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Wed Aug 18 00:40:46 EDT 2004


Hi Heather!  I was just reading your newsletter for the first time and
wished I had seen it earlier.  There was tons of good information that
really kicked off a good "thinking session".  I just wish I had seen
this about 3 weeks earlier.  Just a few weeks ago I DMed a game for my
3E group.  The game revolved around an annual Festival in a good sized
city.  The festival was full of the normal attractions - foods,
entertainment and games.  I created a bunch of "fantasy" type games for
the players to get involved in and it was a big hit.  During one of the
games a feebleminded man approached the halfling rogue noticing he had
much success at winning the games.  After a long conversation the
halfling agreed to win a few prizes for the poor old man.  When the old
man reached in his pocket to pull out money to be used for the game's
cost, the halfling noticed a most unusual coin.  He successfully
"picked" the coin.  Later they found that the coin was the major plot
hook for the night - it granted them access to a restricted level of the
city's library.

It was a variation of your "Gifts as Instant Plot Hooks" and I thought
you would be interested in the twist.  It wasn't really a gift.  They
had to work a little to get it and the lead up to the revealing of the
coin was a blast!




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