[casual_games] Definition of Casual Games
Sheri Pocilujko
sheri.pocilujko at high-voltage.com
Wed Jul 13 17:40:42 EDT 2005
If it's the kind of person who has to ask what a minimize button is or
what the "desktop" is or "what's a task bar?" then you're probably
looking at a) someone not up for learning GTA and b) someone who should
be targeted for a simple casual game. :)
Sheri Pocilujko
Corporate Communications Director
High Voltage Software
2345 Pembroke Avenue, Hoffman Estates, IL 60195
Email: sheri.pocilujko at high-voltage.com Web: http://www.high-voltage.com
<http://www.high-voltage.com/>
_____
From: machaira at comcast.net [mailto:machaira at comcast.net]
Sent: Wednesday, July 13, 2005 2:46 PM
To: IGDA Casual Games SIG Mailing List
Subject: RE: [casual_games] Definition of Casual Games
Yes, a game is a game, but different games have different complexity
levels. I think that's what everyone is getting at. It sounds like a
casual game isn't very complex in its ruleset and isn't as deep as a
game like GTA.
She knew everything that could be done in the game right away or she was
just able to wander around?
-------------- Original message --------------
A game is a game.
My wife played GTA for the first time a while ago and picked it
up right away. Her previous experience with non-PC games was relegated
to the arcade - Frogger and Space Invaders.
I'm not trying to convince anyone, yet I would compare Bejeweled
to GTA. I see it a different way - No invisible separation. :)
_____
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of machaira at comcast.net
Sent: Wednesday, July 13, 2005 1:10 PM
To: IGDA Casual Games SIG Mailing List
Subject: RE: [casual_games] Definition of Casual Games
Are we talking about for an experienced gamer or a newbie? Take
someone who has never played anything like GTA and sit them down in
front of the game. Will they know all the ins and outs of the game in 5
minutes?
Am I off-base here or do I just have a different idea of what
constitutes a casual game? I wouldn't compare Bejeweled to GTA.
-------------- Original message --------------
Good point. :)
Though the learning curve on a game like GTA is pretty
simple.
_____
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of machaira at comcast.net
Sent: Wednesday, July 13, 2005 12:58 PM
To: IGDA Casual Games SIG Mailing List
Subject: RE: [casual_games] Definition of Casual Games
But does the learning curve for casual games fit for
these games? I can't see it taking a mere 5 minutes to learn any of
these other than the barest minimum.
-------------- Original message --------------
If a casual game doesn't require time
commitments, then I see games like Counter-Strike, Grand Theft Auto and
SimCity/The Sims as casual games.
And I think it makes sense to lump Bejeweled and
Zuma with the above games, because users can play these games for five
minutes or for five hours.
Personally, I love using the CS, GTA and Sims
model for developing "casual games" that are published online.
Thanks,
Malcolm
_____
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of joey kolber
Sent: Wednesday, July 13, 2005 12:05 PM
To: casual_games at igda.org
Subject: RE: [casual_games] Definition of Casual
Games
I would call a casual game something that
doesn't require commitment. Many games these days are so intense that
they require hours and hours, or are so entrancing that people will
spend hours and hours on them. Casual games don't require this. While
some may entrance people for long periods of time, they don't require
people to devote part of their life to it. They can play some, leave,
and then come back and play again. Games light in plot, like puzzle
games and many online quick games could be put in this category, while
many MMO's, like MMORPG's and many roleplaying games in general would
probably require more of a commitment.
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