[casual_games] The Definition of Casual Games
Joe Pantuso
jpantuso at traygames.com
Thu Jul 14 12:43:58 EDT 2005
Coray Seifer said "casual games exist upon a continuum" which is dead on.
Perhaps we should look at things that can push a game out of the sweet spot
for being clearly casual;
For the player:
- Complexity of play
- Length of play per session
- 'Adult' or unpleasant subject matter
- Financial commitment
For the developer:
- Financial commitment
- Length of development time
- Cost of deployment
- Speed of deployment
As each of these increases the game is likely further from a casual game. I
suspect any one of these can be significantly elevated without clearly
pulling a game out of the 'casual' realm.
Again I'd have to say there are 'casual players' as the major audience for a
casual game. We shouldn't mistake casual play (i.e. picking up
Counterstrike for 20 minutes after work) as having anything to do with a
casual game. A person who can do that is so clearly a hardcore gamer, even
if they don't actually have much time to spend playing.
With any product there will be a percentage of people who obsess over it
(hardcore casual, you bet). Some people collect beanie babies, some people
want to dominate at rolling a ball around. There's always that fringe.
I think it is also worth pointing out that if you are a member of this list,
you are almost certainly by definition NOT a casual game person.
This is an interesting discussion but I seriously doubt we can arrive at a
unified definition of 'casual game'. There will always be edge cases that
some people select and others do not.
Maybe we need another thread defining what a 'casual player' is. That
should be interesting.
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