > direct: +1-514-426-1162 > > main: +1-856-423-2990 > > fax: +1-514-426-1201 > > jason at igda.org > > > > Montreal, Canada > > ~~~~~~~~~~~~~~~~~ > > > > http://www.igda.org/ > > http://www.realitypanic.com/ > > > > "Do or do not. There is no try." > > - Yoda > > > > _______________________________________________ > > Mobile_Games mailing list > > Mobile_Games at igda.org > > http://seven.pairlist.net/mailman/listinfo/mobile_games > > > > No virus found in this incoming message. > > Checked by AVG - http://www.avg.com > > Version: 8.0.138 / Virus Database: 270.5.4/1566 - Release Date: > 22/07/2008 > > 06:00 > > > > > > _______________________________________________ > > Mobile_Games mailing list > > Mobile_Games at igda.org > > http://seven.pairlist.net/mailman/listinfo/mobile_games > > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > > > > -- > Jorge Gonzalez Sanchez > Blue River S.A. > > WEB: www.blueriversa.com > TEL: +54 (11) 4857-9340 > MOV: +54 (911) 6167-5412 > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games -------------- next part -------------- An HTML attachment was scrubbed... URL: From rsantos at escs.ipl.pt Mon Aug 11 17:40:58 2008 From: rsantos at escs.ipl.pt (RSantos) Date: Mon, 11 Aug 2008 22:40:58 +0100 Subject: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge In-Reply-To: <83DB00B5-FC10-44C4-B28A-09C0BFC8655B@mynumo.com> References: <20080725051722.58D04AE4D@mailwash7.pair.com> <01b801c8fb8c$5fc1aaa0$1f44ffe0$@com> <94dda5340808110614y14a54c73he3b0f8571516a2f2@mail.gmail.com> <83DB00B5-FC10-44C4-B28A-09C0BFC8655B@mynumo.com> Message-ID: <000c01c8fbfa$f2358a50$d6a09ef0$@ipl.pt> I?m also still in business, and working on mobile games. Mobiles can do 3D graphics, OpenGL ES 2.0 it?s almost here, the question is : Are mobile users interested on better graphics on their mobiles ? Or are we developers going again by the way phone manufactures guide us ? Ricardo Flores Web and Mobile Developer HYPERLINK "http://www.biodroid-entertainment.com"www.biodroid-entertainment.com HYPERLINK "mailto:rflores at biodroid-entertainment.com"rflores at biodroid-entertainment.co m From: mobile_games-bounces at igda.org [mailto:mobile_games-bounces at igda.org] On Behalf Of William Volk Sent: segunda-feira, 11 de Agosto de 2008 19:29 To: Mobile Game Development SIG Mailing List Subject: Re: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge The iPhone's app store is the real deal. Apple reports 60m downloads, $30m in sales ... all in one month. Check out our 1st title, REMELODY. William Volk CEO, MyNuMo 858 692 1124 The Social Entertainment Company HYPERLINK "http://www.mynumo.com"http://www.mynumo.com On Aug 11, 2008, at 11:18 AM, Jorge Gonzalez Sanchez wrote: I'm still here too, but I thought this list was dead. N-gage's gonna have it tough again I think. Might have been great if it weren't for the iphone App store, but now it looks like its in a tight spot. Plus, 3D games and a cellphone keyboard were never best friends. Look at a Dualshock and it's no mystery why. 2.5d, 2d with 3d graphics, yeah. Real 3d game, no. Just my oppinion. On Mon, Aug 11, 2008 at 10:14 AM, Dan Roy wrote: I'm still on the list, too. Dan 2008/8/11 Ohad Barzilay : > Hi Jason, > > Well, I know *I'm* here. > And I've already posted about the event on MobileGD. > > Ohad. > > > > -----Original Message----- > From: Jason Della Rocca [mailto:HYPERLINK "mailto:jason at igda.org"jason at igda.org] > Sent: Friday, July 25, 2008 8:14 AM > To: HYPERLINK "mailto:mobile_games at igda.org"mobile_games at igda.org > Subject: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge > > Hi, > > Not sure who's still getting this list... Anyway, we just posted some > contest info from Nokia in the IGDA's July newsletter. Thought it > worthwhile to share here: > > > ******************************************* > This is your change to get your game concept published by Nokia! Top > three entries will be offered a Nokia Publishing pre-production > contract and cash prizes totalling US$100,000 to support further > development of their concepts! > > Submitting your concept is very easy, no code is needed, just a > concept description and visualization. For more information, visit: > HYPERLINK "http://insider.n-gage.com/innovation" \nhttp://insider.n-gage.com/innovation > > Deadline for submissions is 20th of August, 2008! > ******************************************* > > Regards, > Jason > > ~~~~~~~~~~~~~~~~~ > Jason Della Rocca > Executive Director > International Game Developers Association > > direct: +1-514-426-1162 > main: +1-856-423-2990 > fax: +1-514-426-1201 > HYPERLINK "mailto:jason at igda.org"jason at igda.org > > Montreal, Canada > ~~~~~~~~~~~~~~~~~ > > HYPERLINK "http://www.igda.org/" \nhttp://www.igda.org/ > HYPERLINK "http://www.realitypanic.com/" \nhttp://www.realitypanic.com/ > > "Do or do not. There is no try." > - Yoda > > _______________________________________________ > Mobile_Games mailing list > HYPERLINK "mailto:Mobile_Games at igda.org"Mobile_Games at igda.org > HYPERLINK "http://seven.pairlist.net/mailman/listinfo/mobile_games" \nhttp://seven.pairlist.net/mailman/listinfo/mobile_games > > No virus found in this incoming message. > Checked by AVG - HYPERLINK "http://www.avg.com" \nhttp://www.avg.com > Version: 8.0.138 / Virus Database: 270.5.4/1566 - Release Date: 22/07/2008 > 06:00 > > > _______________________________________________ > Mobile_Games mailing list > HYPERLINK "mailto:Mobile_Games at igda.org"Mobile_Games at igda.org > HYPERLINK "http://seven.pairlist.net/mailman/listinfo/mobile_games" \nhttp://seven.pairlist.net/mailman/listinfo/mobile_games > _______________________________________________ Mobile_Games mailing list HYPERLINK "mailto:Mobile_Games at igda.org"Mobile_Games at igda.org HYPERLINK "http://seven.pairlist.net/mailman/listinfo/mobile_games" \nhttp://seven.pairlist.net/mailman/listinfo/mobile_games -- Jorge Gonzalez Sanchez Blue River S.A. WEB: HYPERLINK "http://www.blueriversa.com"www.blueriversa.com TEL: +54 (11) 4857-9340 MOV: +54 (911) 6167-5412 _______________________________________________ Mobile_Games mailing list HYPERLINK "mailto:Mobile_Games at igda.org"Mobile_Games at igda.org http://seven.pairlist.net/mailman/listinfo/mobile_games No virus found in this incoming message. Checked by AVG. Version: 7.5.524 / Virus Database: 270.6.0/1603 - Release Date: 10-08-2008 18:13 No virus found in this outgoing message. Checked by AVG. Version: 7.5.524 / Virus Database: 270.6.0/1603 - Release Date: 10-08-2008 18:13 -------------- next part -------------- An HTML attachment was scrubbed... URL: From jorgegs at blueriversa.com Mon Aug 11 21:42:12 2008 From: jorgegs at blueriversa.com (Jorge Gonzalez Sanchez) Date: Mon, 11 Aug 2008 22:42:12 -0300 Subject: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge In-Reply-To: <000c01c8fbfa$f2358a50$d6a09ef0$@ipl.pt> References: <20080725051722.58D04AE4D@mailwash7.pair.com> <01b801c8fb8c$5fc1aaa0$1f44ffe0$@com> <94dda5340808110614y14a54c73he3b0f8571516a2f2@mail.gmail.com> <83DB00B5-FC10-44C4-B28A-09C0BFC8655B@mynumo.com> <000c01c8fbfa$f2358a50$d6a09ef0$@ipl.pt> Message-ID: Good to hear people is still listening to this thing. We're also still working on mobile, but we're sort of an impasse due to the mobile market turmoil... namely, iphone + sales being mysteriously low for a just-released game (we released an unlicensed summer games themed game) Our guess is that it's time to think out of the box for a while. And it's damn scary. 2008/8/11 RSantos > I'm also still in business, and working on mobile games. > > Mobiles can do 3D graphics, OpenGL ES 2.0 it's almost here, the question is > : Are mobile users interested on better graphics on their mobiles ? Or are > we developers going again by the way phone manufactures guide us ? > > > > Ricardo Flores > > Web and Mobile Developer > > www.biodroid-entertainment.com > > rflores at biodroid-entertainment.com > > > > > > *From:* mobile_games-bounces at igda.org [mailto: > mobile_games-bounces at igda.org] *On Behalf Of *William Volk > *Sent:* segunda-feira, 11 de Agosto de 2008 19:29 > *To:* Mobile Game Development SIG Mailing List > *Subject:* Re: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge > > > > The iPhone's app store is the real deal. Apple reports 60m downloads, $30m > in sales ... all in one month. > > > > Check out our 1st title, REMELODY. > > > > William Volk > > CEO, MyNuMo > > 858 692 1124 > > The Social Entertainment Company > > http://www.mynumo.com > > > > On Aug 11, 2008, at 11:18 AM, Jorge Gonzalez Sanchez wrote: > > > > I'm still here too, but I thought this list was dead. > > N-gage's gonna have it tough again I think. Might have been great if it > weren't for the iphone App store, but now it looks like its in a tight spot. > > Plus, 3D games and a cellphone keyboard were never best friends. Look at a > Dualshock and it's no mystery why. 2.5d, 2d with 3d graphics, yeah. Real 3d > game, no. Just my oppinion. > > > > On Mon, Aug 11, 2008 at 10:14 AM, Dan Roy wrote: > > I'm still on the list, too. > > Dan > > 2008/8/11 Ohad Barzilay : > > > Hi Jason, > > > > Well, I know *I'm* here. > > And I've already posted about the event on MobileGD. > > > > Ohad. > > > > > > > > -----Original Message----- > > From: Jason Della Rocca [mailto:jason at igda.org] > > Sent: Friday, July 25, 2008 8:14 AM > > To: mobile_games at igda.org > > Subject: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge > > > > Hi, > > > > Not sure who's still getting this list... Anyway, we just posted some > > contest info from Nokia in the IGDA's July newsletter. Thought it > > worthwhile to share here: > > > > > > ******************************************* > > This is your change to get your game concept published by Nokia! Top > > three entries will be offered a Nokia Publishing pre-production > > contract and cash prizes totalling US$100,000 to support further > > development of their concepts! > > > > Submitting your concept is very easy, no code is needed, just a > > concept description and visualization. For more information, visit: > > http://insider.n-gage.com/innovation > > > > Deadline for submissions is 20th of August, 2008! > > ******************************************* > > > > Regards, > > Jason > > > > ~~~~~~~~~~~~~~~~~ > > Jason Della Rocca > > Executive Director > > International Game Developers Association > > > > direct: +1-514-426-1162 > > main: +1-856-423-2990 > > fax: +1-514-426-1201 > > jason at igda.org > > > > Montreal, Canada > > ~~~~~~~~~~~~~~~~~ > > > > http://www.igda.org/ > > http://www.realitypanic.com/ > > > > "Do or do not. There is no try." > > - Yoda > > > > _______________________________________________ > > Mobile_Games mailing list > > Mobile_Games at igda.org > > http://seven.pairlist.net/mailman/listinfo/mobile_games > > > > No virus found in this incoming message. > > Checked by AVG - http://www.avg.com > > Version: 8.0.138 / Virus Database: 270.5.4/1566 - Release Date: > 22/07/2008 > > 06:00 > > > > > > _______________________________________________ > > Mobile_Games mailing list > > Mobile_Games at igda.org > > http://seven.pairlist.net/mailman/listinfo/mobile_games > > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > > > > > -- > Jorge Gonzalez Sanchez > Blue River S.A. > > WEB: www.blueriversa.com > TEL: +54 (11) 4857-9340 > MOV: +54 (911) 6167-5412 > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > > > > > > No virus found in this incoming message. > Checked by AVG. > Version: 7.5.524 / Virus Database: 270.6.0/1603 - Release Date: 10-08-2008 > 18:13 > > No virus found in this outgoing message. > Checked by AVG. > Version: 7.5.524 / Virus Database: 270.6.0/1603 - Release Date: 10-08-2008 > 18:13 > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > > -- Jorge Gonzalez Sanchez Blue River S.A. WEB: www.blueriversa.com TEL: +54 (11) 4857-9340 MOV: +54 (911) 6167-5412 -------------- next part -------------- An HTML attachment was scrubbed... URL: From bvolk at mynumo.com Mon Aug 11 22:02:53 2008 From: bvolk at mynumo.com (William Volk) Date: Mon, 11 Aug 2008 19:02:53 -0700 Subject: [IGDA Mobile-SIG List] iPhone Game Market In-Reply-To: References: <20080725051722.58D04AE4D@mailwash7.pair.com> <01b801c8fb8c$5fc1aaa0$1f44ffe0$@com> <94dda5340808110614y14a54c73he3b0f8571516a2f2@mail.gmail.com> <83DB00B5-FC10-44C4-B28A-09C0BFC8655B@mynumo.com> <000c01c8fbfa$f2358a50$d6a09ef0$@ipl.pt> Message-ID: Here's some numbers to chew on. 60m downloads, probabily 6m paid, $30m in revenue, therefore average price of $5. Sega Super Monkey Ball generated $3m in gross revenue from 300k sales at $9.99 a pop. That means that this title represented 10% of overall sales revenue or 5% of unit sales. Our title, Remelody, had feature placement for six days we are still waiting for the sales figures from the 1st two weeks of sales, I suspect that is when the bulk of sales occured. It will be interesting to see. It may be that the Greystripe Ad Model makes sense for some titles. Next will be our branded (Kenny Rogers, The Gambler) casino games. More excitement no doubt. William Volk CEO, MyNuMo 858 692 1124 The Social Entertainment Company http://www.mynumo.com On Aug 11, 2008, at 6:42 PM, Jorge Gonzalez Sanchez wrote: > Good to hear people is still listening to this thing. We're also > still working on mobile, but we're sort of an impasse due to the > mobile market turmoil... namely, iphone + sales being mysteriously > low for a just-released game (we released an unlicensed summer games > themed game) > > Our guess is that it's time to think out of the box for a while. And > it's damn scary. > > > > 2008/8/11 RSantos > I'm also still in business, and working on mobile games. > > Mobiles can do 3D graphics, OpenGL ES 2.0 it's almost here, the > question is : Are mobile users interested on better graphics on > their mobiles ? Or are we developers going again by the way phone > manufactures guide us ? > > > Ricardo Flores > > Web and Mobile Developer > > www.biodroid-entertainment.com > > rflores at biodroid-entertainment.com > > > > From: mobile_games-bounces at igda.org [mailto:mobile_games-bounces at igda.org > ] On Behalf Of William Volk > Sent: segunda-feira, 11 de Agosto de 2008 19:29 > To: Mobile Game Development SIG Mailing List > Subject: Re: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge > > > The iPhone's app store is the real deal. Apple reports 60m > downloads, $30m in sales ... all in one month. > > > Check out our 1st title, REMELODY. > > > William Volk > > CEO, MyNuMo > > 858 692 1124 > > The Social Entertainment Company > > http://www.mynumo.com > > > On Aug 11, 2008, at 11:18 AM, Jorge Gonzalez Sanchez wrote: > > > > I'm still here too, but I thought this list was dead. > > N-gage's gonna have it tough again I think. Might have been great if > it weren't for the iphone App store, but now it looks like its in a > tight spot. > > Plus, 3D games and a cellphone keyboard were never best friends. > Look at a Dualshock and it's no mystery why. 2.5d, 2d with 3d > graphics, yeah. Real 3d game, no. Just my oppinion. > > > > On Mon, Aug 11, 2008 at 10:14 AM, Dan Roy wrote: > > I'm still on the list, too. > > Dan > > 2008/8/11 Ohad Barzilay : > > > Hi Jason, > > > > Well, I know *I'm* here. > > And I've already posted about the event on MobileGD. > > > > Ohad. > > > > > > > > -----Original Message----- > > From: Jason Della Rocca [mailto:jason at igda.org] > > Sent: Friday, July 25, 2008 8:14 AM > > To: mobile_games at igda.org > > Subject: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge > > > > Hi, > > > > Not sure who's still getting this list... Anyway, we just posted > some > > contest info from Nokia in the IGDA's July newsletter. Thought it > > worthwhile to share here: > > > > > > ******************************************* > > This is your change to get your game concept published by Nokia! Top > > three entries will be offered a Nokia Publishing pre-production > > contract and cash prizes totalling US$100,000 to support further > > development of their concepts! > > > > Submitting your concept is very easy, no code is needed, just a > > concept description and visualization. For more information, visit: > > http://insider.n-gage.com/innovation > > > > Deadline for submissions is 20th of August, 2008! > > ******************************************* > > > > Regards, > > Jason > > > > ~~~~~~~~~~~~~~~~~ > > Jason Della Rocca > > Executive Director > > International Game Developers Association > > > > direct: +1-514-426-1162 > > main: +1-856-423-2990 > > fax: +1-514-426-1201 > > jason at igda.org > > > > Montreal, Canada > > ~~~~~~~~~~~~~~~~~ > > > > http://www.igda.org/ > > http://www.realitypanic.com/ > > > > "Do or do not. There is no try." > > - Yoda > > > > _______________________________________________ > > Mobile_Games mailing list > > Mobile_Games at igda.org > > http://seven.pairlist.net/mailman/listinfo/mobile_games > > > > No virus found in this incoming message. > > Checked by AVG - http://www.avg.com > > Version: 8.0.138 / Virus Database: 270.5.4/1566 - Release Date: > 22/07/2008 > > 06:00 > > > > > > _______________________________________________ > > Mobile_Games mailing list > > Mobile_Games at igda.org > > http://seven.pairlist.net/mailman/listinfo/mobile_games > > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > > > > > -- > Jorge Gonzalez Sanchez > Blue River S.A. > > WEB: www.blueriversa.com > TEL: +54 (11) 4857-9340 > MOV: +54 (911) 6167-5412 > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > > > > No virus found in this incoming message. > Checked by AVG. > Version: 7.5.524 / Virus Database: 270.6.0/1603 - Release Date: > 10-08-2008 18:13 > > > No virus found in this outgoing message. > Checked by AVG. > Version: 7.5.524 / Virus Database: 270.6.0/1603 - Release Date: > 10-08-2008 18:13 > > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > > > > > -- > Jorge Gonzalez Sanchez > Blue River S.A. > > WEB: www.blueriversa.com > TEL: +54 (11) 4857-9340 > MOV: +54 (911) 6167-5412 > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games -------------- next part -------------- An HTML attachment was scrubbed... URL: From civax at mobilegd.com Tue Aug 12 02:56:09 2008 From: civax at mobilegd.com (Ohad Barzilay) Date: Tue, 12 Aug 2008 09:56:09 +0300 Subject: [IGDA Mobile-SIG List] iPhone Game Market In-Reply-To: References: <20080725051722.58D04AE4D@mailwash7.pair.com> <01b801c8fb8c$5fc1aaa0$1f44ffe0$@com> <94dda5340808110614y14a54c73he3b0f8571516a2f2@mail.gmail.com> <83DB00B5-FC10-44C4-B28A-09C0BFC8655B@mynumo.com> <000c01c8fbfa$f2358a50$d6a09ef0$@ipl.pt> Message-ID: <02a801c8fc48$80a39c30$81ead490$@com> iPhone's AppStore is indeed doing well, yet it's still left to see how this can affect the sales of games other then the big publishers. We already have one game on the store and for now we're quite noticeable, but I'm not sure how things will be as more apps joining. It will probably get even more interesting once more apps will become available and we might find ourselves in the same problem we had on operators' catalogs, getting noticed within all the other games around. I haven't seen figures yet on the Greystripe supported games. Anyone has a clue how well are they doing? How many games out with it and how much did they actually make to the developers? From: William Volk [mailto:bvolk at mynumo.com] Sent: Tuesday, August 12, 2008 5:03 AM To: Jorge Gonzalez Sanchez; Mobile Game Dev SIG Mailing List Subject: [IGDA Mobile-SIG List] iPhone Game Market Here's some numbers to chew on. 60m downloads, probabily 6m paid, $30m in revenue, therefore average price of $5. Sega Super Monkey Ball generated $3m in gross revenue from 300k sales at $9.99 a pop. That means that this title represented 10% of overall sales revenue or 5% of unit sales. Our title, Remelody, had feature placement for six days we are still waiting for the sales figures from the 1st two weeks of sales, I suspect that is when the bulk of sales occured. It will be interesting to see. It may be that the Greystripe Ad Model makes sense for some titles. Next will be our branded (Kenny Rogers, The Gambler) casino games. More excitement no doubt. William Volk CEO, MyNuMo 858 692 1124 The Social Entertainment Company http://www.mynumo.com On Aug 11, 2008, at 6:42 PM, Jorge Gonzalez Sanchez wrote: Good to hear people is still listening to this thing. We're also still working on mobile, but we're sort of an impasse due to the mobile market turmoil... namely, iphone + sales being mysteriously low for a just-released game (we released an unlicensed summer games themed game) Our guess is that it's time to think out of the box for a while. And it's damn scary. 2008/8/11 RSantos I'm also still in business, and working on mobile games. Mobiles can do 3D graphics, OpenGL ES 2.0 it's almost here, the question is : Are mobile users interested on better graphics on their mobiles ? Or are we developers going again by the way phone manufactures guide us ? Ricardo Flores Web and Mobile Developer www.biodroid-entertainment.com rflores at biodroid-entertainment.com From: mobile_games-bounces at igda.org [mailto:mobile_games-bounces at igda.org] On Behalf Of William Volk Sent: segunda-feira, 11 de Agosto de 2008 19:29 To: Mobile Game Development SIG Mailing List Subject: Re: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge The iPhone's app store is the real deal. Apple reports 60m downloads, $30m in sales ... all in one month. Check out our 1st title, REMELODY. William Volk CEO, MyNuMo 858 692 1124 The Social Entertainment Company http://www.mynumo.com On Aug 11, 2008, at 11:18 AM, Jorge Gonzalez Sanchez wrote: I'm still here too, but I thought this list was dead. N-gage's gonna have it tough again I think. Might have been great if it weren't for the iphone App store, but now it looks like its in a tight spot. Plus, 3D games and a cellphone keyboard were never best friends. Look at a Dualshock and it's no mystery why. 2.5d, 2d with 3d graphics, yeah. Real 3d game, no. Just my oppinion. On Mon, Aug 11, 2008 at 10:14 AM, Dan Roy wrote: I'm still on the list, too. Dan 2008/8/11 Ohad Barzilay : > Hi Jason, > > Well, I know *I'm* here. > And I've already posted about the event on MobileGD. > > Ohad. > > > > -----Original Message----- > From: Jason Della Rocca [mailto:jason at igda.org] > Sent: Friday, July 25, 2008 8:14 AM > To: mobile_games at igda.org > Subject: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge > > Hi, > > Not sure who's still getting this list... Anyway, we just posted some > contest info from Nokia in the IGDA's July newsletter. Thought it > worthwhile to share here: > > > ******************************************* > This is your change to get your game concept published by Nokia! Top > three entries will be offered a Nokia Publishing pre-production > contract and cash prizes totalling US$100,000 to support further > development of their concepts! > > Submitting your concept is very easy, no code is needed, just a > concept description and visualization. For more information, visit: > http://insider.n-gage.com/innovation > > Deadline for submissions is 20th of August, 2008! > ******************************************* > > Regards, > Jason > > ~~~~~~~~~~~~~~~~~ > Jason Della Rocca > Executive Director > International Game Developers Association > > direct: +1-514-426-1162 > main: +1-856-423-2990 > fax: +1-514-426-1201 > jason at igda.org > > Montreal, Canada > ~~~~~~~~~~~~~~~~~ > > http://www.igda.org/ > http://www.realitypanic.com/ > > "Do or do not. There is no try." > - Yoda > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > > No virus found in this incoming message. > Checked by AVG - http://www.avg.com > Version: 8.0.138 / Virus Database: 270.5.4/1566 - Release Date: 22/07/2008 > 06:00 > > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > _______________________________________________ Mobile_Games mailing list Mobile_Games at igda.org http://seven.pairlist.net/mailman/listinfo/mobile_games -- Jorge Gonzalez Sanchez Blue River S.A. WEB: www.blueriversa.com TEL: +54 (11) 4857-9340 MOV: +54 (911) 6167-5412 _______________________________________________ Mobile_Games mailing list Mobile_Games at igda.org http://seven.pairlist.net/mailman/listinfo/mobile_games No virus found in this incoming message. Checked by AVG. Version: 7.5.524 / Virus Database: 270.6.0/1603 - Release Date: 10-08-2008 18:13 No virus found in this outgoing message. Checked by AVG. Version: 7.5.524 / Virus Database: 270.6.0/1603 - Release Date: 10-08-2008 18:13 _______________________________________________ Mobile_Games mailing list Mobile_Games at igda.org http://seven.pairlist.net/mailman/listinfo/mobile_games -- Jorge Gonzalez Sanchez Blue River S.A. WEB: www.blueriversa.com TEL: +54 (11) 4857-9340 MOV: +54 (911) 6167-5412 _______________________________________________ Mobile_Games mailing list Mobile_Games at igda.org http://seven.pairlist.net/mailman/listinfo/mobile_games No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.6.0/1603 - Release Date: 10/08/2008 18:13 -------------- next part -------------- An HTML attachment was scrubbed... URL: From havchr at tumbleweedinteractive.com Tue Aug 12 03:05:33 2008 From: havchr at tumbleweedinteractive.com (=?ISO-8859-1?Q?H=E5vard_Christensen?=) Date: Tue, 12 Aug 2008 09:05:33 +0200 Subject: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge In-Reply-To: References: <20080725051722.58D04AE4D@mailwash7.pair.com> <01b801c8fb8c$5fc1aaa0$1f44ffe0$@com> <94dda5340808110614y14a54c73he3b0f8571516a2f2@mail.gmail.com> <83DB00B5-FC10-44C4-B28A-09C0BFC8655B@mynumo.com> <000c01c8fbfa$f2358a50$d6a09ef0$@ipl.pt> Message-ID: <48A1363D.3080300@tumbleweedinteractive.com> I'm also still here. I'm currently working on some groundwork on our ES 2.0-renderer. Our company might look into iphone in the future. -H?vard Christensen- lead ES2 rendering programmer at Tumbleweed Interactive www.tumbleweedinteractive.com Jorge Gonzalez Sanchez skrev: > Good to hear people is still listening to this thing. We're also still > working on mobile, but we're sort of an impasse due to the mobile > market turmoil... namely, iphone + sales being mysteriously low for a > just-released game (we released an unlicensed summer games themed game) > > Our guess is that it's time to think out of the box for a while. And > it's damn scary. > > > > 2008/8/11 RSantos > > > I'm also still in business, and working on mobile games. > > Mobiles can do 3D graphics, OpenGL ES 2.0 it's almost here, the > question is : Are mobile users interested on better graphics on > their mobiles ? Or are we developers going again by the way phone > manufactures guide us ? > > > > Ricardo Flores > > Web and Mobile Developer > > www.biodroid-entertainment.com > > rflores at biodroid-entertainment.com > > > > > > > *From:* mobile_games-bounces at igda.org > > [mailto:mobile_games-bounces at igda.org > ] *On Behalf Of *William Volk > *Sent:* segunda-feira, 11 de Agosto de 2008 19:29 > *To:* Mobile Game Development SIG Mailing List > *Subject:* Re: [IGDA Mobile-SIG List] Mobile Games Innovation > Challenge > > > > The iPhone's app store is the real deal. Apple reports 60m > downloads, $30m in sales ... all in one month. > > > > Check out our 1st title, REMELODY. > > > > William Volk > > CEO, MyNuMo > > 858 692 1124 > > The Social Entertainment Company > > http://www.mynumo.com > > > > On Aug 11, 2008, at 11:18 AM, Jorge Gonzalez Sanchez wrote: > > > > I'm still here too, but I thought this list was dead. > > N-gage's gonna have it tough again I think. Might have been great > if it weren't for the iphone App store, but now it looks like its > in a tight spot. > > Plus, 3D games and a cellphone keyboard were never best friends. > Look at a Dualshock and it's no mystery why. 2.5d, 2d with 3d > graphics, yeah. Real 3d game, no. Just my oppinion. > > > > On Mon, Aug 11, 2008 at 10:14 AM, Dan Roy > wrote: > > I'm still on the list, too. > > Dan > > 2008/8/11 Ohad Barzilay >: > > > Hi Jason, > > > > Well, I know *I'm* here. > > And I've already posted about the event on MobileGD. > > > > Ohad. > > > > > > > > -----Original Message----- > > From: Jason Della Rocca [mailto:jason at igda.org > ] > > Sent: Friday, July 25, 2008 8:14 AM > > To: mobile_games at igda.org > > Subject: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge > > > > Hi, > > > > Not sure who's still getting this list... Anyway, we just posted > some > > contest info from Nokia in the IGDA's July newsletter. Thought it > > worthwhile to share here: > > > > > > ******************************************* > > This is your change to get your game concept published by Nokia! Top > > three entries will be offered a Nokia Publishing pre-production > > contract and cash prizes totalling US$100,000 to support further > > development of their concepts! > > > > Submitting your concept is very easy, no code is needed, just a > > concept description and visualization. For more information, visit: > > http://insider.n-gage.com/innovation > > > > Deadline for submissions is 20th of August, 2008! > > ******************************************* > > > > Regards, > > Jason > > > > ~~~~~~~~~~~~~~~~~ > > Jason Della Rocca > > Executive Director > > International Game Developers Association > > > > direct: +1-514-426-1162 > > main: +1-856-423-2990 > > fax: +1-514-426-1201 > > jason at igda.org > > > > Montreal, Canada > > ~~~~~~~~~~~~~~~~~ > > > > http://www.igda.org/ > > http://www.realitypanic.com/ > > > > "Do or do not. There is no try." > > - Yoda > > > > _______________________________________________ > > Mobile_Games mailing list > > Mobile_Games at igda.org > > http://seven.pairlist.net/mailman/listinfo/mobile_games > > > > No virus found in this incoming message. > > Checked by AVG - http://www.avg.com > > Version: 8.0.138 / Virus Database: 270.5.4/1566 - Release Date: > 22/07/2008 > > 06:00 > > > > > > _______________________________________________ > > Mobile_Games mailing list > > Mobile_Games at igda.org > > http://seven.pairlist.net/mailman/listinfo/mobile_games > > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > > > > > -- > Jorge Gonzalez Sanchez > Blue River S.A. > > WEB: www.blueriversa.com > TEL: +54 (11) 4857-9340 > MOV: +54 (911) 6167-5412 > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > > > > > > No virus found in this incoming message. > Checked by AVG. > Version: 7.5.524 / Virus Database: 270.6.0/1603 - Release Date: > 10-08-2008 18:13 > > > No virus found in this outgoing message. > Checked by AVG. > Version: 7.5.524 / Virus Database: 270.6.0/1603 - Release Date: > 10-08-2008 18:13 > > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > > > > > -- > Jorge Gonzalez Sanchez > Blue River S.A. > > WEB: www.blueriversa.com > TEL: +54 (11) 4857-9340 > MOV: +54 (911) 6167-5412 > ------------------------------------------------------------------------ > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > From christopher.kassulke at handy-games.com Tue Aug 12 03:14:17 2008 From: christopher.kassulke at handy-games.com (Christopher Kassulke) Date: Tue, 12 Aug 2008 09:14:17 +0200 Subject: [IGDA Mobile-SIG List] iPhone Game Market Message-ID: <3F1CE5C538C7B54BA0385C2DB73D00A28725D4@hgdc1.hgw> Hi Ohad, the Greystripe model is "fair" - you make revenues on it. Revenues are coming in regular when your games have a high replay value. But not enough to feed a whole company so its ok for garage developers or young developer studios who want to check out the market. HandyGames was one of the first publisher who supported Greystripe not only cause of revenues also for checking out which game the market really want. The operators filter normally games and on greystripe every game gets the same visibility and the consumer is choosing. The performance from some titles are totally different from the ones that are live at the operator decks. Cheers, Christopher Christopher Kassulke CEO HandyGames www.handy-games.com GmbH Von: mobile_games-bounces at igda.org [mailto:mobile_games-bounces at igda.org] Im Auftrag von Ohad Barzilay Gesendet: Dienstag, 12. August 2008 08:56 An: 'Mobile Game Development SIG Mailing List' Betreff: Re: [IGDA Mobile-SIG List] iPhone Game Market iPhone's AppStore is indeed doing well, yet it's still left to see how this can affect the sales of games other then the big publishers. We already have one game on the store and for now we're quite noticeable, but I'm not sure how things will be as more apps joining. It will probably get even more interesting once more apps will become available and we might find ourselves in the same problem we had on operators' catalogs, getting noticed within all the other games around. I haven't seen figures yet on the Greystripe supported games. Anyone has a clue how well are they doing? How many games out with it and how much did they actually make to the developers? From: William Volk [mailto:bvolk at mynumo.com] Sent: Tuesday, August 12, 2008 5:03 AM To: Jorge Gonzalez Sanchez; Mobile Game Dev SIG Mailing List Subject: [IGDA Mobile-SIG List] iPhone Game Market Here's some numbers to chew on. 60m downloads, probabily 6m paid, $30m in revenue, therefore average price of $5. Sega Super Monkey Ball generated $3m in gross revenue from 300k sales at $9.99 a pop. That means that this title represented 10% of overall sales revenue or 5% of unit sales. Our title, Remelody, had feature placement for six days we are still waiting for the sales figures from the 1st two weeks of sales, I suspect that is when the bulk of sales occured. It will be interesting to see. It may be that the Greystripe Ad Model makes sense for some titles. Next will be our branded (Kenny Rogers, The Gambler) casino games. More excitement no doubt. William Volk CEO, MyNuMo 858 692 1124 The Social Entertainment Company http://www.mynumo.com On Aug 11, 2008, at 6:42 PM, Jorge Gonzalez Sanchez wrote: Good to hear people is still listening to this thing. We're also still working on mobile, but we're sort of an impasse due to the mobile market turmoil... namely, iphone + sales being mysteriously low for a just-released game (we released an unlicensed summer games themed game) Our guess is that it's time to think out of the box for a while. And it's damn scary. 2008/8/11 RSantos I'm also still in business, and working on mobile games. Mobiles can do 3D graphics, OpenGL ES 2.0 it's almost here, the question is : Are mobile users interested on better graphics on their mobiles ? Or are we developers going again by the way phone manufactures guide us ? Ricardo Flores Web and Mobile Developer www.biodroid-entertainment.com rflores at biodroid-entertainment.com From: mobile_games-bounces at igda.org [mailto:mobile_games-bounces at igda.org] On Behalf Of William Volk Sent: segunda-feira, 11 de Agosto de 2008 19:29 To: Mobile Game Development SIG Mailing List Subject: Re: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge The iPhone's app store is the real deal. Apple reports 60m downloads, $30m in sales ... all in one month. Check out our 1st title, REMELODY. William Volk CEO, MyNuMo 858 692 1124 The Social Entertainment Company http://www.mynumo.com On Aug 11, 2008, at 11:18 AM, Jorge Gonzalez Sanchez wrote: I'm still here too, but I thought this list was dead. N-gage's gonna have it tough again I think. Might have been great if it weren't for the iphone App store, but now it looks like its in a tight spot. Plus, 3D games and a cellphone keyboard were never best friends. Look at a Dualshock and it's no mystery why. 2.5d, 2d with 3d graphics, yeah. Real 3d game, no. Just my oppinion. On Mon, Aug 11, 2008 at 10:14 AM, Dan Roy wrote: I'm still on the list, too. Dan 2008/8/11 Ohad Barzilay : > Hi Jason, > > Well, I know *I'm* here. > And I've already posted about the event on MobileGD. > > Ohad. > > > > -----Original Message----- > From: Jason Della Rocca [mailto:jason at igda.org] > Sent: Friday, July 25, 2008 8:14 AM > To: mobile_games at igda.org > Subject: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge > > Hi, > > Not sure who's still getting this list... Anyway, we just posted some > contest info from Nokia in the IGDA's July newsletter. Thought it > worthwhile to share here: > > > ******************************************* > This is your change to get your game concept published by Nokia! Top > three entries will be offered a Nokia Publishing pre-production > contract and cash prizes totalling US$100,000 to support further > development of their concepts! > > Submitting your concept is very easy, no code is needed, just a > concept description and visualization. For more information, visit: > http://insider.n-gage.com/innovation > > Deadline for submissions is 20th of August, 2008! > ******************************************* > > Regards, > Jason > > ~~~~~~~~~~~~~~~~~ > Jason Della Rocca > Executive Director > International Game Developers Association > > direct: +1-514-426-1162 > main: +1-856-423-2990 > fax: +1-514-426-1201 > jason at igda.org > > Montreal, Canada > ~~~~~~~~~~~~~~~~~ > > http://www.igda.org/ > http://www.realitypanic.com/ > > "Do or do not. There is no try." > - Yoda > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > > No virus found in this incoming message. > Checked by AVG - http://www.avg.com > Version: 8.0.138 / Virus Database: 270.5.4/1566 - Release Date: 22/07/2008 > 06:00 > > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > _______________________________________________ Mobile_Games mailing list Mobile_Games at igda.org http://seven.pairlist.net/mailman/listinfo/mobile_games -- Jorge Gonzalez Sanchez Blue River S.A. WEB: www.blueriversa.com TEL: +54 (11) 4857-9340 MOV: +54 (911) 6167-5412 _______________________________________________ Mobile_Games mailing list Mobile_Games at igda.org http://seven.pairlist.net/mailman/listinfo/mobile_games No virus found in this incoming message. Checked by AVG. Version: 7.5.524 / Virus Database: 270.6.0/1603 - Release Date: 10-08-2008 18:13 No virus found in this outgoing message. Checked by AVG. Version: 7.5.524 / Virus Database: 270.6.0/1603 - Release Date: 10-08-2008 18:13 _______________________________________________ Mobile_Games mailing list Mobile_Games at igda.org http://seven.pairlist.net/mailman/listinfo/mobile_games -- Jorge Gonzalez Sanchez Blue River S.A. WEB: www.blueriversa.com TEL: +54 (11) 4857-9340 MOV: +54 (911) 6167-5412 _______________________________________________ Mobile_Games mailing list Mobile_Games at igda.org http://seven.pairlist.net/mailman/listinfo/mobile_games No virus found in this incoming message. Checked by AVG - http://www.avg.com Version: 8.0.138 / Virus Database: 270.6.0/1603 - Release Date: 10/08/2008 18:13 -------------- next part -------------- An HTML attachment was scrubbed... URL: From mike_ch_1 at hotmail.com Tue Aug 12 08:06:04 2008 From: mike_ch_1 at hotmail.com (mike_ch_1 at hotmail.com) Date: Tue, 12 Aug 2008 12:06:04 +0000 Subject: [IGDA Mobile-SIG List] iPhone Game Market In-Reply-To: <02a801c8fc48$80a39c30$81ead490$@com> References: <20080725051722.58D04AE4D@mailwash7.pair.com> <01b801c8fb8c$5fc1aaa0$1f44ffe0$@com> <94dda5340808110614y14a54c73he3b0f8571516a2f2@mail.gmail.com> <83DB00B5-FC10-44C4-B28A-09C0BFC8655B@mynumo.com> <000c01c8fbfa$f2358a50$d6a09ef0$@ipl.pt> <02a801c8fc48$80a39c30$81ead490$@com> Message-ID: Isn't it quite strange that they did 30 million in sales and there are roughly 7 million iphones. So that means that on average each and every iphone owner spent just over 4 dollars. That seems absurdly high to me. Or am I missing something here? Thx Michael Sent from my BlackBerry? wireless handheld -----Original Message----- From: "Ohad Barzilay" Date: Tue, 12 Aug 2008 09:56:09 To: 'Mobile Game Development SIG Mailing List' Subject: Re: [IGDA Mobile-SIG List] iPhone Game Market _______________________________________________ Mobile_Games mailing list Mobile_Games at igda.org http://seven.pairlist.net/mailman/listinfo/mobile_games From diogo.neves at gmail.com Tue Aug 12 08:22:48 2008 From: diogo.neves at gmail.com (Diogo Neves) Date: Tue, 12 Aug 2008 13:22:48 +0100 Subject: [IGDA Mobile-SIG List] iPhone Game Market In-Reply-To: References: <20080725051722.58D04AE4D@mailwash7.pair.com> <01b801c8fb8c$5fc1aaa0$1f44ffe0$@com> <94dda5340808110614y14a54c73he3b0f8571516a2f2@mail.gmail.com> <83DB00B5-FC10-44C4-B28A-09C0BFC8655B@mynumo.com> <000c01c8fbfa$f2358a50$d6a09ef0$@ipl.pt> <02a801c8fc48$80a39c30$81ead490$@com> Message-ID: <48A18098.40004@gmail.com> I think that this is natural, it's the Apple hype talking. Probably we'll only get true values in one month. Diogo Neves mike_ch_1 at hotmail.com wrote: > Isn't it quite strange that they did 30 million in sales and there are roughly 7 million iphones. So that means that on average each and every iphone owner spent just over 4 dollars. That seems absurdly high to me. Or am I missing something here? > > Thx > > Michael > Sent from my BlackBerry? wireless handheld > > -----Original Message----- > From: "Ohad Barzilay" > > Date: Tue, 12 Aug 2008 09:56:09 > To: 'Mobile Game Development SIG Mailing List' > Subject: Re: [IGDA Mobile-SIG List] iPhone Game Market > > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > From jon at jonpeddie.com Tue Aug 12 09:35:18 2008 From: jon at jonpeddie.com (Jon Peddie) Date: Tue, 12 Aug 2008 06:35:18 -0700 Subject: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge In-Reply-To: <000c01c8fbfa$f2358a50$d6a09ef0$@ipl.pt> References: <20080725051722.58D04AE4D@mailwash7.pair.com> <01b801c8fb8c$5fc1aaa0$1f44ffe0$@com> <94dda5340808110614y14a54c73he3b0f8571516a2f2@mail.gmail.com> <83DB00B5-FC10-44C4-B28A-09C0BFC8655B@mynumo.com> <000c01c8fbfa$f2358a50$d6a09ef0$@ipl.pt> Message-ID: <014001c8fc80$50d5c720$f2815560$@com> If any of you are at Siggraph in LA this week, come by the Khronos birds of a feather (BOF) meeting room 507 midday Thursday - it's all about Open GL ES 2.0, which is definitely here. Jon Peddie From: mobile_games-bounces at igda.org [mailto:mobile_games-bounces at igda.org] On Behalf Of RSantos Sent: Monday, August 11, 2008 2:41 PM To: 'Mobile Game Development SIG Mailing List' Subject: Re: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge I'm also still in business, and working on mobile games. Mobiles can do 3D graphics, OpenGL ES 2.0 it's almost here, the question is : Are mobile users interested on better graphics on their mobiles ? Or are we developers going again by the way phone manufactures guide us ? Ricardo Flores Web and Mobile Developer www.biodroid-entertainment.com rflores at biodroid-entertainment.com From: mobile_games-bounces at igda.org [mailto:mobile_games-bounces at igda.org] On Behalf Of William Volk Sent: segunda-feira, 11 de Agosto de 2008 19:29 To: Mobile Game Development SIG Mailing List Subject: Re: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge The iPhone's app store is the real deal. Apple reports 60m downloads, $30m in sales ... all in one month. Check out our 1st title, REMELODY. William Volk CEO, MyNuMo 858 692 1124 The Social Entertainment Company http://www.mynumo.com On Aug 11, 2008, at 11:18 AM, Jorge Gonzalez Sanchez wrote: I'm still here too, but I thought this list was dead. N-gage's gonna have it tough again I think. Might have been great if it weren't for the iphone App store, but now it looks like its in a tight spot. Plus, 3D games and a cellphone keyboard were never best friends. Look at a Dualshock and it's no mystery why. 2.5d, 2d with 3d graphics, yeah. Real 3d game, no. Just my oppinion. On Mon, Aug 11, 2008 at 10:14 AM, Dan Roy wrote: I'm still on the list, too. Dan 2008/8/11 Ohad Barzilay : > Hi Jason, > > Well, I know *I'm* here. > And I've already posted about the event on MobileGD. > > Ohad. > > > > -----Original Message----- > From: Jason Della Rocca [mailto:jason at igda.org] > Sent: Friday, July 25, 2008 8:14 AM > To: mobile_games at igda.org > Subject: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge > > Hi, > > Not sure who's still getting this list... Anyway, we just posted some > contest info from Nokia in the IGDA's July newsletter. Thought it > worthwhile to share here: > > > ******************************************* > This is your change to get your game concept published by Nokia! Top > three entries will be offered a Nokia Publishing pre-production > contract and cash prizes totalling US$100,000 to support further > development of their concepts! > > Submitting your concept is very easy, no code is needed, just a > concept description and visualization. For more information, visit: > http://insider.n-gage.com/innovation > > Deadline for submissions is 20th of August, 2008! > ******************************************* > > Regards, > Jason > > ~~~~~~~~~~~~~~~~~ > Jason Della Rocca > Executive Director > International Game Developers Association > > direct: +1-514-426-1162 > main: +1-856-423-2990 > fax: +1-514-426-1201 > jason at igda.org > > Montreal, Canada > ~~~~~~~~~~~~~~~~~ > > http://www.igda.org/ > http://www.realitypanic.com/ > > "Do or do not. There is no try." > - Yoda > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > > No virus found in this incoming message. > Checked by AVG - http://www.avg.com > Version: 8.0.138 / Virus Database: 270.5.4/1566 - Release Date: 22/07/2008 > 06:00 > > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > _______________________________________________ Mobile_Games mailing list Mobile_Games at igda.org http://seven.pairlist.net/mailman/listinfo/mobile_games -- Jorge Gonzalez Sanchez Blue River S.A. WEB: www.blueriversa.com TEL: +54 (11) 4857-9340 MOV: +54 (911) 6167-5412 _______________________________________________ Mobile_Games mailing list Mobile_Games at igda.org http://seven.pairlist.net/mailman/listinfo/mobile_games No virus found in this incoming message. Checked by AVG. Version: 7.5.524 / Virus Database: 270.6.0/1603 - Release Date: 10-08-2008 18:13 No virus found in this outgoing message. Checked by AVG. Version: 7.5.524 / Virus Database: 270.6.0/1603 - Release Date: 10-08-2008 18:13 -------------- next part -------------- An HTML attachment was scrubbed... URL: From jeferson.valadares at gmail.com Tue Aug 12 09:43:02 2008 From: jeferson.valadares at gmail.com (Jeferson Valadares) Date: Tue, 12 Aug 2008 14:43:02 +0100 Subject: [IGDA Mobile-SIG List] iPhone Game Market In-Reply-To: <48A18098.40004@gmail.com> References: <94dda5340808110614y14a54c73he3b0f8571516a2f2@mail.gmail.com> <83DB00B5-FC10-44C4-B28A-09C0BFC8655B@mynumo.com> <000c01c8fbfa$f2358a50$d6a09ef0$@ipl.pt> <02a801c8fc48$80a39c30$81ead490$@com> <48A18098.40004@gmail.com> Message-ID: <72d10a000808120643v77755fdt8880cdf775b01b10@mail.gmail.com> couple of thoughts - i don't think the numbers are off by much, iphone users are more likely to browse, etc than others so it feels quite natural that they'll be more likely to consume entertainment than others. but for sure there's the "new toy" effect in place right now - hopefully apple will be able to sustain those levels of interest. and as for grabbing the attention of consumers: with the number of apps rising, eventually the app store will not be the best place to get your game noticed. if you're a small developer i highly recommend that you start building your user community around your company/game and then just deep link to the store. for me this is one of the biggest benefits of the store after all - the ability to market your game in your own terms. On Tue, Aug 12, 2008 at 1:22 PM, Diogo Neves wrote: > I think that this is natural, it's the Apple hype talking. Probably we'll > only get true values in one month. > > Diogo Neves > > mike_ch_1 at hotmail.com wrote: >> >> Isn't it quite strange that they did 30 million in sales and there are >> roughly 7 million iphones. So that means that on average each and every >> iphone owner spent just over 4 dollars. That seems absurdly high to me. Or >> am I missing something here? >> >> Thx >> >> Michael >> Sent from my BlackBerry(R) wireless handheld >> >> -----Original Message----- >> From: "Ohad Barzilay" >> >> Date: Tue, 12 Aug 2008 09:56:09 To: 'Mobile Game Development SIG Mailing >> List' >> Subject: Re: [IGDA Mobile-SIG List] iPhone Game Market >> >> >> _______________________________________________ >> Mobile_Games mailing list >> Mobile_Games at igda.org >> http://seven.pairlist.net/mailman/listinfo/mobile_games >> >> _______________________________________________ >> Mobile_Games mailing list >> Mobile_Games at igda.org >> http://seven.pairlist.net/mailman/listinfo/mobile_games >> > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > From rsantos at escs.ipl.pt Tue Aug 12 10:15:38 2008 From: rsantos at escs.ipl.pt (RSantos) Date: Tue, 12 Aug 2008 15:15:38 +0100 Subject: [IGDA Mobile-SIG List] iPhone Game Market In-Reply-To: <72d10a000808120643v77755fdt8880cdf775b01b10@mail.gmail.com> References: <94dda5340808110614y14a54c73he3b0f8571516a2f2@mail.gmail.com> <83DB00B5-FC10-44C4-B28A-09C0BFC8655B@mynumo.com> <000c01c8fbfa$f2358a50$d6a09ef0$@ipl.pt> <02a801c8fc48$80a39c30$81ead490$@com> <48A18098.40004@gmail.com> <72d10a000808120643v77755fdt8880cdf775b01b10@mail.gmail.com> Message-ID: <000f01c8fc85$e5c5bb10$b1513130$@ipl.pt> I agree with you Jeferson, Apple users and buyers at least here in Europe are more or less an elite, or want to be. They money to spent in more than just calls. iPhone it's good because of the widgets, games and applications, because as a phone or email is not so good after all. Grabbing the users attentions is the answer on this on-line communities days that we live, as a small developer you should have to empower your network, and be present on Facebook and others. Bloggers have to talk about your game or application, I think that's the way to stand up on Apple Store. Or then just spend a lot of money on good advertising (social and fashion magazines included). Ricardo Flores Web and Mobile Developer www.biodroid-entertainment.com rflores at biodroid-entertainment.com -----Original Message----- From: mobile_games-bounces at igda.org [mailto:mobile_games-bounces at igda.org] On Behalf Of Jeferson Valadares Sent: ter?a-feira, 12 de Agosto de 2008 14:43 To: Mobile Game Development SIG Mailing List Subject: Re: [IGDA Mobile-SIG List] iPhone Game Market couple of thoughts - i don't think the numbers are off by much, iphone users are more likely to browse, etc than others so it feels quite natural that they'll be more likely to consume entertainment than others. but for sure there's the "new toy" effect in place right now - hopefully apple will be able to sustain those levels of interest. and as for grabbing the attention of consumers: with the number of apps rising, eventually the app store will not be the best place to get your game noticed. if you're a small developer i highly recommend that you start building your user community around your company/game and then just deep link to the store. for me this is one of the biggest benefits of the store after all - the ability to market your game in your own terms. On Tue, Aug 12, 2008 at 1:22 PM, Diogo Neves wrote: > I think that this is natural, it's the Apple hype talking. Probably we'll > only get true values in one month. > > Diogo Neves > > mike_ch_1 at hotmail.com wrote: >> >> Isn't it quite strange that they did 30 million in sales and there are >> roughly 7 million iphones. So that means that on average each and every >> iphone owner spent just over 4 dollars. That seems absurdly high to me. Or >> am I missing something here? >> >> Thx >> >> Michael >> Sent from my BlackBerry(R) wireless handheld >> >> -----Original Message----- >> From: "Ohad Barzilay" >> >> Date: Tue, 12 Aug 2008 09:56:09 To: 'Mobile Game Development SIG Mailing >> List' >> Subject: Re: [IGDA Mobile-SIG List] iPhone Game Market >> >> >> _______________________________________________ >> Mobile_Games mailing list >> Mobile_Games at igda.org >> http://seven.pairlist.net/mailman/listinfo/mobile_games >> >> _______________________________________________ >> Mobile_Games mailing list >> Mobile_Games at igda.org >> http://seven.pairlist.net/mailman/listinfo/mobile_games >> > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > _______________________________________________ Mobile_Games mailing list Mobile_Games at igda.org http://seven.pairlist.net/mailman/listinfo/mobile_games No virus found in this incoming message. Checked by AVG. Version: 7.5.524 / Virus Database: 270.6.1/1605 - Release Date: 11-08-2008 16:59 No virus found in this outgoing message. Checked by AVG. Version: 7.5.524 / Virus Database: 270.6.1/1605 - Release Date: 11-08-2008 16:59 From jon at jonpeddie.com Tue Aug 12 11:29:12 2008 From: jon at jonpeddie.com (Jon Peddie) Date: Tue, 12 Aug 2008 08:29:12 -0700 Subject: [IGDA Mobile-SIG List] 3D games In-Reply-To: <014001c8fc80$50d5c720$f2815560$@com> References: <20080725051722.58D04AE4D@mailwash7.pair.com> <01b801c8fb8c$5fc1aaa0$1f44ffe0$@com> <94dda5340808110614y14a54c73he3b0f8571516a2f2@mail.gmail.com> <83DB00B5-FC10-44C4-B28A-09C0BFC8655B@mynumo.com> <000c01c8fbfa$f2358a50$d6a09ef0$@ipl.pt> <014001c8fc80$50d5c720$f2815560$@com> Message-ID: <02a001c8fc90$315fc7f0$941f57d0$@com> Hi everyone Who among you is actually developing a mobile (i.e., handheld) game, and for what API? Jon Peddie -------------- next part -------------- An HTML attachment was scrubbed... URL: From paul at pulsemobilegames.com Tue Aug 12 11:41:27 2008 From: paul at pulsemobilegames.com (Paul Trowe) Date: Tue, 12 Aug 2008 10:41:27 -0500 Subject: [IGDA Mobile-SIG List] Looking for mobile games Message-ID: <00a201c8fc91$e29b38a0$a7d1a9e0$@com> Hey gang, I'm looking for cool mobile games for South America. J2ME please. We'll do the porting to all the phones and the localization as well and give you PHAT revenue share (unlike some of the big publishers who don't give you Jack). In some cases we'll just buy the game outright from you for a lump sum. We're looking right now so please send me an email privately paul at pulsemobilegames.com and we could get the process started right now. The sooner we get started the sooner we could get them in to the carrier's hands to start evaluating. Talk to you soon, -Paul Paul Trowe President Pulse Interactive, Inc. 14837 Montoro Drive Austin, TX 78728 (512) 244-1717 office (512) 970-0097 mobile (512) 233-2951 fax www.pulsemobilegames.com ICQ: 49994079 Yahoo: paultrowe MSN: paul at evolutionconsulting.net AIM: birdboy512 Xbox Live GamerTag: trowsers -------------- next part -------------- An HTML attachment was scrubbed... URL: From rsantos at escs.ipl.pt Tue Aug 12 11:56:29 2008 From: rsantos at escs.ipl.pt (RSantos) Date: Tue, 12 Aug 2008 16:56:29 +0100 Subject: [IGDA Mobile-SIG List] 3D games In-Reply-To: <02a001c8fc90$315fc7f0$941f57d0$@com> References: <20080725051722.58D04AE4D@mailwash7.pair.com> <01b801c8fb8c$5fc1aaa0$1f44ffe0$@com> <94dda5340808110614y14a54c73he3b0f8571516a2f2@mail.gmail.com> <83DB00B5-FC10-44C4-B28A-09C0BFC8655B@mynumo.com> <000c01c8fbfa$f2358a50$d6a09ef0$@ipl.pt> <014001c8fc80$50d5c720$f2815560$@com> <02a001c8fc90$315fc7f0$941f57d0$@com> Message-ID: <001f01c8fc93$fc98bf00$f5ca3d00$@ipl.pt> Hi I?m the lead producer of the mobile division of Biodroid Productions. We are working on 2 titles for mobile, one just for N-Gage and other for N-Gage and iPhone. But then again we still do Java Ricardo Flores From: mobile_games-bounces at igda.org [mailto:mobile_games-bounces at igda.org] On Behalf Of Jon Peddie Sent: ter?a-feira, 12 de Agosto de 2008 16:29 To: 'Mobile Game Development SIG Mailing List' Cc: 'David Wong From bvolk at mynumo.com Tue Aug 12 16:18:45 2008 From: bvolk at mynumo.com (William Volk) Date: Tue, 12 Aug 2008 13:18:45 -0700 Subject: [IGDA Mobile-SIG List] iPhone Game Market In-Reply-To: <02a801c8fc48$80a39c30$81ead490$@com> References: <20080725051722.58D04AE4D@mailwash7.pair.com> <01b801c8fb8c$5fc1aaa0$1f44ffe0$@com> <94dda5340808110614y14a54c73he3b0f8571516a2f2@mail.gmail.com> <83DB00B5-FC10-44C4-B28A-09C0BFC8655B@mynumo.com> <000c01c8fbfa$f2358a50$d6a09ef0$@ipl.pt> <02a801c8fc48$80a39c30$81ead490$@com> Message-ID: <0057475B-5935-47F3-B2D2-71797720D446@mynumo.com> Greystripe is claiming decent CPM's .... $25 and up. William Volk CEO, MyNuMo 858 692 1124 The Social Entertainment Company http://www.mynumo.com On Aug 11, 2008, at 11:56 PM, Ohad Barzilay wrote: > iPhone's AppStore is indeed doing well, yet it's still left to see > how this can affect the sales of games other then the big > publishers. We already have one game on the store and for now we're > quite noticeable, but I'm not sure how things will be as more apps > joining. It will probably get even more interesting once more apps > will become available and we might find ourselves in the same > problem we had on operators' catalogs, getting noticed within all > the other games around. > > I haven't seen figures yet on the Greystripe supported games. Anyone > has a clue how well are they doing? How many games out with it and > how much did they actually make to the developers? > > > > From: William Volk [mailto:bvolk at mynumo.com] > Sent: Tuesday, August 12, 2008 5:03 AM > To: Jorge Gonzalez Sanchez; Mobile Game Dev SIG Mailing List > Subject: [IGDA Mobile-SIG List] iPhone Game Market > > Here's some numbers to chew on. > > 60m downloads, probabily 6m paid, $30m in revenue, therefore average > price of $5. > > Sega Super Monkey Ball generated $3m in gross revenue from 300k > sales at $9.99 a pop. That means that this title represented 10% of > overall sales revenue or 5% of unit sales. > > Our title, Remelody, had feature placement for six days we are still > waiting for the sales figures from the 1st two weeks of sales, I > suspect that is when the bulk of sales occured. It will be > interesting to see. > > It may be that the Greystripe Ad Model makes sense for some titles. > > Next will be our branded (Kenny Rogers, The Gambler) casino games. > More excitement no doubt. > > William Volk > CEO, MyNuMo > 858 692 1124 > The Social Entertainment Company > http://www.mynumo.com > > On Aug 11, 2008, at 6:42 PM, Jorge Gonzalez Sanchez wrote: > > > Good to hear people is still listening to this thing. We're also > still working on mobile, but we're sort of an impasse due to the > mobile market turmoil... namely, iphone + sales being mysteriously > low for a just-released game (we released an unlicensed summer games > themed game) > > Our guess is that it's time to think out of the box for a while. And > it's damn scary. > > > 2008/8/11 RSantos > I'm also still in business, and working on mobile games. > > Mobiles can do 3D graphics, OpenGL ES 2.0 it's almost here, the > question is : Are mobile users interested on better graphics on > their mobiles ? Or are we developers going again by the way phone > manufactures guide us ? > > > Ricardo Flores > > Web and Mobile Developer > > www.biodroid-entertainment.com > > rflores at biodroid-entertainment.com > > > > From: mobile_games-bounces at igda.org [mailto:mobile_games-bounces at igda.org > ] On Behalf Of William Volk > Sent: segunda-feira, 11 de Agosto de 2008 19:29 > To: Mobile Game Development SIG Mailing List > Subject: Re: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge > > > The iPhone's app store is the real deal. Apple reports 60m > downloads, $30m in sales ... all in one month. > > > Check out our 1st title, REMELODY. > > > William Volk > > CEO, MyNuMo > > 858 692 1124 > > The Social Entertainment Company > > http://www.mynumo.com > > > On Aug 11, 2008, at 11:18 AM, Jorge Gonzalez Sanchez wrote: > > > > I'm still here too, but I thought this list was dead. > > N-gage's gonna have it tough again I think. Might have been great if > it weren't for the iphone App store, but now it looks like its in a > tight spot. > > Plus, 3D games and a cellphone keyboard were never best friends. > Look at a Dualshock and it's no mystery why. 2.5d, 2d with 3d > graphics, yeah. Real 3d game, no. Just my oppinion. > > > > On Mon, Aug 11, 2008 at 10:14 AM, Dan Roy wrote: > > I'm still on the list, too. > > Dan > > 2008/8/11 Ohad Barzilay : > > > Hi Jason, > > > > Well, I know *I'm* here. > > And I've already posted about the event on MobileGD. > > > > Ohad. > > > > > > > > -----Original Message----- > > From: Jason Della Rocca [mailto:jason at igda.org] > > Sent: Friday, July 25, 2008 8:14 AM > > To: mobile_games at igda.org > > Subject: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge > > > > Hi, > > > > Not sure who's still getting this list... Anyway, we just posted > some > > contest info from Nokia in the IGDA's July newsletter. Thought it > > worthwhile to share here: > > > > > > ******************************************* > > This is your change to get your game concept published by Nokia! Top > > three entries will be offered a Nokia Publishing pre-production > > contract and cash prizes totalling US$100,000 to support further > > development of their concepts! > > > > Submitting your concept is very easy, no code is needed, just a > > concept description and visualization. For more information, visit: > > http://insider.n-gage.com/innovation > > > > Deadline for submissions is 20th of August, 2008! > > ******************************************* > > > > Regards, > > Jason > > > > ~~~~~~~~~~~~~~~~~ > > Jason Della Rocca > > Executive Director > > International Game Developers Association > > > > direct: +1-514-426-1162 > > main: +1-856-423-2990 > > fax: +1-514-426-1201 > > jason at igda.org > > > > Montreal, Canada > > ~~~~~~~~~~~~~~~~~ > > > > http://www.igda.org/ > > http://www.realitypanic.com/ > > > > "Do or do not. There is no try." > > - Yoda > > > > _______________________________________________ > > Mobile_Games mailing list > > Mobile_Games at igda.org > > http://seven.pairlist.net/mailman/listinfo/mobile_games > > > > No virus found in this incoming message. > > Checked by AVG - http://www.avg.com > > Version: 8.0.138 / Virus Database: 270.5.4/1566 - Release Date: > 22/07/2008 > > 06:00 > > > > > > _______________________________________________ > > Mobile_Games mailing list > > Mobile_Games at igda.org > > http://seven.pairlist.net/mailman/listinfo/mobile_games > > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > > > > > -- > Jorge Gonzalez Sanchez > Blue River S.A. > > WEB: www.blueriversa.com > TEL: +54 (11) 4857-9340 > MOV: +54 (911) 6167-5412 > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > > > > No virus found in this incoming message. > Checked by AVG. > Version: 7.5.524 / Virus Database: 270.6.0/1603 - Release Date: > 10-08-2008 18:13 > > No virus found in this outgoing message. > Checked by AVG. > Version: 7.5.524 / Virus Database: 270.6.0/1603 - Release Date: > 10-08-2008 18:13 > > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > > > > -- > Jorge Gonzalez Sanchez > Blue River S.A. > > WEB: www.blueriversa.com > TEL: +54 (11) 4857-9340 > MOV: +54 (911) 6167-5412 > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > > No virus found in this incoming message. > Checked by AVG - http://www.avg.com > Version: 8.0.138 / Virus Database: 270.6.0/1603 - Release Date: > 10/08/2008 18:13 > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games -------------- next part -------------- An HTML attachment was scrubbed... URL: From bvolk at mynumo.com Tue Aug 12 16:53:56 2008 From: bvolk at mynumo.com (William Volk) Date: Tue, 12 Aug 2008 13:53:56 -0700 Subject: [IGDA Mobile-SIG List] iPhone Game Market In-Reply-To: References: <20080725051722.58D04AE4D@mailwash7.pair.com> <01b801c8fb8c$5fc1aaa0$1f44ffe0$@com> <94dda5340808110614y14a54c73he3b0f8571516a2f2@mail.gmail.com> <83DB00B5-FC10-44C4-B28A-09C0BFC8655B@mynumo.com> <000c01c8fbfa$f2358a50$d6a09ef0$@ipl.pt> <02a801c8fc48$80a39c30$81ead490$@com> Message-ID: <76FEB04A-089C-407C-BE36-CFA7F7988C55@mynumo.com> Well, I'd suspect most of those sales were the new 3G iPhone users. William Volk CEO, MyNuMo 858 692 1124 The Social Entertainment Company http://www.mynumo.com On Aug 12, 2008, at 5:06 AM, mike_ch_1 at hotmail.com wrote: > Isn't it quite strange that they did 30 million in sales and there > are roughly 7 million iphones. So that means that on average each > and every iphone owner spent just over 4 dollars. That seems > absurdly high to me. Or am I missing something here? > > Thx > > Michael > Sent from my BlackBerry? wireless handheld > > -----Original Message----- > From: "Ohad Barzilay" > > Date: Tue, 12 Aug 2008 09:56:09 > To: 'Mobile Game Development SIG Mailing List' > Subject: Re: [IGDA Mobile-SIG List] iPhone Game Market > > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games > > _______________________________________________ > Mobile_Games mailing list > Mobile_Games at igda.org > http://seven.pairlist.net/mailman/listinfo/mobile_games >