[casual_games] Making a Case for Flash
Duncan Gough
duncan at 3rdsense.com
Thu Aug 18 15:19:30 EDT 2005
If there are serious prizes at stake then it would be risky to just
accept the score without coding in other checks and balances,
especially server-side, regardless of the language you're using.
There are plenty of prize games written in Flash too, like Balls
(http://games.ladbrokes.com/), that have to secure and as far as I
can tell, they are.
You're right about Flash Lite though, until that supports AS2 it's
not going to be a real competitor to Java gaming on mobile phones.
On 18 Aug 2005, at 20:13, Charles Parcell wrote:
>
> Kenny Rosenblatt wrote:
>
>
>> And a final note regarding Flash security, it’s no surprise that
>> you can search the web for "flash decompilers" and spend $25 bucks
>> on a program to decompile an SWF file, but honestly, who cares?
>> The positives totally outweigh the negatives. I'd say that less
>> than 1% of the casual game community would really attempt to
>> decompile your code. Would you really discard Flash as a
>> programming language because less than 1% of the community is
>> trying to hack your warez? At Arkadium, we know plenty about Flash
>> decompilers, and since we know they exist, we build in additional
>> security measures to protect ourselves from this vulnerability.
>> There are thousands of ways to build in safeguards to protect the
>> integrity of your game without relying on Flash to do the heavy
>> lifting.
>>
>
>
> What if you are offering a prize for highest score? Hack the code
> and send in a high score. There is much more at stake than just
> intellectual property!
>
> Secondly, it should be noted that Flash Lite currently only
> supports Flash Player 4 equivalent ActionScript. There is an update
> to Flash Lite that will allow it to run Flash 5 equivalent
> ActionScript.
>
> Charles P.
>
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