[IGDA Mobile-SIG List] iPhone Game Market
Ohad Barzilay
civax at mobilegd.com
Tue Aug 12 02:56:09 EDT 2008
iPhone's AppStore is indeed doing well, yet it's still left to see how this
can affect the sales of games other then the big publishers. We already have
one game on the store and for now we're quite noticeable, but I'm not sure
how things will be as more apps joining. It will probably get even more
interesting once more apps will become available and we might find ourselves
in the same problem we had on operators' catalogs, getting noticed within
all the other games around.
I haven't seen figures yet on the Greystripe supported games. Anyone has a
clue how well are they doing? How many games out with it and how much did
they actually make to the developers?
From: William Volk [mailto:bvolk at mynumo.com]
Sent: Tuesday, August 12, 2008 5:03 AM
To: Jorge Gonzalez Sanchez; Mobile Game Dev SIG Mailing List
Subject: [IGDA Mobile-SIG List] iPhone Game Market
Here's some numbers to chew on.
60m downloads, probabily 6m paid, $30m in revenue, therefore average price
of $5.
Sega Super Monkey Ball generated $3m in gross revenue from 300k sales at
$9.99 a pop. That means that this title represented 10% of overall sales
revenue or 5% of unit sales.
Our title, Remelody, had feature placement for six days we are still waiting
for the sales figures from the 1st two weeks of sales, I suspect that is
when the bulk of sales occured. It will be interesting to see.
It may be that the Greystripe Ad Model makes sense for some titles.
Next will be our branded (Kenny Rogers, The Gambler) casino games. More
excitement no doubt.
William Volk
CEO, MyNuMo
858 692 1124
The Social Entertainment Company
http://www.mynumo.com
On Aug 11, 2008, at 6:42 PM, Jorge Gonzalez Sanchez wrote:
Good to hear people is still listening to this thing. We're also still
working on mobile, but we're sort of an impasse due to the mobile market
turmoil... namely, iphone + sales being mysteriously low for a just-released
game (we released an unlicensed summer games themed game)
Our guess is that it's time to think out of the box for a while. And it's
damn scary.
2008/8/11 RSantos <rsantos at escs.ipl.pt>
I'm also still in business, and working on mobile games.
Mobiles can do 3D graphics, OpenGL ES 2.0 it's almost here, the question is
: Are mobile users interested on better graphics on their mobiles ? Or are
we developers going again by the way phone manufactures guide us ?
Ricardo Flores
Web and Mobile Developer
<http://www.biodroid-entertainment.com> www.biodroid-entertainment.com
<mailto:rflores at biodroid-entertainment.com>
rflores at biodroid-entertainment.com
From: mobile_games-bounces at igda.org [mailto:mobile_games-bounces at igda.org]
On Behalf Of William Volk
Sent: segunda-feira, 11 de Agosto de 2008 19:29
To: Mobile Game Development SIG Mailing List
Subject: Re: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge
The iPhone's app store is the real deal. Apple reports 60m downloads, $30m
in sales ... all in one month.
Check out our 1st title, REMELODY.
William Volk
CEO, MyNuMo
858 692 1124
The Social Entertainment Company
http://www.mynumo.com
On Aug 11, 2008, at 11:18 AM, Jorge Gonzalez Sanchez wrote:
I'm still here too, but I thought this list was dead.
N-gage's gonna have it tough again I think. Might have been great if it
weren't for the iphone App store, but now it looks like its in a tight spot.
Plus, 3D games and a cellphone keyboard were never best friends. Look at a
Dualshock and it's no mystery why. 2.5d, 2d with 3d graphics, yeah. Real 3d
game, no. Just my oppinion.
On Mon, Aug 11, 2008 at 10:14 AM, Dan Roy <dangame at gmail.com> wrote:
I'm still on the list, too.
Dan
2008/8/11 Ohad Barzilay <civax at mobilegd.com>:
> Hi Jason,
>
> Well, I know *I'm* here.
> And I've already posted about the event on MobileGD.
>
> Ohad.
>
>
>
> -----Original Message-----
> From: Jason Della Rocca [mailto:jason at igda.org]
> Sent: Friday, July 25, 2008 8:14 AM
> To: mobile_games at igda.org
> Subject: [IGDA Mobile-SIG List] Mobile Games Innovation Challenge
>
> Hi,
>
> Not sure who's still getting this list... Anyway, we just posted some
> contest info from Nokia in the IGDA's July newsletter. Thought it
> worthwhile to share here:
>
>
> *******************************************
> This is your change to get your game concept published by Nokia! Top
> three entries will be offered a Nokia Publishing pre-production
> contract and cash prizes totalling US$100,000 to support further
> development of their concepts!
>
> Submitting your concept is very easy, no code is needed, just a
> concept description and visualization. For more information, visit:
> http://insider.n-gage.com/innovation
>
> Deadline for submissions is 20th of August, 2008!
> *******************************************
>
> Regards,
> Jason
>
> ~~~~~~~~~~~~~~~~~
> Jason Della Rocca
> Executive Director
> International Game Developers Association
>
> direct: +1-514-426-1162
> main: +1-856-423-2990
> fax: +1-514-426-1201
> jason at igda.org
>
> Montreal, Canada
> ~~~~~~~~~~~~~~~~~
>
> http://www.igda.org/
> http://www.realitypanic.com/
>
> "Do or do not. There is no try."
> - Yoda
>
> _______________________________________________
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--
Jorge Gonzalez Sanchez
Blue River S.A.
WEB: www.blueriversa.com
TEL: +54 (11) 4857-9340
MOV: +54 (911) 6167-5412
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_______________________________________________
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--
Jorge Gonzalez Sanchez
Blue River S.A.
WEB: www.blueriversa.com
TEL: +54 (11) 4857-9340
MOV: +54 (911) 6167-5412
_______________________________________________
Mobile_Games mailing list
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