[casual_games] An interesting set of definitions

Nicolás Vinacur nvinacur at fibertel.com.ar
Tue Jul 26 02:12:53 EDT 2005


Messagedoesn't life itself work this way?
  ----- Original Message ----- 
  From: BRENT SILBY (def-logic) 
  To: wade at largeanimal.com ; IGDA Casual Games SIG Mailing List 
  Sent: Tuesday, July 26, 2005 2:19 AM
  Subject: Re: [casual_games] An interesting set of definitions


  What about one of the many Galaga or Space Invaders remakes. These are certainly Casual games and also involve a direct manipulation of their worlds.

  I think a casual game has the following simple feature: The screen exists in a certain state (A), the player has a desire to put the screen into another state (B). There are a simple set of rules the player must follow to get the screen from state (A) to (B).

  Cheers,
  Brent.
  DEF-LOGIC
  VIDEOGAMES
  www.def-logic.com


     -----Original Message-----
    From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Sheri Pocilujko
    Sent: Monday, July 25, 2005 4:05 PM
    To: Casual Games SIG
    Subject: [casual_games] An interesting set of definitions




      From the women's dev list: 

      Over at Online Alchemy, we use what we call the "4Cs" of playstyle types: Core, Committed, Commando, and Casual. Core and Committed players tend to enjoy long, frequent play sessions, while Commando and Casual players either do not enjoy or do not have time for long and/or frequent play sessions. Core and Commando players prefer to interact with the game world in direct, aggressive ways (such as combat), while Committed and Casual players prefer indirect interaction, such as socializing, crafting, and story-driven play. So to put that all together, we have: 

      Core: long play sessions, direct interaction 
      Committed: long play sessions, indirect interaction 
      Commando: short play sessions, direct interaction 
      Casual: short play sessions, indirect interaction 

      Thoughts? 

      Sheri Pocilujko 
      Corporate Communications Director 
      High Voltage Software 
      2345 Pembroke Avenue, Hoffman Estates, IL 60195 
      Email: sheri.pocilujko at high-voltage.com Web: http://www.high-voltage.com 



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