From martin at guddler.co.uk Wed Aug 16 20:09:03 2006 From: martin at guddler.co.uk (Martin White) Date: Wed Aug 16 20:09:06 2006 Subject: [Techtoolslist] FIDE Include files Message-ID: Not sure if James is reading this list but I guess this is as good a place as any to ask! Has anyone had any problems using include files with FIDE? Specifically v4.1.9 The following simply doesn?t want to work, I just get the compile error ?Cannot open file mwz80.9lc? Setup exercise errors YES include ?z80.pod? include ?mwz80.plc? I?ve also tried ?~/mwz80.plc? and also the entire path. The file ?mwz80.plc? DOES exist and it exists in the same path as the main script that I?m calling it from. Any ideas? Not trying to do anything fancy, just including stuff like ?trap bad power supply NO? that I do virtually all the time on all scripts. Etc. Cheers, Martin. PS: I?m using FIDE on Windows XP Pro in a Parallels Desktop virtual machine on an intel iMac but I fail to see why that should really make much difference :) -- Guddler's Domain http://www.guddler.co.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: http://seven.pairlist.net/pipermail/techtoolslist/attachments/20060817/7fe51ebc/attachment.html From martin at guddler.co.uk Wed Aug 16 20:11:33 2006 From: martin at guddler.co.uk (Martin White) Date: Wed Aug 16 20:11:37 2006 Subject: [Techtoolslist] FIDE Include files In-Reply-To: Message-ID: Oops, sorry, that should read: include ?mwz80.9lc? not ?plc?! On 17/8/06 01:09, "Martin White" wrote: > Not sure if James is reading this list but I guess this is as good a place as > any to ask! > > Has anyone had any problems using include files with FIDE? Specifically v4.1.9 > > The following simply doesn?t want to work, I just get the compile error > ?Cannot open file mwz80.9lc? > > Setup > exercise errors YES > include ?z80.pod? > include ?mwz80.plc? > > I?ve also tried ?~/mwz80.plc? and also the entire path. > > The file ?mwz80.plc? DOES exist and it exists in the same path as the main > script that I?m calling it from. > > Any ideas? Not trying to do anything fancy, just including stuff like ?trap > bad power supply NO? that I do virtually all the time on all scripts. Etc. > > Cheers, > Martin. > PS: I?m using FIDE on Windows XP Pro in a Parallels Desktop virtual machine on > an intel iMac but I fail to see why that should really make much difference :) -- Guddler's Domain http://www.guddler.co.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: http://seven.pairlist.net/pipermail/techtoolslist/attachments/20060817/cdb07892/attachment.html From james at quarterarcade.com Wed Aug 16 21:16:18 2006 From: james at quarterarcade.com (James Bright) Date: Wed Aug 16 21:17:51 2006 Subject: [Techtoolslist] FIDE Include files In-Reply-To: Message-ID: <20060817011747.6FE6EAE0F8@mailwash25.pair.com> Works on my machine :-) (Actually I use it a lot because I have a lot of libraries for specific chip tests.) Couple of things.... FIDE uses the *original* compiler. It does this by (behind the scenes) taking the input text file (script) and passing that to the compiler by dynamically creating a batch file. Look in the folder called "Internal" and you'll see a lot of these working files. At least that is where I think I put them. It's been a good two years since I cracked open that code. At any rate, what it does is literally insert the contents of the file where that include statement is and then calls the compiler. Do the samples work for you? I think the centipede sample has an include statement in it. Also, what exactly does it say in the Messages window? You can look in that Internal directory to see if there is a temporary file to give you a clue as well. Since it was never tested on iMac so that's a try at your own risk ;-) I was going to attach the code that handles this... but there is a lot and it probably wouldn't mean a whole lot unless you saw it all in context. I seem to recall having to do dumb things with long file names because the original compiler couldn't handle it. But I got it to work on the standard winxp platform just fine... Hope that gives you something to at least look at. JB --James Bright www.QuarterArcade.com Restored Arcade Games for your Home _____ From: techtoolslist-bounces@flippers.com [mailto:techtoolslist-bounces@flippers.com] On Behalf Of Martin White Sent: Wednesday, August 16, 2006 8:12 PM To: Technical Tools Mail List Subject: Re: [Techtoolslist] FIDE Include files Oops, sorry, that should read: include "mwz80.9lc" not "plc"! On 17/8/06 01:09, "Martin White" wrote: Not sure if James is reading this list but I guess this is as good a place as any to ask! Has anyone had any problems using include files with FIDE? Specifically v4.1.9 The following simply doesn't want to work, I just get the compile error "Cannot open file mwz80.9lc" Setup exercise errors YES include "z80.pod" include "mwz80.plc" I've also tried "~/mwz80.plc" and also the entire path. The file "mwz80.plc" DOES exist and it exists in the same path as the main script that I'm calling it from. Any ideas? Not trying to do anything fancy, just including stuff like "trap bad power supply NO" that I do virtually all the time on all scripts. Etc. Cheers, Martin. PS: I'm using FIDE on Windows XP Pro in a Parallels Desktop virtual machine on an intel iMac but I fail to see why that should really make much difference :) -- Guddler's Domain http://www.guddler.co.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: http://seven.pairlist.net/pipermail/techtoolslist/attachments/20060816/f9539f47/attachment.htm From martin at guddler.co.uk Wed Aug 16 21:30:09 2006 From: martin at guddler.co.uk (Martin White) Date: Wed Aug 16 21:30:14 2006 Subject: [Techtoolslist] FIDE Include files In-Reply-To: <20060817011747.6FE6EAE0F8@mailwash25.pair.com> Message-ID: Hi James, I?ll double check in the morning as I?ve just shut it down for the night now, but I THINK that the text I listed is literally the extent of the message. About the only downside I have with running it in the virtual machine is I can?t cut and paste the code. Well, I guess I can use my webmail :o) You?re right there?s plenty to go on there though so I?ll have a little look under the hood at the temp dirs and also check out the sample code. I?ll let you know! Oh, I?m not actually running with the 9010 on the iMac ? it?s just more convenient to work on scripts from the comfort of the living room and then take them out to the workbench when they?re more or less ready to be put to work. Mind you, I am running the 9010 via a USB to serial adapter so I imagine I could use an iMac, but the expense of having a second iMac on the workbench would be extravagance beyond belief!! Cheers Martin. On 17/8/06 02:16, "James Bright" wrote: > Works on my machine :-) (Actually I use it a lot because I have a lot of > libraries for specific chip tests.) > > > > Couple of things.... > > > > FIDE uses the *original* compiler. It does this by (behind the scenes) taking > the input text file (script) and passing that to the compiler by dynamically > creating a batch file. Look in the folder called "Internal" and you'll see a > lot of these working files. At least that is where I think I put them. It's > been a good two years since I cracked open that code. At any rate, what it > does is literally insert the contents of the file where that include statement > is and then calls the compiler. Do the samples work for you? I think the > centipede sample has an include statement in it. Also, what exactly does it > say in the Messages window? You can look in that Internal directory to see if > there is a temporary file to give you a clue as well. > > > > Since it was never tested on iMac so that's a try at your own risk ;-) > > > > I was going to attach the code that handles this... but there is a lot and it > probably wouldn't mean a whole lot unless you saw it all in context. I seem to > recall having to do dumb things with long file names because the original > compiler couldn't handle it. But I got it to work on the standard winxp > platform just fine... > > > > Hope that gives you something to at least look at. > > > > JB > > > > --James Bright > www.QuarterArcade.com > Restored Arcade Games for your Home > > > >> >> >> >> >> From: techtoolslist-bounces@flippers.com >> [mailto:techtoolslist-bounces@flippers.com] On Behalf Of Martin White >> Sent: Wednesday, August 16, 2006 8:12 PM >> To: Technical Tools Mail List >> Subject: Re: [Techtoolslist] FIDE Include files >> >> >> >> Oops, sorry, that should read: include ?mwz80.9lc? not ?plc?! >> >> >> On 17/8/06 01:09, "Martin White" wrote: >> >> >>> Not sure if James is reading this list but I guess this is as good a place >>> as any to ask! >>> >>> Has anyone had any problems using include files with FIDE? Specifically >>> v4.1.9 >>> >>> The following simply doesn?t want to work, I just get the compile error >>> ?Cannot open file mwz80.9lc? >>> >>> Setup >>> exercise errors YES >>> include ?z80.pod? >>> include ?mwz80.plc? >>> >>> I?ve also tried ?~/mwz80.plc? and also the entire path. >>> >>> The file ?mwz80.plc? DOES exist and it exists in the same path as the main >>> script that I?m calling it from. >>> >>> Any ideas? Not trying to do anything fancy, just including stuff like ?trap >>> bad power supply NO? that I do virtually all the time on all scripts. Etc. >>> >>> Cheers, >>> Martin. >>> PS: I?m using FIDE on Windows XP Pro in a Parallels Desktop virtual machine >>> on an intel iMac but I fail to see why that should really make much >>> difference :) >> -- Guddler's Domain http://www.guddler.co.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: http://seven.pairlist.net/pipermail/techtoolslist/attachments/20060817/328c0f97/attachment.html From martin at guddler.co.uk Thu Aug 17 18:32:59 2006 From: martin at guddler.co.uk (Martin White) Date: Thu Aug 17 18:33:10 2006 Subject: [Techtoolslist] FIDE Include files In-Reply-To: Message-ID: Hmm, works on a real machine (set up a test on a fresh install this evening) but not in a virtual machine. Exact same test on both ? add an extra line to the Sample Pokey Chip test script, just underneath the line ?POD 6502? add the line ? include ?XXX.9lc? ?. Then create a new file ?test.9lc? in the same directory which just contains the line ?trap bad power supply NO? and then return for a blank line. On real machine: Where XXX = bob ? fails (correct) Where XXX = test ? succeeds (correct) On virtual machine: Where XXX = bob ? fails (correct) Where XXX = test ? fails (incorrect) Exact compiler output: -------------------------------- Starting process... WARNING: Include file already exists. File may have been included multiple times, or two files with the exact same file name may exist. It is recommended that you give your files distictive file names. C:\Program Files\Fluke FIDE\Scripts\Atari\Centipede\Sample Pokey Chip Test.9lc -> C:\Program Files\Fluke FIDE\Internal\Sample Pokey Chip Test.9lc (exists). WARNING: Include file already exists. File may have been included multiple times, or two files with the exact same file name may exist. It is recommended that you give your files distictive file names. C:\Program Files\Fluke FIDE\Scripts\utils\lib\pokey suite.9lc -> C:\Program Files\Fluke FIDE\Internal\pokey suite.9lc (exists). 9010A Language Compiler - Version 1.2 Copyright(c) 1983 John Fluke Mfg. Co., Inc. Cannot open file test.9lc Processing completed. -------------------------------- Haven?t had a dig around in the temporary folder(s) or anything yet as I?ve spent most of the night setting up a ?new? (old) PC that is going to replace the one on the workbench. Possibly I?ll get to that tomorrow as I have a day off. At this point in time I?m just assuming it?s some quirk of Parallels Desktop for Mac. Roll on when VMWare release their product :o) Cheers, Martin. On 17/8/06 02:30, "Martin White" wrote: > Hi James, > > I?ll double check in the morning as I?ve just shut it down for the night now, > but I THINK that the text I listed is literally the extent of the message. > About the only downside I have with running it in the virtual machine is I > can?t cut and paste the code. Well, I guess I can use my webmail :o) > > You?re right there?s plenty to go on there though so I?ll have a little look > under the hood at the temp dirs and also check out the sample code. > > I?ll let you know! > > Oh, I?m not actually running with the 9010 on the iMac ? it?s just more > convenient to work on scripts from the comfort of the living room and then > take them out to the workbench when they?re more or less ready to be put to > work. Mind you, I am running the 9010 via a USB to serial adapter so I imagine > I could use an iMac, but the expense of having a second iMac on the workbench > would be extravagance beyond belief!! > > Cheers > Martin. > > > On 17/8/06 02:16, "James Bright" wrote: > >> Works on my machine :-) (Actually I use it a lot because I have a lot of >> libraries for specific chip tests.) >> >> >> >> Couple of things.... >> >> >> >> FIDE uses the *original* compiler. It does this by (behind the scenes) taking >> the input text file (script) and passing that to the compiler by dynamically >> creating a batch file. Look in the folder called "Internal" and you'll see a >> lot of these working files. At least that is where I think I put them. It's >> been a good two years since I cracked open that code. At any rate, what it >> does is literally insert the contents of the file where that include >> statement is and then calls the compiler. Do the samples work for you? I >> think the centipede sample has an include statement in it. Also, what exactly >> does it say in the Messages window? You can look in that Internal directory >> to see if there is a temporary file to give you a clue as well. >> >> >> >> Since it was never tested on iMac so that's a try at your own risk ;-) >> >> >> >> I was going to attach the code that handles this... but there is a lot and it >> probably wouldn't mean a whole lot unless you saw it all in context. I seem >> to recall having to do dumb things with long file names because the original >> compiler couldn't handle it. But I got it to work on the standard winxp >> platform just fine... >> >> >> >> Hope that gives you something to at least look at. >> >> >> >> JB >> >> >> >> --James Bright >> www.QuarterArcade.com >> Restored Arcade Games for your Home >> >> >> >>> >>> >>> >>> >>> From: techtoolslist-bounces@flippers.com >>> [mailto:techtoolslist-bounces@flippers.com] On Behalf Of Martin White >>> Sent: Wednesday, August 16, 2006 8:12 PM >>> To: Technical Tools Mail List >>> Subject: Re: [Techtoolslist] FIDE Include files >>> >>> >>> >>> Oops, sorry, that should read: include ?mwz80.9lc? not ?plc?! >>> >>> >>> On 17/8/06 01:09, "Martin White" wrote: >>> >>> >>>> Not sure if James is reading this list but I guess this is as good a place >>>> as any to ask! >>>> >>>> Has anyone had any problems using include files with FIDE? Specifically >>>> v4.1.9 >>>> >>>> The following simply doesn?t want to work, I just get the compile error >>>> ?Cannot open file mwz80.9lc? >>>> >>>> Setup >>>> exercise errors YES >>>> include ?z80.pod? >>>> include ?mwz80.plc? >>>> >>>> I?ve also tried ?~/mwz80.plc? and also the entire path. >>>> >>>> The file ?mwz80.plc? DOES exist and it exists in the same path as the main >>>> script that I?m calling it from. >>>> >>>> Any ideas? Not trying to do anything fancy, just including stuff like >>>> ?trap bad power supply NO? that I do virtually all the time on all >>>> scripts. Etc. >>>> >>>> Cheers, >>>> Martin. >>>> PS: I?m using FIDE on Windows XP Pro in a Parallels Desktop virtual >>>> machine on an intel iMac but I fail to see why that should really make >>>> much difference :) >>> > -- Guddler's Domain http://www.guddler.co.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: http://seven.pairlist.net/pipermail/techtoolslist/attachments/20060817/137d58bb/attachment.htm From mail at nessandsteve.plus.com Sun Aug 27 06:52:16 2006 From: mail at nessandsteve.plus.com (Larkins) Date: Sun Aug 27 06:52:26 2006 Subject: [Techtoolslist] ABI Electronics digital tester. DDS-40XP Message-ID: <004101c6c9c6$dd7d93e0$15fde550@house> Hello all, First post one here since I found it 12 months ago. Anyway I have recently purchased an ABI Electronics digital tester model DDS-40XP it basically works except for the disk drive which I intend to look at today but I was wondering if anybody else has one as I would like to get my hands on manual. I would also like to compare eprom revisions as well and get information out and about on this kit as the manufacturers offer no support at all anymore. Thanks for any help. Steve Larkins -------------- next part -------------- An HTML attachment was scrubbed... URL: http://seven.pairlist.net/pipermail/techtoolslist/attachments/20060827/5e9cac99/attachment.html From matt at rossiters.com Sun Aug 27 15:01:12 2006 From: matt at rossiters.com (Matt Rossiter) Date: Sun Aug 27 14:58:10 2006 Subject: [Techtoolslist] 9010A Code Generator Question Message-ID: <20060827115912.X20628@rossiters.com> This is a very handy tool to work with when you want to do some quick tests. I love it. I have just one itty bitty suggestion, unless I'm just doing something wrong. When you generate a test script for a game, say Tempest, the ROM Program names it automatically creates are generally "illegal" when they are compiled through FIDE. I guess it has to be a certain length? So, I just have to edit each ROM program name so that it can compile the script and send it to the troubleshooter. For example, I would normally take a generated name like 136002123 and manually change it to ROM123. http://tech.quarterarcade.com/Tech/CodeGenerator/Default.aspx?g=3057&set=tempest&cpu=5526 James, would it be possible to add an optional function that could automatically truncate the ROM Program names? Maybe have something where it adds "rom" to the beginning and the last 3 or 4 characters of the rom name to the end? I don't mind doing it manually, or maybe come up with a script of my own, but that would be super cool. Matt From james at quarterarcade.com Sun Aug 27 15:20:32 2006 From: james at quarterarcade.com (James Bright) Date: Sun Aug 27 15:21:49 2006 Subject: [Techtoolslist] 9010A Code Generator Question In-Reply-To: <20060827115912.X20628@rossiters.com> Message-ID: <20060827192146.CFF7EAE0FD@mailwash25.pair.com> Eventually... Just not a whole lot of time right now because I'm in the middle of re-writing quarterarcade (from the ground up... Reflects things we've learned over the last 5 years of doing business). You can change the program name online in the generator by clicking the Edit link. I know it's a PITA ... And it's not the first time someone has requested this feature. If I get a free couple of hours I'll look into how much work this would be... JB --James Bright www.QuarterArcade.com Restored Arcade Games for your Home > -----Original Message----- > From: techtoolslist-bounces@flippers.com > [mailto:techtoolslist-bounces@flippers.com] On Behalf Of Matt Rossiter > Sent: Sunday, August 27, 2006 3:01 PM > To: techtoolslist@flippers.com > Subject: [Techtoolslist] 9010A Code Generator Question > > This is a very handy tool to work with when you want to do > some quick tests. I love it. > > I have just one itty bitty suggestion, unless I'm just doing > something wrong. When you generate a test script for a game, > say Tempest, the ROM Program names it automatically creates > are generally "illegal" when they are compiled through FIDE. > I guess it has to be a certain length? So, I just have to > edit each ROM program name so that it can compile the script > and send it to the troubleshooter. For example, I would > normally take a generated name like 136002123 and manually > change it to ROM123. > > http://tech.quarterarcade.com/Tech/CodeGenerator/Default.aspx? > g=3057&set=tempest&cpu=5526 > > James, would it be possible to add an optional function that > could automatically truncate the ROM Program names? Maybe > have something where it adds "rom" to the beginning and the > last 3 or 4 characters of the rom name to the end? I don't > mind doing it manually, or maybe come up with a script of my > own, but that would be super cool. > > > Matt > _______________________________________________ > Techtoolslist mailing list > Techtoolslist@flippers.com > http://seven.pairlist.net/mailman/listinfo/techtoolslist > From matt at rossiters.com Tue Aug 29 15:31:33 2006 From: matt at rossiters.com (Matt Rossiter) Date: Tue Aug 29 15:28:34 2006 Subject: [Techtoolslist] 9010A Code Generator Question In-Reply-To: <20060827192146.CFF7EAE0FD@mailwash25.pair.com> References: <20060827192146.CFF7EAE0FD@mailwash25.pair.com> Message-ID: <20060829121450.N82952@rossiters.com> By the way, I was able to resolve a tricky problem using the 9010A Code Generator. In the tempest manual I have, if you have a board using the 32k roms, the designated positions are listed as this: 136002-133: D1 136002-134: F1 136002-235: J1 136002-136: L/M1 136002-237: P1 136002-138: N/P3 But according to the Fluke 9010a - the signatures were showing that the positions of the roms should be reversed: 136002-237: D1 136002-136: F1 136002-235: J1 136002-134: L/M1 136002-133: P1 So the book must have a misprint? I was able to catch that problem within 5 minutes instead of spending hours trying to figure it out. Did anyone else know that the manual has this misprint? I have the -04 rev board and the 3rd edition of the manual. Matt On Sun, 27 Aug 2006, James Bright wrote: > > Eventually... Just not a whole lot of time right now because I'm in the > middle of re-writing quarterarcade (from the ground up... Reflects things > we've learned over the last 5 years of doing business). You can change the > program name online in the generator by clicking the Edit link. I know it's > a PITA ... And it's not the first time someone has requested this feature. > > If I get a free couple of hours I'll look into how much work this would > be... > > JB > > --James Bright > www.QuarterArcade.com > Restored Arcade Games for your Home > >> -----Original Message----- >> From: techtoolslist-bounces@flippers.com >> [mailto:techtoolslist-bounces@flippers.com] On Behalf Of Matt Rossiter >> Sent: Sunday, August 27, 2006 3:01 PM >> To: techtoolslist@flippers.com >> Subject: [Techtoolslist] 9010A Code Generator Question >> >> This is a very handy tool to work with when you want to do >> some quick tests. I love it. >> >> I have just one itty bitty suggestion, unless I'm just doing >> something wrong. When you generate a test script for a game, >> say Tempest, the ROM Program names it automatically creates >> are generally "illegal" when they are compiled through FIDE. >> I guess it has to be a certain length? So, I just have to >> edit each ROM program name so that it can compile the script >> and send it to the troubleshooter. For example, I would >> normally take a generated name like 136002123 and manually >> change it to ROM123. >> >> http://tech.quarterarcade.com/Tech/CodeGenerator/Default.aspx? >> g=3057&set=tempest&cpu=5526 >> >> James, would it be possible to add an optional function that >> could automatically truncate the ROM Program names? Maybe >> have something where it adds "rom" to the beginning and the >> last 3 or 4 characters of the rom name to the end? I don't >> mind doing it manually, or maybe come up with a script of my >> own, but that would be super cool. >> >> >> Matt >> _______________________________________________ >> Techtoolslist mailing list >> Techtoolslist@flippers.com >> http://seven.pairlist.net/mailman/listinfo/techtoolslist >> > > > > _______________________________________________ > Techtoolslist mailing list > Techtoolslist@flippers.com > http://seven.pairlist.net/mailman/listinfo/techtoolslist > From kstillinger at sc.rr.com Tue Aug 29 23:53:04 2006 From: kstillinger at sc.rr.com (K.S.) Date: Tue Aug 29 23:53:15 2006 Subject: [Techtoolslist] Re: 9010A Code Generator Question (or reversed Tempest ROMS) In-Reply-To: <20060829121450.N82952@rossiters.com> References: <20060827192146.CFF7EAE0FD@mailwash25.pair.com> <20060829121450.N82952@rossiters.com> Message-ID: <44F50BA0.1050809@sc.rr.com> Well, Hell- I was working on a board a couple months ago that had these doubled up ROMS that I had to burn a couple for. When I was putting them together, I thought something was funky about the contents/order of them as compared to the 16k ROMS on all the other sets I've seen. I didn't follow the address decoding through, I just assumed the correct chips were being enabled via the wire jumpers. No luck, so I moved onto other things until I read your message. Swapped the ROMS the other way around as in your writeup and BAM - up it comes. There's still a problem with my Y output, but you got me to pull this one off the stack. Thanks! Kerry Matt Rossiter wrote: > By the way, I was able to resolve a tricky problem using the 9010A > Code Generator. > > In the tempest manual I have, if you have a board using the 32k roms, > the designated positions are listed as this: > > 136002-133: D1 > 136002-134: F1 > 136002-235: J1 > 136002-136: L/M1 > 136002-237: P1 > 136002-138: N/P3 > > But according to the Fluke 9010a - the signatures were showing that > the positions of the roms should be reversed: > > 136002-237: D1 > 136002-136: F1 > 136002-235: J1 > 136002-134: L/M1 > 136002-133: P1 > > So the book must have a misprint? I was able to catch that problem > within 5 minutes instead of spending hours trying to figure it out. > > Did anyone else know that the manual has this misprint? I have the > -04 rev board and the 3rd edition of the manual. > > Matt > > > On Sun, 27 Aug 2006, James Bright wrote: > >> >> Eventually... Just not a whole lot of time right now because I'm in the >> middle of re-writing quarterarcade (from the ground up... Reflects >> things >> we've learned over the last 5 years of doing business). You can >> change the >> program name online in the generator by clicking the Edit link. I >> know it's >> a PITA ... And it's not the first time someone has requested this >> feature. >> >> If I get a free couple of hours I'll look into how much work this would >> be... >> >> JB >> >> --James Bright >> www.QuarterArcade.com >> Restored Arcade Games for your Home >> >>> -----Original Message----- >>> From: techtoolslist-bounces@flippers.com >>> [mailto:techtoolslist-bounces@flippers.com] On Behalf Of Matt Rossiter >>> Sent: Sunday, August 27, 2006 3:01 PM >>> To: techtoolslist@flippers.com >>> Subject: [Techtoolslist] 9010A Code Generator Question >>> >>> This is a very handy tool to work with when you want to do >>> some quick tests. I love it. >>> >>> I have just one itty bitty suggestion, unless I'm just doing >>> something wrong. When you generate a test script for a game, >>> say Tempest, the ROM Program names it automatically creates >>> are generally "illegal" when they are compiled through FIDE. >>> I guess it has to be a certain length? So, I just have to >>> edit each ROM program name so that it can compile the script >>> and send it to the troubleshooter. For example, I would >>> normally take a generated name like 136002123 and manually >>> change it to ROM123. >>> >>> http://tech.quarterarcade.com/Tech/CodeGenerator/Default.aspx? >>> g=3057&set=tempest&cpu=5526 >>> >>> James, would it be possible to add an optional function that >>> could automatically truncate the ROM Program names? Maybe >>> have something where it adds "rom" to the beginning and the >>> last 3 or 4 characters of the rom name to the end? I don't >>> mind doing it manually, or maybe come up with a script of my >>> own, but that would be super cool. >>> >>> >>> Matt >>> _______________________________________________ >>> Techtoolslist mailing list >>> Techtoolslist@flippers.com >>> http://seven.pairlist.net/mailman/listinfo/techtoolslist >>> >> >> >> >> _______________________________________________ >> Techtoolslist mailing list >> Techtoolslist@flippers.com >> http://seven.pairlist.net/mailman/listinfo/techtoolslist >> > _______________________________________________ > Techtoolslist mailing list > Techtoolslist@flippers.com > http://seven.pairlist.net/mailman/listinfo/techtoolslist > > From matt at rossiters.com Wed Aug 30 15:58:43 2006 From: matt at rossiters.com (Matt Rossiter) Date: Wed Aug 30 15:55:46 2006 Subject: [Techtoolslist] HP 10529A Logic Comparator Question Message-ID: <20060830123544.M3878@rossiters.com> I've been using this device for years. Today I came across an idea that I hadn't thought about. Normally I set the TTL outputs with the two dipswitches, put in a "known to be good" TTL chip and compare with the one on the board. If any of the outputs are bad, the corresponding LED(s) will light up. What about just setting TTL outputs, but not actually putting in a chip to compare with? So, for example, I am looking at a 74LS32 chip on the board, the outputs are pins 3, 6, 8, 11. Without a chip in the Logic Comparator, the 3, 6, 8, 11 LED's should all light up. But today I noticed that only 3, 6, and 8 lit up. I've been suspecting that the output on pin 11 was bad, but when comparing with a good 74LS32 it didn't light up either (indicating it was good). So it turns out that the output on pin 11 *was* bad, but the comparator didn't catch it with the good chip inserted. Without a chip inserted, it was the only output that *didn't* light up. Has anyone else tried this "reverse" method before? (and yes, all my LED's on the comparator are working fine. I tested other chips just to make sure). Matt