[casual_games] Making a Case for Flash
Charles Parcell
cparcell at toxictoy.com
Thu Aug 18 15:13:33 EDT 2005
Kenny Rosenblatt wrote:
> And a final note regarding Flash security, it’s no surprise that you
> can search the web for "flash decompilers" and spend $25 bucks on a
> program to decompile an SWF file, but honestly, who cares? The
> positives totally outweigh the negatives. I'd say that less than 1% of
> the casual game community would really attempt to decompile your code.
> Would you really discard Flash as a programming language because less
> than 1% of the community is trying to hack your warez? At Arkadium, we
> know plenty about Flash decompilers, and since we know they exist, we
> build in additional security measures to protect ourselves from this
> vulnerability. There are thousands of ways to build in safeguards to
> protect the integrity of your game without relying on Flash to do the
> heavy lifting.
What if you are offering a prize for highest score? Hack the code and
send in a high score. There is much more at stake than just intellectual
property!
Secondly, it should be noted that Flash Lite currently only supports
Flash Player 4 equivalent ActionScript. There is an update to Flash Lite
that will allow it to run Flash 5 equivalent ActionScript.
Charles P.
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