[casual_games] revenue models

BRENT SILBY (def-logic) brent at def-logic.com
Tue Jul 19 15:47:34 EDT 2005


Hi George,
The company is www.3rdsense.com. They run several online tournament sites. They have put my games on www.playaholics.com and www.chickstop.com.

Cheers,
Brent.
DEF-LOGIC
VIDEOGAMES
www.def-logic.com

  ----- Original Message ----- 
  From: George Donovan 
  To: 'IGDA Casual Games SIG Mailing List' 
  Sent: Tuesday, July 19, 2005 11:58 PM
  Subject: RE: [casual_games] revenue models


  What site do you work for that does this?

  George Donovan
  VP Business Development
  Infiknowledge ULC
  tel: 506.855.2991 x111
  cell: 506.866-4585
  (A Traffix Inc Company)
  www.Traffixinc.com
  TRFX: NASDAQ 




------------------------------------------------------------------------------
  From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of BRENT SILBY (def-logic)
  Sent: Monday, July 18, 2005 5:15 PM
  To: IGDA Casual Games SIG Mailing List
  Subject: [casual_games] revenue models


  Good morning,
  I thought it would be interesting to open a thread on revenue models for web-based games. It seems to me that the most common revenue method is via online advertising. This is how I generate revenue on my site. As a developer, I also license games to other sites, and they in turn generate revenue from advertising.

  One of the sites I work with generates revenue through tournaments. Players pay to enter the tournament and compete for prizes--highest score wins. On the surface it would seem that the market for this would be limited to players with credit cards. However, the company I deal with have overcome this by allowing players to pay through a reverse charge SMS text message. I think this is a promising way to generate revenue.

  I'm wondering what other forms of revenue generation people have encountered.

  Cheers,
  Brent Silby.
  DEF-LOGIC
  VIDEOGAMES
  www.def-logic.com



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