[casual_games] Making a Case for Flash

Charles Parcell cparcell at toxictoy.com
Thu Aug 18 15:13:33 EDT 2005


Kenny Rosenblatt wrote:

> And a final note regarding Flash security, it’s no surprise that you 
> can search the web for "flash decompilers" and spend $25 bucks on a 
> program to decompile an SWF file, but honestly, who cares? The 
> positives totally outweigh the negatives. I'd say that less than 1% of 
> the casual game community would really attempt to decompile your code. 
> Would you really discard Flash as a programming language because less 
> than 1% of the community is trying to hack your warez? At Arkadium, we 
> know plenty about Flash decompilers, and since we know they exist, we 
> build in additional security measures to protect ourselves from this 
> vulnerability. There are thousands of ways to build in safeguards to 
> protect the integrity of your game without relying on Flash to do the 
> heavy lifting.


What if you are offering a prize for highest score? Hack the code and 
send in a high score. There is much more at stake than just intellectual 
property!

Secondly, it should be noted that Flash Lite currently only supports 
Flash Player 4 equivalent ActionScript. There is an update to Flash Lite 
that will allow it to run Flash 5 equivalent ActionScript.

Charles P.



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