[casual_games] Production and project management
Tools/Process
Jim Buck
jbuck at twitchythumbs.com
Tue Nov 1 13:12:31 EST 2005
Hi,
I used to work at one of the "big boys". We were using Perforce
for source control, FogBugz for bug "control", ICQ for IM'ing, and
Eudora/LotusNotes for email.
At 03:14 PM 10/30/2005, Wade Tinney wrote:
>That's the overview for us. I can go into more detail on the above if
>anyone is interested, but what I want to know is what are other folks
>doing? Did any of you come over from larger (traditional) game
>developers and bring useful production techniques with you?
-----------------------------------------------------
Jim Buck
game developer
Twitchy Thumbs Entertainment, Inc.
email: jbuck at twitchythumbs.com
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