[Techtoolslist] Using the 9010 to fill a block of RAM
John Robertson
jrr at flippers.com
Thu Jan 29 13:35:01 EST 2015
Not bad little utility - even I, fumble fingers, can type that into the
9010 in a few minutes using the keyboard.
Note that the '#' symbol is the 'BELL' (looks vaguely like this thing to
right <|>) otherwise known as 'ROM' in the Learn section for the PC script.
I couldn't figure out how to enter the delay, but it wasn't needed, the
program worked as advertised!
Thanks!
John :-#)#
On 01/29/2015 6:19 AM, Adam Courchesne wrote:
> Here you go. I use this script all thew time when debugging video
> memory issues. Flood the video mem with a known value and then look at
> the outputs when the video circuitry performs reads to see if
> something in the datapath or RAM is sketchy.
>
> On Wed, Jan 28, 2015 at 8:30 PM, John Robertson <jrr at flippers.com
> <mailto:jrr at flippers.com>> wrote:
>
> Hi Adam,
>
> You can post it to the list if you wish, others may be interested...
>
> Thanks!
>
> John :-#)#
>
> On 01/28/2015 5:19 PM, Adam Courchesne wrote:
>
>
> I have this. I'll send it to you when I get home.
>
> On Jan 28, 2015 8:07 PM, "John Robertson" <jrr at flippers.com
> <mailto:jrr at flippers.com> <mailto:jrr at flippers.com
> <mailto:jrr at flippers.com>>> wrote:
>
> I'm hoping one of you code jockeys knows a simple program for
> filling a block of memory on the 9010 - in this case with FFs.
>
> I'm looking for something like:
>
> *Begin at address xxxxh write FFh, **
> **
> **Increment counter by 1 store, **
> **
> **Compare counter with yyyyh - if equal goto Finish**
> **
> **Loop back to Begin**
> **
> **Finish*
>
> I think I just about wrote the program, but it would take
> me up to
> a couple of hours to get it to work (I'm a heck of a lot
> better on
> hardware).
>
> Why do I want this? Well, I am finding that the AnyPin
> device we
> sell is loaded with 00s, and the early Williams games
> don't seem
> to like that, so I want to load them with FFs and see if that
> works better. A 5101 is only 4 bits wide, so I made a simple
> adapter that puts a second 5101 in parallel (address and
> selects)
> with the original and the four additional data lines (D4 -
> D7) go
> to a Glomper clip that fits over a handy ROM to get those
> connections. Now I can test the 5101 in the game using the
> standard built in RAM tests.
>
> Thanks!
>
> John :-#)#
>
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