No subject
Wed Aug 18 00:40:46 EDT 2004
Hi Heather! I was just reading your newsletter for the first time and
wished I had seen it earlier. There was tons of good information that
really kicked off a good "thinking session". I just wish I had seen
this about 3 weeks earlier. Just a few weeks ago I DMed a game for my
3E group. The game revolved around an annual Festival in a good sized
city. The festival was full of the normal attractions - foods,
entertainment and games. I created a bunch of "fantasy" type games for
the players to get involved in and it was a big hit. During one of the
games a feebleminded man approached the halfling rogue noticing he had
much success at winning the games. After a long conversation the
halfling agreed to win a few prizes for the poor old man. When the old
man reached in his pocket to pull out money to be used for the game's
cost, the halfling noticed a most unusual coin. He successfully
"picked" the coin. Later they found that the coin was the major plot
hook for the night - it granted them access to a restricted level of the
city's library.
It was a variation of your "Gifts as Instant Plot Hooks" and I thought
you would be interested in the twist. It wasn't really a gift. They
had to work a little to get it and the lead up to the revealing of the
coin was a blast!
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