[casual_games] The Definition of Casual Games

machaira at comcast.net machaira at comcast.net
Thu Jul 14 11:58:06 EDT 2005


That's Coray's "hardcore casual" gamer. :)

-------------- Original message -------------- 

> That reminds me ... I wrote a 3d 'roll the ball around levels collecting stuff a 
> bit like hamsterball only ugly' game. The game had 12 levels getting 
> increasingly difficult until level 12 was near impossible. It'd then loop around 
> to the beginning if by some miracle they completed it. The idea was that people 
> would probably get to around 7 or 8 (after getting used to the game, it'd take 
> around 10-15 minutes to get to level 8) before the novelty would wear off and 
> they'd find something else to do. 
> 
> It totally blew me away when I started getting requests from users for a new 
> version with more levels, since I actually thought the game was so shallow it'd 
> be hated the world over ... you just roll around and pick stuff up ... that's 
> all! These people had gone to the trouble of e-mailing the game site it was on, 
> getting my e-mail address then telling me how they wanted more. Strange folk, 
> them casual gamers! 
> 
> Jeff. 
> 
> 
> -----Original Message----- 
> From: Coray Seifert [mailto:coray at largeanimal.com] 
> Sent: Thu 14/07/2005 16:12 
> To: IGDA Casual Games SIG Mailing List 
> Cc: 
> Subject: RE: [casual_games] The Definition of Casual Games 
> 
> 
> Honestly, I don’t think so. We have some players coming to our forums 
> with requests and feedback that one would traditionally associate with hardcore 
> gamers. For example, we have a RocketBowl fan from North Carolina who is 
> currently on a mission to bowl a 300 on every course in the game and is writing 
> a strategy guide about his experiences! If that’s not hardcore, I don’t know 
> what is. 
> 
> - Coray 
> 
> -----Original Message----- 
> From: casual_games-bounces at igda.org 
> [mailto:casual_games-bounces at igda.org]On Behalf Of machaira at comcast.net 
> Sent: Thursday, July 14, 2005 11:03 AM 
> To: IGDA Casual Games SIG Mailing List 
> Subject: RE: [casual_games] The Definition of Casual Games 
> 
> Now you're getting into territory that might best be left unexplored - 
> "Hardcore Casual Games"? Isn't that an oxymoron? :) 
> 
> Jim 
> 
> 
> > Perhaps we should start calling games like Bejeweled "Hardcore Casual 
> Games," as 
> > they are in fact the most "casual" games on the market? ;) 
> > 
> > Cheers, 
> > 
> > Coray Seifert 
> > Associate Producer 
> > Large Animal Games 
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