[casual_games] Production and project management Tools/Process
George Donovan
george at infiknowledge.com
Tue Nov 1 09:57:43 EST 2005
Daniel,
Can we get the rights to distribute Super Granny? Is doing really well in
the channels we have great product results in.
Cheers,
George Donovan
VP Business Development
Infiknoweldge ULC
(A www.Traffixinc.com Company)
office: 506.855.2991 x111
cell: 506.866.4585
fax: 506.852.9510
Check out www.Gamefiesta.com the New Game destination for all your
interactive desires.
-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Daniel Bernstein
Sent: Tuesday, November 01, 2005 10:53 AM
To: 'IGDA Casual Games SIG Mailing List'
Subject: RE: [casual_games] Production and project management Tools/Process
We use SurroundSCM for source control. We've found it to be really stable
and useful. We used to use a Wiki for daily project management but we've
recently switched to Producers using MS Project and then using Basecamp for
basic daily task tracking.
We also use PHPbugtracker for tracking bugs. Our methodology is as follows:
SurroundSCM is used for the duration of the project.
Tasks are entered into Basecamp until beta. Producers own the schedule.
After beta, everything is done from bugtracker.
Dan
-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Allan Simonsen
Sent: Tuesday, November 01, 2005 6:05 AM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Production and project management Tools/Process
Skype and MSN for day-to-day communication (we're spread across 3 different
countries, so it's mostly online). Skype is really usefull for 2-3 way
conversations, but it's really disruptive. You can still keep working while
IM-ing. I agree it can be a time-sink if not carefull, though.
We use Mantis (www.mantisbt.org) for bug- and task- tracking.
At the moment using IonForge for source-code. Thinking of swapping to SVN.
Does anyone have any good recommendations for a asset control solution that
artists don't hate?
We also use FTP a lot, to prove a history of builds.
Allan
> This is a good point. I'd love to hear about how people use their
> project management tools as much as what they use.
> For us,
> communication is going to be the key factor - anything that helps us
> keep ideas flowing is going to be worth a lot to us.
>
Allan Simonsen simonsen at rocketmail.com
ICQ# 16606984
__________________________________
Start your day with Yahoo! - Make it your home page!
http://www.yahoo.com/r/hs
_______________________________________________
Casual_Games mailing list
Casual_Games at igda.org
http://seven.pairlist.net/mailman/listinfo/casual_games
_______________________________________________
Casual_Games mailing list
Casual_Games at igda.org
http://seven.pairlist.net/mailman/listinfo/casual_games
More information about the Casual_Games
mailing list