[casual_games] revenue models

BRENT SILBY (def-logic) brent at def-logic.com
Mon Jul 18 16:15:13 EDT 2005


Good morning,
I thought it would be interesting to open a thread on revenue models for web-based games. It seems to me that the most common revenue method is via online advertising. This is how I generate revenue on my site. As a developer, I also license games to other sites, and they in turn generate revenue from advertising.

One of the sites I work with generates revenue through tournaments. Players pay to enter the tournament and compete for prizes--highest score wins. On the surface it would seem that the market for this would be limited to players with credit cards. However, the company I deal with have overcome this by allowing players to pay through a reverse charge SMS text message. I think this is a promising way to generate revenue.

I'm wondering what other forms of revenue generation people have encountered.

Cheers,
Brent Silby.
DEF-LOGIC
VIDEOGAMES
www.def-logic.com
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