[casual_games] The 10 meg file limit
Will Byrd
wbyrd at blockdot.com
Fri Nov 18 10:54:05 EST 2005
I agree with Mitzi. With expanding DSL/Cable modem use, this download
size needs to be massaged a bit. Does this mean we should start making
50MB downloads, maybe not; however, if your game play can support a
wait, then do it. Don't be surprised if a 25MB download doesn't do well
if the game isn't well thought out and usability keen.
--=w=--
_____
From: casual_games-bounces at igda.org
[mailto:casual_games-bounces at igda.org] On Behalf Of Mitzi McGilvray
Sent: Thursday, November 17, 2005 6:45 PM
To: 'IGDA Casual Games SIG Mailing List'
Subject: RE: [casual_games] The 10 meg file limit
Go look at Fate from Wild Tangent. It's a stunning game and it blows
the 10 MB boundary out the door.
We have one title that had a nice run on the Top 10 lists and it was 15
MB. It's called Cinema Tycoon. However, our rule of thumb is still to
stay within the 10 MB boundary as that is what our partners have asked
us for. I wouldn't get to freaky about that last MB. I don't think
that will make a big difference.
-Mitzi
GM, Casual Games
TikGames
650.403.0123 x2005
================================================
In the past, there was an unwritten rule of casual games that you
shouldn't go over 10 megs for the download. While it wasn't a hard and
fast rule - I had heard from a number of portals that cracking ten megs
would noticeably impact your sales and downloads.
I'm wondering if you all think that is still the case -
We just finished up a game and it weighs in at a hefty 11megs.
Squeezing that last meg out looks like a very very difficult task - I'm
wondering if it is worth it.
Thanks!
James Baker
Principal
WDDG/Inferno/Funtank
212-219-9222
james at wddg.com
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