[casual_games] QA / Bug / Beta testing process

Kevin Larson kevin at snap2play.com
Tue Nov 15 20:57:32 EST 2005


We also create casual games and recently had a very good experience with
Game Instinct based in Seattle. They were very flexible and professional.
For bug tracking I recommend Fogbuz.

Regards,

Kevin Larson
Snap2play

On 11/15/05 7:21 PM, "Austin Haas" <austin at pettomato.com> wrote:

> At my last job, we used the company iBeta for QA. They were really great
> and very affordable. We learned a lot about QA from them, too. I don't
> recall how much it was, but our games were very small and we would pay
> by the hour. They were really great to work with.
> 
> -austin
> 
> Austin Haas
> Pet Tomato, Inc.
> http://www.pettomato.com
> 
> Peter Nicolai wrote:
>> Hi,
>> 
>> Somewhat in the vein of the discussion about production & project
>> management tools from a few weeks ago, I'd be curious to hear what
>> people are doing in the way of QA.  We've done things a variety of
>> different ways depending on the project - often relying on ourselves
>> (programmers, designers, artists etc. - we don't have any dedicated QA
>> people at the moment) or interns to test along the way, occasionally
>> bringing in small groups of testers for short periods towards the end
>> of a project.  We also sometimes rely on feedback from the more
>> dedicated QA teams of publishers, clients or portals when applicable,
>> but we'd like to formalize our internal QA a bit more, for general
>> process reasons as well as for when those kinds of external resources
>> aren't available.  I know there are dedicated game-QA companies out
>> there, but I'm not sure how well-suited they are to casual-games
>> development cycles and budgets.  On the other hand, maintaining a pool
>> of part-time QA people is tricky, and there often isn't enough of a
>> workload for full-time QA.  Any thoughts?
>> 
>> In terms of tools, we're mainly using Trac, which we're pretty
>> satisfied with, although if we could find a bugtracker with a decent
>> interface that supported pipelined tasks well, we'd probably switch to
>> that.
>> 
>> --Peter Nicolai
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>> 
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Kevin Larson | kevin at snap2play.com | p 773-573-1103 | f 773-573-1106
Snap2play | 3717 N. Ravenswood Suite 210 | Chicago, IL 60613




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