[casual_games] revenue models

George Donovan george at infiknowledge.com
Tue Jul 19 07:58:44 EDT 2005


What site do you work for that does this?
 
George Donovan
VP Business Development
Infiknowledge ULC
tel: 506.855.2991 x111
cell: 506.866-4585
(A Traffix Inc Company)
www.Traffixinc.com
TRFX: NASDAQ 


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From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of BRENT SILBY (def-logic)
Sent: Monday, July 18, 2005 5:15 PM
To: IGDA Casual Games SIG Mailing List
Subject: [casual_games] revenue models


Good morning,
I thought it would be interesting to open a thread on revenue models for
web-based games. It seems to me that the most common revenue method is via
online advertising. This is how I generate revenue on my site. As a
developer, I also license games to other sites, and they in turn generate
revenue from advertising.
 
One of the sites I work with generates revenue through tournaments. Players
pay to enter the tournament and compete for prizes--highest score wins. On
the surface it would seem that the market for this would be limited to
players with credit cards. However, the company I deal with have overcome
this by allowing players to pay through a reverse charge SMS text message. I
think this is a promising way to generate revenue.
 
I'm wondering what other forms of revenue generation people have
encountered.
 
Cheers,
Brent Silby.

DEF-LOGIC
VIDEOGAMES
www.def-logic.com

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