[IGDA Mobile-SIG List] CFP Workshop on Mobile Gaming - Deadline May 22, 2009
Holger Mügge
muegge at acm.org
Thu Apr 30 08:45:30 EDT 2009
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*** 2nd Workshop on Mobile Gaming ***
*** Informatik 2009 in Luebeck ***
*** http://sam.iai.uni-bonn.de/mobile-gaming ***
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MOTIVATION
Mobile games are based on the physical movements of players in a game-
world that combines the real world with virtual dimensions. Mobile
games unite two game-worlds that were previously mutually exclusive:
classic outdoor games and computer games.
But they are also games in the traditional sense as "homo sapiens" has
always been a "homo ludens". Games are part of the every day life,
just like eating, breathing, or sleeping. They allow us to try the
impossible. We use game rules to voluntarily confine the game space,
and then roam this space to imaginatively overcome the limits of
reality. But apart from being a pastime, games also mirror the real
world and so they can be used to play-test life. Over the centuries,
games evolved with the intellectual and technical possibilities of
mankind.
The prehistory of mobile games began in the 1980s with Nintendo's
handheld "Game & Watch" electronic games. The early 1990s saw the
advent of the "Gameboy", which introduced exchangeable cartridges to
the video games mass market. At the turn of the millennium, the
Japanese I-Mode network pioneered mobile data services and thus opened
the door for mobile games that used the wireless Internet for
communication. On 1 May 2000, the US government announced the
discontinuation of the artificial degradation of GPS signals for non-
military users. This marks the end of the prehistory and the dawning
of mobile games in our sense.
The first such mobile game was Geocaching, where participants use GPS
coordinates that they obtained over the Internet to search for small
treasures that were hidden by other players. In 2003, Nokia introduced
the N-Gage, which was a GPRS-enabled smart-phone with an integrated
game-console. Due to its GPRS data-service, it allowed for wide-area
multiplayer games that were connected via a central server. At the
same time, it also allowed proximity based multiplayer games via
Bluetooth communication. Research project began to sprout world-wide
in conjunction with all these technological developments. These
projects set out to exploit the new possibilities and developed
context-aware and location-based applications that used the new
wireless positioning and communication technologies in various ways
and thus advanced the field in which mobile games are grounded.
Mobile games utilise mobile and pervasive technology. Small and
portable devices are equipped with sensors and models of their
environments that allow them to sense their current context, which
includes location, and act according to this input. Thus, from a
technological point of view, mobile games are part of the field of
ubiquitous computing.
TOPICS OF INTEREST
Contributions to the workshop can be either technical papers or
position statements. Topics of interest include, but are not limited to:
* Mobile games in the everyday life
* Context of mobile games
* Mobile game experiences and activities
* Mobile gamer as producer
* Alternate reality games
* Traditional games and mobile games
* Serious games - learning, testing, creating value in a serious
context
* Interfaces and interaction techniques for mobile games
* Augmented and mixed reality for mobile games
* Development processes and architectures for mobile games
* Authoring systems for mobile games
* Complexity of hard- and software - problems and solutions
* Exploiting technical boundaries
DATES AND DEADLINES
Paper submission: May 22, 2009
Notification of authors: June 12, 2009
Camera ready version due: July 1, 2009
Workshop: September 29, 2009
FORM OF CONTRIBUTION
The goal of the workshop is to provide a forum for presenting and
discussing research, results and practical hands-on experiences. The
thematic focus of the workshop is on mobile games and other
(cooperative) applications of a similar character that take location
and context, as well as the players' mobility as an important design
parameter.
Apart from presentation of research results, we also envisage to
include demonstrations of innovative mobile games, as well as
discussion rounds on controversial topics. We therefore welcome the
following kind of contributions to the workshop:
* Research papers
* Demos of prototypes of mobile games or authoring systems
* Outlines of theses / disputes (short, concise, informal)
Contributions can be made either in German or English language.
Submissions have to adhere to LNI guidelines and can be up to 6 pages
long. LNI guidelines and templates for Word and Latex can be found on
the workshop's homepage. The proceedings are printed in black and
white. In case that you are using color figures, please ensure that
they do not loose their meaning without colors.
Workshop contributions should be submitted in electronic form via the
conference system. A link to this system is provided on the workshop
homepage.
Accepted contributions will be published in the joint printed
proceedings of the annual GI meeting as part of the GI-series "Lecture
Notes in Informatics (LNI)".
ORGANIZERS
The workshop is jointly organized by:
Pascal Bihler, University of Bonn
Barbara Grueter, University of Applied Science Bremen
Holger Muegge, University of Bonn
Leif Oppermann, Mixed Reality Lab, University of Nottingham
PROGRAM COMMITTEE
* Christian Bauckhage, Fraunhofer IAIS, St. Augustin
* Linda Breitlauch, MediaDesign Hochschule, University of Applied
Science Duesseldorf
* Gregor Broll, LMU Munich
* Wolfgang Broll, Fraunhofer FIT, St. Augustin
* Armin B. Cremers, University of Bonn
* Julian Kuecklich, University of Ulster
* Peter Moeckel, Deutsche Telekom Laboratories, Berlin
* Alexander Markowetz, University of Bonn
* Horst Pohlmann, University of Applied Science Cologne
* Albrecht Schmidt, University of Duisburg-Essen
* Clemens Tuerck, Ravensburger Spieleverlag, Ravensburg
* Steffen P. Walz, ETH Zurich
* Andreas Weber, University of Bonn
CONTACT DETAILS
Workshop web page: http://sam.iai.uni-bonn.de/mobile-gaming
Please contact the organizer Pascal Bihler, email: bihler at cs.uni-bonn.de
--
Holger Muegge
SAM - Software Architecture & Middleware
University of Bonn, Institute of Computer Science III
Roemerstrasse 164, D-53117 Bonn, Germany
Phone/Fax: +49-228-73-6528 / -4382
Web: sam.iai.uni-bonn.de
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